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2375 lines
100 KiB
C
2375 lines
100 KiB
C
// license:BSD-3-Clause
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// copyright-holders:David Haywood, Aaron Giles
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/***********************************************************************************************
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Sega System C (System 14)/C2 Driver
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driver by David Haywood and Aaron Giles
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---------------------------------------
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Last Update 15 Nov 2005
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Sega's C2 was used between 1989 and 1994, the hardware being very similar to that
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used by the Sega MegaDrive/Genesis Home Console Sega produced around the same time.
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The Columns and Bloxeed (USA) manual call this system 'System 14' instead of system C/C2.
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todo: fill in protection chip data
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Year Game Developer Protection Chip Board Number
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==== ==================== ================ =============== ===== =========
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1989 Bloxeed Sega / Elorg n/a C
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1989 Bloxeed (USA) Sega / Elorg 317-0140 C 171-5880B
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1990 Columns Sega 317-0149 C 171-5880B
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1990 Columns II Sega 317-0160 C
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1990 Thunder Force AC Sega / Technosoft 317-0172 C2
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1990 Borench Sega 317-0173 C2
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1991 Twin Squash Sega 317-0193 C2
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1991 Waku Waku Sonic Patrol Car Sega 317-0140 C2
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1992 Ribbit! Sega 317-0178 C2
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1992 Puyo Puyo Sega / Compile 317-0203 C2 171-5992A
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1992 Tant-R (Japan) Sega 317-0211 C2
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1992 Tant-R (Korea) Sega ? C2
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1994 PotoPoto (Japan) Sega 317-0218 C2
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1994 Stack Columns (Japan) Sega 317-0219 C2
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1994 Stack Columns (World) Sega 317-0223 C2
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1994 Ichidant-R (Japan) Sega 317-0224 C2
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1994 Ichidant-R (World) Sega ? C2
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1994 Ichidant-R (Korea) Sega ? C2
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1994 Puyo Puyo 2 Compile 317-0228 C2
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1994 Zunzunkyou No Yabou Sega ? C2
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1995 Print Club (Vol.1) Atlus ? C2
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1995 Print Club (Vol.2) Atlus ? C2
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1996 Print Club (Vol.4) Atlus ? C2
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1996 Print Club (Vol.5) Atlus ? C2
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Notes:
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Bloxeed doesn't Read from the Protection Chip at all; all of the other games do.
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Currently the protection chip is mostly understood, and needs a table of 256
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4-bit values for each game. In all cases except for Poto Poto and Puyo Puyo 2,
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the table is embedded in the code. Workarounds for the other 2 cases are
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provided.
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I'm assuming System-C was the Board without the uPD7759 chip and System-C2 was the
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version of the board with it, this could be completely wrong but it doesn't really
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matter anyway.
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Bugs: Puyo Puyo ends up with a black screen after doing memory tests
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Battery-backed RAM needs to be figured out
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Thanks: (in no particular order) to any MameDev that helped me out .. (OG, Mish etc.)
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Charles MacDonald for his C2Emu .. without it working out what were bugs in my code
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and issues due to protection would have probably killed the driver long ago :p
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Razoola & Antiriad .. for helping teach me some 68k ASM needed to work out just why
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the games were crashing :)
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Sega for producing some Fantastic Games...
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and anyone else who knows they've contributed :)
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***********************************************************************************************/
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#include "emu.h"
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#include "cpu/m68000/m68000.h"
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#include "machine/nvram.h"
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#include "machine/315_5296.h"
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#include "sound/okim6295.h"
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#include "sound/sn76496.h"
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#include "sound/2612intf.h"
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#include "sound/upd7759.h"
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#include "includes/segaipt.h"
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#include "includes/megadriv.h"
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#define XL1_CLOCK XTAL_640kHz
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#define XL2_CLOCK XTAL_53_693175MHz
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#define LOG_PROTECTION 1
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#define LOG_PALETTE 0
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#define LOG_IOCHIP 0
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typedef device_delegate<int (int in)> segac2_prot_delegate;
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class segac2_state : public md_base_state
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{
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public:
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segac2_state(const machine_config &mconfig, device_type type, const char *tag)
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: md_base_state(mconfig, type, tag),
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m_paletteram(*this, "paletteram"),
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m_upd7759(*this, "upd"),
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m_screen(*this, "screen"),
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m_palette(*this, "palette") { }
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// for Print Club only
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int m_cam_data;
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int m_segac2_enable_display;
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required_shared_ptr<UINT16> m_paletteram;
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/* protection-related tracking */
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segac2_prot_delegate m_prot_func; /* emulation of protection chip */
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UINT8 m_prot_write_buf; /* remembers what was written */
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UINT8 m_prot_read_buf; /* remembers what was returned */
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/* palette-related variables */
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UINT8 m_segac2_alt_palette_mode;
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UINT8 m_palbank;
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UINT8 m_bg_palbase;
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UINT8 m_sp_palbase;
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/* sound-related variables */
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UINT8 m_sound_banks; /* number of sound banks */
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DECLARE_DRIVER_INIT(c2boot);
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DECLARE_DRIVER_INIT(bloxeedc);
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DECLARE_DRIVER_INIT(columns);
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DECLARE_DRIVER_INIT(columns2);
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DECLARE_DRIVER_INIT(tfrceac);
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DECLARE_DRIVER_INIT(tfrceacb);
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DECLARE_DRIVER_INIT(borench);
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DECLARE_DRIVER_INIT(twinsqua);
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DECLARE_DRIVER_INIT(ribbit);
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DECLARE_DRIVER_INIT(puyo);
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DECLARE_DRIVER_INIT(tantr);
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DECLARE_DRIVER_INIT(tantrkor);
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DECLARE_DRIVER_INIT(potopoto);
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DECLARE_DRIVER_INIT(stkclmns);
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DECLARE_DRIVER_INIT(stkclmnj);
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DECLARE_DRIVER_INIT(ichir);
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DECLARE_DRIVER_INIT(ichirk);
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DECLARE_DRIVER_INIT(ichirj);
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DECLARE_DRIVER_INIT(ichirjbl);
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DECLARE_DRIVER_INIT(puyopuy2);
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DECLARE_DRIVER_INIT(zunkyou);
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DECLARE_DRIVER_INIT(pclub);
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DECLARE_DRIVER_INIT(pclubjv2);
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DECLARE_DRIVER_INIT(pclubjv4);
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DECLARE_DRIVER_INIT(pclubjv5);
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void segac2_common_init(segac2_prot_delegate prot_func);
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DECLARE_VIDEO_START(segac2_new);
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DECLARE_MACHINE_START(segac2);
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DECLARE_MACHINE_RESET(segac2);
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UINT32 screen_update_segac2_new(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
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int m_segac2_bg_pal_lookup[4];
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int m_segac2_sp_pal_lookup[4];
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void recompute_palette_tables();
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DECLARE_WRITE_LINE_MEMBER(vdp_sndirqline_callback_c2);
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DECLARE_WRITE_LINE_MEMBER(vdp_lv6irqline_callback_c2);
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DECLARE_WRITE_LINE_MEMBER(vdp_lv4irqline_callback_c2);
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DECLARE_READ8_MEMBER(io_portc_r);
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DECLARE_WRITE8_MEMBER(io_portd_w);
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DECLARE_WRITE8_MEMBER(io_porth_w);
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DECLARE_WRITE16_MEMBER( segac2_upd7759_w );
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DECLARE_READ16_MEMBER( palette_r );
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DECLARE_WRITE16_MEMBER( palette_w );
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DECLARE_WRITE8_MEMBER( control_w );
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DECLARE_READ8_MEMBER( prot_r );
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DECLARE_WRITE8_MEMBER( prot_w );
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DECLARE_WRITE8_MEMBER( counter_timer_w );
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DECLARE_READ16_MEMBER( printer_r );
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DECLARE_WRITE16_MEMBER( print_club_camera_w );
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DECLARE_READ16_MEMBER(ichirjbl_prot_r);
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DECLARE_WRITE_LINE_MEMBER(segac2_irq2_interrupt);
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optional_device<upd7759_device> m_upd7759;
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optional_device<screen_device> m_screen;
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required_device<palette_device> m_palette;
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int prot_func_dummy(int in);
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int prot_func_columns(int in);
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int prot_func_columns2(int in);
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int prot_func_tfrceac(int in);
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int prot_func_borench(int in);
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int prot_func_ribbit(int in);
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int prot_func_twinsqua(int in);
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int prot_func_puyo(int in);
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int prot_func_tantr(int in);
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int prot_func_tantrkor(int in);
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int prot_func_potopoto(int in);
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int prot_func_stkclmnj(int in);
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int prot_func_stkclmns(int in);
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int prot_func_ichirj(int in);
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int prot_func_ichir(int in);
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int prot_func_ichirk(int in);
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int prot_func_puyopuy2(int in);
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int prot_func_zunkyou(int in);
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int prot_func_pclub(int in);
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int prot_func_pclubjv2(int in);
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int prot_func_pclubjv4(int in);
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int prot_func_pclubjv5(int in);
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};
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/******************************************************************************
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Machine init
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*******************************************************************************
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This is called at init time, when it's safe to create a timer. We use
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it to prime the scanline interrupt timer.
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******************************************************************************/
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MACHINE_START_MEMBER(segac2_state,segac2)
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{
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save_item(NAME(m_prot_write_buf));
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save_item(NAME(m_prot_read_buf));
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m_vdp->stop_timers();
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}
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MACHINE_RESET_MEMBER(segac2_state,segac2)
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{
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// megadriv_scanline_timer = machine().device<timer_device>("md_scan_timer");
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// megadriv_scanline_timer->adjust(attotime::zero);
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m_segac2_bg_pal_lookup[0] = 0x00;
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m_segac2_bg_pal_lookup[1] = 0x10;
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m_segac2_bg_pal_lookup[2] = 0x20;
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m_segac2_bg_pal_lookup[3] = 0x30;
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m_segac2_sp_pal_lookup[0] = 0x00;
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m_segac2_sp_pal_lookup[1] = 0x10;
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m_segac2_sp_pal_lookup[2] = 0x20;
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m_segac2_sp_pal_lookup[3] = 0x30;
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m_vdp->device_reset_old();
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/* determine how many sound banks */
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m_sound_banks = 0;
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if (memregion("upd")->base())
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m_sound_banks = memregion("upd")->bytes() / 0x20000;
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/* reset the protection */
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m_prot_write_buf = 0;
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m_prot_read_buf = 0;
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m_segac2_alt_palette_mode = 0;
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m_palbank = 0;
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m_bg_palbase = 0;
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m_sp_palbase = 0;
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recompute_palette_tables();
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}
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/******************************************************************************
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Sound handlers
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*******************************************************************************
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These handlers are responsible for communicating with the (genenerally)
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8-bit sound chips. All accesses are via the low byte.
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The Sega C/C2 system uses a YM3438 (compatible with the YM2612) for FM-
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based music generation, and an SN76489 for PSG and noise effects. The
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C2 board also appears to have a UPD7759 for sample playback.
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******************************************************************************/
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/* handle writes to the UPD7759 */
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WRITE16_MEMBER(segac2_state::segac2_upd7759_w)
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{
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/* make sure we have a UPD chip */
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if (m_upd7759 == NULL)
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return;
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/* only works if we're accessing the low byte */
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if (ACCESSING_BITS_0_7)
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{
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m_upd7759->port_w(space, 0, data & 0xff);
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m_upd7759->start_w(0);
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m_upd7759->start_w(1);
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}
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}
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/******************************************************************************
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Palette RAM Read / Write Handlers
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*******************************************************************************
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The following Read / Write Handlers are used when accessing Palette RAM.
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The C2 Hardware appears to use 4 Banks of Colours 1 of which can be Mapped
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to 0x8C0000 - 0x8C03FF at any given time by writes to 0x84000E (This same
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address also looks to be used for things like Sample Banking)
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Each Colour uses 15-bits (from a 16-bit word) in the Format
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xBGRBBBB GGGGRRRR (x = unused, B = Blue, G = Green, R = Red)
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As this works out the Palette RAM Stores 2048 from a Possible 4096 Colours
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at any given time.
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******************************************************************************/
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/* handle reads from the paletteram */
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READ16_MEMBER(segac2_state::palette_r)
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{
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offset &= 0x1ff;
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if (m_segac2_alt_palette_mode)
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offset = ((offset << 1) & 0x100) | ((offset << 2) & 0x80) | ((~offset >> 2) & 0x40) | ((offset >> 1) & 0x20) | (offset & 0x1f);
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return m_paletteram[offset + m_palbank * 0x200];
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}
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/* handle writes to the paletteram */
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WRITE16_MEMBER(segac2_state::palette_w)
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{
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int r, g, b, newword;
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int tmpr, tmpg, tmpb;
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/* adjust for the palette bank */
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offset &= 0x1ff;
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if (m_segac2_alt_palette_mode)
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offset = ((offset << 1) & 0x100) | ((offset << 2) & 0x80) | ((~offset >> 2) & 0x40) | ((offset >> 1) & 0x20) | (offset & 0x1f);
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offset += m_palbank * 0x200;
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/* combine data */
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COMBINE_DATA(&m_paletteram[offset]);
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newword = m_paletteram[offset];
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/* up to 8 bits */
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r = ((newword << 1) & 0x1e) | ((newword >> 12) & 0x01);
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g = ((newword >> 3) & 0x1e) | ((newword >> 13) & 0x01);
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b = ((newword >> 7) & 0x1e) | ((newword >> 14) & 0x01);
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/* set the color */
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m_palette->set_pen_color(offset, pal5bit(r), pal5bit(g), pal5bit(b));
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tmpr = r >> 1;
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tmpg = g >> 1;
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tmpb = b >> 1;
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m_palette->set_pen_color(offset + 0x800, pal5bit(tmpr), pal5bit(tmpg), pal5bit(tmpb));
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// how is it calculated on c2?
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tmpr = tmpr | 0x10;
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tmpg = tmpg | 0x10;
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tmpb = tmpb | 0x10;
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m_palette->set_pen_color(offset + 0x1000, pal5bit(tmpr), pal5bit(tmpg), pal5bit(tmpb));
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}
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/******************************************************************************
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Palette Tables
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*******************************************************************************
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Both the background and sprites within the VDP have 4 possible palettes
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to select from. External hardware on the C2 boards, controlled by the
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EPM5032 chip and the I/O chip, allows for more complex palette selection.
