mame/makefile
couriersud 06b848185f Changes to the build system:
- BGFX library is set in windows.mak and sdl.mak now. This ensures the
library is only build when needed. 
  This is necessary to be able to build MAME on systems without opengl
support.
  
Support was added for an optional BIN location for executables. The
default is still the root folder. Setting BIN=bin e.g. will put
executables in bin.
2015-02-01 19:26:10 +01:00

1041 lines
23 KiB
Makefile

###########################################################################
#
# makefile
#
# Core makefile for building MAME and derivatives
#
# Copyright (c) Nicola Salmoria and the MAME Team.
# Visit http://mamedev.org for licensing and usage restrictions.
#
###########################################################################
###########################################################################
################# BEGIN USER-CONFIGURABLE OPTIONS #####################
###########################################################################
#-------------------------------------------------
# specify core target: mame, mess, etc.
# specify subtarget: mame, mess, tiny, etc.
# build rules will be included from
# src/$(TARGET)/$(SUBTARGET).mak
#-------------------------------------------------
ifndef TARGET
TARGET = mame
endif
ifndef SUBTARGET
SUBTARGET = $(TARGET)
endif
#-------------------------------------------------
# specify OSD layer: windows, sdl, etc.
# build rules will be included from
# src/osd/$(OSD)/$(OSD).mak
#-------------------------------------------------
ifndef OSD
ifeq ($(OS),Windows_NT)
OSD = windows
TARGETOS = win32
else
OSD = sdl
endif
endif
ifndef CROSS_BUILD_OSD
CROSS_BUILD_OSD = $(OSD)
endif
#-------------------------------------------------
# specify OS target, which further differentiates
# the underlying OS; supported values are:
# win32, unix, macosx, os2
#-------------------------------------------------
ifndef TARGETOS
ifeq ($(OS),Windows_NT)
TARGETOS = win32
else
ifneq ($(CROSS_BUILD),1)
ifneq ($(OS2_SHELL),)
TARGETOS = os2
else
UNAME = $(shell uname -mps)
ifeq ($(firstword $(filter Linux,$(UNAME))),Linux)
TARGETOS = linux
endif
ifeq ($(firstword $(filter Solaris,$(UNAME))),Solaris)
TARGETOS = solaris
endif
ifeq ($(firstword $(filter FreeBSD,$(UNAME))),FreeBSD)
TARGETOS = freebsd
endif
ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD)
TARGETOS = freebsd
endif
ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD)
TARGETOS = netbsd
endif
ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD)
TARGETOS = openbsd
endif
ifeq ($(firstword $(filter Darwin,$(UNAME))),Darwin)
TARGETOS = macosx
endif
ifeq ($(firstword $(filter Haiku,$(UNAME))),Haiku)
TARGETOS = haiku
endif
ifeq ($(firstword $(filter SunOS,$(UNAME))),SunOS)
TARGETOS = solaris
SDL_LIBVER = sdl
endif
ifndef TARGETOS
$(error Unable to detect TARGETOS from uname -a: $(UNAME))
endif
# Autodetect PTR64
ifndef PTR64
ifeq ($(firstword $(filter x86_64,$(UNAME))),x86_64)
PTR64 = 1
endif
ifeq ($(firstword $(filter amd64,$(UNAME))),amd64)
PTR64 = 1
endif
ifeq ($(firstword $(filter ppc64,$(UNAME))),ppc64)
PTR64 = 1
endif
ifeq ($(TARGETOS), solaris)
ifeq ($(firstword $(filter amd64,$(shell /usr/bin/isainfo -k))),amd64)
PTR64 = 1
endif
endif
endif
# Autodetect BIGENDIAN
# MacOSX
ifndef BIGENDIAN
ifneq (,$(findstring Power,$(UNAME)))
BIGENDIAN=1
endif
# Linux
ifneq (,$(findstring ppc,$(UNAME)))
BIGENDIAN=1
endif
