mirror of
https://github.com/holub/mame
synced 2025-05-08 07:11:42 +03:00
1860 lines
52 KiB
C
1860 lines
52 KiB
C
//============================================================
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//
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// window.c - Win32 window handling
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//
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//============================================================
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//
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// Copyright Aaron Giles
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or
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// without modification, are permitted provided that the
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// following conditions are met:
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//
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// * Redistributions of source code must retain the above
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// copyright notice, this list of conditions and the
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// following disclaimer.
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// * Redistributions in binary form must reproduce the
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// above copyright notice, this list of conditions and
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// the following disclaimer in the documentation and/or
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// other materials provided with the distribution.
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// * Neither the name 'MAME' nor the names of its
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// contributors may be used to endorse or promote
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// products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY AARON GILES ''AS IS'' AND
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// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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// EVENT SHALL AARON GILES BE LIABLE FOR ANY DIRECT,
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// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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// DAMAGE (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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// IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//============================================================
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#define LOG_THREADS 0
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#define LOG_TEMP_PAUSE 0
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// Needed for RAW Input
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#define WM_INPUT 0x00FF
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// standard windows headers
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windowsx.h>
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#include <mmsystem.h>
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// standard C headers
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#include <process.h>
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// MAME headers
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#include "emu.h"
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#include "emuopts.h"
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#include "uiinput.h"
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// MAMEOS headers
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#include "winmain.h"
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#include "window.h"
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#include "video.h"
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#include "input.h"
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#include "debugwin.h"
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#include "strconv.h"
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#include "config.h"
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#include "winutf8.h"
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extern int drawnone_init(running_machine &machine, win_draw_callbacks *callbacks);
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extern int drawgdi_init(running_machine &machine, win_draw_callbacks *callbacks);
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extern int drawdd_init(running_machine &machine, win_draw_callbacks *callbacks);
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extern int drawd3d_init(running_machine &machine, win_draw_callbacks *callbacks);
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//============================================================
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// PARAMETERS
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//============================================================
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// window styles
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#define WINDOW_STYLE WS_OVERLAPPEDWINDOW
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#define WINDOW_STYLE_EX 0
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// debugger window styles
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#define DEBUG_WINDOW_STYLE WS_OVERLAPPED
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#define DEBUG_WINDOW_STYLE_EX 0
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// full screen window styles
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#define FULLSCREEN_STYLE WS_POPUP
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#define FULLSCREEN_STYLE_EX WS_EX_TOPMOST
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// minimum window dimension
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#define MIN_WINDOW_DIM 200
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// custom window messages
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#define WM_USER_FINISH_CREATE_WINDOW (WM_USER + 0)
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#define WM_USER_SELF_TERMINATE (WM_USER + 1)
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#define WM_USER_REDRAW (WM_USER + 2)
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#define WM_USER_SET_FULLSCREEN (WM_USER + 3)
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#define WM_USER_SET_MAXSIZE (WM_USER + 4)
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#define WM_USER_SET_MINSIZE (WM_USER + 5)
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#define WM_USER_UI_TEMP_PAUSE (WM_USER + 6)
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#define WM_USER_EXEC_FUNC (WM_USER + 7)
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//============================================================
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// GLOBAL VARIABLES
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//============================================================
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win_window_info *win_window_list;
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static win_window_info **last_window_ptr;
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static DWORD main_threadid;
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// actual physical resolution
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static int win_physical_width;
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static int win_physical_height;
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//============================================================
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// LOCAL VARIABLES
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//============================================================
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// event handling
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static DWORD last_event_check;
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// debugger
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static int in_background;
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static int ui_temp_pause;
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static int ui_temp_was_paused;
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static int multithreading_enabled;
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static HANDLE window_thread;
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static DWORD window_threadid;
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static DWORD last_update_time;
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static win_draw_callbacks draw;
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static HANDLE ui_pause_event;
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static HANDLE window_thread_ready_event;
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//============================================================
