mirror of
https://github.com/holub/mame
synced 2025-10-08 17:37:56 +03:00
239 lines
5.6 KiB
C++
239 lines
5.6 KiB
C++
/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_NOOP
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namespace bgfx { namespace noop
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{
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struct RendererContextNOOP : public RendererContextI
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{
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RendererContextNOOP()
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{
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// Pretend all features that are not returning results to CPU
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// are available.
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g_caps.supported = 0
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| BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
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| BGFX_CAPS_TEXTURE_COMPARE_ALL
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| BGFX_CAPS_TEXTURE_3D
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| BGFX_CAPS_VERTEX_ATTRIB_HALF
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| BGFX_CAPS_VERTEX_ATTRIB_UINT10
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| BGFX_CAPS_INSTANCING
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| BGFX_CAPS_FRAGMENT_DEPTH
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| BGFX_CAPS_BLEND_INDEPENDENT
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| BGFX_CAPS_COMPUTE
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| BGFX_CAPS_FRAGMENT_ORDERING
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| BGFX_CAPS_SWAP_CHAIN
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| BGFX_CAPS_INDEX32
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| BGFX_CAPS_DRAW_INDIRECT
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| BGFX_CAPS_HIDPI
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| BGFX_CAPS_TEXTURE_BLIT
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| BGFX_CAPS_ALPHA_TO_COVERAGE
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| BGFX_CAPS_CONSERVATIVE_RASTER
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| BGFX_CAPS_TEXTURE_2D_ARRAY
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| BGFX_CAPS_TEXTURE_CUBE_ARRAY
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;
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}
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~RendererContextNOOP()
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{
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}
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RendererType::Enum getRendererType() const BX_OVERRIDE
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{
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return RendererType::Noop;
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}
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const char* getRendererName() const BX_OVERRIDE
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{
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return BGFX_RENDERER_NOOP_NAME;
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}
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void flip(HMD& /*_hmd*/) BX_OVERRIDE
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{
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}
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void createIndexBuffer(IndexBufferHandle /*_handle*/, Memory* /*_mem*/, uint16_t /*_flags*/) BX_OVERRIDE
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{
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}
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void destroyIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createVertexDecl(VertexDeclHandle /*_handle*/, const VertexDecl& /*_decl*/) BX_OVERRIDE
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{
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}
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void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createVertexBuffer(VertexBufferHandle /*_handle*/, Memory* /*_mem*/, VertexDeclHandle /*_declHandle*/, uint16_t /*_flags*/) BX_OVERRIDE
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{
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}
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void destroyVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) BX_OVERRIDE
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{
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}
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void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE
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{
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}
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void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) BX_OVERRIDE
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{
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}
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void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, Memory* /*_mem*/) BX_OVERRIDE
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{
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}
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void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createShader(ShaderHandle /*_handle*/, Memory* /*_mem*/) BX_OVERRIDE
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{
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}
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void destroyShader(ShaderHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) BX_OVERRIDE
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{
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}
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void destroyProgram(ProgramHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) BX_OVERRIDE
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{
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}
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void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
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{
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}
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void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) BX_OVERRIDE
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{
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}
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void updateTextureEnd() BX_OVERRIDE
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{
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}
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void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) BX_OVERRIDE
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{
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}
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void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/) BX_OVERRIDE
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{
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}
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void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) BX_OVERRIDE
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{
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}
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uintptr_t getInternal(TextureHandle /*_handle*/) BX_OVERRIDE
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{
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return 0;
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}
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void destroyTexture(TextureHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) BX_OVERRIDE
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{
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}
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void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) BX_OVERRIDE
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{
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}
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void destroyFrameBuffer(FrameBufferHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) BX_OVERRIDE
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{
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}
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void destroyUniform(UniformHandle /*_handle*/) BX_OVERRIDE
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{
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}
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void saveScreenShot(const char* /*_filePath*/) BX_OVERRIDE
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{
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}
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void updateViewName(uint8_t /*_id*/, const char* /*_name*/) BX_OVERRIDE
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{
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}
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void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE
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{
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}
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void submit(Frame* /*_render*/, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) BX_OVERRIDE
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{
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}
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void blitSetup(TextVideoMemBlitter& /*_blitter*/) BX_OVERRIDE
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{
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}
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void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) BX_OVERRIDE
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{
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}
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};
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static RendererContextNOOP* s_renderNOOP;
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RendererContextI* rendererCreate()
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{
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s_renderNOOP = BX_NEW(g_allocator, RendererContextNOOP);
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return s_renderNOOP;
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}
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void rendererDestroy()
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{
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BX_DELETE(g_allocator, s_renderNOOP);
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s_renderNOOP = NULL;
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}
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} /* namespace noop */ } // namespace bgfx
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#else
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namespace bgfx { namespace noop
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{
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RendererContextI* rendererCreate()
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{
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return NULL;
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}
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void rendererDestroy()
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{
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}
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} /* namespace noop */ } // namespace bgfx
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#endif // BGFX_CONFIG_RENDERER_NOOP
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