endif # BIGENDIAN
endif # OS/2
endif # CROSS_BUILD
endif # Windows_NT
endif # TARGET_OS
ifeq ($(TARGETOS),win32)
# Autodetect PTR64
ifndef PTR64
WIN_TEST_GCC := $(shell gcc --version)
ifeq ($(findstring x86_64,$(WIN_TEST_GCC)),x86_64)
PTR64=1
endif
endif
endif
#-------------------------------------------------
# configure name of final executable
#-------------------------------------------------
# uncomment and specify prefix to be added to the name
# PREFIX =
# uncomment and specify suffix to be added to the name
# SUFFIX =
#-------------------------------------------------
# specify architecture-specific optimizations
#-------------------------------------------------
# uncomment and specify architecture-specific optimizations here
# some examples:
# ARCHOPTS = -march=pentiumpro # optimize for I686
# ARCHOPTS = -march=core2 # optimize for Core 2
# ARCHOPTS = -march=native # optimize for local machine (auto detect)
# ARCHOPTS = -mcpu=G4 # optimize for G4
# note that we leave this commented by default so that you can
# configure this in your environment and never have to think about it
# ARCHOPTS =
#-------------------------------------------------
# specify program options; see each option below
# for details
#-------------------------------------------------
# uncomment next line to build a debug version
# DEBUG = 1
# uncomment next line to disable some debug-related hotspots/slowdowns (e.g. for profiling)
# FASTDEBUG = 1
# uncomment next line to include the internal profiler
# PROFILER = 1
# uncomment the force the universal DRC to always use the C backend
# you may need to do this if your target architecture does not have
# a native backend
# FORCE_DRC_C_BACKEND = 1
# uncomment next line to build using unix-style libsdl on Mac OS X
# (vs. the native framework port). Normal users should not enable this.
# MACOSX_USE_LIBSDL = 1
# uncomment and specify path to cppcheck executable to perform
# static code analysis during compilation
# CPPCHECK =
#-------------------------------------------------
# specify build options; see each option below
# for details
#-------------------------------------------------
# uncomment next line if you are building for a 64-bit target
# PTR64 = 1
# uncomment next line if you are building for a big-endian target
# BIGENDIAN = 1
# uncomment next line to build expat as part of MAME build
BUILD_EXPAT = 1
# uncomment next line to build zlib as part of MAME build
BUILD_ZLIB = 1
# uncomment next line to build libflac as part of MAME build
BUILD_FLAC = 1
# uncomment next line to build jpeglib as part of MAME build
BUILD_JPEGLIB = 1
# uncomment next line to build libsqlite3 as part of MAME/MESS build
BUILD_SQLITE3 = 1
# uncomment next line to build PortMidi as part of MAME/MESS build
BUILD_MIDILIB = 1
# uncomment next line to include the symbols
# SYMBOLS = 1
# specify symbols level or leave commented to use the default
# (default is SYMLEVEL = 2 normally; use 1 if you only need backtrace)
# SYMLEVEL = 2
# uncomment next line to dump the symbols to a .sym file
# DUMPSYM = 1
# uncomment next line to include profiling information from the compiler
# PROFILE = 1
# uncomment next line to generate a link map for exception handling in windows
# MAP = 1
# uncomment next line to generate verbose build information
# VERBOSE = 1
# uncomment next line to generate deprecation warnings during compilation
# DEPRECATED = 1
# specify the sanitizer to use or leave empty to use none
# SANITIZE =
# uncomment next line to enable LTO (link-time optimizations)
# LTO = 1
# uncomment next line to disable networking
# DONT_USE_NETWORK = 1
# uncomment to enable SSE2 optimized code and SSE2 code generation (implicitly enabled by 64-bit compilers)
# SSE2 = 1
# uncomment to enable OpenMP optimized code
# OPENMP = 1
# specify optimization level or leave commented to use the default
# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