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// PROTOTYPES
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//============================================================
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static void winwindow_exit(running_machine &machine);
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static void winwindow_video_window_destroy(win_window_info *window);
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static void draw_video_contents(win_window_info *window, HDC dc, int update);
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static unsigned __stdcall thread_entry(void *param);
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static int complete_create(win_window_info *window);
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static void create_window_class(void);
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static void set_starting_view(int index, win_window_info *window, const char *view);
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static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int adjustment);
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static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain);
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static void get_max_bounds(win_window_info *window, RECT *bounds, int constrain);
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static void update_minmax_state(win_window_info *window);
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static void minimize_window(win_window_info *window);
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static void maximize_window(win_window_info *window);
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static void adjust_window_position_after_major_change(win_window_info *window);
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static void set_fullscreen(win_window_info *window, int fullscreen);
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// temporary hacks
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#if LOG_THREADS
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struct _mtlog
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{
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osd_ticks_t timestamp;
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const char *event;
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};
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static struct _mtlog mtlog[100000];
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static volatile LONG mtlogindex;
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void mtlog_add(const char *event)
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{
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int index = InterlockedIncrement((LONG *) &mtlogindex) - 1;
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if (index < ARRAY_LENGTH(mtlog))
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{
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mtlog[index].timestamp = osd_ticks();
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mtlog[index].event = event;
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}
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}
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static void mtlog_dump(void)
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{
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osd_ticks_t cps = osd_ticks_per_second();
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osd_ticks_t last = mtlog[0].timestamp * 1000000 / cps;
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int i;
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FILE *f = fopen("mt.log", "w");
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for (i = 0; i < mtlogindex; i++)
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{
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osd_ticks_t curr = mtlog[i].timestamp * 1000000 / cps;
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fprintf(f, "%20I64d %10I64d %s\n", curr, curr - last, mtlog[i].event);
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last = curr;
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}
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fclose(f);
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}
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#else
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void mtlog_add(const char *event) { }
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static void mtlog_dump(void) { }
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#endif
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//============================================================
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// winwindow_init
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// (main thread)
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//============================================================
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void winwindow_init(running_machine &machine)
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{
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size_t temp;
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// determine if we are using multithreading or not
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multithreading_enabled = downcast<windows_options &>(machine.options()).multithreading();
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// get the main thread ID before anything else
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main_threadid = GetCurrentThreadId();
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// ensure we get called on the way out
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machine.add_notifier(MACHINE_NOTIFY_EXIT, winwindow_exit);
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// set up window class and register it
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create_window_class();
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// create an event to signal UI pausing
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ui_pause_event = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!ui_pause_event)
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fatalerror("Failed to create pause event");
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// if multithreading, create a thread to run the windows
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if (multithreading_enabled)
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{
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// create an event to signal when the window thread is ready
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window_thread_ready_event = CreateEvent(NULL, TRUE, FALSE, NULL);
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if (!window_thread_ready_event)
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fatalerror("Failed to create window thread ready event");
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// create a thread to run the windows from
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temp = _beginthreadex(NULL, 0, thread_entry, NULL, 0, (unsigned *)&window_threadid);
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window_thread = (HANDLE)temp;
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if (window_thread == NULL)
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fatalerror("Failed to create window thread");
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// set the thread priority equal to the main MAME thread
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SetThreadPriority(window_thread, GetThreadPriority(GetCurrentThread()));
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}
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// otherwise, treat the window thread as the main thread
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else
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{
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window_thread = GetCurrentThread();
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window_threadid = main_threadid;
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}
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// initialize the drawers
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if (video_config.mode == VIDEO_MODE_D3D)
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{
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if (drawd3d_init(machine, &draw))
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video_config.mode = VIDEO_MODE_GDI;
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}
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if (video_config.mode == VIDEO_MODE_DDRAW)
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{
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if (drawdd_init(machine, &draw))
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video_config.mode = VIDEO_MODE_GDI;
