mame/src/osd/modules/render/bgfx/effectreader.h

42 lines
1.4 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Ryan Holtz
//============================================================
//
// effectreader.h - BGFX effect JSON reader
//
//============================================================
#ifndef MAME_RENDER_BGFX_EFFECTREADER_H
#define MAME_RENDER_BGFX_EFFECTREADER_H
#pragma once
#include "statereader.h"
#include <bgfx/bgfx.h>
#include <string>
#include <vector>
class bgfx_effect;
class bgfx_uniform;
class osd_options;
class shader_manager;
class effect_reader : public state_reader
{
public:
static bgfx_effect *read_from_value(std::string name, const Value& value, const std::string &prefix, osd_options &options, shader_manager& shaders);
static bool validate_value(const Value& value, const std::string &prefix, osd_options &options);
private:
static bool get_base_effect_data(const Value& value, const std::string &prefix, uint64_t &flags, std::string &vertex_name, std::string &fragment_name,
std::vector<bgfx_uniform *> &uniforms);
static bool get_shader_data(const Value& value, osd_options &options, shader_manager &shaders, std::string &vertex_name, bgfx::ShaderHandle &vertex_shader,
std::string &fragment_name, bgfx::ShaderHandle &fragment_shader);
static void clear_uniform_list(std::vector<bgfx_uniform *> &uniforms);
static bool validate_parameters(const Value& value, const std::string &prefix);
};
#endif // MAME_RENDER_BGFX_EFFECTREADER_H