# OPTIMIZE = 3
###########################################################################
################## END USER-CONFIGURABLE OPTIONS ######################
###########################################################################
#-------------------------------------------------
# sanity check the configuration
#-------------------------------------------------
# enable symbols as it is useless without them
ifdef SANITIZE
SYMBOLS = 1
endif
# profiler defaults to on for DEBUG builds
ifdef DEBUG
ifndef PROFILER
PROFILER = 1
endif
endif
# allow gprof profiling as well, which overrides the internal PROFILER
# also enable symbols as it is useless without them
ifdef PROFILE
PROFILER =
SYMBOLS = 1
ifndef SYMLEVEL
SYMLEVEL = 1
endif
endif
# specify a default optimization level if none explicitly stated
ifndef OPTIMIZE
ifndef SYMBOLS
OPTIMIZE = 3
else
OPTIMIZE = 0
endif
endif
# set the symbols level
ifdef SYMBOLS
ifndef SYMLEVEL
SYMLEVEL = 2
endif
endif
#-------------------------------------------------
# platform-specific definitions
#-------------------------------------------------
# extension for executables
EXE =
ifeq ($(TARGETOS),win32)
EXE = .exe
endif
ifeq ($(TARGETOS),os2)
EXE = .exe
endif
# extension for build tools
BUILD_EXE =
ifeq ($(OS),Windows_NT)
BUILD_EXE = .exe
endif
ifneq ($(OS2_SHELL),)
BUILD_EXE = .exe
endif
# compiler, linker and utilities
ifneq ($(TARGETOS),emscripten)
AR = @ar
CC = @gcc
LD = @g++
endif
MD = -mkdir$(BUILD_EXE)
RM = @rm -f
OBJDUMP = @objdump
PYTHON = @python
#-------------------------------------------------
# form the name of the executable
#-------------------------------------------------
# reset all internal prefixes/suffixes
PREFIXSDL =
SUFFIX64 =
SUFFIXDEBUG =
SUFFIXPROFILE =
# Windows SDL builds get an SDL prefix
ifeq ($(OSD),sdl)
ifeq ($(TARGETOS),win32)
PREFIXSDL = sdl
endif
endif
ifeq ($(OSD),osdmini)
PREFIXSDL = mini
endif
# 64-bit builds get a '64' suffix
ifeq ($(PTR64),1)
SUFFIX64 = 64
endif
# debug builds just get the 'd' suffix and nothing more
ifdef DEBUG
SUFFIXDEBUG = d
endif
# gprof builds get an addition 'p' suffix
ifdef PROFILE
SUFFIXPROFILE = p
endif
# the name is just 'target' if no subtarget; otherwise it is
# the concatenation of the two (e.g., mametiny)
ifeq ($(TARGET),$(SUBTARGET))
NAME = $(TARGET)
else
NAME = $(TARGET)$(SUBTARGET)
endif
# fullname is prefix+name+suffix+suffix64+suffixdebug
FULLNAME ?= $(BIN)$(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
# add an EXE suffix to get the final emulator name
EMULATOR = $(FULLNAME)$(EXE)
#-------------------------------------------------
# source and object locations
#-------------------------------------------------
# all sources are under the src/ directory
SRC = src
# all 3rd party sources are under the 3rdparty/ directory
3RDPARTY = 3rdparty
# build the targets in different object dirs, so they can co-exist
OBJ = obj/$(PREFIX)$(OSD)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
