mirror of
https://github.com/holub/mame
synced 2025-04-25 17:56:43 +03:00

- BGFX library is set in windows.mak and sdl.mak now. This ensures the library is only build when needed. This is necessary to be able to build MAME on systems without opengl support. Support was added for an optional BIN location for executables. The default is still the root folder. Setting BIN=bin e.g. will put executables in bin.
1041 lines
23 KiB
Makefile
1041 lines
23 KiB
Makefile
###########################################################################
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#
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# makefile
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#
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# Core makefile for building MAME and derivatives
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#
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# Copyright (c) Nicola Salmoria and the MAME Team.
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# Visit http://mamedev.org for licensing and usage restrictions.
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#
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###########################################################################
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###########################################################################
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################# BEGIN USER-CONFIGURABLE OPTIONS #####################
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###########################################################################
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#-------------------------------------------------
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# specify core target: mame, mess, etc.
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# specify subtarget: mame, mess, tiny, etc.
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# build rules will be included from
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# src/$(TARGET)/$(SUBTARGET).mak
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#-------------------------------------------------
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ifndef TARGET
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TARGET = mame
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endif
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ifndef SUBTARGET
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SUBTARGET = $(TARGET)
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endif
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#-------------------------------------------------
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# specify OSD layer: windows, sdl, etc.
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# build rules will be included from
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# src/osd/$(OSD)/$(OSD).mak
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#-------------------------------------------------
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ifndef OSD
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ifeq ($(OS),Windows_NT)
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OSD = windows
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TARGETOS = win32
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else
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OSD = sdl
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endif
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endif
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ifndef CROSS_BUILD_OSD
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CROSS_BUILD_OSD = $(OSD)
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endif
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#-------------------------------------------------
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# specify OS target, which further differentiates
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# the underlying OS; supported values are:
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# win32, unix, macosx, os2
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#-------------------------------------------------
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ifndef TARGETOS
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ifeq ($(OS),Windows_NT)
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TARGETOS = win32
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else
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ifneq ($(CROSS_BUILD),1)
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ifneq ($(OS2_SHELL),)
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TARGETOS = os2
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else
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UNAME = $(shell uname -mps)
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ifeq ($(firstword $(filter Linux,$(UNAME))),Linux)
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TARGETOS = linux
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endif
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ifeq ($(firstword $(filter Solaris,$(UNAME))),Solaris)
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TARGETOS = solaris
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endif
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ifeq ($(firstword $(filter FreeBSD,$(UNAME))),FreeBSD)
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TARGETOS = freebsd
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endif
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ifeq ($(firstword $(filter GNU/kFreeBSD,$(UNAME))),GNU/kFreeBSD)
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TARGETOS = freebsd
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endif
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ifeq ($(firstword $(filter NetBSD,$(UNAME))),NetBSD)
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TARGETOS = netbsd
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endif
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ifeq ($(firstword $(filter OpenBSD,$(UNAME))),OpenBSD)
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TARGETOS = openbsd
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endif
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ifeq ($(firstword $(filter Darwin,$(UNAME))),Darwin)
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TARGETOS = macosx
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endif
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ifeq ($(firstword $(filter Haiku,$(UNAME))),Haiku)
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TARGETOS = haiku