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The actual palette entry comes from:
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Bits 10-9 = output from I/O port H
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Bits 8-5 = output from EPM5032
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Bits 4-0 = direct from the VDP
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In order to compute bits 8-5, the EPM5032 gets the sprite/background
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output line along with the two bits of palette info. For most games, the
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two bits of palette info map straight through as follows:
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Bits 10-9 = output from I/O port H
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Bits 8 = sprite/background select
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Bits 7-6 = palette selected by writing to prot_w
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Bits 5-4 = direct from the VDP palette select
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Bits 3-0 = direct from the VDP
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However, because there are 4 bits completely controlled by the EPM5032,
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it doesn't have to always map this way. An alternate palette mode can
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be selected which alters the output palette by swizzling the color
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RAM address bits.
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******************************************************************************/
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void segac2_state::recompute_palette_tables()
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{
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int i;
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for (i = 0; i < 4; i++)
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{
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int bgpal = 0x000 + m_bg_palbase * 0x40 + i * 0x10;
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int sppal = 0x100 + m_sp_palbase * 0x40 + i * 0x10;
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if (!m_segac2_alt_palette_mode)
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{
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m_segac2_bg_pal_lookup[i] = 0x200 * m_palbank + bgpal;
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m_segac2_sp_pal_lookup[i] = 0x200 * m_palbank + sppal;
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}
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else
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{
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m_segac2_bg_pal_lookup[i] = 0x200 * m_palbank + ((bgpal << 1) & 0x180) + ((~bgpal >> 2) & 0x40) + (bgpal & 0x30);
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m_segac2_sp_pal_lookup[i] = 0x200 * m_palbank + ((~sppal << 2) & 0x100) + ((sppal << 2) & 0x80) + ((~sppal >> 2) & 0x40) + ((sppal >> 2) & 0x20) + (sppal & 0x10);
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}
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}
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}
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/******************************************************************************
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Sega 315-5296 I/O chip
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******************************************************************************/
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READ8_MEMBER(segac2_state::io_portc_r)
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{
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// D7 : From MB3773P pin 1. (/RESET output)
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// D6 : From uPD7759 pin 18. (/BUSY output)
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int busy = (m_upd7759 != NULL) ? (m_upd7759->busy_r() << 6) : 0x40;
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return 0xbf | busy;
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}
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WRITE8_MEMBER(segac2_state::io_portd_w)
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{
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/*
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D7 : To pin 3 of JP15. (Watchdog clock control)
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D6 : To MUTE input pin on TDA1518BQ amplifier.
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D5 : To CN2 pin 10. (Unknown purpose)
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D4 : To CN2 pin 11. (Unknown purpose)
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D3 : To CN1 pin K. (Coin lockout 2)
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D2 : To CN1 pin 9. (Coin lockout 1)
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D1 : To CN1 pin J. (Coin meter 2)
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D0 : To CN1 pin 8. (Coin meter 1)
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*/
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//coin_lockout_w(space.machine(), 1, data & 0x08);
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//coin_lockout_w(space.machine(), 0, data & 0x04);
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coin_counter_w(space.machine(), 1, data & 0x02);
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coin_counter_w(space.machine(), 0, data & 0x01);
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}
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WRITE8_MEMBER(segac2_state::io_porth_w)
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{
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/*
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D7 : To pin A19 of CN4
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D6 : To pin B19 of CN4
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D5 : ?
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D4 : ?
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D3 : To pin 31 of uPD7759 sample ROM (A18 on a 27C040)
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D2 : To pin 30 of uPD7759 sample ROM (A17 on a 27C040)
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D1 : To A10 of color RAM
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D0 : To A9 of color RAM
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*/
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int newbank = data & 3;
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if (newbank != m_palbank)
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{
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//m_screen->update_partial(m_screen->vpos() + 1);
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m_palbank = newbank;
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recompute_palette_tables();
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}
|
|
if (m_sound_banks > 1)
|
|
{
|
|
newbank = (data >> 2) & (m_sound_banks - 1);
|
|
m_upd7759->set_bank_base(newbank * 0x20000);
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Control Write Handler
|
|
*******************************************************************************
|
|
|
|
Seems to control some global states. The most important bit is the low
|
|
one, which enables/disables the display. This is used while tiles are
|
|
being modified in Bloxeed.
|
|
|
|
******************************************************************************/
|
|
|
|
WRITE8_MEMBER(segac2_state::control_w)
|
|
{
|
|
data &= 0x0f;
|
|
|
|
/* bit 0 controls display enable */
|
|
//segac2_enable_display(space.machine(), ~data & 1);
|
|
m_segac2_enable_display = ~data & 1;
|
|
|
|
/* bit 1 resets the protection */
|
|
if (!(data & 2))
|
|
m_prot_write_buf = m_prot_read_buf = 0;
|
|
|
|
/* bit 2 controls palette shuffling; only ribbit and twinsqua use this feature */
|
|
m_segac2_alt_palette_mode = ((~data & 4) >> 2);
|
|
recompute_palette_tables();
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Protection Read / Write Handlers
|
|
*******************************************************************************
|
|
|
|
The protection chip is fairly simple. Writes to it control the palette
|
|
banking for the sprites and backgrounds. The low 4 bits are also
|
|
remembered in a 2-stage FIFO buffer. A read from this chip should
|
|
return a value from a 256x4-bit table. The index into this table is
|
|
computed by taking the second-to-last value written in the upper 4 bits,
|
|
and the previously-fetched table value in the lower 4 bits.
|
|
|
|
******************************************************************************/
|
|
|
|
/* protection chip reads */
|
|
READ8_MEMBER(segac2_state::prot_r)
|
|
{
|
|
if (LOG_PROTECTION) logerror("%06X:protection r=%02X\n", space.device().safe_pcbase(), m_prot_read_buf);
|
|
return m_prot_read_buf | 0xf0;
|
|
}
|
|
|
|
|
|
/* protection chip writes */
|
|
WRITE8_MEMBER(segac2_state::prot_w)
|
|
{
|
|
int new_sp_palbase = (data >> 2) & 3;
|
|
int new_bg_palbase = data & 3;
|
|
int table_index;
|
|
|
|
/* compute the table index */
|
|
table_index = (m_prot_write_buf << 4) | m_prot_read_buf;
|
|
|
|
/* keep track of the last write for the next table lookup */
|
|
m_prot_write_buf = data & 0x0f;
|
|
|
|
/* determine the value to return, should a read occur */
|
|
m_prot_read_buf = m_prot_func(table_index);
|
|
if (LOG_PROTECTION) logerror("%06X:protection w=%02X, new result=%02X\n", space.device().safe_pcbase(), data & 0x0f, m_prot_read_buf);
|
|
|
|
/* if the palette changed, force an update */
|
|
if (new_sp_palbase != m_sp_palbase || new_bg_palbase != m_bg_palbase)
|
|
{
|
|
//m_screen->update_partial(m_screen->vpos() + 1);
|
|
m_sp_palbase = new_sp_palbase;
|
|
m_bg_palbase = new_bg_palbase;
|
|
recompute_palette_tables();
|
|
if (LOG_PALETTE) logerror("Set palbank: %d/%d (scan=%d)\n", m_bg_palbase, m_sp_palbase, m_screen->vpos());
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Counter/timer I/O
|
|
*******************************************************************************
|
|
|
|
There appears to be a chip that is used to count coins and track time
|
|
played, or at the very least the current status of the game. All games
|
|
except Puyo Puyo 2 and Poto Poto access this in a mostly consistent
|
|
manner.
|
|
|
|
******************************************************************************/
|
|
|
|
WRITE8_MEMBER(segac2_state::counter_timer_w)
|
|
{
|
|
/*int value = data & 1;*/
|
|
switch (data & 0x1e)
|
|
{
|
|
case 0x00: /* player 1 start/stop */
|
|
case 0x02: /* player 2 start/stop */
|
|
case 0x04: /* ??? */
|
|
case 0x06: /* ??? */
|
|
case 0x08: /* player 1 game timer? */
|
|
case 0x0a: /* player 2 game timer? */
|
|
case 0x0c: /* ??? */
|
|
case 0x0e: /* ??? */
|
|
break;
|
|
|
|
case 0x10: /* coin counter */
|
|
// coin_counter_w(space.machine(), 0,1);
|
|
// coin_counter_w(space.machine(), 0,0);
|
|
break;
|
|
|
|
case 0x12: /* set coinage info -- followed by two 4-bit values */
|
|
break;
|
|
|
|
case 0x14: /* game timer? (see Tant-R) */
|
|
case 0x16: /* intro timer? (see Tant-R) */
|
|
case 0x18: /* ??? */
|
|
case 0x1a: /* ??? */
|
|
case 0x1c: /* ??? */
|
|
break;
|
|
|
|
case 0x1e: /* reset */
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Print Club camera handling
|
|
*******************************************************************************
|
|
|
|
Just some fake stuff to get us to boot.
|
|
|
|
******************************************************************************/
|
|
|
|
READ16_MEMBER(segac2_state::printer_r)
|
|
{
|
|
return m_cam_data;
|
|
}
|
|
|
|
WRITE16_MEMBER(segac2_state::print_club_camera_w)
|
|
{
|
|
m_cam_data = data;
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Memory Maps
|
|
*******************************************************************************
|
|
|
|
The System C/C2 68k Memory map is fairly similar to the Genesis in terms
|
|
of RAM, ROM, VDP access locations, although the differences between the
|
|
arcade system and the Genesis means its not same.
|
|
|
|
******************************************************************************/
|
|
|
|
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, segac2_state )
|
|
AM_RANGE(0x000000, 0x1fffff) AM_ROM
|
|
AM_RANGE(0x800000, 0x800001) AM_MIRROR(0x13fdfe) AM_READWRITE8(prot_r, prot_w, 0x00ff)
|
|
AM_RANGE(0x800200, 0x800201) AM_MIRROR(0x13fdfe) AM_WRITE8(control_w, 0x00ff)
|
|
AM_RANGE(0x840000, 0x84001f) AM_MIRROR(0x13fee0) AM_DEVREADWRITE8("io", sega_315_5296_device, read, write, 0x00ff)
|
|
AM_RANGE(0x840100, 0x840107) AM_MIRROR(0x13fef8) AM_DEVREADWRITE8("ymsnd", ym3438_device, read, write, 0x00ff)
|
|
AM_RANGE(0x880100, 0x880101) AM_MIRROR(0x13fefe) AM_WRITE8(counter_timer_w, 0x00ff)
|
|
AM_RANGE(0x8c0000, 0x8c0fff) AM_MIRROR(0x13f000) AM_READWRITE(palette_r, palette_w) AM_SHARE("paletteram")
|
|
AM_RANGE(0xc00000, 0xc0001f) AM_MIRROR(0x18ff00) AM_DEVREADWRITE("gen_vdp", sega315_5313_device, vdp_r, vdp_w)
|
|
AM_RANGE(0xe00000, 0xe0ffff) AM_MIRROR(0x1f0000) AM_RAM AM_SHARE("nvram")
|
|
ADDRESS_MAP_END
|
|
|
|
|
|
/******************************************************************************
|
|
Input Ports
|
|
*******************************************************************************
|
|
|
|
The input ports on the C2 games always consist of 1 Coin Port, 2 Player
|
|
Input ports and 2 Dipswitch Ports, 1 of those Dipswitch Ports being used
|
|
for coinage, the other for Game Options.
|
|
|
|
Most of the Games List the Dipswitchs and Inputs in the Test Menus, adding
|
|
them is just a tedious task. I think Columnns & Bloxeed are Exceptions
|
|
and will need their Dipswitches working out by observation. The Coin Part
|
|
of the DSW's seems fairly common to all games.
