mirror of
https://github.com/holub/mame
synced 2025-05-07 23:02:33 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
49 lines
971 B
C
49 lines
971 B
C
/*
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* Copyright 2013 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#ifndef CAMERA_H_HEADER_GUARD
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#define CAMERA_H_HEADER_GUARD
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#include "entry/entry.h"
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#define CAMERA_KEY_FORWARD UINT8_C(0x01)
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#define CAMERA_KEY_BACKWARD UINT8_C(0x02)
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#define CAMERA_KEY_LEFT UINT8_C(0x04)
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#define CAMERA_KEY_RIGHT UINT8_C(0x08)
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#define CAMERA_KEY_UP UINT8_C(0x10)
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#define CAMERA_KEY_DOWN UINT8_C(0x20)
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///
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void cameraCreate();
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///
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void cameraDestroy();
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///
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void cameraSetPosition(const bx::Vec3& _pos);
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///
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void cameraSetHorizontalAngle(float _horizontalAngle);
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///
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void cameraSetVerticalAngle(float _verticalAngle);
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///
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void cameraSetKeyState(uint8_t _key, bool _down);
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///
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void cameraGetViewMtx(float* _viewMtx);
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///
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bx::Vec3 cameraGetPosition();
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///
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bx::Vec3 cameraGetAt();
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///
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void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState);
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#endif // CAMERA_H_HEADER_GUARD
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