ifeq ($(CROSS_BUILD),1)
ifndef NATIVE_OBJ
NATIVE_OBJ = OBJ
endif # NATIVE_OBJ
endif # CROSS_BUILD
#-------------------------------------------------
# compile-time definitions
#-------------------------------------------------
# CR/LF setup: use both on win32/os2, CR only on everything else
DEFS = -DCRLF=2
ifeq ($(TARGETOS),win32)
DEFS = -DCRLF=3
endif
ifeq ($(TARGETOS),os2)
DEFS = -DCRLF=3
endif
# map the INLINE to something digestible by GCC
DEFS += -DINLINE="static inline"
# define LSB_FIRST if we are a little-endian target
ifndef BIGENDIAN
DEFS += -DLSB_FIRST
endif
# define PTR64 if we are a 64-bit target
ifeq ($(PTR64),1)
DEFS += -DPTR64
endif
# define MAME_DEBUG if we are a debugging build
ifdef DEBUG
DEFS += -DMAME_DEBUG
else
DEFS += -DNDEBUG
endif
# define MAME_PROFILER if we are a profiling build
ifdef PROFILER
DEFS += -DMAME_PROFILER
endif
# dine USE_NETWORK if networking is enabled (not OS/2 and hasn't been disabled)
ifneq ($(TARGETOS),os2)
ifndef DONT_USE_NETWORK
DEFS += -DUSE_NETWORK
endif
endif
# need to ensure FLAC functions are statically linked
ifeq ($(BUILD_FLAC),1)
DEFS += -DFLAC__NO_DLL
endif
# define USE_SYSTEM_JPEGLIB if library shipped with MAME is not used
ifneq ($(BUILD_JPEGLIB),1)
DEFS += -DUSE_SYSTEM_JPEGLIB
endif
ifdef FASTDEBUG
DEFS += -DMAME_DEBUG_FAST
endif
# To support casting in Lua 5.3
DEFS += -DLUA_COMPAT_APIINTCASTS
#-------------------------------------------------
# compile flags
# CCOMFLAGS are common flags
# CONLYFLAGS are flags only used when compiling for C
# CPPONLYFLAGS are flags only used when compiling for C++
# COBJFLAGS are flags only used when compiling for Objective-C(++)
#-------------------------------------------------
# start with empties for everything
CCOMFLAGS =
CONLYFLAGS =
COBJFLAGS =
CPPONLYFLAGS =
# CFLAGS is defined based on C or C++ targets
# (remember, expansion only happens when used, so doing it here is ok)
CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS) $(INCPATH)
# we compile C-only to C89 standard with GNU extensions
# we compile C++ code to C++98 standard with GNU extensions
CONLYFLAGS += -std=gnu89
CPPONLYFLAGS += -x c++ -std=gnu++98
COBJFLAGS += -x objective-c++
# this speeds it up a bit by piping between the preprocessor/compiler/assembler
CCOMFLAGS += -pipe
# add -g if we need symbols, and ensure we have frame pointers
ifdef SYMBOLS
CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer -fno-optimize-sibling-calls
endif
# we need to disable some additional implicit optimizations for profiling
ifdef PROFILE
CCOMFLAGS += -mno-omit-leaf-frame-pointer
endif
# add -v if we need verbose build information
ifdef VERBOSE
CCOMFLAGS += -v
endif
# only show deprecation warnings when enabled
ifndef DEPRECATED
CCOMFLAGS += \
-Wno-deprecated-declarations
endif
# add profiling information for the compiler
ifdef PROFILE
CCOMFLAGS += -pg
endif
# add the optimization flag
CCOMFLAGS += -O$(OPTIMIZE)
# add the error warning flag
ifndef NOWERROR
CCOMFLAGS += -Werror
endif
# if we are optimizing, include optimization options
ifneq ($(OPTIMIZE),0)
CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
ifdef LTO
CCOMFLAGS += -flto
endif
endif
ifdef SSE2
CCOMFLAGS += -msse2
endif
ifdef OPENMP
CCOMFLAGS += -fopenmp
else
CCOMFLAGS += -Wno-unknown-pragmas
endif
# add a basic set of warnings
CCOMFLAGS += \
-Wall \
-Wcast-align \
-Wundef \
-Wformat-security \
-Wwrite-strings \
