mame/src/emu/gamedrv.h
Vas Crabb 54ff6183fc ui: improve layout of art/info box, support mousewheel scroll in info
text, allow home/end to jump to beginning/end of filter list,
consolidate logic

(nw) A number of vestigial constants have been removed.  Some hacky
input types that were just used as a trick to pass information between
menu functions are gone.  MACHINE_NO_STANDALONE is a relic from when
drivers were used as arbitrary ROM containers, and in a world of
first-class devices this is no longer necessary.
2017-08-10 15:03:52 +10:00

294 lines
16 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
gamedrv.h
Definitions for game drivers.
***************************************************************************/
#ifndef MAME_EMU_GAMEDRV_H
#define MAME_EMU_GAMEDRV_H
#pragma once
#include <type_traits>
//**************************************************************************
// CONSTANTS
//**************************************************************************
// maxima
constexpr int MAX_DRIVER_NAME_CHARS = 16;
struct machine_flags
{
enum type : u32
{
MASK_ORIENTATION = 0x00000007,
MASK_TYPE = 0x00000038,
FLIP_X = 0x00000001,
FLIP_Y = 0x00000002,
SWAP_XY = 0x00000004,
ROT0 = 0x00000000,
ROT90 = FLIP_X | SWAP_XY,
ROT180 = FLIP_X | FLIP_Y,
ROT270 = FLIP_Y | SWAP_XY,
TYPE_ARCADE = 0x00000008, // coin-operated machine for public use
TYPE_CONSOLE = 0x00000010, // console system
TYPE_COMPUTER = 0x00000018, // any kind of computer including home computers, minis, calculators, ...
TYPE_OTHER = 0x00000038, // any other emulated system (e.g. clock, satellite receiver, ...)
NOT_WORKING = 0x00000040,
SUPPORTS_SAVE = 0x00000080, // system supports save states
NO_COCKTAIL = 0x00000100, // screen flip support is missing
IS_BIOS_ROOT = 0x00000200, // this driver entry is a BIOS root
REQUIRES_ARTWORK = 0x00000400, // requires external artwork for key game elements
CLICKABLE_ARTWORK = 0x00000800, // artwork is clickable and requires mouse cursor
UNOFFICIAL = 0x00001000, // unofficial hardware modification
NO_SOUND_HW = 0x00002000, // system has no sound output
MECHANICAL = 0x00004000, // contains mechanical parts (pinball, redemption games, ...)
IS_INCOMPLETE = 0x00008000 // official system with blatantly incomplete hardware/software
};
};
DECLARE_ENUM_BITWISE_OPERATORS(machine_flags::type);
// flags for machine drivers
constexpr u64 MACHINE_TYPE_ARCADE = machine_flags::TYPE_ARCADE;
constexpr u64 MACHINE_TYPE_CONSOLE = machine_flags::TYPE_CONSOLE;
constexpr u64 MACHINE_TYPE_COMPUTER = machine_flags::TYPE_COMPUTER;
constexpr u64 MACHINE_TYPE_OTHER = machine_flags::TYPE_OTHER;
constexpr u64 MACHINE_NOT_WORKING = machine_flags::NOT_WORKING;
constexpr u64 MACHINE_SUPPORTS_SAVE = machine_flags::SUPPORTS_SAVE;
constexpr u64 MACHINE_NO_COCKTAIL = machine_flags::NO_COCKTAIL;
constexpr u64 MACHINE_IS_BIOS_ROOT = machine_flags::IS_BIOS_ROOT;
constexpr u64 MACHINE_REQUIRES_ARTWORK = machine_flags::REQUIRES_ARTWORK;
constexpr u64 MACHINE_CLICKABLE_ARTWORK = machine_flags::CLICKABLE_ARTWORK;
constexpr u64 MACHINE_UNOFFICIAL = machine_flags::UNOFFICIAL;
constexpr u64 MACHINE_NO_SOUND_HW = machine_flags::NO_SOUND_HW;
constexpr u64 MACHINE_MECHANICAL = machine_flags::MECHANICAL;
constexpr u64 MACHINE_IS_INCOMPLETE = machine_flags::IS_INCOMPLETE;
// flags taht map to device feature flags
constexpr u64 MACHINE_UNEMULATED_PROTECTION = 0x00000001'00000000; // game's protection not fully emulated
constexpr u64 MACHINE_WRONG_COLORS = 0x00000002'00000000; // colors are totally wrong
constexpr u64 MACHINE_IMPERFECT_COLORS = 0x00000004'00000000; // colors are not 100% accurate, but close
constexpr u64 MACHINE_IMPERFECT_GRAPHICS = 0x00000008'00000000; // graphics are wrong/incomplete
constexpr u64 MACHINE_NO_SOUND = 0x00000010'00000000; // sound is missing
constexpr u64 MACHINE_IMPERFECT_SOUND = 0x00000020'00000000; // sound is known to be wrong