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endif
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ifeq ($(firstword $(filter SunOS,$(UNAME))),SunOS)
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TARGETOS = solaris
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SDL_LIBVER = sdl
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endif
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ifndef TARGETOS
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$(error Unable to detect TARGETOS from uname -a: $(UNAME))
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endif
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# Autodetect PTR64
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ifndef PTR64
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ifeq ($(firstword $(filter x86_64,$(UNAME))),x86_64)
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PTR64 = 1
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endif
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ifeq ($(firstword $(filter amd64,$(UNAME))),amd64)
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PTR64 = 1
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endif
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ifeq ($(firstword $(filter ppc64,$(UNAME))),ppc64)
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PTR64 = 1
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endif
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ifeq ($(TARGETOS), solaris)
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ifeq ($(firstword $(filter amd64,$(shell /usr/bin/isainfo -k))),amd64)
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PTR64 = 1
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endif
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endif
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endif
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# Autodetect BIGENDIAN
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# MacOSX
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ifndef BIGENDIAN
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ifneq (,$(findstring Power,$(UNAME)))
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BIGENDIAN=1
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endif
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# Linux
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ifneq (,$(findstring ppc,$(UNAME)))
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BIGENDIAN=1
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endif
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endif # BIGENDIAN
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endif # OS/2
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endif # CROSS_BUILD
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endif # Windows_NT
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endif # TARGET_OS
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ifeq ($(TARGETOS),win32)
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# Autodetect PTR64
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ifndef PTR64
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WIN_TEST_GCC := $(shell gcc --version)
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ifeq ($(findstring x86_64,$(WIN_TEST_GCC)),x86_64)
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PTR64=1
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endif
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endif
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endif
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#-------------------------------------------------
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# configure name of final executable
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#-------------------------------------------------
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# uncomment and specify prefix to be added to the name
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# PREFIX =
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# uncomment and specify suffix to be added to the name
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# SUFFIX =
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#-------------------------------------------------
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# specify architecture-specific optimizations
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#-------------------------------------------------
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# uncomment and specify architecture-specific optimizations here
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# some examples:
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# ARCHOPTS = -march=pentiumpro # optimize for I686
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# ARCHOPTS = -march=core2 # optimize for Core 2
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# ARCHOPTS = -march=native # optimize for local machine (auto detect)
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# ARCHOPTS = -mcpu=G4 # optimize for G4
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# note that we leave this commented by default so that you can
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# configure this in your environment and never have to think about it
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# ARCHOPTS =
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#-------------------------------------------------
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# specify program options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line to build a debug version
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# DEBUG = 1
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# uncomment next line to disable some debug-related hotspots/slowdowns (e.g. for profiling)
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# FASTDEBUG = 1
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# uncomment next line to include the internal profiler
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# PROFILER = 1
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# uncomment the force the universal DRC to always use the C backend
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# you may need to do this if your target architecture does not have
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# a native backend
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# FORCE_DRC_C_BACKEND = 1
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# uncomment next line to build using unix-style libsdl on Mac OS X
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# (vs. the native framework port). Normal users should not enable this.
