mame/scripts/src/osd/windows.lua
2015-03-29 18:35:48 +11:00

145 lines
4.4 KiB
Lua

function maintargetosdoptions(_target)
local rcfile = MAME_DIR .. "src/" .. _target .. "/osd/windows/" .. _target ..".rc"
if os.isfile(rcfile) then
files {
rcfile,
}
else
files {
MAME_DIR .. "src/osd/windows/mame.rc",
}
end
end
project ("osd_" .. _OPTIONS["osd"])
uuid (os.uuid("osd_" .. _OPTIONS["osd"]))
kind "StaticLib"
removeflags {
"SingleOutputDir",
}
options {
"ForceCPP",
}
dofile("windows_cfg.lua")
defines {
"DIRECTINPUT_VERSION=0x0800",
"DIRECT3D_VERSION=0x0900",
}
includedirs {
MAME_DIR .. "src/emu",
MAME_DIR .. "src/osd",
MAME_DIR .. "src/lib",
MAME_DIR .. "src/lib/util",
MAME_DIR .. "src/osd/modules/render",
MAME_DIR .. "3rdparty",
MAME_DIR .. "3rdparty/winpcap/Include",
MAME_DIR .. "3rdparty/bgfx/include",
MAME_DIR .. "3rdparty/bx/include",
}
includedirs {
MAME_DIR .. "src/osd/windows",
}
files {
MAME_DIR .. "src/osd/modules/render/drawd3d.c",
MAME_DIR .. "src/osd/modules/render/d3d/d3d9intf.c",
MAME_DIR .. "src/osd/modules/render/d3d/d3dhlsl.c",
MAME_DIR .. "src/osd/modules/render/drawdd.c",
MAME_DIR .. "src/osd/modules/render/drawgdi.c",
MAME_DIR .. "src/osd/modules/render/drawbgfx.c",
MAME_DIR .. "src/osd/modules/render/drawnone.c",
MAME_DIR .. "src/osd/windows/input.c",
MAME_DIR .. "src/osd/windows/output.c",
MAME_DIR .. "src/osd/windows/video.c",
MAME_DIR .. "src/osd/windows/window.c",
MAME_DIR .. "src/osd/windows/winmenu.c",
MAME_DIR .. "src/osd/windows/winmain.c",
MAME_DIR .. "src/osd/modules/debugger/none.c",
MAME_DIR .. "src/osd/modules/debugger/debugint.c",
MAME_DIR .. "src/osd/modules/debugger/debugwin.c",
MAME_DIR .. "src/osd/modules/debugger/debugqt.c",
MAME_DIR .. "src/osd/modules/debugger/win/consolewininfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/debugbaseinfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/debugviewinfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/debugwininfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/disasmbasewininfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/disasmviewinfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/disasmwininfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/editwininfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/logwininfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/memoryviewinfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/memorywininfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/pointswininfo.c",
MAME_DIR .. "src/osd/modules/debugger/win/uimetrics.c",
MAME_DIR .. "src/osd/modules/render/drawogl.c",
MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.c",
MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.c",
MAME_DIR .. "src/osd/modules/lib/osdobj_common.c",
MAME_DIR .. "src/osd/modules/font/font_sdl.c",
MAME_DIR .. "src/osd/modules/font/font_windows.c",
MAME_DIR .. "src/osd/modules/font/font_osx.c",
MAME_DIR .. "src/osd/modules/font/font_none.c",
MAME_DIR .. "src/osd/modules/netdev/taptun.c",
MAME_DIR .. "src/osd/modules/netdev/pcap.c",
MAME_DIR .. "src/osd/modules/netdev/none.c",
MAME_DIR .. "src/osd/modules/midi/portmidi.c",
MAME_DIR .. "src/osd/modules/midi/none.c",
MAME_DIR .. "src/osd/modules/sound/js_sound.c",
MAME_DIR .. "src/osd/modules/sound/direct_sound.c",
MAME_DIR .. "src/osd/modules/sound/sdl_sound.c",
MAME_DIR .. "src/osd/modules/sound/none.c",
}
project ("ocore_" .. _OPTIONS["osd"])
uuid (os.uuid("ocore_" .. _OPTIONS["osd"]))
kind "StaticLib"
options {
"ForceCPP",
}
removeflags {
"SingleOutputDir",
}
dofile("windows_cfg.lua")
includedirs {
MAME_DIR .. "src/emu",
MAME_DIR .. "src/osd",
MAME_DIR .. "src/lib",
MAME_DIR .. "src/lib/util",
}
BASE_TARGETOS = "win32"
SDLOS_TARGETOS = "win32"
SYNC_IMPLEMENTATION = "windows"
includedirs {
MAME_DIR .. "src/osd/windows",
MAME_DIR .. "src/lib/winpcap",
}
files {
MAME_DIR .. "src/osd/strconv.c",
MAME_DIR .. "src/osd/windows/main.c",
MAME_DIR .. "src/osd/windows/windir.c",
MAME_DIR .. "src/osd/windows/winfile.c",
MAME_DIR .. "src/osd/modules/sync/sync_windows.c",
MAME_DIR .. "src/osd/windows/winutf8.c",
MAME_DIR .. "src/osd/windows/winutil.c",
MAME_DIR .. "src/osd/windows/winclip.c",
MAME_DIR .. "src/osd/windows/winsocket.c",
MAME_DIR .. "src/osd/windows/winptty.c",
MAME_DIR .. "src/osd/modules/osdmodule.c",
MAME_DIR .. "src/osd/modules/sync/work_osd.c",
MAME_DIR .. "src/osd/modules/lib/osdlib_win32.c",
}