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Phil Bennett e62d1e6cd7 Added preliminary HNG64 additive tilemap blending [David Haywood]
-----Messaggio originale-----
Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: martedì 1 dicembre 2009 22.47
A: Angelo Salese
Oggetto: hng64 additive tilemap blending debug

not very optimal, but some debug-key based support for this.

t/y/u/i  enable / disable additive blend mode for the tilemaps.

note, when drawing onto a black background the tilemap will look exactly
the same, because black + colour = colour ;-)

the most obvious use are the effects layers in the samurai games, used
for a light beam effect, and snow / storm effects.

I don't know how the hw enables it.
2009-12-03 14:29:17 +00:00
docs Adjust license.txt to indicate it applies to files unless otherwise 2009-10-12 07:53:52 +00:00
src Added preliminary HNG64 additive tilemap blending [David Haywood] 2009-12-03 14:29:17 +00:00
.gitattributes Added driver data struct and save states to: galspnbl.c, gcpinbal.c, ginganin.c, go2000.c, goal92.c, goindol.c, good.c, gotcha.c, gotya.c, gstream.c, gumbo.c, gundealr.c, hitme.c, holeland.c & homerun.c 2009-12-02 00:24:14 +00:00
makefile Move MSVC clean out of core makefile and into windows.mak where it belongs. 2009-09-21 09:03:25 +00:00