mirror of
https://github.com/holub/mame
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![]() * split namco c169 roz chip from namcos2 by making it a device (nw) some reorganization still needed (eg move init stuff to config) * push on this way, old non-device code was working by chance (nw) * use std::fill instead of memset * tidy (nw) * split out the c355 sprites into a device too (nw) * this isn't used (nw) * also not used (nw) * split out c123 tilemap chip * modern here too (nw) * namco system2 sprite chip is a device, move content of machine/namcoic.h to a text file in 'etc' as it's not really code at all, and the cpp file is no longer needed * Namco System 2 ROZ is a device (so only gets created on games that have it, avoids a crash in old code in tilemap viewer) * untangle namcofl from namcos2 now that things are devices * untangle namconb1 from namcos2 * untangle gal3.cpp from namcos2 * untangle namcos2 and namcos21 - part 1 (ugly part) * untangle system2 and system21, part 2 * use c68 for c68 based games in namcos21.cpp and some cleanup / notes / reorganization / default nvrams * naming cleanups (nw) * c123 - move init to device config * c169 init -> device config * c355 init -> device config * new clones Four Trax (Japan) [ShouTime, The Dumping Union] note, one of the gfx roms in the MAME set has an 'fx2' label, it should be verified. also replaced the ROMs for the fourtraxa set, the old ones had a 0x00 fill instead of a 0xff fill but were otherwise identical, it's a weird mod of the World set that hides most of the advertising banners, replacing them with generic ones, presumably for legal reasons? |
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minimaws | ||
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src | ||
target | ||
extlib.lua | ||
genie.lua | ||
toolchain.lua |