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David Haywood e3db84f9b3 convert "bnstars1" to use dual palettes.
note, needed to add PALETTE_FORMAT_XBRG for this game, also READ16_MEMBER(palette_device::read) IS necessary here because the ram is installed on every other word
AM_DEVREADWRITE16("palette",  palette_device, read, write, 0x0000ffff) AM_SHARE("palette")
and without the 'read' handler the wrong data gets read back for the RAM checks.
2014-03-05 20:53:52 +00:00
artwork
docs (mess): Floppy subsystem documentation checkpoint. Incomplete, but 2014-01-30 20:13:38 +00:00
hash Japanese title fixes (nw) 2014-03-04 21:03:45 +00:00
hlsl This revert (r26927), as requested by author, fixes the regression of missing graphics for vector games using HLSL. Also reverted patch in code (r27063) to deal with "roundf" for pre-vs2013 compilers - which is no longer needed. (nw) 2014-01-24 00:30:29 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Fixed netlist opamp example. 2014-03-04 09:25:39 +00:00
src convert "bnstars1" to use dual palettes. 2014-03-05 20:53:52 +00:00
web Adding missed files (nw) 2013-10-01 14:12:22 +00:00
.gitattributes changed casing of FLAC folders to match official source distribution (nw) 2014-03-05 18:53:53 +00:00
.gitignore ignore project files only in root 2013-12-30 18:38:08 +00:00
makefile moved compiler-specific warning generation to shared files (nw) 2014-03-02 16:17:12 +00:00