mame/src/mame/drivers/sfcbox.c
2013-03-06 16:15:08 +00:00

582 lines
25 KiB
C

/***************************************************************************
sfcbox.c
Preliminary driver file to handle emulation of the
Nintendo Super Famicom Box.
The Super Famicom Box was used in hotels in Japan, with its installed Coin
Box, makes it a pay-for-play system. It accepted 100 yen coins and gave 5
minutes of playtime. The interesting part of this system is that it used
special multicarts that contained two or three games as part of a larger Cart,
for which the system holds two at once.
The "To Do" list:
-----------------
-Main CPU banks cartridges via ports $c0/$c1
-Consider moving the 3 cartridges of the slot 2 in a software list since they are interchangable
(that's bs, since that pss61 should always be there anyway ... -AS)
-Hook the z180 clone, the DSP 1A/1B and the Super FX
-Add the missing GROM4-1
-Add the possibly alternate revision of the attract ROM, with Kirby holding a coin
(unless it is unlocked with some DIP switch)
Specific Model Number information
---------------------------------
Hardware:
_
| |--------------------------------------| GS 0871-102
| |--------------------------------------| GS 0871-102
GD 0871-103 ||
|| |-----------------------------------| PU 0871-101
|| |_|
|---------------------------------||-----|_|-------------------------------| MAIN 0871-100A
__________________________________________
|------------------------------------------| GS 0871-102
|------------------------------------------| GS 0871-102
___|__________________________ |
|------------------------------| | PU 0871-101
_|______________________|__________________|____
|------------------------------------------------| MAIN 0871-100A
PSS-001 - SUPER FAMICOM BOX - Main Unit
This unit contains the three boards:
the main board, the BIOS board and a passive board.
1. The main board (MAIN 0871-100A) contains the Super Famicom core hardware as follow:
CPU: S-CPU B (5A22-02 3MB 83)
Video Controller: S-PPU1 (5C77-01 4AU 9L)
Video Controller: S-PPU2 C (5C78-03 3MB 9V)
Working CPU RAM: S-WRAM A (9442 T94 F)
Sound CPU: S-SMP (SONY Nintendo'89 JAPAN 3WK4V)
Sound DSP: S-DSP A (SONY'89 347AB7VZ)
D/A converter: NEC D6376 - PDIF output model can be modified
Slave (?) CPU: Hitachi 3M3R1 HD64180RF6X (Z180 clone)
S-ENC A (9504 BA)
MB90082 001 (9351 M02)
2. The BIOS board (PU 0871-101) must be inserted into the main board.
BIOS ROM: KROM 1, 512Kibit
SRAM: SRM20257LM12 F27K 256 (S-MOS Systems) - SRAM accounting and control circuits are
self-diagnostic features that set time and operational status of the
game(s) that are installed.
Battery: C2032
Decoders: 74HC139A, 74HC237D, 74LS641, RTC S-3520CF (Seiko S3520CF2 C4446 J18)
and two other unreadable chips
MB3790 (9413 M32)
3. The passive board (GD 0871-103) to be inserted into the main board, has two cartridge slots.
PSS-002 - SUPER FAMICOM BOX - Cartridge
PSS-003 - SUPER FAMICOM BOX - Coin Box
Software/Cartridge:
The PSS-61 cartridge is required on the slot 1 for the machine to operate.
The slot 2 may be free or contain PSS-62, PSS-63 or PSS-64 interchangably.
PSS-61 - SUPER FAMICOM BOX Commercial Regular Cart
WARNING: This cartridge is required for the machine to operate.
This game board (GS 0871-102) contains various chips in addition to the game ROMs:
Attraction ROM: ATROM-4S-0, 4Mibit (is called Slave ProgramROM in BIOS menu ?)
