mame/src/mess/drivers/wildfire.c

240 lines
6.0 KiB
C

// license:BSD-3-Clause
// copyright-holders:hap
/***************************************************************************
Parker Brothers Wildfire, by Bob and Holly Doyle (prototype), and Garry Kitchen
* AMI S2150, labeled C10641
This is an electronic handheld pinball game. It has dozens of small leds
to create the illusion of a moving ball, and even the flippers are leds.
A drawing of a pinball table is added as overlay.
NOTE!: MESS external artwork is required to be able to play
TODO:
- no sound
- flipper buttons aren't working correctly
- some 7segs digits are wrong (mcu on-die decoder is customizable?)
- MCU clock is unknown
***************************************************************************/
#include "emu.h"
#include "cpu/amis2000/amis2000.h"
#include "sound/speaker.h"
#include "wildfire.lh" // this is a test layout, external artwork is necessary
// master clock is a single stage RC oscillator: R=?K, C=?pf,
// S2150 default frequency is 850kHz
#define MASTER_CLOCK (850000)
class wildfire_state : public driver_device
{
public:
wildfire_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_speaker(*this, "speaker")
{ }
required_device<cpu_device> m_maincpu;
required_device<speaker_sound_device> m_speaker;
UINT8 m_d;
UINT16 m_a;
UINT16 m_display_state[0x10];
UINT16 m_display_cache[0x10];
UINT8 m_display_decay[0x100];
DECLARE_READ8_MEMBER(read_k);
DECLARE_WRITE8_MEMBER(write_d);
DECLARE_WRITE16_MEMBER(write_a);
TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick);
void display_update();
bool index_is_7segled(int index);
virtual void machine_start();
};
/***************************************************************************
LED Display
***************************************************************************/
// The device strobes the outputs very fast, it is unnoticeable to the user.
// To prevent flickering here, we need to simulate a decay.
// decay time, in steps of 10ms
#define DISPLAY_DECAY_TIME 4
inline bool wildfire_state::index_is_7segled(int index)
{
// first 3 A are 7segleds
return (index < 3);
}
void wildfire_state::display_update()
{
UINT16 active_state[0x10];
for (int i = 0; i < 0x10; i++)
{
// update current state
m_display_state[i] = (~m_a >> i & 1) ? m_d : 0;
active_state[i] = 0;
for (int j = 0; j < 0x10; j++)
{
int di = j << 4 | i;
// turn on powered segments
if (m_display_state[i] >> j & 1)
m_display_decay[di] = DISPLAY_DECAY_TIME;
// determine active state
int ds = (m_display_decay[di] != 0) ? 1 : 0;
active_state[i] |= (ds << j);
}
}
// on difference, send to output
for (int i = 0; i < 0x10; i++)
if (m_display_cache[i] != active_state[i])
{
if (index_is_7segled(i))
output_set_digit_value(i, BITSWAP8(active_state[i],7,0,1,2,3,4,5,6) & 0x7f);
for (int j = 0; j < 8; j++)
output_set_lamp_value(i*10 + j, active_state[i] >> j & 1);
}
memcpy(m_display_cache, active_state, sizeof(m_display_cache));
}
TIMER_DEVICE_CALLBACK_MEMBER(wildfire_state::display_decay_tick)
{
// slowly turn off unpowered segments
for (int i = 0; i < 0x100; i++)
if (!(m_display_state[i & 0xf] >> (i>>4) & 1) && m_display_decay[i])
m_display_decay[i]--;
display_update();
}
/***************************************************************************
I/O
***************************************************************************/
READ8_MEMBER(wildfire_state::read_k)
{
// ?
return 0xf;
}
WRITE8_MEMBER(wildfire_state::write_d)
{
m_d = data;
display_update();
}
WRITE16_MEMBER(wildfire_state::write_a)
{
m_a = data;
display_update();
}
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( wildfire )
PORT_START("IN1") // I
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Shooter Button")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
void wildfire_state::machine_start()
{
// zerofill
memset(m_display_state, 0, sizeof(m_display_state));
memset(m_display_cache, 0, sizeof(m_display_cache));
memset(m_display_decay, 0, sizeof(m_display_decay));
m_d = 0;
m_a = 0;
// register for savestates
save_item(NAME(m_display_state));
save_item(NAME(m_display_cache));
save_item(NAME(m_display_decay));
save_item(NAME(m_d));
save_item(NAME(m_a));
}
static MACHINE_CONFIG_START( wildfire, wildfire_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", AMI_S2150, MASTER_CLOCK)
MCFG_AMI_S2000_READ_I_CB(IOPORT("IN1"))
MCFG_AMI_S2000_READ_K_CB(READ8(wildfire_state, read_k))
MCFG_AMI_S2000_WRITE_D_CB(WRITE8(wildfire_state, write_d))
MCFG_AMI_S2000_WRITE_A_CB(WRITE16(wildfire_state, write_a))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", wildfire_state, display_decay_tick, attotime::from_msec(10))
MCFG_DEFAULT_LAYOUT(layout_wildfire)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( wildfire )
ROM_REGION( 0x0800, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD( "us4341385", 0x0000, 0x0400, CRC(84ac0f1f) SHA1(1e00ddd402acfc2cc267c34eed4b89d863e2144f) ) // from patent US4334679, data should be correct (it included checksums)
ROM_CONTINUE( 0x0600, 0x0200 )
ROM_END
CONS( 1979, wildfire, 0, 0, wildfire, wildfire, driver_device, 0, "Parker Brothers", "Wildfire (prototype)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_SUPPORTS_SAVE )