-Wno-sign-compare \
-Wno-conversion
# warnings only applicable to C compiles
CONLYFLAGS += \
-Wpointer-arith \
-Wbad-function-cast \
-Wstrict-prototypes
# warnings only applicable to OBJ-C compiles
COBJFLAGS += \
-Wpointer-arith
# warnings only applicable to C++ compiles
CPPONLYFLAGS += \
-Woverloaded-virtual
ifdef SANITIZE
CCOMFLAGS += -fsanitize=$(SANITIZE)
ifneq (,$(findstring thread,$(SANITIZE)))
CCOMFLAGS += -fPIE
endif
endif
include $(SRC)/build/cc_detection.mak
#-------------------------------------------------
# include paths
#-------------------------------------------------
# add core include paths
INCPATH += \
-I$(SRC)/$(TARGET) \
-I$(OBJ)/$(TARGET)/layout \
-I$(SRC)/emu \
-I$(OBJ)/emu \
-I$(OBJ)/emu/layout \
-I$(SRC)/lib/util \
-I$(SRC)/lib \
-I$(3RDPARTY) \
-I$(3RDPARTY)/lua/src \
-I$(SRC)/osd \
-I$(SRC)/osd/$(OSD) \
#-------------------------------------------------
# archiving flags
#-------------------------------------------------
# Default to something reasonable for all platforms
ARFLAGS = -cr
# Deal with macosx brain damage if COMMAND_MODE is in
# the luser's environment:
ifeq ($(TARGETOS),macosx)
ifeq ($(COMMAND_MODE),"legacy")
ARFLAGS = -crs
endif
endif
#-------------------------------------------------
# linking flags
#-------------------------------------------------
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
# flags only used when linking the core emulator
LDFLAGS =
ifneq ($(TARGETOS),macosx)
ifneq ($(TARGETOS),os2)
ifneq ($(TARGETOS),solaris)
LDFLAGS = -Wl,--warn-common
endif
endif
endif
LDFLAGSEMULATOR =
# add profiling information for the linker
ifdef PROFILE
LDFLAGS += -pg
endif
# strip symbols and other metadata in non-symbols and non profiling builds
ifndef SYMBOLS
ifneq ($(TARGETOS),macosx)
LDFLAGS += -s
endif
endif
ifneq ($(OPTIMIZE),0)
ifdef LTO
LDFLAGS += -flto
endif
endif
# output a map file (emulator only)
ifdef MAP
LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
endif
ifdef SANITIZE
LDFLAGS += -fsanitize=$(SANITIZE)
ifneq (,$(findstring thread,$(SANITIZE)))
LDFLAGS += -pie
endif
ifneq (,$(findstring memory,$(SANITIZE)))
LDFLAGS += -pie
endif
endif
#-------------------------------------------------
# define the standard object directory; other
# projects can add their object directories to
# this variable
#-------------------------------------------------
OBJDIRS += $(OBJ) $(OBJ)/$(TARGET)/$(SUBTARGET)
#-------------------------------------------------
# define standard libraries for CPU and sounds
#-------------------------------------------------
LIBEMU = $(OBJ)/libemu.a
LIBOPTIONAL = $(OBJ)/$(TARGET)/$(SUBTARGET)/liboptional.a
LIBBUS = $(OBJ)/$(TARGET)/$(SUBTARGET)/libbus.a
LIBDASM = $(OBJ)/$(TARGET)/$(SUBTARGET)/libdasm.a
LIBUTIL = $(OBJ)/libutil.a
LIBOCORE = $(OBJ)/libocore.a
LIBOSD = $(OBJ)/libosd.a
VERSIONOBJ = $(OBJ)/version.o
EMUINFOOBJ = $(OBJ)/$(TARGET)/$(TARGET).o
DRIVLISTSRC = $(OBJ)/$(TARGET)/$(SUBTARGET)/drivlist.c
DRIVLISTOBJ = $(OBJ)/$(TARGET)/$(SUBTARGET)/drivlist.o
#-------------------------------------------------
# either build or link against the included
# libraries
#-------------------------------------------------
# start with an empty set of libs
LIBS =
# add expat XML library
ifeq ($(BUILD_EXPAT),1)
INCPATH += -I$(3RDPARTY)/expat/lib
EXPAT = $(OBJ)/libexpat.a
else
LIBS += -lexpat
EXPAT =
endif
# add ZLIB compression library
ifeq ($(BUILD_ZLIB),1)
INCPATH += -I$(3RDPARTY)/zlib
