mame/3rdparty/bgfx/examples/14-shadowvolumes
Julian Sikorski 0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00
..
figure-rgba.tga Added BGFX latest code to 3rdparty (nw) 2015-02-01 10:14:17 +01:00
flare.tga Added BGFX latest code to 3rdparty (nw) 2015-02-01 10:14:17 +01:00
fs_shadowvolume_color_lighting.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_color_texture.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svbackblank.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svbackcolor.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svbacktex1.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svbacktex2.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svfrontblank.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svfrontcolor.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svfronttex1.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svfronttex2.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svside.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svsideblank.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svsidecolor.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_svsidetex.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_texture_lighting.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
fs_shadowvolume_texture.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
makefile WIP: sync bgfx, bx and bimg with latest upstream (#5723) 2019-10-13 07:50:38 -04:00
screenshot.png Added BGFX latest code to 3rdparty (nw) 2015-02-01 10:14:17 +01:00
shadowvolumes.cpp WIP: sync bgfx, bx and bimg with latest upstream (#5723) 2019-10-13 07:50:38 -04:00
varying.def.sc update to latest 3rdparty, rollback of genie change (nw) 2015-04-16 14:16:14 +02:00
vs_shadowvolume_color_lighting.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
vs_shadowvolume_color_texture.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
vs_shadowvolume_svback.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
vs_shadowvolume_svfront.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
vs_shadowvolume_svside.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
vs_shadowvolume_texture_lighting.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00
vs_shadowvolume_texture.sc Added latest BX and BGFX (nw) 2016-01-04 19:00:51 +01:00