![]() Per-game parameters are (tag, value) pairs that follow the same tag structure than everything else. They're added within a ROM section with ROM_PARAMETER(tag, value). You look them up through the device method parameter(tag) which returns the string, or "" if not present. A *lot* of drivers can benefit from that stuff. It should kill most game-name keyed tables, and the alternative approach of bazillon-of-driver-inits. Possible evolutions, if someone wants to do it: - output them in -listxml - push the softlist parameters present in the xml through that - maybe allow to change/set them through the command line |
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README.md |
What is MAME?
MAME stands for Multiple Arcade Machine Emulator.
MAME's purpose is to preserve decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?).
What is MESS?
MESS (Multi Emulator Super System) is the sister project of MAME. MESS documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators, as MAME does for arcade games.
The MESS and MAME projects live in the same source repository and share much of the same code, but are different build targets.
How to compile?
If you're on a *nix system, it could be as easy as typing
make
for a MAME build, or
make TARGET=mess
for a MESS build (provided you have all the prerequisites).
For Windows users, we provide a ready-made build environment based on MinGW-w64. Visual Studio builds are also possible.
Where can I find out more?
- Official MAME Development Team Site (includes binary downloads for MAME and MESS, wiki, forums, and more)
- Official MESS Wiki
- MAME Testers (official bug tracker for MAME and MESS)