Menu to select one of the 3 games (or 5, if a cartridge is inserted in slot 2)
GameData ROM: GROM1-1, 256Kibit, most likely contains the graphics used by the attract menu
May also contain the extra text layers added to the game graphics
Upper ROM: Super Mario Kart ROM (Nintendo), SHVC-MK-0, 4Mibit
Upper ROM: Super Mario Collection ROM (Nintendo), SHVC-4M-1, 16Mibit
Upper ROM: Star Fox ROM (Nintendo), SHVC-FO-1, 8Mibit
DSP 1 B coprocessor: (DSP 1 A in earlier SFBOX units) it is needed to operate Super Mario Kart
MARIO CHIP 1 coprocessor: Also known as "Super FX", it is needed to operate Star Fox
Static RAM: 1Mibit
Static RAM: 256 Kibit
PSS-62 - SUPER FAMICOM BOX Commercial Optional Cart
GameData ROM: GROM2-1, 256Kibit
Lower ROM: New Super 3D Golf Simulation - Waialae No Kiseki (Waialae Golf) (T&E SOFT), SHVC-GC-0, 4Mibit
Lower ROM: Super Mahjong 2 (I'MAX), SHVC-2A-1, 8Mibit
PSS-63 - SUPER FAMICOM BOX Commercial Optional Cart
GameData ROM: GROM3-1, 256Kibit
Lower ROM: Super Donkey Kong (Nintendo), SHVC-8X-1, 32Mibit
Lower ROM: Super Tetris 2 + Bombliss (BPS), SHVC-T2-1, 8Mibit
PSS-64 - SUPER FAMICOM BOX Commercial Optional Cart
GameData ROM: GROM4-1, undumped
Lower ROM: Super Donkey Kong (Nintendo), SHVC-8X-1, 32Mibit
Lower ROM: Super Bomberman 2 (Hudson Soft), SHVC-M4-0, 8Mibit
How does the Super Famicom Box operates
---------------------------------------
-Operate with a key, goes into BIOS, does automated checks, PSS-61 must be inserted for system to operate.
-Goes into the attraction ROM, there is a graphical menu to select a game.
Apparently the menu graphics are imported from the GROMs.
-Goes into selected game, can go back to attraction ROM menu.
***************************************************************************/
#include "emu.h"
#include "cpu/spc700/spc700.h"
#include "cpu/g65816/g65816.h"
#include "cpu/z180/z180.h"
#include "machine/s3520cf.h"
#include "video/mb90082.h"
#include "includes/snes.h"
#include "audio/snes_snd.h"
#include "rendlay.h"
class sfcbox_state : public snes_state
{
public:
sfcbox_state(const machine_config &mconfig, device_type type, const char *tag)
: snes_state(mconfig, type, tag),
m_bios(*this, "bios"),
m_mb90082(*this,"mb90082"),
m_s3520cf(*this, "s3520cf")
{ }
required_device<cpu_device> m_bios;
required_device<mb90082_device> m_mb90082;
required_device<s3520cf_device> m_s3520cf;
UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
DECLARE_READ8_MEMBER( port_81_r );
DECLARE_READ8_MEMBER( port_83_r );
DECLARE_WRITE8_MEMBER( port_80_w );
DECLARE_WRITE8_MEMBER( port_81_w );
DECLARE_WRITE8_MEMBER( port_83_w );
DECLARE_WRITE8_MEMBER( snes_map_0_w );
DECLARE_WRITE8_MEMBER( snes_map_1_w );
