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Aaron Giles d3dc6db3f8 Created new sprite device base class, which manages a bitmap
and a sparse bitmap for tracking which areas got updated.
This allows sprites to be rendered independently to their own
bitmap and then mixed in a final step. Converted the Sega
sprite device over to this new model, and moved the mixing
steps out of the sprite implementations and into the driver-
specific video updates where it belongs. [Aaron Giles]

Added some further methods and helpers to the bitmap_t and
rectangle classes. [Aaron Giles]

Created a sega_16bit_common_base class which handles the
common Sega palette RAM mappings and open bus reads. 
[Aaron Giles]
2012-09-02 19:46:02 +00:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs add a missing MESS file 2012-08-21 22:06:22 +00:00
hash softlist: misc fixes. no whatsnew. 2012-09-02 10:15:43 +00:00
hlsl HLSL "Hurricain't Keep A Good Dev Down" Bugfix Extravaganza: [Ryan Holtz, Bat 2011-08-28 09:10:53 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
src Created new sprite device base class, which manages a bitmap 2012-09-02 19:46:02 +00:00
.gitattributes Created new sprite device base class, which manages a bitmap 2012-09-02 19:46:02 +00:00
makefile Added proper name of generated mak (no whatsnew) 2012-08-23 12:59:09 +00:00