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}
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if (video_config.mode == VIDEO_MODE_GDI)
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drawgdi_init(machine, &draw);
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if (video_config.mode == VIDEO_MODE_NONE)
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drawnone_init(machine, &draw);
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// set up the window list
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last_window_ptr = &win_window_list;
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}
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//============================================================
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// winwindow_exit
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// (main thread)
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//============================================================
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static void winwindow_exit(running_machine &machine)
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{
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assert(GetCurrentThreadId() == main_threadid);
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// possibly kill the debug window
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if (machine.debug_flags & DEBUG_FLAG_OSD_ENABLED)
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debugwin_destroy_windows();
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// free all the windows
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while (win_window_list != NULL)
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{
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win_window_info *temp = win_window_list;
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win_window_list = temp->next;
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winwindow_video_window_destroy(temp);
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}
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// kill the drawers
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(*draw.exit)();
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// if we're multithreaded, clean up the window thread
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if (multithreading_enabled)
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{
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PostThreadMessage(window_threadid, WM_USER_SELF_TERMINATE, 0, 0);
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WaitForSingleObject(window_thread, INFINITE);
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mtlog_dump();
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}
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// kill the UI pause event
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if (ui_pause_event)
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CloseHandle(ui_pause_event);
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// kill the window thread ready event
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if (window_thread_ready_event)
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CloseHandle(window_thread_ready_event);
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// if we hid the cursor during the emulation, show it
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while (ShowCursor(TRUE) < 0) ;
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}
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//============================================================
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// winwindow_process_events_periodic
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// (main thread)
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//============================================================
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void winwindow_process_events_periodic(running_machine &machine)
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{
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DWORD currticks = GetTickCount();
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assert(GetCurrentThreadId() == main_threadid);
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// update once every 1/8th of a second
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if (currticks - last_event_check < 1000 / 8)
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return;
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winwindow_process_events(machine, TRUE);
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}
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//============================================================
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// is_mame_window
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//============================================================
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static BOOL is_mame_window(HWND hwnd)
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{
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win_window_info *window;
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for (window = win_window_list; window != NULL; window = window->next)
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if (window->hwnd == hwnd)
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return TRUE;
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return FALSE;
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}
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//============================================================
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// winwindow_process_events
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// (main thread)
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//============================================================
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void winwindow_process_events(running_machine &machine, int ingame)
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{
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MSG message;
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assert(GetCurrentThreadId() == main_threadid);
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// if we're running, disable some parts of the debugger
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if (ingame && (machine.debug_flags & DEBUG_FLAG_OSD_ENABLED) != 0)
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debugwin_update_during_game(machine);
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// remember the last time we did this
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last_event_check = GetTickCount();
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do
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{
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// if we are paused, lets wait for a message
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if (ui_temp_pause > 0)
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WaitMessage();
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// loop over all messages in the queue
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while (PeekMessage(&message, NULL, 0, 0, PM_REMOVE))
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{
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int dispatch = TRUE;
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if (message.hwnd == NULL || is_mame_window(message.hwnd))
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{
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switch (message.message)
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{
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// ignore keyboard messages
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case WM_SYSKEYUP:
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case WM_SYSKEYDOWN:
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dispatch = FALSE;
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break;
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// forward mouse button downs to the input system
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case WM_LBUTTONDOWN:
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dispatch = !wininput_handle_mouse_button(0, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_RBUTTONDOWN:
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dispatch = !wininput_handle_mouse_button(1, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_MBUTTONDOWN:
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dispatch = !wininput_handle_mouse_button(2, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_XBUTTONDOWN:
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dispatch = !wininput_handle_mouse_button(3, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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// forward mouse button ups to the input system
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case WM_LBUTTONUP:
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dispatch = !wininput_handle_mouse_button(0, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_RBUTTONUP:
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dispatch = !wininput_handle_mouse_button(1, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_MBUTTONUP:
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dispatch = !wininput_handle_mouse_button(2, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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case WM_XBUTTONUP:
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dispatch = !wininput_handle_mouse_button(3, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
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break;
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}
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}
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// dispatch if necessary
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if (dispatch)
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winwindow_dispatch_message(machine, &message);
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}
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} while (ui_temp_pause > 0);
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// update the cursor state after processing events
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winwindow_update_cursor_state(machine);
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}
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//============================================================
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// winwindow_dispatch_message
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// (main thread)
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//============================================================
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void winwindow_dispatch_message(running_machine &machine, MSG *message)
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{
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assert(GetCurrentThreadId() == main_threadid);
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// dispatch our special communication messages
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switch (message->message)
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{
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// special case for quit
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case WM_QUIT:
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machine.schedule_exit();
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break;
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// temporary pause from the window thread
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case WM_USER_UI_TEMP_PAUSE:
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winwindow_ui_pause_from_main_thread(machine, message->wParam);
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break;
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// execute arbitrary function
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case WM_USER_EXEC_FUNC:
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{
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void (*func)(void *) = (void (*)(void *)) message->wParam;
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void *param = (void *) message->lParam;
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func(param);
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}
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break;
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// everything else dispatches normally
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default:
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TranslateMessage(message);
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DispatchMessage(message);
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break;
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}
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}
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//============================================================
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// winwindow_toggle_full_screen
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// (main thread)
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//============================================================
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void winwindow_toggle_full_screen(void)
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{
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win_window_info *window;
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assert(GetCurrentThreadId() == main_threadid);
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// if we are in debug mode, never go full screen
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for (window = win_window_list; window != NULL; window = window->next)
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if (window->machine().debug_flags & DEBUG_FLAG_OSD_ENABLED)
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return;
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// toggle the window mode
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video_config.windowed = !video_config.windowed;
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// iterate over windows and toggle their fullscreen state
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for (window = win_window_list; window != NULL; window = window->next)
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SendMessage(window->hwnd, WM_USER_SET_FULLSCREEN, !video_config.windowed, 0);
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SetForegroundWindow(win_window_list->hwnd);
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}
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//============================================================
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// winwindow_has_focus
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// (main or window thread)
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//============================================================
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BOOL winwindow_has_focus(void)
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{
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HWND focuswnd = GetFocus();
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win_window_info *window;
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// see if one of the video windows has focus
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for (window = win_window_list; window != NULL; window = window->next)
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if (focuswnd == window->hwnd)
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return TRUE;
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return FALSE;
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}
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//============================================================
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// winwindow_update_cursor_state
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// (main thread)
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//============================================================
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void winwindow_update_cursor_state(running_machine &machine)
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{
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static POINT saved_cursor_pos = { -1, -1 };
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assert(GetCurrentThreadId() == main_threadid);
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// if we should hide the mouse, then do it
|
|
// rules are:
|
|
// 1. we must have focus before hiding the cursor
|
|
// 2. we also hide the cursor in full screen mode and when the window doesn't have a menu
|
|
// 3. we also hide the cursor in windowed mode if we're not paused and
|
|
// the input system requests it
|
|
if (winwindow_has_focus() && ((!video_config.windowed && !win_has_menu(win_window_list)) || (!machine.paused() && wininput_should_hide_mouse())))
|
|
{
|
|
win_window_info *window = win_window_list;
|
|
RECT bounds;
|
|
|
|
// hide cursor
|
|
while (ShowCursor(FALSE) >= -1) ;
|
|
ShowCursor(TRUE);
|
|
|
|
// store the cursor position
|
|
GetCursorPos(&saved_cursor_pos);
|
|
|
|
// clip cursor to game video window
|
|
GetClientRect(window->hwnd, &bounds);
|
|
ClientToScreen(window->hwnd, &((POINT *)&bounds)[0]);
|
|
ClientToScreen(window->hwnd, &((POINT *)&bounds)[1]);
|
|
ClipCursor(&bounds);
|
|
}
|
|
else
|
|
{
|
|
// show cursor
|
|
while (ShowCursor(TRUE) < 1) ;
|
|
ShowCursor(FALSE);
|
|
|
|
// allow cursor to move freely
|
|
ClipCursor(NULL);
|
|
if (saved_cursor_pos.x != -1 || saved_cursor_pos.y != -1)
|
|
{
|
|
SetCursorPos(saved_cursor_pos.x, saved_cursor_pos.y);
|
|