virtual void machine_start();
virtual void machine_reset();
DECLARE_READ8_MEMBER(spc_ram_100_r);
DECLARE_WRITE8_MEMBER(spc_ram_100_w);
};
UINT32 sfcbox_state::screen_update( screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect )
{
m_mb90082->screen_update(screen,bitmap,cliprect);
return 0;
}
static ADDRESS_MAP_START( snes_map, AS_PROGRAM, 8, sfcbox_state )
AM_RANGE(0x000000, 0x7dffff) AM_READWRITE_LEGACY(snes_r_bank1, snes_w_bank1)
AM_RANGE(0x7e0000, 0x7fffff) AM_RAM /* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */
AM_RANGE(0x800000, 0xffffff) AM_READWRITE_LEGACY(snes_r_bank2, snes_w_bank2) /* Mirror and ROM */
ADDRESS_MAP_END
READ8_MEMBER(sfcbox_state::spc_ram_100_r)
{
device_t *device = machine().device("spc700");
return spc_ram_r(device, space, offset + 0x100);
}
WRITE8_MEMBER(sfcbox_state::spc_ram_100_w)
{
device_t *device = machine().device("spc700");
spc_ram_w(device, space, offset + 0x100, data);
}
static ADDRESS_MAP_START( spc_mem, AS_PROGRAM, 8, sfcbox_state )
AM_RANGE(0x0000, 0x00ef) AM_DEVREADWRITE_LEGACY("spc700", spc_ram_r, spc_ram_w) /* lower 32k ram */
AM_RANGE(0x00f0, 0x00ff) AM_DEVREADWRITE_LEGACY("spc700", spc_io_r, spc_io_w) /* spc io */
AM_RANGE(0x0100, 0xffff) AM_READWRITE(spc_ram_100_r, spc_ram_100_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sfcbox_map, AS_PROGRAM, 8, sfcbox_state )
AM_RANGE(0x00000, 0x0ffff) AM_ROM AM_REGION("krom", 0)
AM_RANGE(0x20000, 0x27fff) AM_RAM
AM_RANGE(0x40000, 0x47fff) AM_ROM AM_REGION("grom1", 0)
AM_RANGE(0x60000, 0x67fff) AM_ROM AM_REGION("grom2", 0)
ADDRESS_MAP_END
WRITE8_MEMBER( sfcbox_state::port_80_w )
{
/*
x--- ---- (often same as bit5)
-x-- ---- Unknown/unused
--x- ---- ?? PLENTY used (often same as bit7)
---x ---- ?? pulsed while [C094] is nonzero (0370h timer0 steps)
---- x--- Unknown/unused
---- -x-- SNES Transfer DATA to SNES (Bit1 of WRIO/RDIO on SNES side)
---- --x- SNES Transfer CLOCK to SNES (Bit5 of WRIO/RDIO on SNES side)
---- ---x SNES Transfer STAT to SNES (Bit2 of WRIO/RDIO on SNES side)
*/
SNES_CPU_REG(WRIO) = ((data & 4) >> 1) | (SNES_CPU_REG(WRIO) & ~0x02); // DATA
SNES_CPU_REG(WRIO) = ((data & 2) << 4) | (SNES_CPU_REG(WRIO) & ~0x20); // CLOCK
SNES_CPU_REG(WRIO) = ((data & 1) << 2) | (SNES_CPU_REG(WRIO) & ~0x04); // STAT
}
READ8_MEMBER( sfcbox_state::port_81_r )
{
/*
x--- ---- Vblank, Vsync, or Whatever flag (must toggle on/off at whatever speed)
-x-- ---- Int1 Request (Joypad is/was accessed by SNES or so?) (0=IRQ, 1=No)
--x- ---- Unknown/unused ;/(for "joy2/slot1" or so, use [A0].4-5)
---x ---- Unknown/unused ;\joy1/slot0 or so, used by an UNUSED function (08A0h)
---- x--- Boot mode or so (maybe a jumper, or watchdog-flag, or Bit0 of WRIO/RDIO?)