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# MACOSX_USE_LIBSDL = 1
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# uncomment and specify path to cppcheck executable to perform
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# static code analysis during compilation
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# CPPCHECK =
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#-------------------------------------------------
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# specify build options; see each option below
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# for details
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#-------------------------------------------------
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# uncomment next line if you are building for a 64-bit target
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# PTR64 = 1
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# uncomment next line if you are building for a big-endian target
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# BIGENDIAN = 1
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# uncomment next line to build expat as part of MAME build
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BUILD_EXPAT = 1
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# uncomment next line to build zlib as part of MAME build
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BUILD_ZLIB = 1
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# uncomment next line to build libflac as part of MAME build
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BUILD_FLAC = 1
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# uncomment next line to build jpeglib as part of MAME build
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BUILD_JPEGLIB = 1
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# uncomment next line to build libsqlite3 as part of MAME/MESS build
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BUILD_SQLITE3 = 1
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# uncomment next line to build PortMidi as part of MAME/MESS build
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BUILD_MIDILIB = 1
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# uncomment next line to include the symbols
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# SYMBOLS = 1
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# specify symbols level or leave commented to use the default
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# (default is SYMLEVEL = 2 normally; use 1 if you only need backtrace)
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# SYMLEVEL = 2
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# uncomment next line to dump the symbols to a .sym file
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# DUMPSYM = 1
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# uncomment next line to include profiling information from the compiler
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# PROFILE = 1
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# uncomment next line to generate a link map for exception handling in windows
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# MAP = 1
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# uncomment next line to generate verbose build information
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# VERBOSE = 1
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# uncomment next line to generate deprecation warnings during compilation
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# DEPRECATED = 1
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# specify the sanitizer to use or leave empty to use none
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# SANITIZE =
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# uncomment next line to enable LTO (link-time optimizations)
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# LTO = 1
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# uncomment next line to disable networking
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# DONT_USE_NETWORK = 1
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# uncomment to enable SSE2 optimized code and SSE2 code generation (implicitly enabled by 64-bit compilers)
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# SSE2 = 1
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# uncomment to enable OpenMP optimized code
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# OPENMP = 1
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# specify optimization level or leave commented to use the default
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# (default is OPTIMIZE = 3 normally, or OPTIMIZE = 0 with symbols)
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# OPTIMIZE = 3
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###########################################################################
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################## END USER-CONFIGURABLE OPTIONS ######################
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###########################################################################
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#-------------------------------------------------
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# sanity check the configuration
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#-------------------------------------------------
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# enable symbols as it is useless without them
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ifdef SANITIZE
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SYMBOLS = 1
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endif
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# profiler defaults to on for DEBUG builds
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ifdef DEBUG
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ifndef PROFILER
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PROFILER = 1
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endif
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endif
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# allow gprof profiling as well, which overrides the internal PROFILER
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# also enable symbols as it is useless without them
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ifdef PROFILE
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PROFILER =
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SYMBOLS = 1
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ifndef SYMLEVEL
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SYMLEVEL = 1