|
|
|
|
******************************************************************************/
|
|
|
|
static INPUT_PORTS_START( systemc_generic )
|
|
PORT_START("P1")
|
|
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
|
|
|
|
PORT_START("P2")
|
|
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
|
|
|
|
PORT_START("SERVICE")
|
|
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
|
|
PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW )
|
|
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
|
|
|
PORT_START("COINAGE")
|
|
SEGA_COINAGE_LOC(SW1)
|
|
|
|
PORT_START("DSW")
|
|
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW2:2" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" )
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( columns )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
//"SW2:1" unused
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
//"SW2:3" unused
|
|
//"SW2:4" unused
|
|
/* The first level increase (from 0 to 1) is always after destroying
|
|
35 jewels. Then, the level gets 1 level more every : */
|
|
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) ) // 50 jewels
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 40 jewels
|
|
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // 35 jewels
|
|
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 25 jewels
|
|
//"SW2:7" unused
|
|
//"SW2:8" unused
|
|
INPUT_PORTS_END
|
|
|
|
static INPUT_PORTS_START( columnsu )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
//"SW2:3" unused
|
|
PORT_DIPNAME( 0x04, 0x00, "Background Music" ) PORT_DIPLOCATION("SW2:3") /* listed in the manual, ON by default */
|
|
PORT_DIPSETTING( 0x04, "BGM #1" )
|
|
PORT_DIPSETTING( 0x00, "BGM #2" )
|
|
/* The first level increase (from 0 to 1) is always after destroying
|
|
35 jewels. Then, the level gets 1 level more every : */
|
|
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Easiest ) ) // 50 jewels
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 40 jewels
|
|
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // 35 jewels
|
|
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 25 jewels
|
|
//"SW2:7" unused
|
|
//"SW2:8" unused
|
|
INPUT_PORTS_END
|
|
|
|
static INPUT_PORTS_START( columns2 )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x0c, 0x0c, "VS. Mode Credits/Match" ) PORT_DIPLOCATION("SW2:3,4")
|
|
PORT_DIPSETTING( 0x0c, "1" )
|
|
PORT_DIPSETTING( 0x08, "2" )
|
|
PORT_DIPSETTING( 0x04, "3" )
|
|
PORT_DIPSETTING( 0x00, "4" )
|
|
PORT_DIPNAME( 0x30, 0x30, "Flash Mode Difficulty" ) PORT_DIPLOCATION("SW2:5,6") // rising up height per a skull
|
|
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) ) // 1
|
|
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) ) // 2
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) ) // 3
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // 4
|
|
//"SW2:7" unused
|
|
//"SW2:8" unused
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( borench )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, "1" )
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x0c, 0x0c, "Lives 1P Mode" ) PORT_DIPLOCATION("SW2:3,4")
|
|
PORT_DIPSETTING( 0x00, "1" )
|
|
PORT_DIPSETTING( 0x0c, "2" )
|
|
PORT_DIPSETTING( 0x08, "3" )
|
|
PORT_DIPSETTING( 0x04, "4" )
|
|
PORT_DIPNAME( 0x30, 0x30, "Lives 2P Mode" ) PORT_DIPLOCATION("SW2:5,6")
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
PORT_DIPSETTING( 0x30, "3" )
|
|
PORT_DIPSETTING( 0x20, "4" )
|
|
PORT_DIPSETTING( 0x10, "5" )
|
|
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
|
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( tfrceac )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, "1" )
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
PORT_DIPSETTING( 0x0c, "3" )
|
|
PORT_DIPSETTING( 0x08, "4" )
|
|
PORT_DIPSETTING( 0x04, "5" )
|
|
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:5,6")
|
|
PORT_DIPSETTING( 0x10, "10k, 70k, 150k" )
|
|
PORT_DIPSETTING( 0x30, "20k, 100k, 200k" )
|
|
PORT_DIPSETTING( 0x20, "40k, 150k, 300k" )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
|
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
|
|
PORT_DIPSETTING( 0x80, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0xc0, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x40, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( twinsqua )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_PLAYER(1)
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_PLAYER(2)
|
|
|
|
PORT_MODIFY("SERVICE")
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, "1" )
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x04, 0x04, "Buy In" ) PORT_DIPLOCATION("SW2:3")
|
|
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
PORT_DIPNAME( 0x20, 0x20, "Seat Type" ) PORT_DIPLOCATION("SW2:6") // Sega cabinet "MEGALO 50" has "MOVING SEAT"
|
|
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
|
|
PORT_DIPSETTING( 0x00, "Moving" )
|
|
//"SW2:7" unused
|
|
//"SW2:8" unused
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( soniccar )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // siren
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // jump
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) // turbo
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) // 'winker' (a left/right joystick)
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT )
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) // steering (it's a wheel on the control panel, but just seems to send left/right signals)
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT )
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
|
|
PORT_MODIFY("SERVICE")
|
|
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
PORT_SERVICE_NO_TOGGLE( 0x04, IP_ACTIVE_LOW )
|
|
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 )
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 ) // accel
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x03, 0x03, "Demo Sound Interval" ) PORT_DIPLOCATION("SW2:1,2")
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x01, "Every 4 Minutes" )
|
|
PORT_DIPSETTING( 0x02, "Every 2 Minutes" )
|
|
PORT_DIPSETTING( 0x03, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x04, 0x04, "Lighting Time" ) PORT_DIPLOCATION("SW2:3")
|
|
PORT_DIPSETTING( 0x04, "Advertise & Playtime" )
|
|
PORT_DIPSETTING( 0x00, "Playtime Only" )
|
|
PORT_DIPNAME( 0x08, 0x08, "Light" ) PORT_DIPLOCATION("SW2:4")
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x10, 0x10, "Screen Display" ) PORT_DIPLOCATION("SW2:5")
|
|
PORT_DIPSETTING( 0x10, "Insert 100-400 Yen" )
|
|
PORT_DIPSETTING( 0x00, "Insert Money" )
|
|
//"SW2:6" unused
|
|
//"SW2:7" unused
|
|
//"SW2:7" unused
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( ribbit )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 1 Unused */
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 1 Unused */
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, "1" )
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
|
PORT_DIPSETTING( 0x08, "1" )
|
|
PORT_DIPSETTING( 0x0c, "2" )
|
|
PORT_DIPSETTING( 0x04, "3" )
|
|
PORT_DIPSETTING( 0x00, "5" )
|
|
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
|
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
//"SW2:7" unused
|
|
//"SW2:8" unused
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( puyo )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
//"SW2:1" unused
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x04, 0x04, "VS. Mode Credits/Match" ) PORT_DIPLOCATION("SW2:3")
|
|
PORT_DIPSETTING( 0x04, "1" )
|
|
PORT_DIPSETTING( 0x00, "3" )
|
|
PORT_DIPNAME( 0x18, 0x18, "1P Mode Difficulty" ) PORT_DIPLOCATION("SW2:4,5")
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
//"SW2:6" unused
|
|
//"SW2:7" unused
|
|
PORT_DIPNAME( 0x80, 0x80, "Moving Seat" ) PORT_DIPLOCATION("SW2:8") // Sega cabinet "MEGALO 50" has "MOVING SEAT"
|
|
PORT_DIPSETTING( 0x80, "No Use" )
|
|
PORT_DIPSETTING( 0x00, "In Use" )
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( stkclmns )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0x03, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
|
|
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x08, 0x08, "Match Mode Price" ) PORT_DIPLOCATION("SW2:4")
|
|
PORT_DIPSETTING( 0x08, "1" )
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
//"SW2:5" unused
|
|
//"SW2:6" unused
|
|
//"SW2:7" unused
|
|
//"SW2:8" unused
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( potopoto )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, "Credits to Start" ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, "1" )
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x04, 0x04, "Coin Chute Type" ) PORT_DIPLOCATION("SW2:3")
|
|
PORT_DIPSETTING( 0x04, "Common" )
|
|
PORT_DIPSETTING( 0x00, "Individual" )
|
|
PORT_DIPNAME( 0x08, 0x08, "Credits to Continue" ) PORT_DIPLOCATION("SW2:4")
|
|
PORT_DIPSETTING( 0x08, "1" )
|
|
PORT_DIPSETTING( 0x00, "2" )
|
|
PORT_DIPNAME( 0x10, 0x10, "Buy-In" ) PORT_DIPLOCATION("SW2:5")
|
|
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
|
|
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
|
|
PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0x60, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
PORT_DIPNAME( 0x80, 0x80, "Moving Seat" ) PORT_DIPLOCATION("SW2:8") // Sega cabinet "MEGALO 50" has "MOVING SEAT"
|
|
PORT_DIPSETTING( 0x80, "No Use" )
|
|
PORT_DIPSETTING( 0x00, "In Use" )
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( zunkyou )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, "Game Difficulty 1" ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
|
|
PORT_DIPNAME( 0x02, 0x02, "Game Difficulty 2" ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
|
|
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
|
|
PORT_DIPSETTING( 0x08, "1" )
|
|
PORT_DIPSETTING( 0x04, "2" )
|
|
PORT_DIPSETTING( 0x0c, "3" )
|
|
PORT_DIPSETTING( 0x00, "5" )
|
|
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:5")
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
//"SW2:6" unused
|
|
//"SW2:7" unused
|
|
//"SW2:8" unused
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( ichir )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:2,3")
|
|
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0x06, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
//"SW2:4" unused
|
|
//"SW2:5" unused
|
|
//"SW2:6" unused
|
|
//"SW2:7" unused
|
|
//"SW2:8" unused
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( bloxeedc )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 2 Unused */
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2,3") // needs to be double checked
|
|
PORT_DIPSETTING( 0x00, "0" )
|
|
PORT_DIPSETTING( 0x01, "1" )
|
|
PORT_DIPSETTING( 0x02, "2" )
|
|
PORT_DIPSETTING( 0x03, "3" )
|
|
PORT_DIPSETTING( 0x04, "4" )
|
|
PORT_DIPSETTING( 0x05, "5" )
|
|
PORT_DIPSETTING( 0x06, "6" )
|
|
PORT_DIPSETTING( 0x07, "7" )
|
|
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:4")
|
|
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
|
|
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0x30, DEF_STR( Normal ) )
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7") // ?
|
|
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x80, 0x00, "High Speed Mode" ) PORT_DIPLOCATION("SW2:8")
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( puyopuy2 )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Button 3 Unused */
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPNAME( 0x01, 0x01, "Rannyu Off Button" ) PORT_DIPLOCATION("SW2:1")
|
|
PORT_DIPSETTING( 0x01, "Use" )
|
|
PORT_DIPSETTING( 0x00, "No Use" )
|
|
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
|
|
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
PORT_DIPNAME( 0x04, 0x04, "Turn Direction" ) PORT_DIPLOCATION("SW2:3")
|
|
PORT_DIPSETTING( 0x04, "1:Right 2:Left" )
|
|
PORT_DIPSETTING( 0x00, "1:Left 2:Right")
|
|
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
|
|
PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
|
|
PORT_DIPSETTING( 0x18, DEF_STR( Medium ) )
|
|
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
|
|
PORT_DIPNAME( 0x60, 0x60, "VS Mode Match/1 Play" ) PORT_DIPLOCATION("SW2:6,7")
|
|
PORT_DIPSETTING( 0x60, "1" )
|
|
PORT_DIPSETTING( 0x40, "2" )
|
|
PORT_DIPSETTING( 0x20, "3" )
|
|
PORT_DIPSETTING( 0x00, "4" )
|
|
PORT_DIPNAME( 0x80, 0x80, "Battle Start credit" ) PORT_DIPLOCATION("SW2:8")
|
|
PORT_DIPSETTING( 0x00, "1" )
|
|
PORT_DIPSETTING( 0x80, "2" )
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( pclub )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ok")
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Cancel")
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
|
|
|
PORT_MODIFY("SERVICE")
|
|
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
|
|
|
PORT_MODIFY("COINAGE")
|
|
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW4:1,2,3")
|
|
PORT_DIPSETTING( 0x00, DEF_STR( 7C_1C ) )
|
|
PORT_DIPSETTING( 0x01, DEF_STR( 6C_1C ) )
|
|
PORT_DIPSETTING( 0x02, DEF_STR( 5C_1C ) )
|
|
PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) )
|
|
PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) )
|
|
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
|
|
PORT_DIPSETTING( 0x05, DEF_STR( 1C_1C ) )
|
|
PORT_DIPSETTING( 0x06, DEF_STR( Free_Play ) )
|
|
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW4:4" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW4:5" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW4:6" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW4:7" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW4:8" )
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW5:1" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW5:2" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW5:3" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW5:4" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW5:5" )
|
|
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SW5:6")
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
|
|
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW5:7" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW5:8" )
|
|
INPUT_PORTS_END
|
|
|
|
|
|
static INPUT_PORTS_START( pclubjv2 )
|
|
PORT_INCLUDE( systemc_generic )
|
|
|
|
PORT_MODIFY("P1")
|
|
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
|
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Ok")
|
|
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Cancel")
|
|
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
|
|
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
|
|
|
|
PORT_MODIFY("P2")
|
|
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
|
|
|
PORT_MODIFY("SERVICE")
|
|
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Probably Unused */
|
|
|
|
PORT_MODIFY("COINAGE")
|
|
PORT_DIPNAME( 0x07, 0x07, "Coins per Credit (Normal / Alternate)" ) PORT_DIPLOCATION("SW4:1,2,3")
|
|
PORT_DIPSETTING( 0x00, "25 / 30" ) //7C1C
|
|
PORT_DIPSETTING( 0x01, "6 / 7" ) //6C1C
|
|
PORT_DIPSETTING( 0x02, "10 / 12" ) //5C1C
|
|
PORT_DIPSETTING( 0x03, "1 / 2" ) //4C1C
|
|
PORT_DIPSETTING( 0x07, "3 / Free Play" ) //3C1C
|
|
PORT_DIPSETTING( 0x04, "15 / 20" ) //2C1C
|
|
PORT_DIPSETTING( 0x05, "4 / 5" ) //1C1C
|
|
PORT_DIPSETTING( 0x06, "8 / 9" ) //FP
|
|
PORT_DIPNAME( 0x08, 0x08, "Alternate Coinage" ) PORT_DIPLOCATION("SW4:4")
|
|
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
|
|
|
PORT_MODIFY("DSW")
|
|
PORT_DIPUNUSED_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW5:1" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW5:2" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW5:3" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW5:4" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW5:5" )
|
|
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SW5:6")
|
|
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
|
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
|
|
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW5:7" )
|
|
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW5:8" )
|
|
INPUT_PORTS_END
|
|
|
|
/******************************************************************************
|
|
Sound interfaces
|
|
******************************************************************************/
|
|
|
|
WRITE_LINE_MEMBER(segac2_state::segac2_irq2_interrupt)
|
|
{
|
|
//printf("sound irq %d\n", state);
|
|
m_maincpu->set_input_line(2, state ? ASSERT_LINE : CLEAR_LINE);
|
|
}
|
|
|
|
|
|
/******************************************************************************
|
|
Machine Drivers
|
|
*******************************************************************************
|
|
|
|
General Overview
|
|
M68000 @ 10MHz (Main Processor)
|
|
YM3438 (Fm Sound)
|
|
SN76489 (PSG, Noise, Part of the VDP)
|
|
UPD7759 (Sample Playback, C-2 Only)
|
|
|
|
******************************************************************************/
|
|
|
|
VIDEO_START_MEMBER(segac2_state,segac2_new)
|
|
{
|
|
VIDEO_START_CALL_MEMBER(megadriv);
|
|
}
|
|
|
|
// C2 doesn't use the internal VDP CRAM, instead it uses the digital output of the chip
|
|
// and applies it's own external colour circuity
|
|
UINT32 segac2_state::screen_update_segac2_new(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
|
|
{
|
|
const pen_t *paldata = m_palette->pens();
|
|
if (!m_segac2_enable_display)
|
|
{
|
|
bitmap.fill(m_palette->black_pen(), cliprect);
|
|
return 0;
|
|
}
|
|
|
|
/* Copy our screen buffer here */
|
|
for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
|
|
{
|
|
UINT32* desty = &bitmap.pix32(y, 0);
|
|
UINT16* srcy;
|
|
|
|
srcy = m_vdp->m_render_line_raw;
|
|
|
|
for (int x = cliprect.min_x; x <= cliprect.max_x; x++)
|
|
{
|
|
UINT16 src = srcy[x];
|
|
switch (src & 0x1c0)
|
|
{
|
|
case 0x000:
|
|
desty[x] = paldata[(src&0x0f) | m_segac2_bg_pal_lookup[(src & 0x30)>>4] | 0x800];
|
|
break;
|
|
case 0x040:
|
|
desty[x] = paldata[(src&0x0f) | m_segac2_bg_pal_lookup[(src & 0x30)>>4]];
|
|
break;
|
|
case 0x080:
|
|
desty[x] = paldata[(src&0x0f) | m_segac2_sp_pal_lookup[(src & 0x30)>>4]];
|
|
break;
|
|
case 0x0c0:
|
|
// bg pen
|
|
desty[x] = paldata[(src&0x0f) | m_segac2_bg_pal_lookup[(src & 0x30)>>4] | 0x1000];
|
|
break;
|
|
case 0x100:
|
|
// shadow
|
|
desty[x] = paldata[(src&0x0f) | m_segac2_bg_pal_lookup[(src & 0x30)>>4] | 0x800];
|
|
break;
|
|
case 0x140:
|
|
// normal
|
|
desty[x] = paldata[(src&0x0f) | m_segac2_bg_pal_lookup[(src & 0x30)>>4]];
|
|
break;
|
|
case 0x180:
|
|
// sprite
|
|
desty[x] = paldata[(src&0x0f) | m_segac2_sp_pal_lookup[(src & 0x30)>>4]];
|
|
break;
|
|
case 0x1c0:
|
|
// highlight
|
|
desty[x] = paldata[(src&0x0f) | m_segac2_bg_pal_lookup[(src & 0x30)>>4] | 0x1000];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
// the main interrupt on C2 comes from the vdp line used to drive the z80 interrupt on a regular genesis(!)