---- -x-- SNES Transfer DATA from SNES (Bit4 of WRIO/RDIO on SNES side)
---- --x- SNES Transfer ACK from SNES (Bit3 of WRIO/RDIO on SNES side)
---- ---x Int0 Request (Coin-Input, Low for 44ms..80ms) (0=IRQ, 1=No)
*/
UINT8 res;
res = (machine().primary_screen->vblank() & 1) << 7;
res = 1 << 6;
res = 0 << 5;
res = 0 << 4;
res = 0 << 3;
res |= ((SNES_CPU_REG(WRIO) & 0x10) >> 4) << 2; // DATA to main
res |= ((SNES_CPU_REG(WRIO) & 0x08) >> 3) << 1; // ACK to main
res = 1 << 0;
return res;
}
WRITE8_MEMBER( sfcbox_state::port_81_w )
{
m_maincpu->set_input_line(INPUT_LINE_RESET, (data & 1) ? CLEAR_LINE : ASSERT_LINE);
m_soundcpu->set_input_line(INPUT_LINE_RESET, (data & 1) ? CLEAR_LINE : ASSERT_LINE);
ioport("OSD_CS")->write(data, 0xff);
}
READ8_MEMBER( sfcbox_state::port_83_r )
{
return 0xff;
}
WRITE8_MEMBER( sfcbox_state::port_83_w )
{
}
WRITE8_MEMBER( sfcbox_state::snes_map_0_w )
{
const char *const rom_socket[4] = { "ROM5", "ROM1/7/12", "ROM3/9", "IC23" };
printf("%s ROM Socket\n",rom_socket[data & 3]);
printf("%02x ROM Slot\n",(data & 4) >> 2);
printf("%02x SRAM Enable\n",(data & 8) >> 3);
printf("%02x SRAM Slot\n",(data & 0x10) >> 4);
printf("%02x DSP Enable\n",(data & 0x20) >> 5);
printf("%02x DSP Slot\n",(data & 0x40) >> 6);
printf("%s ROM / DSP / SRAM maps\n",(data & 0x80) ? "HiROM" : "LoROM");
}
WRITE8_MEMBER( sfcbox_state::snes_map_1_w )
{
/* Reserved for ROM DSP SRAM probably means bank ATROM */
const char *const rom_dsp_sram[4] = { "Reserved?", "GSU", "LoROM", "HiROM" };
const char *const sram_size[4] = { "2K", "8K", "Reserved?", "32K" };
printf("%s ROM / DSP SRAM map 2\n",rom_dsp_sram[data & 3]);
printf("%08x SRAM base\n",((data & 0xc) >> 2)*0x8000);
printf("%02x GSU Slot\n",((data & 0x10) >> 4));
printf("%s SRAM Size\n",sram_size[((data & 0xc0) >> 6)]);
}
static ADDRESS_MAP_START( sfcbox_io, AS_IO, 8, sfcbox_state )
AM_RANGE(0x0b, 0x0b) AM_DEVWRITE("mb90082",mb90082_device,write)
AM_RANGE(0x00, 0x3f) AM_RAM // internal i/o
AM_RANGE(0x80, 0x80) AM_READ_PORT("KEY") AM_WRITE(port_80_w) // Keyswitch and Button Inputs / SNES Transfer and Misc Output
AM_RANGE(0x81, 0x81) AM_READWRITE(port_81_r,port_81_w) // SNES Transfer and Misc Input / Misc Output
// AM_RANGE(0x82, 0x82) // Unknown/unused
AM_RANGE(0x83, 0x83) AM_READWRITE(port_83_r,port_83_w) // Joypad Input/Status / Joypad Output/Control
// AM_RANGE(0x84, 0x84) // Joypad 1, MSB (1st 8 bits) (eg. Bit7=ButtonB, 0=Low=Pressed)
// AM_RANGE(0x85, 0x85) // Joypad 1, LSB (2nd 8 bits) (eg. Bit0=LSB of ID, 0=Low=One)
// AM_RANGE(0x86, 0x86) // Joypad 2, MSB (1st 8 bits) (eg. Bit7=ButtonB, 0=Low=Pressed)
// AM_RANGE(0x87, 0x87) // Joypad 2, LSB (2nd 8 bits) (eg. Bit0=LSB of ID, 0=Low=One)
AM_RANGE(0xa0, 0xa0) AM_READ_PORT("RTC_R") AM_WRITE_PORT("RTC_W") // Real Time Clock
AM_RANGE(0xc0, 0xc0) AM_WRITE(snes_map_0_w) // SNES Mapping Register 0
AM_RANGE(0xc1, 0xc1) AM_WRITE(snes_map_1_w) // SNES Mapping Register 1
ADDRESS_MAP_END
static INPUT_PORTS_START( snes )
PORT_START("RTC_R")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, read_bit)
PORT_START("RTC_W")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_clock_line)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, write_bit)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_dir_line)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("s3520cf", s3520cf_device, set_cs_line)