saved_cursor_pos.x = saved_cursor_pos.y = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_create
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_video_window_create(running_machine &machine, int index, win_monitor_info *monitor, const win_window_config *config)
|
|
{
|
|
win_window_info *window, *win;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// allocate a new window object
|
|
window = global_alloc_clear(win_window_info(machine));
|
|
window->maxwidth = config->width;
|
|
window->maxheight = config->height;
|
|
window->refresh = config->refresh;
|
|
window->monitor = monitor;
|
|
window->fullscreen = !video_config.windowed;
|
|
|
|
// see if we are safe for fullscreen
|
|
window->fullscreen_safe = TRUE;
|
|
for (win = win_window_list; win != NULL; win = win->next)
|
|
if (win->monitor == monitor)
|
|
window->fullscreen_safe = FALSE;
|
|
|
|
// add us to the list
|
|
*last_window_ptr = window;
|
|
last_window_ptr = &window->next;
|
|
|
|
// create a lock that we can use to skip blitting
|
|
window->render_lock = osd_lock_alloc();
|
|
|
|
// load the layout
|
|
window->target = machine.render().target_alloc();
|
|
|
|
// set the specific view
|
|
windows_options &options = downcast<windows_options &>(machine.options());
|
|
set_starting_view(index, window, options.view(index));
|
|
|
|
// remember the current values in case they change
|
|
window->targetview = window->target->view();
|
|
window->targetorient = window->target->orientation();
|
|
window->targetlayerconfig = window->target->layer_config();
|
|
|
|
// make the window title
|
|
if (video_config.numscreens == 1)
|
|
sprintf(window->title, APPNAME ": %s [%s]", machine.system().description, machine.system().name);
|
|
else
|
|
sprintf(window->title, APPNAME ": %s [%s] - Screen %d", machine.system().description, machine.system().name, index);
|
|
|
|
// set the initial maximized state
|
|
window->startmaximized = options.maximize();
|
|
|
|
// finish the window creation on the window thread
|
|
if (multithreading_enabled)
|
|
{
|
|
// wait until the window thread is ready to respond to events
|
|
WaitForSingleObject(window_thread_ready_event, INFINITE);
|
|
|
|
PostThreadMessage(window_threadid, WM_USER_FINISH_CREATE_WINDOW, 0, (LPARAM)window);
|
|
while (window->init_state == 0)
|
|
Sleep(1);
|
|
}
|
|
else
|
|
window->init_state = complete_create(window) ? -1 : 1;
|
|
|
|
// handle error conditions
|
|
if (window->init_state == -1)
|
|
fatalerror("Unable to complete window creation");
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_destroy
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
static void winwindow_video_window_destroy(win_window_info *window)
|
|
{
|
|
win_window_info **prevptr;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// remove us from the list
|
|
for (prevptr = &win_window_list; *prevptr != NULL; prevptr = &(*prevptr)->next)
|
|
if (*prevptr == window)
|
|
{
|
|
*prevptr = window->next;
|
|
break;
|
|
}
|
|
|
|
// destroy the window
|
|
if (window->hwnd != NULL)
|
|
SendMessage(window->hwnd, WM_USER_SELF_TERMINATE, 0, 0);
|
|
|
|
// free the render target
|
|
window->machine().render().target_free(window->target);
|
|
|
|
// free the lock
|
|
osd_lock_free(window->render_lock);
|
|
|
|
// free the window itself
|
|
global_free(window);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_update
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_video_window_update(win_window_info *window)
|
|
{
|
|
int targetview, targetorient;
|
|
render_layer_config targetlayerconfig;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
mtlog_add("winwindow_video_window_update: begin");
|
|
|
|
// see if the target has changed significantly in window mode
|
|
targetview = window->target->view();
|
|
targetorient = window->target->orientation();
|
|
targetlayerconfig = window->target->layer_config();
|
|
if (targetview != window->targetview || targetorient != window->targetorient || targetlayerconfig != window->targetlayerconfig)
|
|
{
|
|
window->targetview = targetview;
|
|
window->targetorient = targetorient;
|
|
window->targetlayerconfig = targetlayerconfig;
|
|
|
|
// in window mode, reminimize/maximize
|
|
if (!window->fullscreen)
|
|
{
|
|
if (window->isminimized)
|
|
SendMessage(window->hwnd, WM_USER_SET_MINSIZE, 0, 0);
|
|
if (window->ismaximized)
|
|
SendMessage(window->hwnd, WM_USER_SET_MAXSIZE, 0, 0);
|
|
}
|
|
}
|
|
|
|
// if we're visible and running and not in the middle of a resize, draw
|
|
if (window->hwnd != NULL && window->target != NULL && window->drawdata != NULL)
|
|
{
|
|
int got_lock = TRUE;
|
|
|
|
mtlog_add("winwindow_video_window_update: try lock");
|
|
|
|
// only block if we're throttled
|
|
if (window->machine().video().throttled() || timeGetTime() - last_update_time > 250)
|
|
osd_lock_acquire(window->render_lock);
|
|
else
|
|
got_lock = osd_lock_try(window->render_lock);
|
|
|
|
// only render if we were able to get the lock
|
|
if (got_lock)
|
|
{
|
|
render_primitive_list *primlist;
|
|
|
|
mtlog_add("winwindow_video_window_update: got lock");
|
|
|
|
// don't hold the lock; we just used it to see if rendering was still happening
|
|
osd_lock_release(window->render_lock);
|
|
|
|
// ensure the target bounds are up-to-date, and then get the primitives
|
|
primlist = (*draw.window_get_primitives)(window);
|
|
|
|
// post a redraw request with the primitive list as a parameter
|
|
last_update_time = timeGetTime();
|
|
mtlog_add("winwindow_video_window_update: PostMessage start");
|
|
if (multithreading_enabled)
|
|
PostMessage(window->hwnd, WM_USER_REDRAW, 0, (LPARAM)primlist);
|
|
else
|
|
SendMessage(window->hwnd, WM_USER_REDRAW, 0, (LPARAM)primlist);
|
|
mtlog_add("winwindow_video_window_update: PostMessage end");
|
|
}
|
|
}
|
|
|
|
mtlog_add("winwindow_video_window_update: end");
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_monitor
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
win_monitor_info *winwindow_video_window_monitor(win_window_info *window, const RECT *proposed)
|
|
{
|
|
win_monitor_info *monitor;
|
|
|
|
// in window mode, find the nearest
|
|
if (!window->fullscreen)
|
|
{
|
|
if (proposed != NULL)
|
|
monitor = winvideo_monitor_from_handle(MonitorFromRect(proposed, MONITOR_DEFAULTTONEAREST));
|
|
else
|
|
monitor = winvideo_monitor_from_handle(MonitorFromWindow(window->hwnd, MONITOR_DEFAULTTONEAREST));
|
|
}
|
|
|
|
// in full screen, just use the configured monitor
|
|
else
|
|
monitor = window->monitor;
|
|
|
|
// make sure we're up-to-date
|
|
winvideo_monitor_refresh(monitor);
|
|
return monitor;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// create_window_class
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
static void create_window_class(void)
|
|
{
|
|
static int classes_created = FALSE;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
if (!classes_created)
|
|
{
|
|
WNDCLASS wc = { 0 };
|
|
|
|
// initialize the description of the window class
|
|
wc.lpszClassName = TEXT("MAME");
|
|
wc.hInstance = GetModuleHandle(NULL);
|
|
wc.lpfnWndProc = winwindow_video_window_proc_ui;
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
|
|
|
|
// register the class; fail if we can't
|
|
if (!RegisterClass(&wc))
|
|
fatalerror("Failed to create window class");
|
|
classes_created = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// set_starting_view
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
static void set_starting_view(int index, win_window_info *window, const char *view)
|
|
{
|
|
const char *defview = downcast<windows_options &>(window->machine().options()).view();
|
|
int viewindex;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// choose non-auto over auto
|
|
if (strcmp(view, "auto") == 0 && strcmp(defview, "auto") != 0)
|
|
view = defview;
|
|
|
|
// query the video system to help us pick a view
|
|
viewindex = window->target->configured_view(view, index, video_config.numscreens);
|
|
|
|
// set the view
|
|
window->target->set_view(viewindex);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_pause_from_main_thread
|
|
// (main thread)
|
|
//============================================================
|
|
|
|
void winwindow_ui_pause_from_main_thread(running_machine &machine, int pause)
|
|
{
|
|
int old_temp_pause = ui_temp_pause;
|
|
|
|
assert(GetCurrentThreadId() == main_threadid);
|
|
|
|
// if we're pausing, increment the pause counter
|
|
if (pause)
|
|
{
|
|
// if we're the first to pause, we have to actually initiate it
|
|
if (ui_temp_pause++ == 0)
|
|
{
|
|
// only call mame_pause if we weren't already paused due to some external reason
|
|
ui_temp_was_paused = machine.paused();
|
|
if (!ui_temp_was_paused)
|
|
machine.pause();
|
|
|
|
SetEvent(ui_pause_event);
|
|
}
|
|
}
|
|
|
|
// if we're resuming, decrement the pause counter
|
|
else
|
|
{
|
|
// if we're the last to resume, unpause MAME
|
|
if (--ui_temp_pause == 0)
|
|
{
|
|
// but only do it if we were the ones who initiated it
|
|
if (!ui_temp_was_paused)
|
|
machine.resume();
|
|
|
|
ResetEvent(ui_pause_event);
|
|
}
|
|
}
|
|
|
|
if (LOG_TEMP_PAUSE)
|
|