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endif
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endif
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# specify a default optimization level if none explicitly stated
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ifndef OPTIMIZE
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ifndef SYMBOLS
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OPTIMIZE = 3
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else
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OPTIMIZE = 0
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endif
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endif
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# set the symbols level
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ifdef SYMBOLS
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ifndef SYMLEVEL
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SYMLEVEL = 2
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endif
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endif
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#-------------------------------------------------
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# platform-specific definitions
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#-------------------------------------------------
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# extension for executables
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EXE =
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ifeq ($(TARGETOS),win32)
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EXE = .exe
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endif
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ifeq ($(TARGETOS),os2)
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EXE = .exe
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endif
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# extension for build tools
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BUILD_EXE =
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ifeq ($(OS),Windows_NT)
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BUILD_EXE = .exe
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endif
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ifneq ($(OS2_SHELL),)
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BUILD_EXE = .exe
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endif
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# compiler, linker and utilities
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ifneq ($(TARGETOS),emscripten)
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AR = @ar
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CC = @gcc
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LD = @g++
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endif
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MD = -mkdir$(BUILD_EXE)
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RM = @rm -f
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OBJDUMP = @objdump
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PYTHON = @python
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#-------------------------------------------------
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# form the name of the executable
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#-------------------------------------------------
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# reset all internal prefixes/suffixes
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PREFIXSDL =
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SUFFIX64 =
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SUFFIXDEBUG =
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SUFFIXPROFILE =
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# Windows SDL builds get an SDL prefix
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ifeq ($(OSD),sdl)
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ifeq ($(TARGETOS),win32)
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PREFIXSDL = sdl
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endif
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endif
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ifeq ($(OSD),osdmini)
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PREFIXSDL = mini
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endif
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# 64-bit builds get a '64' suffix
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ifeq ($(PTR64),1)
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SUFFIX64 = 64
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endif
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# debug builds just get the 'd' suffix and nothing more
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ifdef DEBUG
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SUFFIXDEBUG = d
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endif
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# gprof builds get an addition 'p' suffix
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ifdef PROFILE
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SUFFIXPROFILE = p
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endif
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# the name is just 'target' if no subtarget; otherwise it is
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# the concatenation of the two (e.g., mametiny)
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ifeq ($(TARGET),$(SUBTARGET))
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NAME = $(TARGET)
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else
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NAME = $(TARGET)$(SUBTARGET)
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endif
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# fullname is prefix+name+suffix+suffix64+suffixdebug
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FULLNAME ?= $(BIN)$(PREFIX)$(PREFIXSDL)$(NAME)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
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# add an EXE suffix to get the final emulator name
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EMULATOR = $(FULLNAME)$(EXE)
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#-------------------------------------------------
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# source and object locations
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#-------------------------------------------------
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# all sources are under the src/ directory
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SRC = src
