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e850e9bc2e
mame
/
hlsl
History
Jonathan Gevaryahu
1246cde58c
Fix hlsl phosphor decay [nimitz]
2011-07-29 15:08:32 +00:00
..
color.fx
HLSL Cleanup, no whatsnew:
2011-06-11 23:46:24 +00:00
deconverge.fx
HLSL Cleanup, no whatsnew:
2011-06-11 23:46:24 +00:00
focus.fx
HLSL Cleanup, no whatsnew:
2011-06-11 23:46:24 +00:00
phosphor.fx
Fix hlsl phosphor decay [nimitz]
2011-07-29 15:08:32 +00:00
pincushion.fx
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
2011-05-24 18:28:54 +00:00
post.fx
HLSL Cleanup, no whatsnew:
2011-06-11 23:46:24 +00:00
prescale.fx
No whatsnew
2011-05-31 13:53:25 +00:00
primary.fx
Internal HLSL cleanup - removed aux texcoords, restored software vertex processing due to low-end cards not doing hardware vertex processing, removed unnecessary tristrip->trilist splitting. Restores D3D functionality on integrated chipsets and marginal cards. [Ryan Holtz, Ashura-X]
2011-05-24 18:28:54 +00:00
yiq_decode.fx
HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere]
2011-06-06 21:25:38 +00:00
yiq_encode.fx
Fix for performance regression and slider regression in HLSL, also re-enabling pixel prescaling in yiq_encode.fx. No whatsnew.
2011-06-03 14:38:59 +00:00