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- non-device timer callbacks - machine state changing callbacks - configuration callbacks - per-screen VBLANK callbacks - DRC backend callbacks For the timer case only, I added wrappers for the old-style functions. Over time, drivers should switch to device timers instead, reducing the number of timers that are directly allocated through the scheduler.
62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
/***************************************************************************
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config.h
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Wrappers for handling MAME configuration files
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Copyright Nicola Salmoria and the MAME Team.
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Visit http://mamedev.org for licensing and usage restrictions.
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***************************************************************************/
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#pragma once
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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#include "xmlfile.h"
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/*************************************
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*
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* Constants
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*
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*************************************/
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#define CONFIG_VERSION 10
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enum
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{
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CONFIG_TYPE_INIT = 0, /* opportunity to initialize things first */
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CONFIG_TYPE_CONTROLLER, /* loading from controller file */
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CONFIG_TYPE_DEFAULT, /* loading from default.cfg */
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CONFIG_TYPE_GAME, /* loading from game.cfg */
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CONFIG_TYPE_FINAL /* opportunity to finish initialization */
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};
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/*************************************
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*
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* Type definitions
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*
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*************************************/
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typedef delegate<void (int, xml_data_node *)> config_saveload_delegate;
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/*************************************
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*
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* Function prototypes
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*
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*************************************/
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void config_init(running_machine &machine);
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void config_register(running_machine &machine, const char *nodename, config_saveload_delegate load, config_saveload_delegate save);
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int config_load_settings(running_machine &machine);
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void config_save_settings(running_machine &machine);
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#endif /* __CONFIG_H__ */
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