mame/3rdparty/genie/src/actions/xcode/xcode_project.lua
2016-06-08 20:42:23 +02:00

178 lines
5.5 KiB
Lua

--
-- xcode_project.lua
-- Generate an Xcode C/C++ project.
-- Copyright (c) 2009 Jason Perkins and the Premake project
--
local xcode = premake.xcode
local tree = premake.tree
--
-- Create a tree corresponding to what is shown in the Xcode project browser
-- pane, with nodes for files and folders, resources, frameworks, and products.
--
-- @param prj
-- The project being generated.
-- @returns
-- A tree, loaded with metadata, which mirrors Xcode's view of the project.
--
function xcode.buildprjtree(prj)
local tr = premake.project.buildsourcetree(prj)
-- create a list of build configurations and assign IDs
tr.configs = {}
for _, cfgname in ipairs(prj.solution.configurations) do
for _, platform in ipairs(prj.solution.xcode.platforms) do
local cfg = premake.getconfig(prj, cfgname, platform)
cfg.xcode = {}
cfg.xcode.targetid = xcode.newid(prj.xcode.projectnode, cfgname)
cfg.xcode.projectid = xcode.newid(tr, cfgname)
table.insert(tr.configs, cfg)
end
end
-- convert localized resources from their filesystem layout (English.lproj/MainMenu.xib)
-- to Xcode's display layout (MainMenu.xib/English).
tree.traverse(tr, {
onbranch = function(node)
if path.getextension(node.name) == ".lproj" then
local lang = path.getbasename(node.name) -- "English", "French", etc.
-- create a new language group for each file it contains
for _, filenode in ipairs(node.children) do
local grpnode = node.parent.children[filenode.name]
if not grpnode then
grpnode = tree.insert(node.parent, tree.new(filenode.name))
grpnode.kind = "vgroup"
end
-- convert the file node to a language node and add to the group
filenode.name = path.getbasename(lang)
tree.insert(grpnode, filenode)
end
-- remove this directory from the tree
tree.remove(node)
end
end
})
-- fix .xcassets files, they should be treated as a file, not a folder
tree.traverse(tr, {
onbranch = function(node)
if path.getextension(node.name) == ".xcassets" then
node.children = {}
end
end
})
-- the special folder "Frameworks" lists all linked frameworks
tr.frameworks = tree.new("Frameworks")
for cfg in premake.eachconfig(prj) do
for _, link in ipairs(premake.getlinks(cfg, "system", "fullpath")) do
local name = path.getname(link)
if xcode.isframework(name) and not tr.frameworks.children[name] then
node = tree.insert(tr.frameworks, tree.new(name))
node.path = link
end
end
end
-- only add it to the tree if there are frameworks to link
if #tr.frameworks.children > 0 then
tree.insert(tr, tr.frameworks)
end
-- the special folder "Products" holds the target produced by the project; this
-- is populated below
tr.products = tree.insert(tr, tree.new("Products"))
-- the special folder "Projects" lists sibling project dependencies
tr.projects = tree.new("Projects")
for _, dep in ipairs(premake.getdependencies(prj, "sibling", "object")) do
-- create a child node for the dependency's xcodeproj
local xcpath = xcode.getxcodeprojname(dep)
local xcnode = tree.insert(tr.projects, tree.new(path.getname(xcpath)))
xcnode.path = xcpath
xcnode.project = dep
xcnode.productgroupid = xcode.newid(xcnode, "prodgrp")
xcnode.productproxyid = xcode.newid(xcnode, "prodprox")
xcnode.targetproxyid = xcode.newid(xcnode, "targprox")
xcnode.targetdependid = xcode.newid(xcnode, "targdep")
-- create a grandchild node for the dependency's link target
local cfg = premake.getconfig(dep, prj.configurations[1])
node = tree.insert(xcnode, tree.new(cfg.linktarget.name))
node.path = cfg.linktarget.fullpath
node.cfg = cfg
end
if #tr.projects.children > 0 then
tree.insert(tr, tr.projects)
end
-- Final setup
tree.traverse(tr, {
onnode = function(node)
-- assign IDs to every node in the tree
node.id = xcode.newid(node)
-- assign build IDs to buildable files
if xcode.getbuildcategory(node) then
node.buildid = xcode.newid(node, "build")
end
-- remember key files that are needed elsewhere
if string.endswith(node.name, "Info.plist") then
tr.infoplist = node
end
if string.endswith(node.name, ".entitlements") then
tr.entitlements = node
end
end
}, true)
-- Plug in the product node into the Products folder in the tree. The node
-- was built in xcode.preparesolution() in xcode_common.lua; it contains IDs
-- that are necessary for inter-project dependencies
node = tree.insert(tr.products, prj.xcode.projectnode)
node.kind = "product"
node.path = node.cfg.buildtarget.fullpath
node.cfgsection = xcode.newid(node, "cfg")
node.resstageid = xcode.newid(node, "rez")
node.sourcesid = xcode.newid(node, "src")
node.fxstageid = xcode.newid(node, "fxs")
return tr
end
--
-- Generate an Xcode .xcodeproj for a Premake project.
--
-- @param prj
-- The Premake project to generate.
--
function premake.xcode.project(prj)
local tr = xcode.buildprjtree(prj)
xcode.Header(tr)
xcode.PBXBuildFile(tr)
xcode.PBXContainerItemProxy(tr)
xcode.PBXFileReference(tr,prj)
xcode.PBXFrameworksBuildPhase(tr)
xcode.PBXGroup(tr)
xcode.PBXNativeTarget(tr)
xcode.PBXProject(tr)
xcode.PBXReferenceProxy(tr)
xcode.PBXResourcesBuildPhase(tr)
xcode.PBXShellScriptBuildPhase(tr)
xcode.PBXSourcesBuildPhase(tr,prj)
xcode.PBXVariantGroup(tr)
xcode.PBXTargetDependency(tr)
xcode.XCBuildConfiguration(tr)
xcode.XCBuildConfigurationList(tr)
xcode.Footer(tr)
end