mame/docs/source/techspecs
Vas Crabb 2032eb60a6 Allow per-layer blend modes supplied by driver for screens, as required
for Laserdisc overlays.

This is a change in behaviour, and it means that games like Golly!
Ghost! will need an explicit blend mode specified in the XML.  I'm not
entirely happy with the situation, but a better, more general solution
than this would require some serious refactoring to MAME's renderer.
2019-07-27 23:24:37 +10:00
..
device_disasm_interface.rst dvdisasm: Overhaul [O. Galibert] 2017-11-26 17:41:27 +01:00
device_memory_interface.rst (nw) Clean up the mess on master 2019-03-26 11:13:37 +11:00
device_rom_interface.rst allow repeating elements and groups - useful if you need e.g. a lot of numbered labels, but it limits complay.py's ability to check for invalid references as it can't evaluate expressions (nw) 2018-07-22 09:52:50 +10:00
floppy.rst
index.rst (nw) more render work: 2018-07-31 04:18:28 +10:00
layout_files.rst Allow per-layer blend modes supplied by driver for screens, as required 2019-07-27 23:24:37 +10:00
luaengine.rst (nw) Clean up the mess on master 2019-03-26 11:13:37 +11:00
m6502.rst allow repeating elements and groups - useful if you need e.g. a lot of numbered labels, but it limits complay.py's ability to check for invalid references as it can't evaluate expressions (nw) 2018-07-22 09:52:50 +10:00
nscsi.rst Fixed broken document structure 2018-10-04 15:42:44 -03:00