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# all 3rd party sources are under the 3rdparty/ directory
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3RDPARTY = 3rdparty
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# build the targets in different object dirs, so they can co-exist
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OBJ = obj/$(PREFIX)$(OSD)$(SUFFIX)$(SUFFIX64)$(SUFFIXDEBUG)$(SUFFIXPROFILE)
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ifeq ($(CROSS_BUILD),1)
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ifndef NATIVE_OBJ
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NATIVE_OBJ = OBJ
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endif # NATIVE_OBJ
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endif # CROSS_BUILD
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#-------------------------------------------------
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# compile-time definitions
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#-------------------------------------------------
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# CR/LF setup: use both on win32/os2, CR only on everything else
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DEFS = -DCRLF=2
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ifeq ($(TARGETOS),win32)
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DEFS = -DCRLF=3
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endif
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ifeq ($(TARGETOS),os2)
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DEFS = -DCRLF=3
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endif
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# map the INLINE to something digestible by GCC
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DEFS += -DINLINE="static inline"
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# define LSB_FIRST if we are a little-endian target
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ifndef BIGENDIAN
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DEFS += -DLSB_FIRST
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endif
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# define PTR64 if we are a 64-bit target
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ifeq ($(PTR64),1)
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DEFS += -DPTR64
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endif
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# define MAME_DEBUG if we are a debugging build
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ifdef DEBUG
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DEFS += -DMAME_DEBUG
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else
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DEFS += -DNDEBUG
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endif
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# define MAME_PROFILER if we are a profiling build
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ifdef PROFILER
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DEFS += -DMAME_PROFILER
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endif
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# dine USE_NETWORK if networking is enabled (not OS/2 and hasn't been disabled)
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ifneq ($(TARGETOS),os2)
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ifndef DONT_USE_NETWORK
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DEFS += -DUSE_NETWORK
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endif
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endif
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# need to ensure FLAC functions are statically linked
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ifeq ($(BUILD_FLAC),1)
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DEFS += -DFLAC__NO_DLL
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endif
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# define USE_SYSTEM_JPEGLIB if library shipped with MAME is not used
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ifneq ($(BUILD_JPEGLIB),1)
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DEFS += -DUSE_SYSTEM_JPEGLIB
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endif
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ifdef FASTDEBUG
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DEFS += -DMAME_DEBUG_FAST
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endif
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# To support casting in Lua 5.3
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DEFS += -DLUA_COMPAT_APIINTCASTS
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#-------------------------------------------------
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# compile flags
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# CCOMFLAGS are common flags
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# CONLYFLAGS are flags only used when compiling for C
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# CPPONLYFLAGS are flags only used when compiling for C++
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# COBJFLAGS are flags only used when compiling for Objective-C(++)
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#-------------------------------------------------
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# start with empties for everything
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CCOMFLAGS =
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CONLYFLAGS =
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COBJFLAGS =
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CPPONLYFLAGS =
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# CFLAGS is defined based on C or C++ targets
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# (remember, expansion only happens when used, so doing it here is ok)
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CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS) $(INCPATH)
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# we compile C-only to C89 standard with GNU extensions
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# we compile C++ code to C++98 standard with GNU extensions
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CONLYFLAGS += -std=gnu89
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CPPONLYFLAGS += -x c++ -std=gnu++98
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COBJFLAGS += -x objective-c++
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# this speeds it up a bit by piping between the preprocessor/compiler/assembler
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CCOMFLAGS += -pipe
