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![]() by the tilemap system, and no longer exists globally in the machine. Instead it is allocated per-screen for all systems. This has several side-effects: 1. Previously, the pdrawgfx* functions were already changed to take the priority bitmap as a parameter. Now all other hand-crafted functions that mess with the priority bitmap generally must do so as well, and have been updated. 2. Calls to the tilemap system now need to provide a screen_device. This is not just for the priority_bitmap, but also for screen flipping, which previously always assumed the "primary screen" when doing flipping calculations. 3. All devices that implemented tilemap-like functionality have been updated to follow the same pattern, since they largely tend to call through to the core tilemap system at some point. |
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