|
|
WRITE_LINE_MEMBER(segac2_state::vdp_sndirqline_callback_c2)
|
|
{
|
|
if (state == ASSERT_LINE)
|
|
m_maincpu->set_input_line(6, HOLD_LINE);
|
|
}
|
|
|
|
// the line usually used to drive irq6 is not connected
|
|
WRITE_LINE_MEMBER(segac2_state::vdp_lv6irqline_callback_c2)
|
|
{
|
|
//
|
|
}
|
|
|
|
// the scanline interrupt seems connected as usual
|
|
WRITE_LINE_MEMBER(segac2_state::vdp_lv4irqline_callback_c2)
|
|
{
|
|
if (state == ASSERT_LINE)
|
|
m_maincpu->set_input_line(4, HOLD_LINE);
|
|
else
|
|
m_maincpu->set_input_line(4, CLEAR_LINE);
|
|
}
|
|
|
|
|
|
static MACHINE_CONFIG_START( segac, segac2_state )
|
|
|
|
/* basic machine hardware */
|
|
MCFG_CPU_ADD("maincpu", M68000, XL2_CLOCK/6)
|
|
MCFG_CPU_PROGRAM_MAP(main_map)
|
|
MCFG_CPU_IRQ_ACKNOWLEDGE_DRIVER(md_base_state,genesis_int_callback)
|
|
|
|
MCFG_MACHINE_START_OVERRIDE(segac2_state,segac2)
|
|
MCFG_MACHINE_RESET_OVERRIDE(segac2_state,segac2)
|
|
MCFG_NVRAM_ADD_1FILL("nvram") // borencha requires 0xff fill or there is no sound (it lacks some of the init code of the borench set)
|
|
|
|
MCFG_DEVICE_ADD("io", SEGA_315_5296, XL2_CLOCK/6) // clock divider guessed
|
|
MCFG_315_5296_IN_PORTA_CB(IOPORT("P1"))
|
|
MCFG_315_5296_IN_PORTB_CB(IOPORT("P2"))
|
|
MCFG_315_5296_IN_PORTC_CB(READ8(segac2_state, io_portc_r))
|
|
MCFG_315_5296_OUT_PORTD_CB(WRITE8(segac2_state, io_portd_w))
|
|
MCFG_315_5296_IN_PORTE_CB(IOPORT("SERVICE"))
|
|
MCFG_315_5296_IN_PORTF_CB(IOPORT("COINAGE"))
|
|
MCFG_315_5296_IN_PORTG_CB(IOPORT("DSW"))
|
|
MCFG_315_5296_OUT_PORTH_CB(WRITE8(segac2_state, io_porth_w))
|
|
|
|
/* video hardware */
|
|
MCFG_DEVICE_ADD("gen_vdp", SEGA315_5313, 0)
|
|
MCFG_SEGA315_5313_IS_PAL(false)
|
|
MCFG_SEGA315_5313_SND_IRQ_CALLBACK(WRITELINE(segac2_state, vdp_sndirqline_callback_c2));
|
|
MCFG_SEGA315_5313_LV6_IRQ_CALLBACK(WRITELINE(segac2_state, vdp_lv6irqline_callback_c2));
|
|
MCFG_SEGA315_5313_LV4_IRQ_CALLBACK(WRITELINE(segac2_state, vdp_lv4irqline_callback_c2));
|
|
MCFG_SEGA315_5313_ALT_TIMING(1);
|
|
MCFG_VIDEO_SET_SCREEN("megadriv")
|
|
|
|
MCFG_TIMER_DEVICE_ADD_SCANLINE("scantimer", "gen_vdp", sega315_5313_device, megadriv_scanline_timer_callback_alt_timing, "megadriv", 0, 1)
|
|
|
|
MCFG_SCREEN_ADD("megadriv", RASTER)
|
|
MCFG_SCREEN_REFRESH_RATE(60)
|
|
MCFG_SCREEN_SIZE(512, 262)
|
|
MCFG_SCREEN_VISIBLE_AREA(0, 32*8-1, 0, 28*8-1)
|
|
MCFG_SCREEN_UPDATE_DRIVER(segac2_state, screen_update_segac2_new)
|
|
MCFG_SCREEN_VBLANK_DRIVER(segac2_state, screen_eof_megadriv )
|
|
|
|
MCFG_PALETTE_ADD("palette", 2048*3)
|
|
|
|
MCFG_VIDEO_START_OVERRIDE(segac2_state,segac2_new)
|
|
|
|
/* sound hardware */
|
|
MCFG_SPEAKER_STANDARD_MONO("mono")
|
|
|
|
MCFG_SOUND_ADD("ymsnd", YM3438, XL2_CLOCK/7)
|
|
MCFG_YM2612_IRQ_HANDLER(WRITELINE(segac2_state, segac2_irq2_interrupt))
|
|
MCFG_SOUND_ROUTE(0, "mono", 0.50)
|
|
/* right channel not connected */
|
|
|
|
MCFG_SOUND_ADD("snsnd", SN76496, XL2_CLOCK/15)
|
|
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
|
|
MACHINE_CONFIG_END
|
|
|
|
|
|
static MACHINE_CONFIG_DERIVED( segac2, segac )
|
|
|
|
/* basic machine hardware */
|
|
MCFG_DEVICE_MODIFY("io")
|
|
MCFG_315_5296_OUT_CNT1_CB(DEVWRITELINE("upd", upd7759_device, reset_w))
|
|
|
|
/* sound hardware */
|
|
MCFG_SOUND_ADD("upd", UPD7759, XL1_CLOCK)
|
|
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
|
|
MACHINE_CONFIG_END
|
|
|
|
|
|
|
|
/******************************************************************************
|
|
Rom Definitions
|
|
*******************************************************************************
|
|
|
|
Games are in Order of Date (Year) with System-C titles coming first.
|
|
|
|
******************************************************************************/
|
|
|
|
|
|
/* ----- System C Games ----- */
|
|
|
|
ROM_START( bloxeedc ) /* Bloxeed (C System Version) (c)1989 Sega / Elorg */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-12908.ic32", 0x000000, 0x020000, CRC(fc77cb91) SHA1(248a462e3858ffdc171af7d806e57deecb5dae50) )
|
|
ROM_LOAD16_BYTE( "epr-12907.ic31", 0x000001, 0x020000, CRC(e5fcbac6) SHA1(a1adec5ef5574bff96a3d66619a24a6715097bb9) )
|
|
ROM_LOAD16_BYTE( "epr-12993.ic34", 0x040000, 0x020000, CRC(487bc8fc) SHA1(3fb205bf56f35443e993e08b39c1a08c13ca5e3b) )
|
|
ROM_LOAD16_BYTE( "epr-12992.ic33", 0x040001, 0x020000, CRC(19b0084c) SHA1(b3ba0f3d8d39a19aa66edb24885ea21192e22704) )
|
|
ROM_END
|
|
|
|
ROM_START( bloxeedu ) /* Bloxeed USA (C System Version) (c)1989 Sega / Elorg */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-12997a.ic32", 0x000000, 0x020000, CRC(23655bc9) SHA1(32fc1f75a43aa49dc656d40d34ec10f3f0a2bdb3) )
|
|
ROM_LOAD16_BYTE( "epr-12996a.ic31", 0x000001, 0x020000, CRC(83c83f0c) SHA1(ca8e2ad7cceabd8de7a91b91cb92eafb6dd3171f) )
|
|
ROM_LOAD16_BYTE( "epr-12993.ic34", 0x040000, 0x020000, CRC(487bc8fc) SHA1(3fb205bf56f35443e993e08b39c1a08c13ca5e3b) )
|
|
ROM_LOAD16_BYTE( "epr-12992.ic33", 0x040001, 0x020000, CRC(19b0084c) SHA1(b3ba0f3d8d39a19aa66edb24885ea21192e22704) )
|
|
|
|
ROM_REGION( 0x0004, "pals", 0 )
|
|
ROM_LOAD( "315-5393.ic24", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "315-5394.ic25", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "315-5395.ic26", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "317-0140.ic27", 0x0000, 0x0001, NO_DUMP ) /* EPM4032DC (Protection Chip) */
|
|
ROM_END
|
|
|
|
|
|
ROM_START( columns ) /* Columns (World) (c)1990 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-13114.ic32", 0x000000, 0x020000, CRC(ff78f740) SHA1(0a034103a4b942f43e62f6e717f5dbf1bfb0b613) )
|
|
ROM_LOAD16_BYTE( "epr-13113.ic31", 0x000001, 0x020000, CRC(9a426d9b) SHA1(3322e65ebf8d0a6047f7d408387c63ea401b8973) )
|
|
ROM_END
|
|
|
|
ROM_START( columnsu ) /* Columns (US) (c)1990 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-13116a.ic32", 0x000000, 0x020000, CRC(a0284b16) SHA1(a72c8567ab2386ef6bc7bb83cc1612f4c6bf8461) )
|
|
ROM_LOAD16_BYTE( "epr-13115a.ic31", 0x000001, 0x020000, CRC(e37496f3) SHA1(30ebeed76613ae8d6d3ce9fca282124685067b27) )
|
|
ROM_END
|
|
|
|
ROM_START( columnsj ) /* Columns (Jpn) (c)1990 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-13112.ic32", 0x000000, 0x020000, CRC(bae6e53e) SHA1(2c2fd621eecd55591f22d076323972a7d0314615) )
|
|
ROM_LOAD16_BYTE( "epr-13111.ic31", 0x000001, 0x020000, CRC(aa5ccd6d) SHA1(480e29e3112282d1790f1fb68075453325ba4336) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( columns2 ) /* Columns II - The Voyage Through Time (c)1990 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-13363.ic32", 0x000000, 0x020000, CRC(c99e4ffd) SHA1(67981aa08c8a625af35dd7689011364159cf9194) )
|
|
ROM_LOAD16_BYTE( "epr-13362.ic31", 0x000001, 0x020000, CRC(394e2419) SHA1(d4f726b32cf301d0d52611237b83177e69bfaf71) )
|
|
ROM_END
|
|
|
|
ROM_START( column2j ) /* Columns II - The Voyage Through Time (Jpn) (c)1990 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-13361.ic32", 0x000000, 0x020000, CRC(b54b5f12) SHA1(4d7fbae7d9bcadd433ebc25aef255dc43df611bc) )
|
|
ROM_LOAD16_BYTE( "epr-13360.ic31", 0x000001, 0x020000, CRC(a59b1d4f) SHA1(e9ee315677782e1c61ae8f11260101cc03176188) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( tantrbl2 ) /* Tant-R (Puzzle & Action) (Alt Bootleg Running on C Board?, No Samples) */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "trb2_2.32", 0x000000, 0x080000, CRC(8fc99c48) SHA1(d90ed673fe1f6e1f878c0d8fc62f5439b56d0a47) )
|
|
ROM_LOAD16_BYTE( "trb2_1.31", 0x000001, 0x080000, CRC(c318d00d) SHA1(703760d4ddc45bc0921ae96a27d9a8fbf12a1e96) )
|
|
ROM_LOAD16_BYTE( "mpr-15616.ic34", 0x100000, 0x080000, CRC(17b80202) SHA1(f47bf2aa0c5972647438619b8453c7dede5c422f) )
|
|
ROM_LOAD16_BYTE( "mpr-15615.ic33", 0x100001, 0x080000, CRC(36a88bd4) SHA1(cc7f6a947d1b79bb86957c43035b53d6d2bcfa28) )
|
|
ROM_END
|
|
|
|
ROM_START( tantrbl3 ) /* Tant-R (Puzzle & Action) (Alt Bootleg Running on C Board?, No Samples) */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "2.u29", 0x000000, 0x080000, CRC(faecb7b1) SHA1(ddca61996dbd0d66e9ecc04647e61a6d0af25807) )
|
|
ROM_LOAD16_BYTE( "1.u28", 0x000001, 0x080000, CRC(3304556d) SHA1(586265c846bf6404dcb33404e961bf0733e24bf5) )
|
|
ROM_LOAD16_BYTE( "4.u31", 0x100000, 0x080000, CRC(17b80202) SHA1(f47bf2aa0c5972647438619b8453c7dede5c422f) )
|
|
ROM_LOAD16_BYTE( "3.u30", 0x100001, 0x080000, CRC(36a88bd4) SHA1(cc7f6a947d1b79bb86957c43035b53d6d2bcfa28) )
|
|
ROM_END
|
|
|
|
ROM_START( ichirjbl ) /* Ichident-R (Puzzle & Action 2) (Bootleg Running on C Board?, No Samples) */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "27c4000.2",0x000000, 0x080000, CRC(5a194f44) SHA1(67a4d21b91704f8c2210b5106e82e22ba3366f4c) )
|
|
ROM_LOAD16_BYTE( "27c4000.1",0x000001, 0x080000, CRC(de209f84) SHA1(0860d0ebfab2952e82fc1e292bf9410d673d9322) )
|
|
ROM_LOAD16_BYTE( "epr-16888", 0x100000, 0x080000, CRC(85d73722) SHA1(7ebe81b4d6c89f87f60200a3a8cddb07d581adef) )
|
|
ROM_LOAD16_BYTE( "epr-16887", 0x100001, 0x080000, CRC(bc3bbf25) SHA1(e760ad400bc183b38e9787d88c8ac084fbe2ae21) )
|
|
ROM_END
|
|
|
|
|
|
/* ----- System C-2 Games ----- */
|
|
|
|
ROM_START( borench ) /* Borench (c)1990 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "ic32.bin", 0x000000, 0x040000, CRC(2c54457d) SHA1(adf3ea5393d2633ec6215e64f0cd89ad4567e765) )
|
|
ROM_LOAD16_BYTE( "ic31.bin", 0x000001, 0x040000, CRC(b46445fc) SHA1(24e85ef5abbc5376a854b13ed90f08f0c30d7f25) )
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "13587.ic4", 0x000000, 0x020000, CRC(62b85e56) SHA1(822ab733c87938bb70a9e32cc5dd36bbf6f21d11) )
|
|
ROM_END
|
|
|
|
ROM_START( borencha ) /* Borench (c)1990 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "13591.ic32", 0x000000, 0x040000, CRC(7851078b) SHA1(122934f0414a29b4b363acad01ee4db369259e72) )
|
|
ROM_LOAD16_BYTE( "13590.ic31", 0x000001, 0x040000, CRC(01bc6fe6) SHA1(b241b09852f52f712e3ddc6660ec3eb436b1302c) )