/* TODO: verify these */
PORT_START("KEY")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON14 ) PORT_NAME("Reset Button")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON13 ) PORT_NAME("TV/GAME Button")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON12 ) PORT_NAME("Relay Off Button")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Options Button")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_NAME("Self-Test Button")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Play Mode 3 Button")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Play Mode 2 Button")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_NAME("Play Mode 1 Button")
PORT_START("OSD_CS")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("mb90082", mb90082_device, set_cs_line)
PORT_START("SERIAL1_DATA1_L")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1)
PORT_START("SERIAL1_DATA1_H")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_START("SERIAL2_DATA1_L")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2)
PORT_START("SERIAL2_DATA1_H")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_START("SERIAL1_DATA2_L")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SERIAL1_DATA2_H")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SERIAL2_DATA2_L")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SERIAL2_DATA2_H")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x03, DEF_STR( Hard ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0c, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x04, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x00, "Time limit per level?" ) // taken from the scan of nss_adam
PORT_DIPSETTING( 0x10, "104 sec." )
PORT_DIPSETTING( 0x20, "112 sec." )
PORT_DIPSETTING( 0x00, "120 sec." )
PORT_DIPSETTING( 0x30, "? sec." )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
#if SNES_LAYER_DEBUG
PORT_START("DEBUG1")
PORT_CONFNAME( 0x03, 0x00, "Select BG1 priority" )
PORT_CONFSETTING( 0x00, "All" )
PORT_CONFSETTING( 0x01, "BG1B (lower) only" )
PORT_CONFSETTING( 0x02, "BG1A (higher) only" )
PORT_CONFNAME( 0x0c, 0x00, "Select BG2 priority" )
PORT_CONFSETTING( 0x00, "All" )
PORT_CONFSETTING( 0x04, "BG2B (lower) only" )
PORT_CONFSETTING( 0x08, "BG2A (higher) only" )
PORT_CONFNAME( 0x30, 0x00, "Select BG3 priority" )
PORT_CONFSETTING( 0x00, "All" )
PORT_CONFSETTING( 0x10, "BG3B (lower) only" )
PORT_CONFSETTING( 0x20, "BG3A (higher) only" )
PORT_CONFNAME( 0xc0, 0x00, "Select BG4 priority" )
PORT_CONFSETTING( 0x00, "All" )
PORT_CONFSETTING( 0x40, "BG4B (lower) only" )
PORT_CONFSETTING( 0x80, "BG4A (higher) only" )
PORT_START("DEBUG2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 1") PORT_CODE(KEYCODE_1_PAD) PORT_TOGGLE
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 2") PORT_CODE(KEYCODE_2_PAD) PORT_TOGGLE
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 3") PORT_CODE(KEYCODE_3_PAD) PORT_TOGGLE
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle BG 4") PORT_CODE(KEYCODE_4_PAD) PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Objects") PORT_CODE(KEYCODE_5_PAD) PORT_TOGGLE
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Main/Sub") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Color Math") PORT_CODE(KEYCODE_7_PAD) PORT_TOGGLE
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Windows") PORT_CODE(KEYCODE_8_PAD) PORT_TOGGLE