logerror("winwindow_ui_pause_from_main_thread(): %d --> %d\n", old_temp_pause, ui_temp_pause);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_pause_from_window_thread
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void winwindow_ui_pause_from_window_thread(running_machine &machine, int pause)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// if we're multithreaded, we have to request a pause on the main thread
|
|
if (multithreading_enabled)
|
|
{
|
|
// request a pause from the main thread
|
|
PostThreadMessage(main_threadid, WM_USER_UI_TEMP_PAUSE, pause, 0);
|
|
|
|
// if we're pausing, block until it happens
|
|
if (pause)
|
|
WaitForSingleObject(ui_pause_event, INFINITE);
|
|
}
|
|
|
|
// otherwise, we just do it directly
|
|
else
|
|
winwindow_ui_pause_from_main_thread(machine, pause);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_exec_on_main_thread
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
void winwindow_ui_exec_on_main_thread(void (*func)(void *), void *param)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// if we're multithreaded, we have to request a pause on the main thread
|
|
if (multithreading_enabled)
|
|
{
|
|
// request a pause from the main thread
|
|
PostThreadMessage(main_threadid, WM_USER_EXEC_FUNC, (WPARAM) func, (LPARAM) param);
|
|
}
|
|
|
|
// otherwise, we just do it directly
|
|
else
|
|
(*func)(param);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_ui_is_paused
|
|
//============================================================
|
|
|
|
int winwindow_ui_is_paused(running_machine &machine)
|
|
{
|
|
return machine.paused() && ui_temp_was_paused;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// wnd_extra_width
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
INLINE int wnd_extra_width(win_window_info *window)
|
|
{
|
|
RECT temprect = { 100, 100, 200, 200 };
|
|
if (window->fullscreen)
|
|
return 0;
|
|
AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(window), WINDOW_STYLE_EX);
|
|
return rect_width(&temprect) - 100;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// wnd_extra_height
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
INLINE int wnd_extra_height(win_window_info *window)
|
|
{
|
|
RECT temprect = { 100, 100, 200, 200 };
|
|
if (window->fullscreen)
|
|
return 0;
|
|
AdjustWindowRectEx(&temprect, WINDOW_STYLE, win_has_menu(window), WINDOW_STYLE_EX);
|
|
return rect_height(&temprect) - 100;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// thread_entry
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static unsigned __stdcall thread_entry(void *param)
|
|
{
|
|
MSG message;
|
|
|
|
// make a bogus user call to make us a message thread
|
|
PeekMessage(&message, NULL, 0, 0, PM_NOREMOVE);
|
|
|
|
// attach our input to the main thread
|
|
AttachThreadInput(main_threadid, window_threadid, TRUE);
|
|
|
|
// signal to the main thread that we are ready to receive events
|
|
SetEvent(window_thread_ready_event);
|
|
|
|
// run the message pump
|
|
while (GetMessage(&message, NULL, 0, 0))
|
|
{
|
|
int dispatch = TRUE;
|
|
|
|
if ((message.hwnd == NULL) || is_mame_window(message.hwnd))
|
|
{
|
|
switch (message.message)
|
|
{
|
|
// ignore input messages here
|
|
case WM_SYSKEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
dispatch = FALSE;
|
|
break;
|
|
|
|
// forward mouse button downs to the input system
|
|
case WM_LBUTTONDOWN:
|
|
dispatch = !wininput_handle_mouse_button(0, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_RBUTTONDOWN:
|
|
dispatch = !wininput_handle_mouse_button(1, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_MBUTTONDOWN:
|
|
dispatch = !wininput_handle_mouse_button(2, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_XBUTTONDOWN:
|
|
dispatch = !wininput_handle_mouse_button(3, TRUE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
// forward mouse button ups to the input system
|
|
case WM_LBUTTONUP:
|
|
dispatch = !wininput_handle_mouse_button(0, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_RBUTTONUP:
|
|
dispatch = !wininput_handle_mouse_button(1, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_MBUTTONUP:
|
|
dispatch = !wininput_handle_mouse_button(2, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
case WM_XBUTTONUP:
|
|
dispatch = !wininput_handle_mouse_button(3, FALSE, GET_X_LPARAM(message.lParam), GET_Y_LPARAM(message.lParam));
|
|
break;
|
|
|
|
// a terminate message to the thread posts a quit
|
|
case WM_USER_SELF_TERMINATE:
|
|
PostQuitMessage(0);
|
|
dispatch = FALSE;
|
|
break;
|
|
|
|
// handle the "complete create" message
|
|
case WM_USER_FINISH_CREATE_WINDOW:
|
|
{
|
|
win_window_info *window = (win_window_info *)message.lParam;
|
|
window->init_state = complete_create(window) ? -1 : 1;
|
|
dispatch = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// dispatch if necessary
|
|
if (dispatch)
|
|
{
|
|
TranslateMessage(&message);
|
|
DispatchMessage(&message);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// complete_create
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static int complete_create(win_window_info *window)
|
|
{
|
|
RECT monitorbounds, client;
|
|
int tempwidth, tempheight;
|
|
HMENU menu = NULL;
|
|
HDC dc;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the monitor bounds
|
|
monitorbounds = window->monitor->info.rcMonitor;
|
|
|
|
// create the window menu if needed
|
|
if (downcast<windows_options &>(window->machine().options()).menu())
|
|
{
|
|
if (win_create_menu(window->machine(), &menu))
|
|
return 1;
|
|
}
|
|
|
|
// create the window, but don't show it yet
|
|
window->hwnd = win_create_window_ex_utf8(
|
|
window->fullscreen ? FULLSCREEN_STYLE_EX : WINDOW_STYLE_EX,
|
|
"MAME",
|
|
window->title,
|
|
window->fullscreen ? FULLSCREEN_STYLE : WINDOW_STYLE,
|
|
monitorbounds.left + 20, monitorbounds.top + 20,
|
|
monitorbounds.left + 100, monitorbounds.top + 100,
|
|
NULL,//(win_window_list != NULL) ? win_window_list->hwnd : NULL,
|
|
menu,
|
|
GetModuleHandle(NULL),
|
|
NULL);
|
|
if (window->hwnd == NULL)
|
|
return 1;
|
|
|
|
// set a pointer back to us
|
|
SetWindowLongPtr(window->hwnd, GWLP_USERDATA, (LONG_PTR)window);
|
|
|
|
// skip the positioning stuff for -video none */
|
|
if (video_config.mode == VIDEO_MODE_NONE)
|
|
return 0;
|
|
|
|
// adjust the window position to the initial width/height
|
|
tempwidth = (window->maxwidth != 0) ? window->maxwidth : 640;
|
|
tempheight = (window->maxheight != 0) ? window->maxheight : 480;
|
|
SetWindowPos(window->hwnd, NULL, monitorbounds.left + 20, monitorbounds.top + 20,
|
|
monitorbounds.left + tempwidth + wnd_extra_width(window),
|
|
monitorbounds.top + tempheight + wnd_extra_height(window),
|
|
SWP_NOZORDER);
|
|
|
|
// maximum or minimize as appropriate
|
|
if (window->startmaximized)
|
|
maximize_window(window);
|
|
else
|
|
minimize_window(window);
|
|
adjust_window_position_after_major_change(window);
|
|
|
|
// show the window
|
|
if (!window->fullscreen || window->fullscreen_safe)
|
|
{
|
|
// finish off by trying to initialize DirectX; if we fail, ignore it
|
|
if ((*draw.window_init)(window))
|
|
return 1;
|
|
ShowWindow(window->hwnd, SW_SHOW);
|
|
}
|
|
|
|
// clear the window
|
|
dc = GetDC(window->hwnd);
|
|
GetClientRect(window->hwnd, &client);
|
|
FillRect(dc, &client, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
|
ReleaseDC(window->hwnd, dc);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// winwindow_video_window_proc
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
LRESULT CALLBACK winwindow_video_window_proc(HWND wnd, UINT message, WPARAM wparam, LPARAM lparam)
|
|
{
|
|
LONG_PTR ptr = GetWindowLongPtr(wnd, GWLP_USERDATA);
|
|
win_window_info *window = (win_window_info *)ptr;
|
|
|
|
// we may get called before SetWindowLongPtr is called
|
|
if (window != NULL)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
update_minmax_state(window);
|
|
}
|
|
|
|
// handle a few messages
|
|
switch (message)
|
|
{
|
|
// paint: redraw the last bitmap
|
|
case WM_PAINT:
|
|
{
|
|
PAINTSTRUCT pstruct;
|
|
HDC hdc = BeginPaint(wnd, &pstruct);
|
|
draw_video_contents(window, hdc, TRUE);
|
|
if (win_has_menu(window))
|
|
DrawMenuBar(window->hwnd);
|
|
EndPaint(wnd, &pstruct);
|
|
break;
|
|
}
|
|
|
|
// non-client paint: punt if full screen
|
|
case WM_NCPAINT:
|
|
if (!window->fullscreen || win_has_menu(window))
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
break;
|
|
|
|
// input: handle the raw input
|
|
case WM_INPUT:
|
|
wininput_handle_raw((HRAWINPUT)lparam);
|
|
break;
|
|
|
|
// syskeys - ignore
|
|
case WM_SYSKEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
break;
|
|
|
|
// input events
|
|
case WM_MOUSEMOVE:
|
|
ui_input_push_mouse_move_event(window->machine(), window->target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
break;
|
|
|
|
case WM_MOUSELEAVE:
|
|
ui_input_push_mouse_leave_event(window->machine(), window->target);
|
|
break;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
{
|
|
DWORD ticks = GetTickCount();
|
|
ui_input_push_mouse_down_event(window->machine(), window->target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
|
|