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "13587.ic4", 0x000000, 0x020000, CRC(62b85e56) SHA1(822ab733c87938bb70a9e32cc5dd36bbf6f21d11) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( tfrceac ) /* Thunder Force AC (c)1990 Technosoft / Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-13675.ic32", 0x000000, 0x040000, CRC(95ecf202) SHA1(92b0f351f2bee7d59873a4991615f14f1afe4da7) )
|
|
ROM_LOAD16_BYTE( "epr-13674.ic31", 0x000001, 0x040000, CRC(e63d7f1a) SHA1(a40d0a5a96f379a467048dc8fddd8aaaeb94da1d) )
|
|
/* 0x080000 - 0x100000 Empty */
|
|
ROM_LOAD16_BYTE( "epr-13659.ic34", 0x100000, 0x040000, CRC(29f23461) SHA1(032a7125fef5a660b85654d595aafc46812cdde6) )
|
|
ROM_LOAD16_BYTE( "epr-13658.ic33", 0x100001, 0x040000, CRC(9e23734f) SHA1(64d27dc53f0ffc3513345a26ed077751b25d15f1) )
|
|
|
|
ROM_REGION( 0x040000, "upd", 0 )
|
|
ROM_LOAD( "epr-13655.ic4", 0x000000, 0x040000, CRC(e09961f6) SHA1(e109b5f41502b765d191f22e3bbcff97d6defaa1) )
|
|
ROM_END
|
|
|
|
ROM_START( tfrceacj ) /* Thunder Force AC (Jpn) (c)1990 Technosoft / Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-13657.ic32", 0x000000, 0x040000, CRC(a0f38ffd) SHA1(da548e7f61aed0e82a460553a119941da8857bc4) )
|
|
ROM_LOAD16_BYTE( "epr-13656.ic31", 0x000001, 0x040000, CRC(b9438d1e) SHA1(598209c9fec3527fde720af09e5bebd7379f5b2b) )
|
|
/* 0x080000 - 0x100000 Empty */
|
|
ROM_LOAD16_BYTE( "epr-13659.ic34", 0x100000, 0x040000, CRC(29f23461) SHA1(032a7125fef5a660b85654d595aafc46812cdde6) )
|
|
ROM_LOAD16_BYTE( "epr-13658.ic33", 0x100001, 0x040000, CRC(9e23734f) SHA1(64d27dc53f0ffc3513345a26ed077751b25d15f1) )
|
|
|
|
ROM_REGION( 0x040000, "upd", 0 )
|
|
ROM_LOAD( "epr-13655.ic4", 0x000000, 0x040000, CRC(e09961f6) SHA1(e109b5f41502b765d191f22e3bbcff97d6defaa1) )
|
|
ROM_END
|
|
|
|
ROM_START( tfrceacb ) /* Thunder Force AC (Bootleg) (c)1990 Technosoft / Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "4.bin", 0x000000, 0x040000, CRC(eba059d3) SHA1(7bc04401f9a138fa151ac09a528b70acfb2021e3) )
|
|
ROM_LOAD16_BYTE( "3.bin", 0x000001, 0x040000, CRC(3e5dc542) SHA1(4a66dc842afaa145dab82b232738eea107bdf0f8) )
|
|
/* 0x080000 - 0x100000 Empty */
|
|
ROM_LOAD16_BYTE( "epr-13659.ic34", 0x100000, 0x040000, CRC(29f23461) SHA1(032a7125fef5a660b85654d595aafc46812cdde6) )
|
|
ROM_LOAD16_BYTE( "epr-13658.ic33", 0x100001, 0x040000, CRC(9e23734f) SHA1(64d27dc53f0ffc3513345a26ed077751b25d15f1) )
|
|
|
|
ROM_REGION( 0x040000, "upd", 0 )
|
|
ROM_LOAD( "epr-13655.ic4", 0x000000, 0x040000, CRC(e09961f6) SHA1(e109b5f41502b765d191f22e3bbcff97d6defaa1) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( twinsqua ) /* Twin Squash (c)1991 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-14657.ic32", 0x000000, 0x040000, CRC(becbb1a1) SHA1(787b1a4bf420186d05b5448582f6492e40d394fa) )
|
|
ROM_LOAD16_BYTE( "epr-14656.ic31", 0x000001, 0x040000, CRC(411906e7) SHA1(68a4e66b9e18499d77cdb584470f35f67edec6fd) )
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "epr-14588.ic4", 0x000000, 0x020000, CRC(5a9b6881) SHA1(d86ec7f569fae5a1ce93a1cf40998cbb13726e0c) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( soniccar ) /* Waku Waku Sonic Patrol Car (c)1991 Sega - 834-8401 SONIC PATCAR (EMP5032 labeled 317-0140) */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-14369.ic32", 0x000000, 0x040000, CRC(2ea4c9a3) SHA1(92ee27c93bd1cbb99c88af39f5f227a8cadfb13c) )
|
|
ROM_LOAD16_BYTE( "epr-14395.ic31", 0x000001, 0x040000, CRC(39622e18) SHA1(b7093c6d86e429e9721a0e1fd781231dc4342b31) )
|
|
|
|
ROM_REGION( 0x040000, "upd", 0 )
|
|
ROM_LOAD( "epr-14394.ic4", 0x000000, 0x040000, CRC(476e30dd) SHA1(c9d381160c58b05763ea286a53c7ca6de074fda2) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( ribbit ) /* Ribbit (c)1991 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-13833.ic32", 0x000000, 0x040000, CRC(5347f8ce) SHA1(b95b99536157edfbf0d74a42f64235f47dca7ee1) )
|
|
ROM_LOAD16_BYTE( "epr-13832.ic31", 0x000001, 0x040000, CRC(889c42c2) SHA1(0839a50a68b64a66d995f1bfaff42fcb60bb4d45) )
|
|
ROM_COPY( "maincpu", 0x000000, 0x080000, 0x080000 )
|
|
ROM_LOAD16_BYTE( "epr-13838.ic34", 0x100000, 0x080000, CRC(a5d62ac3) SHA1(8d83a7bc4017e125ef4231278f766b2368d5fc1f) )
|
|
ROM_LOAD16_BYTE( "epr-13837.ic33", 0x100001, 0x080000, CRC(434de159) SHA1(cf2973131cabf2bc0ebb2bfe9f804ad3d7d0a733) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "epr-13834.ic4", 0x000000, 0x020000, CRC(ab0c1833) SHA1(f864e12ecf6c0524da20fc66747a4fa4280e67e9) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( tantr ) /* Tant-R (Puzzle & Action) (c)1992 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-15614.ic32", 0x000000, 0x080000, CRC(557782bc) SHA1(1546a999ab97c380dc87f6c95d5687722206740d) )
|
|
ROM_LOAD16_BYTE( "epr-15613.ic31", 0x000001, 0x080000, CRC(14bbb235) SHA1(8dbfec5fb1d7a695acbb2fc0e78e4bdf76eb8d9d) )
|
|
ROM_LOAD16_BYTE( "mpr-15616.ic34", 0x100000, 0x080000, CRC(17b80202) SHA1(f47bf2aa0c5972647438619b8453c7dede5c422f) )
|
|
ROM_LOAD16_BYTE( "mpr-15615.ic33", 0x100001, 0x080000, CRC(36a88bd4) SHA1(cc7f6a947d1b79bb86957c43035b53d6d2bcfa28) )
|
|
|
|
ROM_REGION( 0x040000, "upd", 0 )
|
|
ROM_LOAD( "epr-15617.ic4", 0x000000, 0x040000, CRC(338324a1) SHA1(79e2782d0d4764dd723886f846c852a6f6c1fb64) )
|
|
ROM_END
|
|
|
|
ROM_START( tantrkor ) /* Tant-R (Puzzle & Action) (Korea) (c)1993 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
/* strange names, but this is what was printed on the (original) chips */
|
|
ROM_LOAD16_BYTE( "mpr-15592b.ic32", 0x000000, 0x080000, CRC(7efe26b3) SHA1(958420b9b400eafe392745af90bff729463427c7) )
|
|
ROM_LOAD16_BYTE( "mpr-15592b.ic31", 0x000001, 0x080000, CRC(af5a860f) SHA1(cb0011f420721d035e9f0e43bb72cf286982fd32) )
|
|
ROM_LOAD16_BYTE( "mpr-15992b.ic34", 0x100000, 0x080000, CRC(6282a5d4) SHA1(9220e119e79d969d7d70e8a25c75dd3d9bc340ae) )
|
|
ROM_LOAD16_BYTE( "mpr-15592b.ic33", 0x100001, 0x080000, CRC(82d78413) SHA1(9ff9c2b1632e280444965110bab90c0fc98cd6da) )
|
|
|
|
ROM_REGION( 0x040000, "upd", 0 )
|
|
ROM_LOAD( "epr-15617.ic4", 0x000000, 0x040000, CRC(338324a1) SHA1(79e2782d0d4764dd723886f846c852a6f6c1fb64) )
|
|
ROM_END
|
|
|
|
ROM_START( tantrbl ) /* Tant-R (Puzzle & Action) (Bootleg) (c)1992 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "pa_e10.bin", 0x000000, 0x080000, CRC(6c3f711f) SHA1(55aa2d50422134b95d9a7c5cbdc453b207b91b4c) )
|
|
ROM_LOAD16_BYTE( "pa_f10.bin", 0x000001, 0x080000, CRC(75526786) SHA1(8f5aa7f6918b71a79e6fca18194beec2aef15844) )
|
|
ROM_LOAD16_BYTE( "mpr-15616.ic34", 0x100000, 0x080000, CRC(17b80202) SHA1(f47bf2aa0c5972647438619b8453c7dede5c422f) )
|
|
ROM_LOAD16_BYTE( "mpr-15615.ic33", 0x100001, 0x080000, CRC(36a88bd4) SHA1(cc7f6a947d1b79bb86957c43035b53d6d2bcfa28) )
|
|
|
|
ROM_REGION( 0x040000, "upd", 0 )
|
|
ROM_LOAD( "pa_e03.bin", 0x000000, 0x020000, CRC(72918c58) SHA1(cb42363b163727a887a0b762519c72dcdf0a6460) )
|
|
ROM_LOAD( "pa_e02.bin", 0x020000, 0x020000, CRC(4e85b2a3) SHA1(3f92fb931d315c5a2d6c54b3204718574928cb7b) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( puyo ) /* Puyo Puyo (c)1992 Sega / Compile */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-15198.ic32", 0x000000, 0x020000, CRC(9610d80c) SHA1(1ffad09d3369c1942d4db611c41bae47d08c7564) )
|
|
ROM_LOAD16_BYTE( "epr-15197.ic31", 0x000001, 0x020000, CRC(7b1f3229) SHA1(13d0905291e748973d7d17eb404a286ffb94de03) )
|
|
/* 0x040000 - 0x100000 Empty */
|
|
ROM_LOAD16_BYTE( "epr-15200.ic34", 0x100000, 0x020000, CRC(0a0692e5) SHA1(d4ecc5b1791a91e3b33a5d4d0dd305f1623483d9) )
|
|
ROM_LOAD16_BYTE( "epr-15199.ic33", 0x100001, 0x020000, CRC(353109b8) SHA1(92440987add3124b758e7eaa77a3a6f54ca61bb8) )
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "epr-15196.ic4", 0x000000, 0x020000, CRC(79112b3b) SHA1(fc3a202e1e2ff39950d4af689b7fcca86c301805) )
|
|
ROM_END
|
|
|
|
ROM_START( puyoj ) /* Puyo Puyo (Rev B) (c)1992 Sega / Compile */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-15036b.ic32", 0x000000, 0x020000, CRC(5310ca1b) SHA1(dcfe2bf7476b640dfb790e8716e75b483d535e48) )
|
|
ROM_LOAD16_BYTE( "epr-15035b.ic31", 0x000001, 0x020000, CRC(bc62e400) SHA1(12bb6031574838a28889f6edb31dbb689265287c) )
|
|
/* 0x040000 - 0x100000 Empty */
|
|
ROM_LOAD16_BYTE( "epr-15038.ic34", 0x100000, 0x020000, CRC(3b9eea0c) SHA1(e3e6148c1769834cc0061932eb035daa79673144) )
|
|
ROM_LOAD16_BYTE( "epr-15037.ic33", 0x100001, 0x020000, CRC(be2f7974) SHA1(77027ced7a62f94e9fc6e8a0a4ac0c62f7ea813b) )
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "epr-15034.ic4", 0x000000, 0x020000, CRC(5688213b) SHA1(f3f234e482871ca903a782e51008f3bfed04ee63) )
|
|
|
|
ROM_REGION( 0x0004, "pals", 0 )
|
|
ROM_LOAD( "315-5452.ic24", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "315-5394.ic25", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "315-5395.ic26", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "317-0203.ic27", 0x0000, 0x0001, NO_DUMP ) /* EPM4032DC-25 (Protection Chip) */
|
|
ROM_END
|
|
|
|
ROM_START( puyoja ) /* Puyo Puyo (Rev A) (c)1992 Sega / Compile */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-15036a.ic32", 0x000000, 0x020000, CRC(61b35257) SHA1(e09a7e992999befc88fc7928a478d1e2d14d7b08) )
|
|
ROM_LOAD16_BYTE( "epr-15035a.ic31", 0x000001, 0x020000, CRC(dfebb6d9) SHA1(6f685729ef4660c2eba409c5236c6d2f313eef5b) )
|
|
/* 0x040000 - 0x100000 Empty */
|
|
ROM_LOAD16_BYTE( "epr-15038.ic34", 0x100000, 0x020000, CRC(3b9eea0c) SHA1(e3e6148c1769834cc0061932eb035daa79673144) )
|
|
ROM_LOAD16_BYTE( "epr-15037.ic33", 0x100001, 0x020000, CRC(be2f7974) SHA1(77027ced7a62f94e9fc6e8a0a4ac0c62f7ea813b) )
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "epr-15034.ic4", 0x000000, 0x020000, CRC(5688213b) SHA1(f3f234e482871ca903a782e51008f3bfed04ee63) )
|
|
|
|
ROM_REGION( 0x0004, "pals", 0 )
|
|
ROM_LOAD( "315-5452.ic24", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "315-5394.ic25", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "315-5395.ic26", 0x0000, 0x0001, NO_DUMP ) /* PALCE16V8H-25PC */
|
|
ROM_LOAD( "317-0203.ic27", 0x0000, 0x0001, NO_DUMP ) /* EPM4032DC-25 (Protection Chip) */
