mirror of
https://github.com/holub/mame
synced 2025-05-07 14:54:35 +03:00

* Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
34 lines
603 B
C++
34 lines
603 B
C++
/*
|
|
* Copyright 2010-2019 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
|
*/
|
|
|
|
#ifndef DIALOG_H_HEADER_GUARD
|
|
#define DIALOG_H_HEADER_GUARD
|
|
|
|
namespace bx { class FilePath; class StringView; }
|
|
|
|
struct FileSelectionDialogType
|
|
{
|
|
enum Enum
|
|
{
|
|
Open,
|
|
Save,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
///
|
|
bool openFileSelectionDialog(
|
|
bx::FilePath& _inOutFilePath
|
|
, FileSelectionDialogType::Enum _type
|
|
, const bx::StringView& _title
|
|
, const bx::StringView& _filter = "All Files | *"
|
|
);
|
|
|
|
///
|
|
void openUrl(const bx::StringView& _url);
|
|
|
|
#endif // DIALOG_H_HEADER_GUARD
|