PORT_START("DEBUG3")
PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mosaic") PORT_CODE(KEYCODE_9_PAD) PORT_TOGGLE
PORT_CONFNAME( 0x70, 0x00, "Select OAM priority" )
PORT_CONFSETTING( 0x00, "All" )
PORT_CONFSETTING( 0x10, "OAM0 only" )
PORT_CONFSETTING( 0x20, "OAM1 only" )
PORT_CONFSETTING( 0x30, "OAM2 only" )
PORT_CONFSETTING( 0x40, "OAM3 only" )
PORT_CONFNAME( 0x80, 0x00, "Draw sprite in reverse order" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x80, DEF_STR( On ) )
PORT_START("DEBUG4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 0 draw") PORT_TOGGLE
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 1 draw") PORT_TOGGLE
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 2 draw") PORT_TOGGLE
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 3 draw") PORT_TOGGLE
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 4 draw") PORT_TOGGLE
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 5 draw") PORT_TOGGLE
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 6 draw") PORT_TOGGLE
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Toggle Mode 7 draw") PORT_TOGGLE
#endif
INPUT_PORTS_END
void sfcbox_state::machine_start()
{
MACHINE_START_CALL_LEGACY(snes);
m_is_sfcbox = 1;
}
void sfcbox_state::machine_reset()
{
MACHINE_RESET_CALL_LEGACY( snes );
/* start with both CPUs disabled */
m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
m_soundcpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
}
static MACHINE_CONFIG_START( sfcbox, sfcbox_state )
/* base snes hardware */
MCFG_CPU_ADD("maincpu", _5A22, 3580000*6) /* 2.68Mhz, also 3.58Mhz */
MCFG_CPU_PROGRAM_MAP(snes_map)
MCFG_CPU_ADD("soundcpu", SPC700, 2048000/2) /* 2.048 Mhz, but internal divider */
MCFG_CPU_PROGRAM_MAP(spc_mem)
MCFG_QUANTUM_PERFECT_CPU("maincpu")
/* sfcbox hardware */
MCFG_CPU_ADD("bios", Z180, XTAL_12MHz / 2) /* HD64180RF6X */
MCFG_CPU_PROGRAM_MAP(sfcbox_map)
MCFG_CPU_IO_MAP(sfcbox_io)
MCFG_MB90082_ADD("mb90082",XTAL_12MHz / 2) /* TODO: correct clock */
MCFG_S3520CF_ADD("s3520cf") /* RTC */
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("spc700", SNES, 0)
MCFG_SOUND_ROUTE(0, "lspeaker", 1.00)
MCFG_SOUND_ROUTE(1, "rspeaker", 1.00)
/* video hardware */
/* TODO: the screen should actually superimpose, but for the time being let's just separate outputs */
MCFG_DEFAULT_LAYOUT(layout_dualhsxs)
// SNES PPU
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(DOTCLK_NTSC, SNES_HTOTAL, 0, SNES_SCR_WIDTH, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC)
MCFG_SCREEN_UPDATE_DRIVER( snes_state, screen_update )
// SFCBOX
MCFG_SCREEN_ADD("osd", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
// MCFG_SCREEN_SIZE(24*12+22, 12*18+22)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 24*12-1, 0*8, 12*18-1)
MCFG_SCREEN_SIZE(24*16+22, 12*16+22)
MCFG_SCREEN_VISIBLE_AREA(0*8, 24*16-1, 0*8, 12*16-1)
MCFG_SCREEN_UPDATE_DRIVER(sfcbox_state,screen_update)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
#define SFCBOX_BIOS \
ROM_REGION( 0x1000000, "maincpu", ROMREGION_ERASE00 ) \
ROM_REGION( 0x100, "sound_ipl", 0 ) \
ROM_LOAD( "spc700.rom", 0x00, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) ) \
ROM_REGION( 0x10000, "krom", 0 ) \
ROM_LOAD( "krom1.ic1", 0x00000, 0x10000, CRC(c9010002) SHA1(f4c74086a83b728b1c1af3a021a60efa80eff5a4) ) \
ROM_REGION( 0x100000, "user3", 0 ) \