|
|
ROM_END
|
|
|
|
ROM_START( puyobl ) /* Puyo Puyo (c)1992 Sega / Compile Bootleg */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "puyopuyb.4bo", 0x000000, 0x020000, CRC(89ea4d33) SHA1(bef9d011524e71c072d309f6da3c2ebc38878e0e) )
|
|
ROM_LOAD16_BYTE( "puyopuyb.3bo", 0x000001, 0x020000, CRC(c002e545) SHA1(7a59ac764d60e9955830d9617b0bd122b44e7b2f) )
|
|
/* 0x040000 - 0x100000 Empty */
|
|
ROM_LOAD16_BYTE( "puyopuyb.6bo", 0x100000, 0x020000, CRC(0a0692e5) SHA1(d4ecc5b1791a91e3b33a5d4d0dd305f1623483d9) ) // same as epr-15200.34 from the world set
|
|
ROM_LOAD16_BYTE( "puyopuyb.5bo", 0x100001, 0x020000, CRC(353109b8) SHA1(92440987add3124b758e7eaa77a3a6f54ca61bb8) ) // same as epr-15199.33 from the world set
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "puyopuyb.abo", 0x000000, 0x020000, CRC(79112b3b) SHA1(fc3a202e1e2ff39950d4af689b7fcca86c301805) ) // same as epr-15196.4 from the world set
|
|
ROM_END
|
|
|
|
ROM_START( ichir ) /* Ichident-R (Puzzle & Action 2) (c)1994 Sega (World) */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "pa2_32.bin", 0x000000, 0x080000, CRC(7ba0c025) SHA1(855e9bb2a20c6f51b26381233c57c26aa96ad1f6) )
|
|
ROM_LOAD16_BYTE( "pa2_31.bin", 0x000001, 0x080000, CRC(5f86e5cc) SHA1(44e201de00dfbf7c66d0e0d40d17b162c6f0625b) )
|
|
ROM_LOAD16_BYTE( "epr-16888.ic34", 0x100000, 0x080000, CRC(85d73722) SHA1(7ebe81b4d6c89f87f60200a3a8cddb07d581adef) )
|
|
ROM_LOAD16_BYTE( "epr-16887.ic33", 0x100001, 0x080000, CRC(bc3bbf25) SHA1(e760ad400bc183b38e9787d88c8ac084fbe2ae21) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "pa2_02.bin", 0x000000, 0x080000, CRC(fc7b0da5) SHA1(46770aa7e19b4f8a183be3f433c48ad677b552b1) )
|
|
ROM_END
|
|
|
|
ROM_START( ichirk ) /* Ichident-R (Puzzle & Action 2) (c)1994 Sega (Korea) */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
/* Again the part numbers are quite strange for the Korean verison */
|
|
ROM_LOAD16_BYTE( "epr_ichi.32", 0x000000, 0x080000, CRC(804dea11) SHA1(40bf8cbd40969a5880df10914252b7f64d5ce8e9) )
|
|
ROM_LOAD16_BYTE( "epr_ichi.31", 0x000001, 0x080000, CRC(92452353) SHA1(d2e1da5b139965611cd8d707d23396b5d4c07d12) )
|
|
ROM_LOAD16_BYTE( "epr-16888.ic34", 0x100000, 0x080000, CRC(85d73722) SHA1(7ebe81b4d6c89f87f60200a3a8cddb07d581adef) ) // m17235a.34
|
|
ROM_LOAD16_BYTE( "epr-16887.ic33", 0x100001, 0x080000, CRC(bc3bbf25) SHA1(e760ad400bc183b38e9787d88c8ac084fbe2ae21) ) // m17220a.33
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "pa2_02.bin", 0x000000, 0x080000, CRC(fc7b0da5) SHA1(46770aa7e19b4f8a183be3f433c48ad677b552b1) ) // m17220a.4
|
|
ROM_END
|
|
|
|
ROM_START( ichirj ) /* Ichident-R (Puzzle & Action 2) (c)1994 Sega (Japan) */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-16886.ic32", 0x000000, 0x080000, CRC(38208e28) SHA1(07fc634bdf2d3e25274c9c374b3506dec765114c) )
|
|
ROM_LOAD16_BYTE( "epr-16885.ic31", 0x000001, 0x080000, CRC(1ce4e837) SHA1(16600600e12e3f35e3da89524f7f51f019b5ad17) )
|
|
ROM_LOAD16_BYTE( "epr-16888.ic34", 0x100000, 0x080000, CRC(85d73722) SHA1(7ebe81b4d6c89f87f60200a3a8cddb07d581adef) )
|
|
ROM_LOAD16_BYTE( "epr-16887.ic33", 0x100001, 0x080000, CRC(bc3bbf25) SHA1(e760ad400bc183b38e9787d88c8ac084fbe2ae21) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "epr-16884.ic4", 0x000000, 0x080000, CRC(fd9dcdd6) SHA1(b8053a2e68072e7664ffc3c53f983f3ba72a892b) )
|
|
ROM_END
|
|
|
|
ROM_START( stkclmns ) /* Stack Columns (c)1994 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-16874.ic32", 0x000000, 0x080000, CRC(d78a871c) SHA1(7efcd5d07b089442be5170a3cf9e09579527252f) )
|
|
ROM_LOAD16_BYTE( "epr-16873.ic31", 0x000001, 0x080000, CRC(1def1da4) SHA1(da534a971b40277b2d58ef22c07ca468250d23ca) )
|
|
ROM_LOAD16_BYTE( "mpr-16797.ic34", 0x100000, 0x080000, CRC(b28e9bd5) SHA1(227eb591d10c9dbc52b35954ebd322e2a4451df2) )
|
|
ROM_LOAD16_BYTE( "mpr-16796.ic33", 0x100001, 0x080000, CRC(ec7de52d) SHA1(85bc48cef15e615ad9059500808d17916c854a87) )
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "epr-16793.ic4", 0x000000, 0x020000, CRC(ebb2d057) SHA1(4a19ee5d71e4aabe7d9b9b968ab5ee4bc6262aad) )
|
|
ROM_END
|
|
|
|
ROM_START( stkclmnsj ) /* Stack Columns (c)1994 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-16795.ic32", 0x000000, 0x080000, CRC(b478fd02) SHA1(aaf9d9f9f4dc900b4e8ff6f258f26e782e5c3166) )
|
|
ROM_LOAD16_BYTE( "epr-16794.ic31", 0x000001, 0x080000, CRC(6d0e8c56) SHA1(8f98d9fd98a1faa70b173cfd72f15102d11e79ae) )
|
|
ROM_LOAD16_BYTE( "mpr-16797.ic34", 0x100000, 0x080000, CRC(b28e9bd5) SHA1(227eb591d10c9dbc52b35954ebd322e2a4451df2) )
|
|
ROM_LOAD16_BYTE( "mpr-16796.ic33", 0x100001, 0x080000, CRC(ec7de52d) SHA1(85bc48cef15e615ad9059500808d17916c854a87) )
|
|
|
|
ROM_REGION( 0x020000, "upd", 0 )
|
|
ROM_LOAD( "epr-16793.ic4", 0x000000, 0x020000, CRC(ebb2d057) SHA1(4a19ee5d71e4aabe7d9b9b968ab5ee4bc6262aad) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( puyopuy2 ) /* Puyo Puyo 2 (c)1994 Compile */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-17241.ic32", 0x000000, 0x080000, CRC(1cad1149) SHA1(77fb0482fa35e615c0bed65f4d7f4dd89b241f23) )
|
|
ROM_LOAD16_BYTE( "epr-17240.ic31", 0x000001, 0x080000, CRC(beecf96d) SHA1(c2bdad4b6184c11f81f2a5db409cb4ea186205a7) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "epr-17239.ic4", 0x000000, 0x080000, CRC(020ff6ef) SHA1(6095b8277b47a6fd7a9721f15a70ae5bf6be9b1a) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( potopoto ) /* Poto Poto (c)1994 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-16662.ic32", 0x000000, 0x040000, CRC(bbd305d6) SHA1(1a4f4869fefac188c69bc67df0b625e43a0c3f1f) )
|
|
ROM_LOAD16_BYTE( "epr-16661.ic31", 0x000001, 0x040000, CRC(5a7d14f4) SHA1(a615b5f481256366db7b1c6302a8dcb69708102b) )
|
|
|
|
ROM_REGION( 0x040000, "upd", 0 )
|
|
ROM_LOAD( "epr-16660.ic4", 0x000000, 0x040000, CRC(8251c61c) SHA1(03eef3aa0bdde2c1d93128648f54fd69278d85dd) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( zunkyou ) /* Zunzunkyou No Yabou (c)1994 Sega */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr-16812.ic32", 0x000000, 0x080000, CRC(eb088fb0) SHA1(69089a3516ad50f35e81971ef3c33eb3f5d52374) )
|
|
ROM_LOAD16_BYTE( "epr-16811.ic31", 0x000001, 0x080000, CRC(9ac7035b) SHA1(1803ffbadc1213e04646d483e27da1591e22cd06) )
|
|
ROM_LOAD16_BYTE( "epr-16814.ic34", 0x100000, 0x080000, CRC(821b3b77) SHA1(c45c7393a792ce8306a52f83f8ed8f6b0d7c11e9) )
|
|
ROM_LOAD16_BYTE( "epr-16813.ic33", 0x100001, 0x080000, CRC(3cba9e8f) SHA1(208819bc1a205eaab089542afc7a59f69ce5bb81) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "epr-16810.ic4", 0x000000, 0x080000, CRC(d542f0fe) SHA1(23ea50110dfe1cd9f286a535d15e0c3bcba73b00) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( pclubj ) /* Print Club (c)1995 Atlus */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "epr18171.32", 0x000000, 0x080000, CRC(6c8eb8e2) SHA1(bbd885a83269524215c1d8470544086e3e82c05c) )
|
|
ROM_LOAD16_BYTE( "epr18170.31", 0x000001, 0x080000, CRC(72c631e6) SHA1(77c4ed793db6cb75346998f38a637db64fd258bd) )
|
|
ROM_LOAD16_BYTE( "epr18173.34", 0x100000, 0x080000, CRC(9809dc72) SHA1(6dbe6b7d4e525aa9b6174f8dc5aee12a5e00a009) )
|
|
ROM_LOAD16_BYTE( "epr18172.33", 0x100001, 0x080000, CRC(c61d819b) SHA1(4813ed3161e16099f482e0cf8df3cbe6c01c619c) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "epr18169.4", 0x000000, 0x080000, CRC(5c00ccfb) SHA1(d043ffa6528bb9b76774c96df4edf8222a1878a4) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( pclubjv2 ) /* Print Club vol.2 (c)1995 Atlus */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "p2jwn.u32", 0x000000, 0x080000, CRC(dfc0f7f1) SHA1(d2399f3ff05006590903f943cd77a9c709b9b5b1) )
|
|
ROM_LOAD16_BYTE( "p2jwn.u31", 0x000001, 0x080000, CRC(6ab4c694) SHA1(d8cfaa1a49e86842079c6e3800a95c5afaf76ab6) )
|
|
ROM_LOAD16_BYTE( "p2jwn.u34", 0x100000, 0x080000, CRC(854fd456) SHA1(eff7413a7acd8ee37cb73bc8dfd4f4ae53c04836) )
|
|
ROM_LOAD16_BYTE( "p2jwn.u33", 0x100001, 0x080000, CRC(64428a69) SHA1(e2c5ead4b35db76fda1db03adcd020bde5ca1dd2) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "epr18169.4", 0x000000, 0x080000, CRC(5c00ccfb) SHA1(d043ffa6528bb9b76774c96df4edf8222a1878a4) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( pclubjv4 ) /* Print Club vol.4 (c)1996 Atlus */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "p4jsm.u32", 0x000000, 0x080000, CRC(36ff5f80) SHA1(33872aa00c8ca3f54dd7503a44562fbdad92df7d) )
|
|
ROM_LOAD16_BYTE( "p4jsm.u31", 0x000001, 0x080000, CRC(f3c021ad) SHA1(34792d861265b609d5022955eb7d2f471c63dfb8) )
|
|
ROM_LOAD16_BYTE( "p4jsm.u34", 0x100000, 0x080000, CRC(d0fd4b33) SHA1(c272404f09bdb6596740ab150eb158cc22cc9aa6) )
|
|
ROM_LOAD16_BYTE( "p4jsm.u33", 0x100001, 0x080000, CRC(ec667875) SHA1(d235a1d8dfa90e1c638e1f079ce528f61450e1f0) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "epr-18169.ic4", 0x000000, 0x080000, CRC(5c00ccfb) SHA1(d043ffa6528bb9b76774c96df4edf8222a1878a4) )
|
|
ROM_END
|
|
|
|
|
|
ROM_START( pclubjv5 ) /* Print Club vol.5 (c)1996 Atlus */
|
|
ROM_REGION( 0x200000, "maincpu", 0 )
|
|
ROM_LOAD16_BYTE( "p5jat.u32", 0x000000, 0x080000, CRC(72220e69) SHA1(615de759d73469841987fb028eaf5d5598c32553) )
|
|
ROM_LOAD16_BYTE( "p5jat.u31", 0x000001, 0x080000, CRC(06d83fde) SHA1(dc68375ccb16cde7900eb05f702bc15e7e702ea5) )
|
|
ROM_LOAD16_BYTE( "p5jat.u34", 0x100000, 0x080000, CRC(b172ab58) SHA1(47a70bd678f6c4dafe70b83bd3db678cf44de48b) )
|
|
ROM_LOAD16_BYTE( "p5jat.u33", 0x100001, 0x080000, CRC(ba38ec50) SHA1(666fdba56d8a4dab041015c5e8102305b491d293) )
|
|
|
|
ROM_REGION( 0x080000, "upd", 0 )
|
|
ROM_LOAD( "epr-18169.ic4", 0x000000, 0x080000, CRC(5c00ccfb) SHA1(d043ffa6528bb9b76774c96df4edf8222a1878a4) )
|
|
ROM_END
|
|
|
|
|
|
|
|
/******************************************************************************
|
|
Machine Init Functions
|
|
*******************************************************************************
|
|
|
|
All of the Sega C/C2 games apart from Bloxeed used a protection chip.