// check for a double-click
|
|
if (ticks - window->lastclicktime < GetDoubleClickTime() &&
|
|
GET_X_LPARAM(lparam) >= window->lastclickx - 4 && GET_X_LPARAM(lparam) <= window->lastclickx + 4 &&
|
|
GET_Y_LPARAM(lparam) >= window->lastclicky - 4 && GET_Y_LPARAM(lparam) <= window->lastclicky + 4)
|
|
{
|
|
window->lastclicktime = 0;
|
|
ui_input_push_mouse_double_click_event(window->machine(), window->target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
}
|
|
else
|
|
{
|
|
window->lastclicktime = ticks;
|
|
window->lastclickx = GET_X_LPARAM(lparam);
|
|
window->lastclicky = GET_Y_LPARAM(lparam);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case WM_LBUTTONUP:
|
|
ui_input_push_mouse_up_event(window->machine(), window->target, GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam));
|
|
break;
|
|
|
|
case WM_CHAR:
|
|
ui_input_push_char_event(window->machine(), window->target, (unicode_char) wparam);
|
|
break;
|
|
|
|
// pause the system when we start a menu or resize
|
|
case WM_ENTERSIZEMOVE:
|
|
window->resize_state = RESIZE_STATE_RESIZING;
|
|
case WM_ENTERMENULOOP:
|
|
winwindow_ui_pause_from_window_thread(window->machine(), TRUE);
|
|
break;
|
|
|
|
// unpause the system when we stop a menu or resize and force a redraw
|
|
case WM_EXITSIZEMOVE:
|
|
window->resize_state = RESIZE_STATE_PENDING;
|
|
case WM_EXITMENULOOP:
|
|
winwindow_ui_pause_from_window_thread(window->machine(), FALSE);
|
|
InvalidateRect(wnd, NULL, FALSE);
|
|
break;
|
|
|
|
// get min/max info: set the minimum window size
|
|
case WM_GETMINMAXINFO:
|
|
{
|
|
MINMAXINFO *minmax = (MINMAXINFO *)lparam;
|
|
minmax->ptMinTrackSize.x = MIN_WINDOW_DIM;
|
|
minmax->ptMinTrackSize.y = MIN_WINDOW_DIM;
|
|
break;
|
|
}
|
|
|
|
// sizing: constrain to the aspect ratio unless control key is held down
|
|
case WM_SIZING:
|
|
{
|
|
RECT *rect = (RECT *)lparam;
|
|
if (video_config.keepaspect && !(GetAsyncKeyState(VK_CONTROL) & 0x8000))
|
|
constrain_to_aspect_ratio(window, rect, wparam);
|
|
InvalidateRect(wnd, NULL, FALSE);
|
|
break;
|
|
}
|
|
|
|
// syscommands: catch win_start_maximized
|
|
case WM_SYSCOMMAND:
|
|
{
|
|
// prevent screensaver or monitor power events
|
|
if (wparam == SC_MONITORPOWER || wparam == SC_SCREENSAVE)
|
|
return 1;
|
|
|
|
// most SYSCOMMANDs require us to invalidate the window
|
|
InvalidateRect(wnd, NULL, FALSE);
|
|
|
|
// handle maximize
|
|
if ((wparam & 0xfff0) == SC_MAXIMIZE)
|
|
{
|
|
update_minmax_state(window);
|
|
if (window->ismaximized)
|
|
minimize_window(window);
|
|
else
|
|
maximize_window(window);
|
|
break;
|
|
}
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
}
|
|
|
|
// track whether we are in the foreground
|
|
case WM_ACTIVATEAPP:
|
|
in_background = !wparam;
|
|
break;
|
|
|
|
// close: cause MAME to exit
|
|
case WM_CLOSE:
|
|
if (multithreading_enabled)
|
|
PostThreadMessage(main_threadid, WM_QUIT, 0, 0);
|
|
else
|
|
window->machine().schedule_exit();
|
|
break;
|
|
|
|
// destroy: clean up all attached rendering bits and NULL out our hwnd
|
|
case WM_DESTROY:
|
|
(*draw.window_destroy)(window);
|
|
window->hwnd = NULL;
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
|
|
// self redraw: draw ourself in a non-painty way
|
|
case WM_USER_REDRAW:
|
|
{
|
|
HDC hdc = GetDC(wnd);
|
|
|
|
mtlog_add("winwindow_video_window_proc: WM_USER_REDRAW begin");
|
|
window->primlist = (render_primitive_list *)lparam;
|
|
draw_video_contents(window, hdc, FALSE);
|
|
mtlog_add("winwindow_video_window_proc: WM_USER_REDRAW end");
|
|
|
|
ReleaseDC(wnd, hdc);
|
|
break;
|
|
}
|
|
|
|
// self destruct
|
|
case WM_USER_SELF_TERMINATE:
|
|
DestroyWindow(window->hwnd);
|
|
break;
|
|
|
|
// fullscreen set
|
|
case WM_USER_SET_FULLSCREEN:
|
|
set_fullscreen(window, wparam);
|
|
break;
|
|
|
|
// minimum size set
|
|
case WM_USER_SET_MINSIZE:
|
|
minimize_window(window);
|
|
break;
|
|
|
|
// maximum size set
|
|
case WM_USER_SET_MAXSIZE:
|
|
maximize_window(window);
|
|
break;
|
|
|
|
// set focus: if we're not the primary window, switch back
|
|
// commented out ATM because this prevents us from resizing secondary windows
|
|
// case WM_SETFOCUS:
|
|
// if (window != win_window_list && win_window_list != NULL)
|
|
// SetFocus(win_window_list->hwnd);
|
|
// break;
|
|
|
|
// everything else: defaults
|
|
default:
|
|
return DefWindowProc(wnd, message, wparam, lparam);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// draw_video_contents
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void draw_video_contents(win_window_info *window, HDC dc, int update)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
mtlog_add("draw_video_contents: begin");
|
|
|
|
mtlog_add("draw_video_contents: render lock acquire");
|
|
osd_lock_acquire(window->render_lock);
|
|
mtlog_add("draw_video_contents: render lock acquired");
|
|
|
|
// if we're iconic, don't bother
|
|
if (window->hwnd != NULL && !IsIconic(window->hwnd))
|
|
{
|
|
// if no bitmap, just fill
|
|
if (window->primlist == NULL)
|
|
{
|
|
RECT fill;
|
|
GetClientRect(window->hwnd, &fill);
|
|
FillRect(dc, &fill, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
|
}
|
|
|
|
// otherwise, render with our drawing system
|
|
else
|
|
{
|
|
(*draw.window_draw)(window, dc, update);
|
|
mtlog_add("draw_video_contents: drawing finished");
|
|
}
|
|
}
|
|
|
|
osd_lock_release(window->render_lock);
|
|
mtlog_add("draw_video_contents: render lock released");
|
|
|
|
mtlog_add("draw_video_contents: end");
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// constrain_to_aspect_ratio
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void constrain_to_aspect_ratio(win_window_info *window, RECT *rect, int adjustment)
|
|
{
|
|
win_monitor_info *monitor = winwindow_video_window_monitor(window, rect);
|
|
INT32 extrawidth = wnd_extra_width(window);
|
|
INT32 extraheight = wnd_extra_height(window);
|
|
INT32 propwidth, propheight;
|
|
INT32 minwidth, minheight;
|
|
INT32 maxwidth, maxheight;
|
|
INT32 viswidth, visheight;
|
|
INT32 adjwidth, adjheight;
|
|
float pixel_aspect;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the pixel aspect ratio for the target monitor
|
|
pixel_aspect = winvideo_monitor_get_aspect(monitor);
|
|
|
|
// determine the proposed width/height
|
|
propwidth = rect_width(rect) - extrawidth;
|
|
propheight = rect_height(rect) - extraheight;
|
|
|
|
// based on which edge we are adjusting, take either the width, height, or both as gospel
|
|
// and scale to fit using that as our parameter
|
|
switch (adjustment)
|
|
{
|
|
case WMSZ_BOTTOM:
|
|
case WMSZ_TOP:
|
|
window->target->compute_visible_area(10000, propheight, pixel_aspect, window->target->orientation(), propwidth, propheight);
|
|
break;
|
|
|
|
case WMSZ_LEFT:
|
|
case WMSZ_RIGHT:
|
|
window->target->compute_visible_area(propwidth, 10000, pixel_aspect, window->target->orientation(), propwidth, propheight);
|
|
break;
|
|
|
|
default:
|
|
window->target->compute_visible_area(propwidth, propheight, pixel_aspect, window->target->orientation(), propwidth, propheight);
|
|
break;
|
|
}
|
|
|
|
// get the minimum width/height for the current layout
|
|
window->target->compute_minimum_size(minwidth, minheight);
|
|
|
|
// clamp against the absolute minimum
|
|
propwidth = MAX(propwidth, MIN_WINDOW_DIM);
|
|
propheight = MAX(propheight, MIN_WINDOW_DIM);
|
|
|
|
// clamp against the minimum width and height
|
|
propwidth = MAX(propwidth, minwidth);
|
|
propheight = MAX(propheight, minheight);
|
|
|
|
// clamp against the maximum (fit on one screen for full screen mode)
|
|
if (window->fullscreen)
|
|
{
|
|
maxwidth = rect_width(&monitor->info.rcMonitor) - extrawidth;
|
|
maxheight = rect_height(&monitor->info.rcMonitor) - extraheight;
|
|
}
|
|
else
|
|
{
|
|
maxwidth = rect_width(&monitor->info.rcWork) - extrawidth;
|
|
maxheight = rect_height(&monitor->info.rcWork) - extraheight;
|
|
|
|
// further clamp to the maximum width/height in the window
|
|
if (window->maxwidth != 0)
|
|
maxwidth = MIN(maxwidth, window->maxwidth + extrawidth);
|
|
if (window->maxheight != 0)
|
|
maxheight = MIN(maxheight, window->maxheight + extraheight);
|
|
}
|
|
|
|
// clamp to the maximum
|
|
propwidth = MIN(propwidth, maxwidth);
|
|
propheight = MIN(propheight, maxheight);
|
|
|
|
// compute the visible area based on the proposed rectangle
|
|
window->target->compute_visible_area(propwidth, propheight, pixel_aspect, window->target->orientation(), viswidth, visheight);
|
|
|
|
// compute the adjustments we need to make
|
|
adjwidth = (viswidth + extrawidth) - rect_width(rect);
|
|
adjheight = (visheight + extraheight) - rect_height(rect);
|
|
|
|
// based on which corner we're adjusting, constrain in different ways
|
|
switch (adjustment)
|
|
{
|
|
case WMSZ_BOTTOM:
|
|
case WMSZ_BOTTOMRIGHT:
|
|
case WMSZ_RIGHT:
|
|
rect->right += adjwidth;
|
|
rect->bottom += adjheight;
|
|
break;
|
|
|
|
case WMSZ_BOTTOMLEFT:
|
|
rect->left -= adjwidth;
|
|
rect->bottom += adjheight;
|
|
break;
|
|
|
|
case WMSZ_LEFT:
|
|
case WMSZ_TOPLEFT:
|
|
case WMSZ_TOP:
|
|
rect->left -= adjwidth;
|
|
rect->top -= adjheight;
|
|
break;
|
|
|
|
case WMSZ_TOPRIGHT:
|
|
