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* Eliminates the need for the horizontal/vertical/LCD/SVG layout files * Screens can now have orientation and physical aspect ratio specified * RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time * System orientation is applied on top of screen orientation Automatically generated single-screen views and orientation flags in XML output now work correctly for systems with multiple screens in different geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc. The "core rotation options" only interact with system orientation. Allowing multi-screen systems to work well with one monitor per emulated screen is a complex topic. System orientation also affects the GFX viewer while screen orientation doesn't. The orientation displayed in the system selection menu is from the system orientation. Let me know if I've broken any systems or use cases. Also, add save state support for std::array/C array nested to any depth.
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
// license:BSD-3-Clause
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// copyright-holders:Aaron Giles
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/***************************************************************************
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rendlay.h
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Core rendering layout parser and manager.
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***************************************************************************/
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#ifndef MAME_EMU_RENDLAY_H
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#define MAME_EMU_RENDLAY_H
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#pragma once
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//**************************************************************************
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// GLOBAL VARIABLES
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//**************************************************************************
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// no screens layouts
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extern const internal_layout layout_noscreens; // for screenless systems
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// dual screen layouts
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extern const internal_layout layout_dualhsxs; // dual 4:3 screens side-by-side
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extern const internal_layout layout_dualhovu; // dual 4:3 screens above and below
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extern const internal_layout layout_dualhuov; // dual 4:3 screens below and above
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// triple screen layouts
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extern const internal_layout layout_triphsxs; // triple 4:3 screens side-by-side
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// quad screen layouts
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extern const internal_layout layout_quadhsxs; // quad 4:3 screens side-by-side
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#endif // MAME_EMU_RENDLAY_H
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