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# add -g if we need symbols, and ensure we have frame pointers
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ifdef SYMBOLS
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CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer -fno-optimize-sibling-calls
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endif
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# we need to disable some additional implicit optimizations for profiling
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ifdef PROFILE
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CCOMFLAGS += -mno-omit-leaf-frame-pointer
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endif
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# add -v if we need verbose build information
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ifdef VERBOSE
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CCOMFLAGS += -v
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endif
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# only show deprecation warnings when enabled
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ifndef DEPRECATED
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CCOMFLAGS += \
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-Wno-deprecated-declarations
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endif
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# add profiling information for the compiler
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ifdef PROFILE
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CCOMFLAGS += -pg
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endif
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# add the optimization flag
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CCOMFLAGS += -O$(OPTIMIZE)
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# add the error warning flag
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ifndef NOWERROR
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CCOMFLAGS += -Werror
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endif
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# if we are optimizing, include optimization options
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ifneq ($(OPTIMIZE),0)
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CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
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ifdef LTO
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CCOMFLAGS += -flto
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endif
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endif
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ifdef SSE2
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CCOMFLAGS += -msse2
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endif
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ifdef OPENMP
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CCOMFLAGS += -fopenmp
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else
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CCOMFLAGS += -Wno-unknown-pragmas
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endif
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# add a basic set of warnings
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CCOMFLAGS += \
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-Wall \
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-Wcast-align \
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-Wundef \
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-Wformat-security \
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-Wwrite-strings \
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-Wno-sign-compare \
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-Wno-conversion
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# warnings only applicable to C compiles
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CONLYFLAGS += \
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-Wpointer-arith \
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-Wbad-function-cast \
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-Wstrict-prototypes
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# warnings only applicable to OBJ-C compiles
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COBJFLAGS += \
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-Wpointer-arith
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# warnings only applicable to C++ compiles
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CPPONLYFLAGS += \
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-Woverloaded-virtual
|
|
|
|
ifdef SANITIZE
|
|
CCOMFLAGS += -fsanitize=$(SANITIZE)
|
|
|
|
ifneq (,$(findstring thread,$(SANITIZE)))
|
|
CCOMFLAGS += -fPIE
|
|
endif
|
|
endif
|
|
|
|
include $(SRC)/build/cc_detection.mak
|
|
|
|
#-------------------------------------------------
|
|
# include paths
|
|
#-------------------------------------------------
|
|
|
|
# add core include paths
|
|
INCPATH += \
|
|
-I$(SRC)/$(TARGET) \
|
|
-I$(OBJ)/$(TARGET)/layout \
|
|
-I$(SRC)/emu \
|
|
-I$(OBJ)/emu \
|
|
-I$(OBJ)/emu/layout \
|
|
-I$(SRC)/lib/util \
|
|
-I$(SRC)/lib \
|
|
-I$(3RDPARTY) \
|
|
-I$(3RDPARTY)/lua/src \
|
|
-I$(SRC)/osd \
|
|
-I$(SRC)/osd/$(OSD) \
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# archiving flags
|
|
#-------------------------------------------------
|
|
# Default to something reasonable for all platforms
|
|
ARFLAGS = -cr
|
|
# Deal with macosx brain damage if COMMAND_MODE is in
|
|
# the luser's environment:
|
|
ifeq ($(TARGETOS),macosx)
|
|
ifeq ($(COMMAND_MODE),"legacy")
|
|
ARFLAGS = -crs
|
|
endif
|
|
endif
|
|
|
|
|
|
#-------------------------------------------------
|
|
# linking flags
|
|
#-------------------------------------------------
|
|
|
|
# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
|
|
# flags only used when linking the core emulator
|
|
LDFLAGS =
|
|
ifneq ($(TARGETOS),macosx)
|
|
ifneq ($(TARGETOS),os2)
|
|
ifneq ($(TARGETOS),solaris)
|
|
LDFLAGS = -Wl,--warn-common
|
|
endif
|
|
endif
|
|
endif
|
|
LDFLAGSEMULATOR =
|
|
|
|
# add profiling information for the linker
|
|
ifdef PROFILE
|
|
LDFLAGS += -pg
|
|
endif
|
|
|
|
# strip symbols and other metadata in non-symbols and non profiling builds
|
|
ifndef SYMBOLS
|
|
ifneq ($(TARGETOS),macosx)
|
|
LDFLAGS += -s
|
|
endif
|
|
endif
|
|
|
|
ifneq ($(OPTIMIZE),0)
|
|
ifdef LTO
|
|
LDFLAGS += -flto
|
|
endif
|
|
endif
|
|
|
|
# output a map file (emulator only)
|
|
ifdef MAP
|
|
LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
|
|
endif
|
|
|
|
ifdef SANITIZE
|
|
LDFLAGS += -fsanitize=$(SANITIZE)
|
|
ifneq (,$(findstring thread,$(SANITIZE)))
|
|
LDFLAGS += -pie
