![]() * Modernised and cleaned up Lua bindings for input classes. * Exposed the input_sequence_poller class to Lua and updated the autofire and cheat plugins to use it, rather than continuing to pretend it's part of the input manager. * Exposed more of the natural keyboard manager, including the ability to enable/disable individual keyboard and keypad devices like you can from the keyboard mode menu. * Exposed a few more things on ioport_port and input_device. -plugins/cheat: Fixed menu item not updating visually when disabling a cheat with UI Left. -plugins/cheatfind: Fixed not finding the first screen after screen enumerator was exposed as an object rather than using a table. -bwidow.cpp, pacman.cpp: Minor cleanup to recent changes. |
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.. | ||
device_disasm_interface.rst | ||
device_memory_interface.rst | ||
device_rom_interface.rst | ||
floppy.rst | ||
index.rst | ||
layout_files.rst | ||
layout_script.rst | ||
luaengine.rst | ||
m6502.rst | ||
memory.rst | ||
naming.rst | ||
nscsi.rst | ||
object_finders.rst |