constexpr u64 MACHINE_IMPERFECT_CONTROLS = 0x00000040'00000000; // controls are known to be imperfectly emulated
constexpr u64 MACHINE_NODEVICE_MICROPHONE = 0x00000080'00000000; // any game/system that has unemulated audio capture device
constexpr u64 MACHINE_NODEVICE_PRINTER = 0x00000100'00000000; // any game/system that has unemulated hardcopy output device
constexpr u64 MACHINE_NODEVICE_LAN = 0x00000200'00000000; // any game/system that has unemulated local networking
constexpr u64 MACHINE_IMPERFECT_TIMING = 0x00000400'00000000; // timing is known to be imperfectly emulated
// useful combinations of flags
constexpr u64 MACHINE_IS_SKELETON = MACHINE_NO_SOUND | MACHINE_NOT_WORKING; // flag combination for skeleton drivers
constexpr u64 MACHINE_IS_SKELETON_MECHANICAL = MACHINE_IS_SKELETON | MACHINE_MECHANICAL | MACHINE_REQUIRES_ARTWORK; // flag combination for skeleton mechanical machines
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// static POD structure describing each game driver entry
class game_driver
{
public:
class driver_init_helper
{
public:
void operator()(running_machine &machine) const { m_function(*this, machine); }
protected:
constexpr driver_init_helper(void (*function)(driver_init_helper const &, running_machine &)) : m_function(function) { }
constexpr driver_init_helper(driver_init_helper const &) = default;
private:
void (* const m_function)(driver_init_helper const &, running_machine &);
};
template <class DriverClass> class driver_init_helper_impl : public driver_init_helper
{
public:
constexpr driver_init_helper_impl(void (DriverClass::*method)()) : driver_init_helper(&driver_init_helper_impl<DriverClass>::invoke), m_method(method) { }
constexpr driver_init_helper_impl(driver_init_helper_impl<DriverClass> const &) = default;
private:
static void invoke(driver_init_helper const &helper, running_machine &machine);
void (DriverClass::*const m_method)();
};
template <class DriverClass> static constexpr auto make_driver_init(void (DriverClass::*method)())
{
return driver_init_helper_impl<DriverClass>(method);
}
static constexpr device_t::feature_type unemulated_features(u64 flags)
{
return
((flags & MACHINE_WRONG_COLORS) ? device_t::feature::PALETTE : device_t::feature::NONE) |
((flags & MACHINE_NO_SOUND) ? device_t::feature::SOUND : device_t::feature::NONE) |
((flags & MACHINE_NODEVICE_MICROPHONE) ? device_t::feature::MICROPHONE : device_t::feature::NONE) |
((flags & MACHINE_NODEVICE_PRINTER) ? device_t::feature::PRINTER : device_t::feature::NONE) |
((flags & MACHINE_NODEVICE_LAN) ? device_t::feature::LAN : device_t::feature::NONE);
}
static constexpr device_t::feature_type imperfect_features(u64 flags)
{
return
((flags & MACHINE_UNEMULATED_PROTECTION) ? device_t::feature::PROTECTION : device_t::feature::NONE) |
((flags & MACHINE_IMPERFECT_COLORS) ? device_t::feature::PALETTE : device_t::feature::NONE) |
((flags & MACHINE_IMPERFECT_GRAPHICS) ? device_t::feature::GRAPHICS : device_t::feature::NONE) |
((flags & MACHINE_IMPERFECT_SOUND) ? device_t::feature::SOUND : device_t::feature::NONE) |
((flags & MACHINE_IMPERFECT_CONTROLS) ? device_t::feature::CONTROLS : device_t::feature::NONE) |
((flags & MACHINE_IMPERFECT_TIMING) ? device_t::feature::TIMING : device_t::feature::NONE);
}
device_type type; // static type info for driver class
const char * parent; // if this is a clone, the name of the parent
const char * year; // year the game was released
const char * manufacturer; // manufacturer of the game
machine_config_constructor machine_config; // machine driver tokens
ioport_constructor ipt; // pointer to constructor for input ports
driver_init_helper const & driver_init; // DRIVER_INIT callback
const tiny_rom_entry * rom; // pointer to list of ROMs for the game
const char * compatible_with;
const internal_layout * default_layout; // default internally defined layout
