mame/scripts
Vas Crabb 6adc508015 emu/rendlay.cpp: Added parameter animation and state masks.
Components may have multiple bounds and/or color child elements with
state attributes, allowing for piecewise linear position/size/colour
animation.

Components may have a statemask attribute, allowing for things like
using external images to draw a multi-segment LED/VFD display without
requiring dozens of outputs for the individual lines or thousands of
images for all possible states.  (Texture caching still never releases
anything, so MAME can still exceed the maximum number of textures, but
that’s a separate issue.)

Image components with alpha now blend over previously drawn components.

Layouts have been changed to use yes/no for inputraw to match what's
used for flipx/flipy.  External layouts with 1/0 will still work, but
complay.py will complain.
2020-09-16 02:55:04 +10:00
..
build emu/rendlay.cpp: Added parameter animation and state masks. 2020-09-16 02:55:04 +10:00
font srcclean and manual cleanups (nw) 2017-12-24 15:03:04 +11:00
minimaws minimaws: dt, not dl (nw) 2019-12-24 23:50:14 +11:00
resources windows rc: use emulator name for description (this is the application title that shows up on task manager for example) (nw) 2017-11-05 14:58:09 +01:00
src kl5c80a12, kl5c80a16: Added emulation of KP63(A) Timer/Counter unit. This improves timings in animalc, haekaka, pyenaget and tdoboon. 2020-09-14 23:32:58 -04:00
target Device-fied PRO-CT0 2020-09-13 18:51:53 +10:00
xslt Add some example XSLTs that operate on -listxml output 2019-01-03 03:38:25 +11:00
extlib.lua Added possibility of building using system pugixml 2018-03-27 10:19:22 +11:00
genie.lua Clean up clang options now that clang 5 is a hard requirement, and suppress xor-used-as-pow warning introduced in clang 10 2020-08-18 01:10:47 +10:00
toolchain.lua might be better to leave that in for MinGW cross-compilation... (nw) 2020-02-29 22:38:25 +11:00