rect->right += adjwidth;
|
|
rect->top -= adjheight;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// get_min_bounds
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void get_min_bounds(win_window_info *window, RECT *bounds, int constrain)
|
|
{
|
|
INT32 minwidth, minheight;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the minimum target size
|
|
window->target->compute_minimum_size(minwidth, minheight);
|
|
|
|
// expand to our minimum dimensions
|
|
if (minwidth < MIN_WINDOW_DIM)
|
|
minwidth = MIN_WINDOW_DIM;
|
|
if (minheight < MIN_WINDOW_DIM)
|
|
minheight = MIN_WINDOW_DIM;
|
|
|
|
// account for extra window stuff
|
|
minwidth += wnd_extra_width(window);
|
|
minheight += wnd_extra_height(window);
|
|
|
|
// if we want it constrained, figure out which one is larger
|
|
if (constrain)
|
|
{
|
|
RECT test1, test2;
|
|
|
|
// first constrain with no height limit
|
|
test1.top = test1.left = 0;
|
|
test1.right = minwidth;
|
|
test1.bottom = 10000;
|
|
constrain_to_aspect_ratio(window, &test1, WMSZ_BOTTOMRIGHT);
|
|
|
|
// then constrain with no width limit
|
|
test2.top = test2.left = 0;
|
|
test2.right = 10000;
|
|
test2.bottom = minheight;
|
|
constrain_to_aspect_ratio(window, &test2, WMSZ_BOTTOMRIGHT);
|
|
|
|
// pick the larger
|
|
if (rect_width(&test1) > rect_width(&test2))
|
|
{
|
|
minwidth = rect_width(&test1);
|
|
minheight = rect_height(&test1);
|
|
}
|
|
else
|
|
{
|
|
minwidth = rect_width(&test2);
|
|
minheight = rect_height(&test2);
|
|
}
|
|
}
|
|
|
|
// get the window rect
|
|
GetWindowRect(window->hwnd, bounds);
|
|
|
|
// now adjust
|
|
bounds->right = bounds->left + minwidth;
|
|
bounds->bottom = bounds->top + minheight;
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// get_max_bounds
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void get_max_bounds(win_window_info *window, RECT *bounds, int constrain)
|
|
{
|
|
RECT maximum;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// compute the maximum client area
|
|
winvideo_monitor_refresh(window->monitor);
|
|
maximum = window->monitor->info.rcWork;
|
|
|
|
// clamp to the window's max
|
|
if (window->maxwidth != 0)
|
|
{
|
|
int temp = window->maxwidth + wnd_extra_width(window);
|
|
if (temp < rect_width(&maximum))
|
|
maximum.right = maximum.left + temp;
|
|
}
|
|
if (window->maxheight != 0)
|
|
{
|
|
int temp = window->maxheight + wnd_extra_height(window);
|
|
if (temp < rect_height(&maximum))
|
|
maximum.bottom = maximum.top + temp;
|
|
}
|
|
|
|
// constrain to fit
|
|
if (constrain)
|
|
constrain_to_aspect_ratio(window, &maximum, WMSZ_BOTTOMRIGHT);
|
|
else
|
|
{
|
|
maximum.right -= wnd_extra_width(window);
|
|
maximum.bottom -= wnd_extra_height(window);
|
|
}
|
|
|
|
// center within the work area
|
|
bounds->left = window->monitor->info.rcWork.left + (rect_width(&window->monitor->info.rcWork) - rect_width(&maximum)) / 2;
|
|
bounds->top = window->monitor->info.rcWork.top + (rect_height(&window->monitor->info.rcWork) - rect_height(&maximum)) / 2;
|
|
bounds->right = bounds->left + rect_width(&maximum);
|
|
bounds->bottom = bounds->top + rect_height(&maximum);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// update_minmax_state
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void update_minmax_state(win_window_info *window)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
if (!window->fullscreen)
|
|
{
|
|
RECT bounds, minbounds, maxbounds;
|
|
|
|
// compare the maximum bounds versus the current bounds
|
|
get_min_bounds(window, &minbounds, video_config.keepaspect);
|
|
get_max_bounds(window, &maxbounds, video_config.keepaspect);
|
|
GetWindowRect(window->hwnd, &bounds);
|
|
|
|
// if either the width or height matches, we were maximized
|
|
window->isminimized = (rect_width(&bounds) == rect_width(&minbounds) ||
|
|
rect_height(&bounds) == rect_height(&minbounds));
|
|
window->ismaximized = (rect_width(&bounds) == rect_width(&maxbounds) ||
|
|
rect_height(&bounds) == rect_height(&maxbounds));
|
|
}
|
|
else
|
|
{
|
|
window->isminimized = FALSE;
|
|
window->ismaximized = TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// minimize_window
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void minimize_window(win_window_info *window)
|
|
{
|
|
RECT newsize;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
get_min_bounds(window, &newsize, video_config.keepaspect);
|
|
SetWindowPos(window->hwnd, NULL, newsize.left, newsize.top, rect_width(&newsize), rect_height(&newsize), SWP_NOZORDER);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// maximize_window
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void maximize_window(win_window_info *window)
|
|
{
|
|
RECT newsize;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
get_max_bounds(window, &newsize, video_config.keepaspect);
|
|
SetWindowPos(window->hwnd, NULL, newsize.left, newsize.top, rect_width(&newsize), rect_height(&newsize), SWP_NOZORDER);
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// adjust_window_position_after_major_change
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void adjust_window_position_after_major_change(win_window_info *window)
|
|
{
|
|
RECT oldrect, newrect;
|
|
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// get the current size
|
|
GetWindowRect(window->hwnd, &oldrect);
|
|
|
|
// adjust the window size so the client area is what we want
|
|
if (!window->fullscreen)
|
|
{
|
|
// constrain the existing size to the aspect ratio
|
|
newrect = oldrect;
|
|
if (video_config.keepaspect)
|
|
constrain_to_aspect_ratio(window, &newrect, WMSZ_BOTTOMRIGHT);
|
|
}
|
|
|
|
// in full screen, make sure it covers the primary display
|
|
else
|
|
{
|
|
win_monitor_info *monitor = winwindow_video_window_monitor(window, NULL);
|
|
newrect = monitor->info.rcMonitor;
|
|
}
|
|
|
|
// adjust the position if different
|
|
if (oldrect.left != newrect.left || oldrect.top != newrect.top ||
|
|
oldrect.right != newrect.right || oldrect.bottom != newrect.bottom)
|
|
SetWindowPos(window->hwnd, window->fullscreen ? HWND_TOPMOST : HWND_TOP,
|
|
newrect.left, newrect.top,
|
|
rect_width(&newrect), rect_height(&newrect), 0);
|
|
|
|
// take note of physical window size (used for lightgun coordinate calculation)
|
|
if (window == win_window_list)
|
|
{
|
|
win_physical_width = rect_width(&newrect);
|
|
win_physical_height = rect_height(&newrect);
|
|
logerror("Physical width %d, height %d\n",win_physical_width,win_physical_height);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//============================================================
|
|
// set_fullscreen
|
|
// (window thread)
|
|
//============================================================
|
|
|
|
static void set_fullscreen(win_window_info *window, int fullscreen)
|
|
{
|
|
assert(GetCurrentThreadId() == window_threadid);
|
|
|
|
// if we're in the right state, punt
|
|
if (window->fullscreen == fullscreen)
|
|
return;
|
|
window->fullscreen = fullscreen;
|
|
|
|
// kill off the drawers
|
|
(*draw.window_destroy)(window);
|
|
|
|
// hide ourself
|
|
ShowWindow(window->hwnd, SW_HIDE);
|
|
|
|
// configure the window if non-fullscreen
|
|
if (!fullscreen)
|
|
{
|
|
// adjust the style
|
|
SetWindowLong(window->hwnd, GWL_STYLE, WINDOW_STYLE);
|
|
SetWindowLong(window->hwnd, GWL_EXSTYLE, WINDOW_STYLE_EX);
|
|
SetWindowPos(window->hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
// force to the bottom, then back on top
|
|
SetWindowPos(window->hwnd, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
SetWindowPos(window->hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
|
|
// if we have previous non-fullscreen bounds, use those
|
|
if (window->non_fullscreen_bounds.right != window->non_fullscreen_bounds.left)
|
|
{
|
|
SetWindowPos(window->hwnd, HWND_TOP, window->non_fullscreen_bounds.left, window->non_fullscreen_bounds.top,
|
|
rect_width(&window->non_fullscreen_bounds), rect_height(&window->non_fullscreen_bounds),
|
|
SWP_NOZORDER);
|
|
}
|
|
|
|
// otherwise, set a small size and maximize from there
|
|
else
|
|
{
|
|
SetWindowPos(window->hwnd, HWND_TOP, 0, 0, MIN_WINDOW_DIM, MIN_WINDOW_DIM, SWP_NOZORDER);
|
|
maximize_window(window);
|
|
}
|
|
}
|
|
|
|
// configure the window if fullscreen
|
|
else
|
|
{
|
|
// save the bounds
|
|
GetWindowRect(window->hwnd, &window->non_fullscreen_bounds);
|
|
|
|
// adjust the style
|
|
SetWindowLong(window->hwnd, GWL_STYLE, FULLSCREEN_STYLE);
|
|
SetWindowLong(window->hwnd, GWL_EXSTYLE, FULLSCREEN_STYLE_EX);
|
|
SetWindowPos(window->hwnd, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
|
|
|
|
// set topmost
|
|
SetWindowPos(window->hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
|
|
}
|
|
|
|
// adjust the window to compensate for the change
|
|
adjust_window_position_after_major_change(window);
|
|
|
|
// show ourself
|
|
if (!window->fullscreen || window->fullscreen_safe)
|
|
{
|
|
if (video_config.mode != VIDEO_MODE_NONE)
|
|
ShowWindow(window->hwnd, SW_SHOW);
|
|
if ((*draw.window_init)(window))
|
|
exit(1);
|
|
}
|
|
|
|
// ensure we're still adjusted correctly
|
|
adjust_window_position_after_major_change(window);
|
|
}
|