mirror of
https://github.com/holub/mame
synced 2025-05-28 16:43:04 +03:00
![]() * Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well |
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.. | ||
assao.cpp | ||
cs_assao_apply.sc | ||
cs_assao_generate_importance_map.sc | ||
cs_assao_generate_q0.sc | ||
cs_assao_generate_q1.sc | ||
cs_assao_generate_q2.sc | ||
cs_assao_generate_q3.sc | ||
cs_assao_generate_q3base.sc | ||
cs_assao_generate_q.sh | ||
cs_assao_load_counter_clear.sc | ||
cs_assao_non_smart_apply.sc | ||
cs_assao_non_smart_blur.sc | ||
cs_assao_non_smart_half_apply.sc | ||
cs_assao_postprocess_importance_map_a.sc | ||
cs_assao_postprocess_importance_map_b.sc | ||
cs_assao_prepare_depth_mip.sc | ||
cs_assao_prepare_depths_and_normals_half.sc | ||
cs_assao_prepare_depths_and_normals.sc | ||
cs_assao_prepare_depths_half.sc | ||
cs_assao_prepare_depths.sc | ||
cs_assao_smart_blur_wide.sc | ||
cs_assao_smart_blur.sc | ||
fs_assao_deferred_combine.sc | ||
fs_assao_gbuffer.sc | ||
makefile | ||
screenshot.png | ||
uniforms.sh | ||
varying.def.sc | ||
vs_assao_gbuffer.sc | ||
vs_assao.sc |