mame/bgfx/shaders/dx11/chains/hlsl
Jezze d9ae40b9fe Reduced defocus effect to one pass (HLSL/BGFX)
- removed second defocus pass
- limited defocus stength to a maximum of 2.0
2016-10-22 22:56:16 +02:00
..
fs_color.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
fs_deconverge.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
fs_defocus.bin Reduced defocus effect to one pass (HLSL/BGFX) 2016-10-22 22:56:16 +02:00
fs_distortion.bin Fixed aspect ratio of rounded corners (nw) 2016-09-29 15:19:44 +02:00
fs_ntsc_decode.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
fs_ntsc_encode.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
fs_phosphor.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
fs_post.bin Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
fs_prescale.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_color.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_deconverge.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_defocus.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_distortion.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_ntsc_decode.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_ntsc_encode.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_phosphor.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_post.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
vs_prescale.bin bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00