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![]() -----Messaggio originale----- Da: David Haywood [mailto:neohaze@nildram.co.uk] Inviato: martedì 1 dicembre 2009 22.47 A: Angelo Salese Oggetto: hng64 additive tilemap blending debug not very optimal, but some debug-key based support for this. t/y/u/i enable / disable additive blend mode for the tilemaps. note, when drawing onto a black background the tilemap will look exactly the same, because black + colour = colour ;-) the most obvious use are the effects layers in the samurai games, used for a light beam effect, and snow / storm effects. I don't know how the hw enables it. |
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