mame/src
snickerbockers ec325ef14f PowerVR2: implement color
PowerVR2 represents color using two components: a base color and an optional
offset color.  The base color is combined with the incoming texture sample (if
any) according to the fixed-function specified by the tsinstruction in the
per-polygon parameters, and then the offset is added to this color (with the
exception of alpha; the offset color has an alpha component but it does not
appear to ever be used).

The base color and offset color can be specified on a per-vertex basis (as
either a group of four 8-bit integers or a group of four single-precision
floating points) or they can be specified on a per-polygon basis (in
floating-point only) and then scaled based on per-vertex scalar values (also
floating point).
2018-07-10 09:53:52 -07:00
..
devices x2212: Eliminate MCFG_ macros; add pin diagram (nw) 2018-07-09 11:41:06 -04:00
emu I give in, GCC is screwed (nw) 2018-07-09 19:20:17 +10:00
frontend/mame emumem: Backend modernization [O. Galibert] 2018-06-29 20:04:28 +02:00
lib Bug fix for multi-channel reads in cassette_get_samples(). (#3725) 2018-07-09 05:28:18 +10:00
mame PowerVR2: implement color 2018-07-10 09:53:52 -07:00
osd Remove running_machine::device() call in QT debugger (nw) 2018-07-07 18:14:44 -04:00
tools fix building with clang 6.0.1 (nw) 2018-07-07 11:28:01 +01:00
zexall