|
|
endif
|
|
ifneq (,$(findstring memory,$(SANITIZE)))
|
|
LDFLAGS += -pie
|
|
endif
|
|
endif
|
|
|
|
|
|
#-------------------------------------------------
|
|
# define the standard object directory; other
|
|
# projects can add their object directories to
|
|
# this variable
|
|
#-------------------------------------------------
|
|
|
|
OBJDIRS += $(OBJ) $(OBJ)/$(TARGET)/$(SUBTARGET)
|
|
|
|
|
|
#-------------------------------------------------
|
|
# define standard libraries for CPU and sounds
|
|
#-------------------------------------------------
|
|
|
|
LIBEMU = $(OBJ)/libemu.a
|
|
LIBOPTIONAL = $(OBJ)/$(TARGET)/$(SUBTARGET)/liboptional.a
|
|
LIBBUS = $(OBJ)/$(TARGET)/$(SUBTARGET)/libbus.a
|
|
LIBDASM = $(OBJ)/$(TARGET)/$(SUBTARGET)/libdasm.a
|
|
LIBUTIL = $(OBJ)/libutil.a
|
|
LIBOCORE = $(OBJ)/libocore.a
|
|
LIBOSD = $(OBJ)/libosd.a
|
|
|
|
VERSIONOBJ = $(OBJ)/version.o
|
|
EMUINFOOBJ = $(OBJ)/$(TARGET)/$(TARGET).o
|
|
DRIVLISTSRC = $(OBJ)/$(TARGET)/$(SUBTARGET)/drivlist.c
|
|
DRIVLISTOBJ = $(OBJ)/$(TARGET)/$(SUBTARGET)/drivlist.o
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# either build or link against the included
|
|
# libraries
|
|
#-------------------------------------------------
|
|
|
|
# start with an empty set of libs
|
|
LIBS =
|
|
|
|
# add expat XML library
|
|
ifeq ($(BUILD_EXPAT),1)
|
|
INCPATH += -I$(3RDPARTY)/expat/lib
|
|
EXPAT = $(OBJ)/libexpat.a
|
|
else
|
|
LIBS += -lexpat
|
|
EXPAT =
|
|
endif
|
|
|
|
# add ZLIB compression library
|
|
ifeq ($(BUILD_ZLIB),1)
|
|
INCPATH += -I$(3RDPARTY)/zlib
|
|
ZLIB = $(OBJ)/libz.a
|
|
else
|
|
LIBS += -lz
|
|
BASELIBS += -lz
|
|
ZLIB =
|
|
endif
|
|
|
|
# add flac library
|
|
ifeq ($(BUILD_FLAC),1)
|
|
INCPATH += -I$(SRC)/lib/util
|
|
FLAC_LIB = $(OBJ)/libflac.a
|
|
# $(OBJ)/libflac++.a
|
|
else
|
|
LIBS += -lFLAC
|
|
BASELIBS += -lFLAC
|
|
FLAC_LIB =
|
|
endif
|
|
|
|
# add jpeglib image library
|
|
ifeq ($(BUILD_JPEGLIB),1)
|
|
INCPATH += -I$(3RDPARTY)/libjpeg
|
|
JPEG_LIB = $(OBJ)/libjpeg.a
|
|
else
|
|
LIBS += -ljpeg
|
|
JPEG_LIB =
|
|
endif
|
|
|
|
# add SoftFloat floating point emulation library
|
|
SOFTFLOAT = $(OBJ)/libsoftfloat.a
|
|
|
|
# add formats emulation library
|
|
FORMATS_LIB = $(OBJ)/libformats.a
|
|
|
|
# add LUA library
|
|
LUA_LIB = $(OBJ)/liblua.a
|
|
|
|
# add web library
|
|
WEB_LIB = $(OBJ)/libweb.a
|
|
|
|
# add SQLite3 library
|
|
ifeq ($(BUILD_SQLITE3),1)
|
|
SQLITE3_LIB = $(OBJ)/libsqlite3.a
|
|
else
|
|
LIBS += -lsqlite3
|
|
SQLITE3_LIB =
|
|
endif
|
|
|
|
# add BGFX library - this is one in sdl.mak / windows.mak
|
|
# BGFX_LIB = $(OBJ)/libbgfx.a
|
|
|
|
# add PortMidi MIDI library
|
|
ifeq ($(BUILD_MIDILIB),1)
|
|
INCPATH += -I$(SRC)/lib/portmidi
|
|
MIDI_LIB = $(OBJ)/libportmidi.a
|
|
else
|
|
LIBS += -lportmidi
|
|
MIDI_LIB =
|
|
endif
|
|
|
|
ifneq (,$(findstring clang,$(CC)))
|
|
LIBS += -lstdc++ -lpthread
|
|
endif
|
|
|
|
#-------------------------------------------------
|
|
# 'default' target needs to go here, before the
|
|
# include files which define additional targets
|
|
#-------------------------------------------------
|
|
|
|
default: maketree buildtools emulator
|
|
|
|
all: default tools
|
|
|
|
7Z_LIB = $(OBJ)/lib7z.a
|
|
|
|
#-------------------------------------------------
|
|
# defines needed by multiple make files
|
|
#-------------------------------------------------
|
|
|
|
BUILDSRC = $(SRC)/build
|
|
BUILDOBJ = $(OBJ)/build
|
|
BUILDOUT = $(BUILDOBJ)
|
|
|
|
ifdef NATIVE_OBJ
|
|
BUILDOUT = $(NATIVE_OBJ)/build
|
|
endif # NATIVE_OBJ
|
|
|
|
|
|
#-------------------------------------------------
|
|
# include the various .mak files
|
|
#-------------------------------------------------
|
|
|
|
# include OSD-specific rules first
|
|
include $(SRC)/osd/$(OSD)/$(OSD).mak
|
|
|
|
# then the various core pieces
|
|
include $(SRC)/build/build.mak
|
|
include $(SRC)/$(TARGET)/$(SUBTARGET).mak
|
|
-include $(SRC)/$(TARGET)/osd/$(OSD)/$(OSD).mak
|
|
include $(SRC)/emu/emu.mak
|
|
include $(SRC)/lib/lib.mak
|
|
-include $(SRC)/osd/$(CROSS_BUILD_OSD)/build.mak
|
|
include $(SRC)/tools/tools.mak
|
|
include $(SRC)/regtests/regtests.mak
|
|
|
|
# combine the various definitions to one
|
|
CDEFS = $(DEFS)
|
|
|
|
# TODO: -x c++ should not be hard-coded
|
|
CPPCHECKFLAGS = $(CDEFS) $(INCPATH) -x c++ --enable=style
|
|
|
|
#-------------------------------------------------
|
|
# sanity check OSD additions
|
|
#-------------------------------------------------
|
|
|
|
ifeq (,$(findstring -DOSD_,$(CDEFS)))
|
|
$(error $(OSD).mak should have defined -DOSD_)
|
|
endif
|
|
|
|
#-------------------------------------------------
|
|
# primary targets
|
|
#-------------------------------------------------
|
|
|
|
emulator: maketree $(BUILD) $(EMULATOR)
|
|
|
|
buildtools: maketree $(BUILD)
|
|
|
|
tools: maketree $(TOOLS)
|
|
|
|
maketree: $(sort $(OBJDIRS))
|
|
|
|
clean: $(OSDCLEAN)
|
|
@echo Deleting object tree $(OBJ)...
|
|
$(RM) -r $(OBJ)
|
|
@echo Deleting $(EMULATOR)...
|
|
$(RM) $(EMULATOR)
|
|
@echo Deleting $(TOOLS)...
|
|
$(RM) $(TOOLS)
|
|
@echo Deleting dependencies...
|
|
$(RM) depend_emu.mak
|
|
$(RM) depend_mame.mak
|
|
$(RM) depend_mess.mak
|
|
$(RM) depend_ume.mak
|
|
ifdef MAP
|
|
@echo Deleting $(FULLNAME).map...
|
|
$(RM) $(FULLNAME).map
|
|
endif
|
|
ifdef SYMBOLS
|
|
@echo Deleting $(FULLNAME).sym...
|
|
$(RM) $(FULLNAME).sym
|
|
endif
|
|
|
|
checkautodetect:
|
|
@echo TARGETOS=$(TARGETOS)
|
|
@echo PTR64=$(PTR64)
|
|
@echo BIGENDIAN=$(BIGENDIAN)
|
|
@echo UNAME="$(UNAME)"
|
|
|
|
tests: $(REGTESTS)
|
|
|
|
mak: maketree $(MAKEMAK_TARGET)
|
|
@echo Rebuilding $(SUBTARGET).mak...
|
|
$(MAKEMAK) $(SRC)/targets/$(SUBTARGET).lst -I. -I$(SRC)/emu -I$(SRC)/mame -I$(SRC)/mame/layout -I$(SRC)/mess -I$(SRC)/mess/layout $(SRC) > $(SUBTARGET).mak
|
|
$(MAKEMAK) $(SRC)/targets/$(SUBTARGET).lst > $(SUBTARGET).lst
|
|
|
|
#-------------------------------------------------
|
|
# directory targets
|
|
#-------------------------------------------------
|
|
|
|
$(sort $(OBJDIRS)):
|
|
$(MD) -p $@
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# executable targets and dependencies
|
|
#-------------------------------------------------
|
|
|
|
ifndef EXECUTABLE_DEFINED
|
|
|
|
EMULATOROBJLIST = $(EMUINFOOBJ) $(DRIVLISTOBJ) $(DRVLIBS) $(LIBOSD) $(LIBBUS) $(LIBOPTIONAL) $(LIBEMU) $(LIBDASM) $(LIBUTIL) $(EXPAT) $(SOFTFLOAT) $(JPEG_LIB) $(FLAC_LIB) $(7Z_LIB) $(FORMATS_LIB) $(LUA_LIB) $(SQLITE3_LIB) $(WEB_LIB) $(BGFX_LIB) $(ZLIB) $(LIBOCORE) $(MIDI_LIB) $(RESFILE)
|
|
|
|
ifeq ($(TARGETOS),emscripten)
|
|
EMULATOROBJ = $(EMULATOROBJLIST:.a=.bc)
|
|
else
|
|
EMULATOROBJ = $(EMULATOROBJLIST)
|
|
endif
|
|
|
|
$(EMULATOR): $(EMULATOROBJ)
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $(SRC)/version.c -o $(VERSIONOBJ)
|
|
@echo Linking $@...