ZLIB = $(OBJ)/libz.a
else
LIBS += -lz
BASELIBS += -lz
ZLIB =
endif
# add flac library
ifeq ($(BUILD_FLAC),1)
INCPATH += -I$(SRC)/lib/util
FLAC_LIB = $(OBJ)/libflac.a
# $(OBJ)/libflac++.a
else
LIBS += -lFLAC
BASELIBS += -lFLAC
FLAC_LIB =
endif
# add jpeglib image library
ifeq ($(BUILD_JPEGLIB),1)
INCPATH += -I$(3RDPARTY)/libjpeg
JPEG_LIB = $(OBJ)/libjpeg.a
else
LIBS += -ljpeg
JPEG_LIB =
endif
# add SoftFloat floating point emulation library
SOFTFLOAT = $(OBJ)/libsoftfloat.a
# add formats emulation library
FORMATS_LIB = $(OBJ)/libformats.a
# add LUA library
LUA_LIB = $(OBJ)/liblua.a
# add web library
WEB_LIB = $(OBJ)/libweb.a
# add SQLite3 library
ifeq ($(BUILD_SQLITE3),1)
SQLITE3_LIB = $(OBJ)/libsqlite3.a
else
LIBS += -lsqlite3
SQLITE3_LIB =
endif
# add BGFX library - this is one in sdl.mak / windows.mak
# BGFX_LIB = $(OBJ)/libbgfx.a
# add PortMidi MIDI library
ifeq ($(BUILD_MIDILIB),1)
INCPATH += -I$(SRC)/lib/portmidi
MIDI_LIB = $(OBJ)/libportmidi.a
else
LIBS += -lportmidi
MIDI_LIB =
endif
ifneq (,$(findstring clang,$(CC)))
LIBS += -lstdc++ -lpthread
endif
#-------------------------------------------------
# 'default' target needs to go here, before the
# include files which define additional targets
#-------------------------------------------------
default: maketree buildtools emulator
all: default tools
7Z_LIB = $(OBJ)/lib7z.a
#-------------------------------------------------
# defines needed by multiple make files
#-------------------------------------------------
BUILDSRC = $(SRC)/build
BUILDOBJ = $(OBJ)/build
BUILDOUT = $(BUILDOBJ)
ifdef NATIVE_OBJ
BUILDOUT = $(NATIVE_OBJ)/build
endif # NATIVE_OBJ
#-------------------------------------------------
# include the various .mak files
#-------------------------------------------------
# include OSD-specific rules first
include $(SRC)/osd/$(OSD)/$(OSD).mak
# then the various core pieces
include $(SRC)/build/build.mak
include $(SRC)/$(TARGET)/$(SUBTARGET).mak
-include $(SRC)/$(TARGET)/osd/$(OSD)/$(OSD).mak
include $(SRC)/emu/emu.mak
include $(SRC)/lib/lib.mak
-include $(SRC)/osd/$(CROSS_BUILD_OSD)/build.mak
include $(SRC)/tools/tools.mak
include $(SRC)/regtests/regtests.mak
# combine the various definitions to one
CDEFS = $(DEFS)
# TODO: -x c++ should not be hard-coded
CPPCHECKFLAGS = $(CDEFS) $(INCPATH) -x c++ --enable=style
#-------------------------------------------------
# sanity check OSD additions
#-------------------------------------------------
ifeq (,$(findstring -DOSD_,$(CDEFS)))
$(error $(OSD).mak should have defined -DOSD_)
endif
#-------------------------------------------------
# primary targets
#-------------------------------------------------
emulator: maketree $(BUILD) $(EMULATOR)
buildtools: maketree $(BUILD)
tools: maketree $(TOOLS)
maketree: $(sort $(OBJDIRS))
clean: $(OSDCLEAN)
@echo Deleting object tree $(OBJ)...
$(RM) -r $(OBJ)
@echo Deleting $(EMULATOR)...
$(RM) $(EMULATOR)
@echo Deleting $(TOOLS)...
$(RM) $(TOOLS)
@echo Deleting dependencies...
$(RM) depend_emu.mak
$(RM) depend_mame.mak
$(RM) depend_mess.mak
$(RM) depend_ume.mak
ifdef MAP
@echo Deleting $(FULLNAME).map...
$(RM) $(FULLNAME).map
endif
ifdef SYMBOLS
@echo Deleting $(FULLNAME).sym...
$(RM) $(FULLNAME).sym
endif
checkautodetect:
@echo TARGETOS=$(TARGETOS)
@echo PTR64=$(PTR64)
@echo BIGENDIAN=$(BIGENDIAN)
@echo UNAME="$(UNAME)"
tests: $(REGTESTS)
mak: maketree $(MAKEMAK_TARGET)
@echo Rebuilding $(SUBTARGET).mak...
