mame/3rdparty/bgfx/examples/15-shadowmaps-simple/varying.def.sc
2015-02-01 10:14:17 +01:00

8 lines
283 B
Python

vec3 v_view : TEXCOORD0 = vec3(0.0, 0.0, 0.0);
vec4 v_shadowcoord : TEXCOORD1 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_position : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec4 a_normal : NORMAL;