|
|
ifeq ($(TARGETOS),emscripten)
|
|
# Emscripten's linker seems to be stricter about the ordering of files
|
|
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $(VERSIONOBJ) -Wl,--start-group $^ -Wl,--end-group $(LIBS) -o $@
|
|
else
|
|
$(LD) $(LDFLAGS) $(LDFLAGSEMULATOR) $(VERSIONOBJ) $^ $(LIBS) -o $@
|
|
endif
|
|
ifeq ($(TARGETOS),win32)
|
|
ifdef SYMBOLS
|
|
ifndef MSVC_BUILD
|
|
$(OBJDUMP) --section=.text --line-numbers --syms --demangle $@ >$(FULLNAME).sym
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
endif
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# generic rules
|
|
#-------------------------------------------------
|
|
|
|
$(OBJ)/%.o: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
|
|
ifdef CPPCHECK
|
|
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
|
|
endif
|
|
|
|
$(OBJ)/%.o: $(OBJ)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
|
|
ifdef CPPCHECK
|
|
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
|
|
endif
|
|
|
|
$(OBJ)/%.pp: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -E $< -o $@
|
|
ifdef CPPCHECK
|
|
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
|
|
endif
|
|
|
|
$(OBJ)/%.s: $(SRC)/%.c | $(OSPREBUILD)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -S $< -o $@
|
|
ifdef CPPCHECK
|
|
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
|
|
endif
|
|
|
|
$(OBJ)/%.lh: $(SRC)/%.lay $(SRC)/build/file2str.py
|
|
@echo Converting $<...
|
|
$(PYTHON) $(SRC)/build/file2str.py $< $@ layout_$(basename $(notdir $<))
|
|
|
|
$(OBJ)/%.fh: $(SRC)/%.png $(SRC)/build/png2bdc.py $(SRC)/build/file2str.py
|
|
@echo Converting $<...
|
|
$(PYTHON) $(SRC)/build/png2bdc.py $< $(OBJ)/temp.bdc
|
|
$(PYTHON) $(SRC)/build/file2str.py $(OBJ)/temp.bdc $@ font_$(basename $(notdir $<)) UINT8
|
|
|
|
$(DRIVLISTOBJ): $(DRIVLISTSRC)
|
|
@echo Compiling $<...
|
|
$(CC) $(CDEFS) $(CFLAGS) -c $< -o $@
|
|
ifdef CPPCHECK
|
|
@$(CPPCHECK) $(CPPCHECKFLAGS) $<
|
|
endif
|
|
|
|
$(DRIVLISTSRC): $(SRC)/$(TARGET)/$(SUBTARGET).lst $(MAKELIST_TARGET)
|
|
@echo Building driver list $<...
|
|
@$(MAKELIST) $< >$@
|
|
|
|
ifeq ($(TARGETOS),emscripten)
|
|
# Avoid using .a files with Emscripten, link to bitcode instead
|
|
$(OBJ)/%.a:
|
|
@echo Linking $@...
|
|
$(RM) $@
|
|
$(LD) $^ -o $@
|
|
$(OBJ)/%.bc: $(OBJ)/%.a
|
|
@cp $< $@
|
|
else
|
|
$(OBJ)/%.a:
|
|
@echo Archiving $@...
|
|
$(RM) $@
|
|
$(AR) $(ARFLAGS) $@ $^
|
|
endif
|
|
|
|
ifeq ($(TARGETOS),macosx)
|
|
$(OBJ)/%.o: $(SRC)/%.m | $(OSPREBUILD)
|
|
@echo Objective-C compiling $<...
|
|
$(CC) $(CDEFS) $(COBJFLAGS) $(CCOMFLAGS) $(INCPATH) -c $< -o $@
|
|
endif
|
|
|
|
|
|
|
|
#-------------------------------------------------
|
|
# optional dependencies file
|
|
#-------------------------------------------------
|
|
|
|
-include depend_emu.mak
|
|
-include depend_$(TARGET).mak
|