$(MAKEMAK) $(SRC)/targets/$(SUBTARGET).lst -I. -I$(SRC)/emu -I$(SRC)/mame -I$(SRC)/mame/layout -I$(SRC)/mess -I$(SRC)/mess/layout $(SRC) > $(SUBTARGET).mak
$(MAKEMAK) $(SRC)/targets/$(SUBTARGET).lst > $(SUBTARGET).lst
#-------------------------------------------------
# directory targets
#-------------------------------------------------
$(sort $(OBJDIRS)):
$(MD) -p $@
#-------------------------------------------------
# executable targets and dependencies
#-------------------------------------------------
ifndef EXECUTABLE_DEFINED
EMULATOROBJLIST = $(EMUINFOOBJ) $(DRIVLISTOBJ) $(DRVLIBS) $(LIBOSD) $(LIBBUS) $(LIBOPTIONAL) $(LIBEMU) $(LIBDASM) $(LIBUTIL) $(EXPAT) $(SOFTFLOAT) $(JPEG_LIB) $(FLAC_LIB) $(7Z_LIB) $(FORMATS_LIB) $(LUA_LIB) $(SQLITE3_LIB) $(WEB_LIB) $(BGFX_LIB) $(ZLIB) $(LIBOCORE) $(MIDI_LIB) $(RESFILE)
ifeq ($(TARGETOS),emscripten)
EMULATOROBJ = $(EMULATOROBJLIST:.a=.bc)
else
EMULATOROBJ = $(EMULATOROBJLIST)
endif
$(EMULATOR): $(EMULATOROBJ)
$(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
@echo Linking $@...
ifeq ($(TARGETOS),emscripten)
# Emscripten's linker seems to be stricter about the ordering of files
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $(VERSIONOBJ) -Wl,--start-group $^ -Wl,--end-group $(LIBS) -o $@
else
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $(VERSIONOBJ) $^ $(LIBS) -o $@
endif
ifeq ($(TARGETOS),win32)
ifdef SYMBOLS
ifndef MSVC_BUILD
$(OBJDUMP) --section=.text --line-numbers --syms --demangle $@ >$(FULLNAME).sym
endif
endif
endif
endif
#-------------------------------------------------
# generic rules
#-------------------------------------------------
$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(OBJ)/%.o: $(OBJ)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(OBJ)/%.lh: $(SRC)/%.lay $(SRC)/build/file2str.py
@echo Converting $<...
$(PYTHON) $(SRC)/build/file2str.py $< $@ layout_$(basename $(notdir $<))
$(OBJ)/%.fh: $(SRC)/%.png $(SRC)/build/png2bdc.py $(SRC)/build/file2str.py
@echo Converting $<...
$(PYTHON) $(SRC)/build/png2bdc.py $< $(OBJ)/temp.bdc
$(PYTHON) $(SRC)/build/file2str.py $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
$(DRIVLISTOBJ): $(DRIVLISTSRC)
@echo Compiling $<...
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
ifdef CPPCHECK
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
endif
$(DRIVLISTSRC): $(SRC)/$(TARGET)/$(SUBTARGET).lst $(MAKELIST_TARGET)
@echo Building driver list $<...
@$(MAKELIST) $< >$@
ifeq ($(TARGETOS),emscripten)
# Avoid using .a files with Emscripten, link to bitcode instead
$(OBJ)/%.a:
@echo Linking $@...
$(RM) $@
$(LD) $^ -o $@
$(OBJ)/%.bc: $(OBJ)/%.a
@cp $< $@
else
$(OBJ)/%.a:
@echo Archiving $@...
$(RM) $@
$(AR) $(ARFLAGS) $@ $^
endif
ifeq ($(TARGETOS),macosx)
$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
@echo Objective-C compiling $<...
$(CC) $(CDEFS) $(COBJFLAGS) $(CCOMFLAGS) $(INCPATH) -c $< -o $@
endif
#-------------------------------------------------
# optional dependencies file
#-------------------------------------------------
-include depend_emu.mak
-include depend_$(TARGET).mak