mirror of
https://github.com/holub/mame
synced 2025-05-24 23:05:32 +03:00
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:Maurizio Petrarota
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/***************************************************************************
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ui/datmenu.h
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Internal UI user interface.
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***************************************************************************/
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#pragma once
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#ifndef __UI_DATMENU_H__
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#define __UI_DATMENU_H__
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struct ui_software_info;
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//-------------------------------------------------
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// class dats menu
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//-------------------------------------------------
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class ui_menu_dats_view : public ui_menu
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{
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public:
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ui_menu_dats_view(running_machine &machine, render_container *container, ui_software_info *swinfo, const game_driver *driver = nullptr);
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ui_menu_dats_view(running_machine &machine, render_container *container, const game_driver *driver = nullptr);
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virtual ~ui_menu_dats_view();
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virtual void populate() override;
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virtual void handle() override;
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virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
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private:
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int m_actual;
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const game_driver *m_driver;
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ui_software_info *m_swinfo;
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std::string m_list, m_short, m_long, m_parent;
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void get_data();
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void get_data_sw();
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void init_items();
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bool m_issoft;
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struct list_items
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{
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list_items(std::string l, int i, std::string rev) { label = l; option = i; revision = rev; }
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std::string label;
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int option;
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std::string revision;
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};
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std::vector<list_items> m_items_list;
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};
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#endif /* __UI_DATMENU_H__ */
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