|
|
The games contain various checks which make sure this protection chip is
|
|
present and returning the expected values. It appears that different
|
|
tables are used for Japanese vs. English variants of some games
|
|
(Puzzle & Action 2) but not others (Columns).
|
|
|
|
|
|
The basic operation in the EPM5032 macrocell (that is, without using the expander
|
|
products) is:
|
|
|
|
out = x1 XOR (x2 OR x3 OR x4)
|
|
|
|
where x1, x2, x3, and x4 are the AND of any number of input bits. Each input can
|
|
be inverted. The inputs come either from the external pins or from feedback from
|
|
the output pins.
|
|
|
|
Expander products (64 in total) are the NOT of the AND of any number of input bits
|
|
(optionally inverted). It's not clear whether the I/O feedback is available to
|
|
the expander or not. Looking at bit 1 of prot_func_tfrceac(), it would seem that
|
|
it should be, otherwise I don't see how the formula could be computed.
|
|
|
|
******************************************************************************/
|
|
|
|
void segac2_state::segac2_common_init(segac2_prot_delegate prot_func)
|
|
{
|
|
DRIVER_INIT_CALL(megadriv_c2);
|
|
m_prot_func = prot_func;
|
|
|
|
if (m_upd7759 != NULL)
|
|
m_maincpu->space(AS_PROGRAM).install_write_handler(0x880000, 0x880001, 0, 0x13fefe, write16_delegate(FUNC(segac2_state::segac2_upd7759_w),this));
|
|
}
|
|
|
|
int segac2_state::prot_func_dummy(int in)
|
|
{
|
|
return 0x0;
|
|
}
|
|
|
|
/* 317-0149 */
|
|
int segac2_state::prot_func_columns(int in)
|
|
{
|
|
int const b0 = BIT( in,2) ^ ((BIT(~in,0) && BIT( in,7)) || (BIT( in,4) && BIT( in,6)));
|
|
int const b1 = BIT(~in,0) ^ (BIT( in,2) || (BIT( in,5) && BIT(~in,6) && BIT( in,7)));
|
|
int const b2 = BIT( in,3) ^ ((BIT( in,0) && BIT( in,1)) || (BIT( in,4) && BIT( in,6)));
|
|
int const b3 = BIT( in,1) ^ ((BIT( in,0) && BIT( in,1)) || (BIT( in,4) && BIT( in,5)) || (BIT(~in,6) && BIT( in,7))); // 1 repeated
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0160 */
|
|
int segac2_state::prot_func_columns2(int in)
|
|
{
|
|
int const b0 = BIT( in,2) ^ (BIT( in,1) || (BIT( in,4) && BIT( in,5)));
|
|
int const b1 = (BIT( in,0) && BIT( in,3) && BIT( in,4)) ^ (BIT( in,6) || (BIT( in,5) && BIT( in,7)));
|
|
int const b2 = (BIT( in,3) && BIT(~in,2) && BIT( in,4)) ^ (BIT( in,5) || (BIT( in,0) && BIT( in,1)) || (BIT( in,4) && BIT( in,6))); // 4 repeated
|
|
int const b3 = (BIT( in,1) && BIT( in,0) && BIT( in,2)) ^ ((BIT( in,4) && BIT(~in,6)) || (BIT( in,6) && BIT( in,7))); // 6 repeated
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0172 */
|
|
int segac2_state::prot_func_tfrceac(int in)
|
|
{
|
|
int const b0 = BIT(~in,2) ^ ((BIT( in,0) && BIT(~in,7)) || (BIT( in,3) && BIT( in,4)));
|
|
int const b1 = (BIT( in,4) && BIT(~in,5) && BIT( in,7)) ^ ((BIT(~in,0) || BIT(~in,3)) && (BIT(~in,6) || BIT(~in,7))); // not in the form x1 XOR (x2 OR x3 OR x4)
|
|
int const b2 = BIT( in,2) ^ ((BIT( in,4) && BIT(~in,5) && BIT( in,7)) || (BIT(~in,1) && BIT( in,6)));
|
|
int const b3 = BIT( in,0) ^ ((BIT( in,1) && BIT( in,4) && BIT( in,6)) || (BIT( in,1) && BIT( in,4) && BIT( in,7))); // 1,4 repeated
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0173 */
|
|
int segac2_state::prot_func_borench(int in)
|
|
{
|
|
int const b0 = (BIT( in,1) && BIT( in,2) && BIT( in,3) && BIT( in,7)) ^ (BIT( in,5) || (BIT(~in,0) && BIT(~in,4)));
|
|
int const b1 = (BIT(~in,2) && BIT( in,3) && BIT( in,5)) ^ (BIT( in,1) || (BIT( in,0) && BIT(~in,4)));
|
|
int const b2 = (BIT( in,1) && BIT(~in,4) && BIT(~in,6)) ^ (BIT( in,2) || BIT( in,3) || (BIT( in,5) && BIT( in,7)));
|
|
int const b3 = (BIT(~in,0) && BIT( in,5) && (BIT( in,6) || BIT( in,7))) ^ (BIT( in,1) || (BIT( in,3) && BIT( in,4))); // not in the form x1 XOR (x2 OR x3 OR x4)
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0178 */
|
|
int segac2_state::prot_func_ribbit(int in)
|
|
{
|
|
int const b0 = (BIT( in,0) && BIT( in,4)) ^ ((BIT( in,1) && BIT( in,2)) || BIT( in,3) || BIT(~in,5));
|
|
int const b1 = (BIT( in,1) && BIT( in,5)) ^ ((BIT( in,2) && BIT( in,3)) || BIT( in,0) || BIT(~in,6));
|
|
int const b2 = (BIT( in,2) && BIT( in,7)) ^ ((BIT( in,3) && BIT( in,0)) || BIT(~in,1) || BIT( in,7));
|
|
int const b3 = (BIT( in,3) && BIT( in,6)) ^ ((BIT( in,0) && BIT( in,1)) || BIT(~in,2) || BIT( in,4));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0193 */
|
|
int segac2_state::prot_func_twinsqua(int in)
|
|
{
|
|
int const b0 = (BIT( in,2) && BIT(~in,5)) ^ (BIT( in,3) || BIT(~in,4));
|
|
int const b1 = (BIT( in,0) && BIT(~in,2) && BIT( in,4)) ^ (BIT(~in,0) || BIT(~in,4) || BIT(~in,6)); // 0,4 repeated
|
|
int const b2 = (BIT( in,3) && BIT(~in,5)) ^ (BIT( in,4) && BIT( in,7));
|
|
int const b3 = BIT( in,1) ^ ((BIT(~in,3) && BIT(~in,6)) || (BIT( in,4) && BIT(~in,6)) || (BIT(~in,1) && BIT( in,3) && BIT(~in,4))); // 1,3,4,6 repeated
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0203 */
|
|
int segac2_state::prot_func_puyo(int in)
|
|
{
|
|
int const b0 = (BIT(~in,3) && BIT( in,7)) ^ ((BIT(~in,0) && BIT(~in,1)) || (BIT(~in,1) && BIT(~in,4))); // 1 repeated
|
|
int const b1 = (BIT( in,3) && BIT( in,5)) ^ (BIT(~in,2) || BIT( in,4) || BIT( in,6));
|
|
int const b2 = (BIT(~in,2) && BIT(~in,5)) ^ (BIT( in,1) || BIT(~in,3) || BIT(~in,6));
|
|
int const b3 = BIT( in,1) ^ ((BIT( in,0) && BIT( in,3) && BIT( in,7)) || BIT( in,4));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0211 */
|
|
int segac2_state::prot_func_tantr(int in)
|
|
{
|
|
int const b0 = (BIT( in,0) && BIT( in,4)) ^ ( BIT( in,5) || BIT(~in,6) || (BIT(~in,3) && BIT( in,7)));
|
|
int const b1 = (BIT( in,2) && BIT( in,6)) ^ ((BIT( in,1) && BIT( in,5)) || (BIT( in,3) && BIT( in,4)));
|
|
int const b2 = (BIT(~in,0) && BIT( in,2)) ^ ( BIT( in,4) || BIT( in,7) || (BIT( in,1) && BIT(~in,5)));
|
|
int const b3 = (BIT(~in,2) && BIT( in,7)) ^ ( BIT(~in,0) || BIT( in,1) || (BIT( in,3) && BIT( in,6)));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-???? */
|
|
int segac2_state::prot_func_tantrkor(int in)
|
|
{
|
|
int const b0 = (BIT(~in,1) && BIT(~in,7)) ^ (BIT(~in,2) && BIT(~in,4));
|
|
int const b1 = (BIT( in,2) && BIT( in,6)) ^ (BIT( in,0) && BIT( in,1));
|
|
int const b2 = (BIT(~in,3) && BIT(~in,6)) ^ (BIT( in,1) || BIT(~in,4));
|
|
int const b3 = (BIT(~in,0) && BIT(~in,2)) ^ (BIT( in,5) && BIT(~in,6));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0218 */
|
|
int segac2_state::prot_func_potopoto(int in)
|
|
{
|
|
int const b0 = (BIT(~in,2) && BIT(~in,4)) ^ (BIT(~in,1) && BIT( in,3));
|
|
int const b1 = (BIT( in,0) && BIT( in,5)) ^ (BIT( in,2) || BIT(~in,7));
|
|
int const b2 = (BIT( in,0) && BIT( in,6)) ^ (BIT(~in,1) && BIT( in,7));
|
|
int const b3 = (BIT( in,0) && BIT(~in,7)) ^ (BIT(~in,1) && BIT(~in,6));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0219 */
|
|
int segac2_state::prot_func_stkclmnj(int in)
|
|
{
|
|
int const b0 = (BIT( in,1) && BIT( in,4)) ^ (BIT( in,5) && BIT( in,2));
|
|
int const b1 = (BIT(~in,2) && BIT( in,6)) ^ (BIT(~in,5) && BIT( in,7));
|
|
int const b2 = (BIT(~in,3) && BIT( in,6)) ^ (BIT(~in,5) && BIT(~in,1));
|
|
int const b3 = (BIT(~in,3) && BIT( in,5)) ^ (BIT(~in,6) || BIT(~in,7));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0223 */
|
|
int segac2_state::prot_func_stkclmns(int in)
|
|
{
|
|
int const b0 = (BIT( in,2) && BIT( in,4)) ^ (BIT( in,1) || BIT(~in,3));
|
|
int const b1 = (BIT( in,0) && BIT( in,5)) ^ (BIT( in,2) && BIT( in,7));
|
|
int const b2 = (BIT( in,0) && BIT(~in,6)) ^ (BIT( in,1) && BIT(~in,7));
|
|
int const b3 = (BIT( in,0) && BIT(~in,7)) ^ (BIT(~in,1) && BIT( in,6));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0224 */
|
|
int segac2_state::prot_func_ichirj(int in)
|
|
{
|
|
int const b0 = (BIT( in,2) && BIT( in,4)) ^ (BIT(~in,5) && BIT(~in,2));
|
|
int const b1 = (BIT( in,2) && BIT(~in,6)) ^ (BIT( in,5) && BIT( in,7));
|
|
int const b2 = (BIT(~in,3) && BIT( in,6)) ^ (BIT(~in,5) && BIT(~in,1));
|
|
int const b3 = (BIT(~in,1) && BIT( in,5)) ^ (BIT(~in,5) && BIT( in,7));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-???? */
|
|
int segac2_state::prot_func_ichir(int in)
|
|
{
|
|
int const b0 = (BIT(~in,2) && BIT( in,4)) ^ (BIT( in,5) && BIT(~in,2));
|
|
int const b1 = (BIT( in,1) && BIT( in,6)) ^ (BIT( in,5) || BIT( in,7));
|
|
int const b2 = (BIT(~in,3) && BIT( in,6)) ^ (BIT(~in,5) && BIT(~in,3));
|
|
int const b3 = (BIT( in,0) && BIT(~in,5)) ^ (BIT( in,5) && BIT( in,7));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-???? */
|
|
int segac2_state::prot_func_ichirk(int in)
|
|
{
|
|
int const b0 = (BIT(~in,2) && BIT( in,4)) ^ (BIT( in,5) && BIT(~in,1));
|
|
int const b1 = (BIT( in,0) && BIT( in,6)) ^ (BIT( in,5) && BIT( in,4));
|
|
int const b2 = (BIT(~in,1) && BIT(~in,6)) ^ (BIT(~in,5) && BIT( in,3));
|
|
int const b3 = (BIT( in,1) && BIT( in,5)) ^ (BIT( in,6) && BIT( in,7));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
/* 317-0228 */
|
|
int segac2_state::prot_func_puyopuy2(int in)
|
|
{
|
|
int const b0 = (BIT(~in,0) && BIT(~in,7)) ^ (BIT( in,1) || BIT(~in,4) || BIT(~in,6));
|
|
int const b1 = (BIT( in,0) && BIT(~in,6)) ^ (BIT( in,3) && BIT( in,5));
|
|
int const b2 = (BIT(~in,4) && BIT(~in,7)) ^ (BIT( in,0) || BIT(~in,6));
|
|
int const b3 = (BIT(~in,1) && BIT( in,4)) ^ (BIT( in,2) && BIT(~in,3));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
int segac2_state::prot_func_zunkyou(int in)
|
|
{
|
|
int const b0 = (BIT(~in,1) && BIT( in,6)) ^ (BIT(~in,5) && BIT( in,7));
|
|
int const b1 = (BIT( in,0) && BIT(~in,5)) ^ (BIT(~in,3) || BIT( in,4));
|
|
int const b2 = (BIT( in,2) && BIT(~in,3)) ^ (BIT( in,4) && BIT(~in,5));
|
|
int const b3 = (BIT( in,0) && BIT(~in,4)) ^ (BIT(~in,2) && BIT(~in,6));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
int segac2_state::prot_func_pclub(int in)
|
|
{
|
|
return 0xf;
|
|
}
|
|
|
|
int segac2_state::prot_func_pclubjv2(int in)
|
|
{
|
|
int const b0 = (BIT( in,3) && BIT(~in,4)) ^ ((BIT(~in,1) && BIT(~in,7)) || BIT( in,6));
|
|
int const b1 = (BIT( in,0) && BIT( in,5)) ^ (BIT( in,2) && BIT(~in,6));
|
|
int const b2 = (BIT(~in,1) && BIT( in,6)) ^ (BIT( in,3) || BIT(~in,5) || BIT(~in,1)); // 1 repeated
|
|
int const b3 = (BIT(~in,2) && BIT(~in,7)) ^ (BIT(~in,0) || BIT(~in,4));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
int segac2_state::prot_func_pclubjv4(int in)
|
|
{
|
|
int const b0 = (BIT(~in,2) && BIT( in,4)) ^ (BIT( in,1) && BIT(~in,6) && BIT(~in,3));
|
|
int const b1 = (BIT(~in,3) && BIT(~in,4)) ^ (BIT( in,0) && BIT( in,5) && BIT(~in,6));
|
|
int const b2 = BIT(~in,0) ^ (BIT( in,3) && BIT( in,4));
|
|
int const b3 = (BIT(~in,1) && BIT( in,7)) ^ (BIT( in,5) && BIT(~in,7)); // 7 repeated
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
int segac2_state::prot_func_pclubjv5(int in)
|
|
{
|
|
int const b0 = (BIT(~in,1) && BIT( in,5)) ^ (BIT(~in,2) && BIT(~in,6));
|
|
int const b1 = (BIT(~in,0) && BIT( in,4)) ^ (BIT(~in,3) && BIT(~in,7));
|
|
int const b2 = (BIT(~in,3) && BIT( in,7)) ^ (BIT(~in,0) || BIT(~in,4));
|
|
int const b3 = (BIT(~in,2) && BIT( in,6)) ^ (BIT(~in,1) && BIT(~in,5));
|
|
|
|
return (b3 << 3) | (b2 << 2) | (b1 << 1) | b0;
|
|
}
|
|
|
|
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,c2boot)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_dummy),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,bloxeedc)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_dummy),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,columns)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_columns),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,columns2)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_columns2),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,tfrceac)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_tfrceac),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,tfrceacb)
|
|
{
|
|
/* disable the palette bank switching from the protection chip */
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_dummy),this));
