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Phil Bennett d433391568 Added dual screen output to the Konami GX Type 3/4 games [David Haywood]
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: martedì 17 novembre 2009 0.44
A: Philip Bennett; Angelo Salese
Oggetto: Konami GX Type3/4 dual output

this starts to add dual screen output to the Koanmi GX Type 3 /4 games.

they're probably missing a sprite base register, because if you turn the
dipswitch for 2nd monitor on they're using the wrong spritelist, even in
Soccer Superstars, but otherwise the games automatically bank the
tilemaps in an appropriate way.

Kale, they seem to trigger extra protection writesi in this mode?

btw, Aaron, is there a way to tell MAME to default to a SINGLE screen
layout, but still give the dual screen layout in the video options, that
would better suit these games than displaying 2 screens by default
(because the 2nd screen only tells you that it's disabled at the moment)
2009-11-19 23:10:11 +00:00
docs Adjust license.txt to indicate it applies to files unless otherwise 2009-10-12 07:53:52 +00:00
src Added dual screen output to the Konami GX Type 3/4 games [David Haywood] 2009-11-19 23:10:11 +00:00
.gitattributes Added driver_data struct to appoooh.c and boxer.c. Also merged boxer video emulation into drivers/boxer.c. 2009-11-19 20:36:19 +00:00
makefile Move MSVC clean out of core makefile and into windows.mak where it belongs. 2009-09-21 09:03:25 +00:00