ROM_LOAD( "atrom-4s-0.rom5", 0x00000, 0x80000, CRC(ad3ec05c) SHA1(a3d336db585fe02a37c323422d9db6a33fd489a6) )
ROM_START( sfcbox )
SFCBOX_BIOS
ROM_REGION( 0x8000, "grom1", ROMREGION_ERASEFF )
ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF )
ROM_END
ROM_START( pss61 )
SFCBOX_BIOS
ROM_REGION( 0x8000, "grom1", 0 )
ROM_LOAD( "grom1-1.ic1", 0x0000, 0x8000, CRC(333bf9a7) SHA1(5d0cd9ca29e5580c3eebe9f136839987c879f979) )
ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF )
ROM_REGION( 0x380000, "game", 0 )
ROM_LOAD( "shvc-mk-0.rom12", 0x000000, 0x080000, CRC(c8002453) SHA1(cbb853bf911255c1d8eb27cd34fc7855a0dda218) )
ROM_LOAD( "shvc-4m-1.rom3", 0x080000, 0x200000, CRC(91b28d56) SHA1(b83dd73d3d6049450bb8092d73c3af879804f58c) )
ROM_LOAD( "shvc-fo-1.ic20", 0x280000, 0x100000, CRC(ad668a41) SHA1(39ff7354a7fa02295c899b7a7ec3556998ac2636) ) /* TODO: Super FX hook needed for Star Fox */
ROM_END
ROM_START( pss62 )
SFCBOX_BIOS
ROM_REGION( 0x8000, "grom1", 0 )
ROM_LOAD( "grom2-1.ic1", 0x0000, 0x8000, CRC(bcfc5642) SHA1(a96e52685bd3dcdf09d1b7acd6e1c1ab7726a640) )
ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF )
ROM_REGION( 0x180000, "game", 0 )
ROM_LOAD( "shvc-gc-0.rom1", 0x000000, 0x100000, CRC(b4fd7aff) SHA1(eb553b77418dedba25fc4d5dddcb04f424b0f6a9) )
ROM_LOAD( "shvc-2a-1.rom3", 0x100000, 0x080000, CRC(6b23e2e4) SHA1(684123a12ca1e31115bd6221d96f82461066877f) )
ROM_END
ROM_START( pss63 )
SFCBOX_BIOS
ROM_REGION( 0x8000, "grom1", 0 )
ROM_LOAD( "grom3-1.ic1", 0x0000, 0x8000, CRC(ebec4c1c) SHA1(d638ef1486b4c0b3d4d5b666929ca7947e16efad) )
ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF )
ROM_REGION( 0x500000, "game", 0 )
ROM_LOAD( "shvc-t2-1.rom3", 0x000000, 0x100000, CRC(4ae93c10) SHA1(5fa25d027940907b769578d7bf85a9d5ba94911a) )
ROM_LOAD( "shvc-8x-1.rom1", 0x100000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) )
ROM_END
ROM_START( pss64 )
SFCBOX_BIOS
ROM_REGION( 0x8000, "grom1", ROMREGION_ERASEFF )
ROM_LOAD( "grom4-1.ic1", 0x0000, 0x8000, NO_DUMP )
ROM_REGION( 0x8000, "grom2", ROMREGION_ERASEFF )
ROM_REGION( 0x500000, "game", 0 )
ROM_LOAD( "shvc-m4-0.rom3", 0x000000, 0x100000, CRC(fb259f4f) SHA1(8faeb56f80e82dd042bdc84d19c526a979c6de8f) )
ROM_LOAD( "shvc-8x-1.rom1", 0x100000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) )
// Possibly reverse order :
// ROM_LOAD( "shvc-8x-1.rom1", 0x000000, 0x400000, CRC(3adef543) SHA1(df02860e691fbee453e345dd343c08b6da08d4ea) )
// ROM_LOAD( "shvc-m4-0.rom3", 0x400000, 0x100000, CRC(fb259f4f) SHA1(8faeb56f80e82dd042bdc84d19c526a979c6de8f) )
ROM_END
GAME( 1994, sfcbox, 0, sfcbox, snes, snes_state, snes, ROT0, "Nintendo", "Super Famicom Box BIOS", GAME_IS_BIOS_ROOT | GAME_NOT_WORKING )
GAME( 1994, pss61, sfcbox, sfcbox, snes, snes_state, snes, ROT0, "Nintendo", "Super Mario Kart / Super Mario Collection / Star Fox (Super Famicom Box)", GAME_NOT_WORKING )
GAME( 1994, pss62, sfcbox, sfcbox, snes, snes_state, snes, ROT0, "T&E Soft / I'Max", "New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2 (Super Famicom Box)", GAME_NOT_WORKING )
GAME( 1994, pss63, sfcbox, sfcbox, snes, snes_state, snes, ROT0, "Nintendo / BPS", "Super Donkey Kong / Super Tetris 2 + Bombliss (Super Famicom Box)", GAME_NOT_WORKING )
GAME( 199?, pss64, sfcbox, sfcbox, snes, snes_state, snes, ROT0, "Nintendo / Hudson Soft", "Super Donkey Kong / Super Bomberman 2 (Super Famicom Box)", GAME_NOT_WORKING )