machine_flags::type flags; // orientation and other flags; see defines above
char name[MAX_DRIVER_NAME_CHARS + 1]; // short name of the game
};
//**************************************************************************
// MACROS
//**************************************************************************
// wrappers for the DRIVER_INIT callback
#define DRIVER_INIT_NAME(name) init_##name
#define DECLARE_DRIVER_INIT(name) void DRIVER_INIT_NAME(name)() ATTR_COLD
#define DRIVER_INIT_MEMBER(cls, name) void cls::DRIVER_INIT_NAME(name)()
#define DRIVER_INIT_CALL(name) DRIVER_INIT_NAME(name)()
// wrappers for declaring and defining game drivers
#define GAME_NAME(name) driver_##name
#define GAME_TRAITS_NAME(name) driver_##name##traits
#define GAME_EXTERN(name) extern game_driver const GAME_NAME(name)
// static game traits
#define GAME_DRIVER_TRAITS(NAME, FULLNAME) \
namespace { \
struct GAME_TRAITS_NAME(NAME) { static constexpr char const shortname[] = #NAME, fullname[] = FULLNAME, source[] = __FILE__; }; \
constexpr char const GAME_TRAITS_NAME(NAME)::shortname[], GAME_TRAITS_NAME(NAME)::fullname[], GAME_TRAITS_NAME(NAME)::source[]; \
}
#define GAME_DRIVER_TYPE(NAME, CLASS, FLAGS) \
driver_device_creator< \
CLASS, \
(GAME_TRAITS_NAME(NAME)::shortname), \
(GAME_TRAITS_NAME(NAME)::fullname), \
(GAME_TRAITS_NAME(NAME)::source), \
game_driver::unemulated_features(FLAGS), \
game_driver::imperfect_features(FLAGS)>
// standard GAME() macro
#define GAME(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS) \
GAME_DRIVER_TRAITS(NAME,FULLNAME) \
extern game_driver const GAME_NAME(NAME) \
{ \
GAME_DRIVER_TYPE(NAME, CLASS, FLAGS), \
#PARENT, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
game_driver::make_driver_init(&CLASS::init_##INIT), \
ROM_NAME(NAME), \
nullptr, \
nullptr, \
machine_flags::type(u32((MONITOR) | (FLAGS) | MACHINE_TYPE_ARCADE)),\
#NAME \
};
// standard macro with additional layout
#define GAMEL(YEAR,NAME,PARENT,MACHINE,INPUT,CLASS,INIT,MONITOR,COMPANY,FULLNAME,FLAGS,LAYOUT) \
GAME_DRIVER_TRAITS(NAME,FULLNAME) \
extern game_driver const GAME_NAME(NAME) \
{ \
GAME_DRIVER_TYPE(NAME, CLASS, FLAGS), \
#PARENT, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
game_driver::make_driver_init(&CLASS::init_##INIT), \
ROM_NAME(NAME), \
nullptr, \
&LAYOUT, \
machine_flags::type(u32((MONITOR) | (FLAGS) | MACHINE_TYPE_ARCADE)),\
#NAME \
};
// standard console definition macro
#define CONS(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
GAME_DRIVER_TRAITS(NAME,FULLNAME) \
extern game_driver const GAME_NAME(NAME) \
{ \
GAME_DRIVER_TYPE(NAME, CLASS, FLAGS), \
#PARENT, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
game_driver::make_driver_init(&CLASS::init_##INIT), \
ROM_NAME(NAME), \
#COMPAT, \
nullptr, \
machine_flags::type(u32(ROT0 | (FLAGS) | MACHINE_TYPE_CONSOLE)), \
#NAME \
};
// standard computer definition macro
#define COMP(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
GAME_DRIVER_TRAITS(NAME,FULLNAME) \
extern game_driver const GAME_NAME(NAME) \
{ \
GAME_DRIVER_TYPE(NAME, CLASS, FLAGS), \
#PARENT, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
game_driver::make_driver_init(&CLASS::init_##INIT), \
ROM_NAME(NAME), \
#COMPAT, \
nullptr, \
machine_flags::type(u32(ROT0 | (FLAGS) | MACHINE_TYPE_COMPUTER)), \
#NAME \
};
// standard system definition macro
#define SYST(YEAR,NAME,PARENT,COMPAT,MACHINE,INPUT,CLASS,INIT,COMPANY,FULLNAME,FLAGS) \
GAME_DRIVER_TRAITS(NAME,FULLNAME) \
extern game_driver const GAME_NAME(NAME) \
{ \
GAME_DRIVER_TYPE(NAME, CLASS, FLAGS), \
#PARENT, \
#YEAR, \
COMPANY, \
MACHINE_CONFIG_NAME(MACHINE), \
INPUT_PORTS_NAME(INPUT), \
game_driver::make_driver_init(&CLASS::init_##INIT), \
ROM_NAME(NAME), \
#COMPAT, \
nullptr, \
machine_flags::type(u32(ROT0 | (FLAGS) | MACHINE_TYPE_OTHER)), \
#NAME \
};
#endif // MAME_EMU_GAMEDRV_H