|
|
m_maincpu->space(AS_PROGRAM).nop_write(0x800000, 0x800001);
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,borench)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_borench),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,twinsqua)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_twinsqua),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,ribbit)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_ribbit),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,puyo)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_puyo),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,tantr)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_tantr),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,tantrkor)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_tantrkor),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,potopoto)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_potopoto),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,stkclmns)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_stkclmns),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,stkclmnj)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_stkclmnj),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,ichir)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_ichir),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,ichirk)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_ichirk),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,ichirj)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_ichirj),this));
|
|
}
|
|
|
|
READ16_MEMBER(segac2_state::ichirjbl_prot_r )
|
|
{
|
|
return 0x00f5;
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,ichirjbl)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_dummy),this));
|
|
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x840108, 0x840109, read16_delegate(FUNC(segac2_state::ichirjbl_prot_r),this) );
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,puyopuy2)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_puyopuy2),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,zunkyou)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_zunkyou),this));
|
|
}
|
|
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,pclub)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_pclub),this));
|
|
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x880120, 0x880121, read16_delegate(FUNC(segac2_state::printer_r),this) );/*Print Club Vol.1*/
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x880124, 0x880125, read16_delegate(FUNC(segac2_state::printer_r),this) );/*Print Club Vol.2*/
|
|
m_maincpu->space(AS_PROGRAM).install_write_handler(0x880124, 0x880125, write16_delegate(FUNC(segac2_state::print_club_camera_w),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,pclubjv2)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_pclubjv2),this));
|
|
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x880120, 0x880121, read16_delegate(FUNC(segac2_state::printer_r),this) );/*Print Club Vol.1*/
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x880124, 0x880125, read16_delegate(FUNC(segac2_state::printer_r),this) );/*Print Club Vol.2*/
|
|
m_maincpu->space(AS_PROGRAM).install_write_handler(0x880124, 0x880125, write16_delegate(FUNC(segac2_state::print_club_camera_w),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,pclubjv4)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_pclubjv4),this));
|
|
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x880120, 0x880121, read16_delegate(FUNC(segac2_state::printer_r),this) );/*Print Club Vol.1*/
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x880124, 0x880125, read16_delegate(FUNC(segac2_state::printer_r),this) );/*Print Club Vol.2*/
|
|
m_maincpu->space(AS_PROGRAM).install_write_handler(0x880124, 0x880125, write16_delegate(FUNC(segac2_state::print_club_camera_w),this));
|
|
}
|
|
|
|
DRIVER_INIT_MEMBER(segac2_state,pclubjv5)
|
|
{
|
|
segac2_common_init(segac2_prot_delegate(FUNC(segac2_state::prot_func_pclubjv5),this));
|
|
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x880120, 0x880121, read16_delegate(FUNC(segac2_state::printer_r),this) );/*Print Club Vol.1*/
|
|
m_maincpu->space(AS_PROGRAM).install_read_handler(0x880124, 0x880125, read16_delegate(FUNC(segac2_state::printer_r),this) );/*Print Club Vol.2*/
|
|
m_maincpu->space(AS_PROGRAM).install_write_handler(0x880124, 0x880125, write16_delegate(FUNC(segac2_state::print_club_camera_w),this));
|
|
}
|
|
|
|
|
|
|
|
/******************************************************************************
|
|
Game Drivers
|
|
*******************************************************************************
|
|
|
|
These cover all the above games.
|
|
|
|
Dates are all verified correct from Ingame display, some of the Titles
|
|
such as Ichidant-R, Tant-R might be slightly incorrect as I've seen the
|
|
games referred to by other names such as Ichident-R, Tanto-R, Tanto Arle
|
|
etc.
|
|
|
|
bloxeedc is set as as clone of bloxeed as it is the same game but running
|
|
on a different piece of hardware. The parent 'bloxeed' is a system18 game
|
|
|
|
******************************************************************************/
|
|
|
|
// YEAR, NAME, PARENT, MACHINE,INPUT, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
|
|
/* System C Games */
|
|
GAME( 1989, bloxeedc, bloxeed, segac, bloxeedc, segac2_state, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (World, C System)", 0 )
|
|
GAME( 1989, bloxeedu, bloxeed, segac, bloxeedc, segac2_state, bloxeedc, ROT0, "Sega / Elorg", "Bloxeed (US, C System)", 0 )
|
|
|
|
GAME( 1990, columns, 0, segac, columns, segac2_state, columns, ROT0, "Sega", "Columns (World)", 0 )
|
|
GAME( 1990, columnsu, columns, segac, columnsu, segac2_state, columns, ROT0, "Sega", "Columns (US, cocktail)", 0 ) // has cocktail mode dsw
|
|
GAME( 1990, columnsj, columns, segac, columns, segac2_state, columns, ROT0, "Sega", "Columns (Japan)", 0 )
|
|
|
|
GAME( 1990, columns2, 0, segac, columns2, segac2_state, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (World)", 0 )
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GAME( 1990, column2j, columns2, segac, columns2, segac2_state, columns2, ROT0, "Sega", "Columns II: The Voyage Through Time (Japan)", 0 )
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/* System C-2 Games */
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GAME( 1990, tfrceac, 0, segac2, tfrceac, segac2_state, tfrceac, ROT0, "Technosoft / Sega", "Thunder Force AC", 0 )
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GAME( 1990, tfrceacj, tfrceac, segac2, tfrceac, segac2_state, tfrceac, ROT0, "Technosoft / Sega", "Thunder Force AC (Japan)", 0 )
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GAME( 1990, tfrceacb, tfrceac, segac2, tfrceac, segac2_state, tfrceacb, ROT0, "bootleg", "Thunder Force AC (bootleg)", 0 )
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GAME( 1990, borench, 0, segac2, borench, segac2_state, borench, ROT0, "Sega", "Borench (set 1)", 0 )
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GAME( 1990, borencha, borench, segac2, borench, segac2_state, borench, ROT0, "Sega", "Borench (set 2)", 0 )
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GAME( 1991, ribbit, 0, segac2, ribbit, segac2_state, ribbit, ROT0, "Sega", "Ribbit!", 0 )
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GAME( 1991, twinsqua, 0, segac2, twinsqua, segac2_state, twinsqua, ROT0, "Sega", "Twin Squash", 0 )
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GAME( 1991, soniccar, 0, segac2, soniccar, segac2_state, bloxeedc, ROT0, "Sega", "Waku Waku Sonic Patrol Car", 0 )
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GAME( 1992, puyo, 0, segac2, puyo, segac2_state, puyo, ROT0, "Compile / Sega", "Puyo Puyo (World)", 0 )
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GAME( 1992, puyobl, puyo, segac2, puyo, segac2_state, puyo, ROT0, "bootleg", "Puyo Puyo (World, bootleg)", 0 )
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GAME( 1992, puyoj, puyo, segac2, puyo, segac2_state, puyo, ROT0, "Compile / Sega", "Puyo Puyo (Japan, Rev B)", 0 )
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GAME( 1992, puyoja, puyo, segac2, puyo, segac2_state, puyo, ROT0, "Compile / Sega", "Puyo Puyo (Japan, Rev A)", 0 )
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GAME( 1992, tantr, 0, segac2, ichir, segac2_state, tantr, ROT0, "Sega", "Puzzle & Action: Tant-R (Japan)", 0 )
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GAME( 1993, tantrkor, tantr, segac2, ichir, segac2_state, tantrkor, ROT0, "Sega", "Puzzle & Action: Tant-R (Korea)", 0 )
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GAME( 1992, tantrbl, tantr, segac2, ichir, segac2_state, c2boot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 1)", 0 )
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GAME( 1994, tantrbl2, tantr, segac, ichir, segac2_state, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 2)", 0 ) // Common bootleg in Europe, C board, no samples
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GAME( 1994, tantrbl3, tantr, segac, ichir, segac2_state, tantr, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 3)", 0 ) // Common bootleg in Europe, C board, no samples
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GAME( 1994, potopoto, 0, segac2, potopoto, segac2_state, potopoto, ROT0, "Sega", "Poto Poto (Japan)", 0 )
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GAME( 1994, stkclmns, 0, segac2, stkclmns, segac2_state, stkclmns, ROT0, "Sega", "Stack Columns (World)", 0 )
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GAME( 1994, stkclmnsj, stkclmns, segac2, stkclmns, segac2_state, stkclmnj, ROT0, "Sega", "Stack Columns (Japan)", 0 )
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GAME( 1994, ichir, 0, segac2, ichir, segac2_state, ichir, ROT0, "Sega", "Puzzle & Action: Ichidant-R (World)", 0 )
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GAME( 1994, ichirk, ichir, segac2, ichir, segac2_state, ichirk, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Korea)", 0 )
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GAME( 1994, ichirj, ichir, segac2, ichir, segac2_state, ichirj, ROT0, "Sega", "Puzzle & Action: Ichidant-R (Japan)", 0 )
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GAME( 1994, ichirjbl, ichir, segac, ichir, segac2_state, ichirjbl, ROT0, "bootleg", "Puzzle & Action: Ichidant-R (Japan) (bootleg)", 0 ) // C board, no samples
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GAME( 1994, puyopuy2, 0, segac2, puyopuy2, segac2_state, puyopuy2, ROT0, "Compile (Sega license)", "Puyo Puyo 2 (Japan)", 0 )
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GAME( 1994, zunkyou, 0, segac2, zunkyou, segac2_state, zunkyou, ROT0, "Sega", "Zunzunkyou No Yabou (Japan)", 0 )
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/* Atlus Print Club 'Games' (C-2 Hardware, might not be possible to support them because they use camera + printer, really just put here for reference) */
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GAME( 1995, pclubj, 0, segac2, pclub, segac2_state, pclub, ROT0, "Atlus", "Print Club (Japan Vol.1)", MACHINE_NOT_WORKING )
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GAME( 1995, pclubjv2, pclubj, segac2, pclubjv2, segac2_state, pclubjv2, ROT0, "Atlus", "Print Club (Japan Vol.2)", MACHINE_NOT_WORKING )
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GAME( 1996, pclubjv4, pclubj, segac2, pclubjv2, segac2_state, pclubjv4, ROT0, "Atlus", "Print Club (Japan Vol.4)", MACHINE_NOT_WORKING )
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GAME( 1996, pclubjv5, pclubj, segac2, pclubjv2, segac2_state, pclubjv5, ROT0, "Atlus", "Print Club (Japan Vol.5)", MACHINE_NOT_WORKING )
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