mame/src/emu/input.cpp
Vas Crabb 8179a84458 Introduce u8/u16/u32/u64/s8/s16/s32/s64
* New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
* Get rid of import of cstdint types to global namespace (C99 does this anyway)
* Remove the cstdint types from everything in emu
* Get rid of U64/S64 macros
* Fix a bug in dps16 caused by incorrect use of macro
* Fix debugcon not checking for "do " prefix case-insensitively
* Fix a lot of messed up tabulation
* More constexpr
* Fix up many __names
2016-11-19 05:38:48 +11:00

1668 lines
48 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
input.c
Handle input from the user.
****************************************************************************
To do:
* auto-selecting joystick configs
* per-joystick configs?
* test half-axis selections
* add input test menu
* get rid of osd_customize_inputport_list
***************************************************************************/
#include "emu.h"
#include "inputdev.h"
//**************************************************************************
// CONSTANTS
//**************************************************************************
// invalid memory value for axis polling
const s32 INVALID_AXIS_VALUE = 0x7fffffff;
// additional expanded input codes for sequences
const input_code input_seq::end_code(DEVICE_CLASS_INTERNAL, 0, ITEM_CLASS_INVALID, ITEM_MODIFIER_NONE, ITEM_ID_SEQ_END);
const input_code input_seq::default_code(DEVICE_CLASS_INTERNAL, 0, ITEM_CLASS_INVALID, ITEM_MODIFIER_NONE, ITEM_ID_SEQ_DEFAULT);
const input_code input_seq::not_code(DEVICE_CLASS_INTERNAL, 0, ITEM_CLASS_INVALID, ITEM_MODIFIER_NONE, ITEM_ID_SEQ_NOT);
const input_code input_seq::or_code(DEVICE_CLASS_INTERNAL, 0, ITEM_CLASS_INVALID, ITEM_MODIFIER_NONE, ITEM_ID_SEQ_OR);
// constant sequences
const input_seq input_seq::empty_seq;
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
// ======================> code_string_table
// simple class to match codes to strings
struct code_string_table
{
u32 operator[](const char *string) const
{
for (const code_string_table *current = this; current->m_code != ~0; current++)
if (strcmp(current->m_string, string) == 0)
return current->m_code;
return ~0;
}
const char *operator[](u32 code) const
{
for (const code_string_table *current = this; current->m_code != ~0; current++)
if (current->m_code == code)
return current->m_string;
return nullptr;
}
u32 m_code;
const char * m_string;
};
//**************************************************************************
// TOKEN/STRING TABLES
//**************************************************************************
// token strings for device classes
static const code_string_table devclass_token_table[] =
{
{ DEVICE_CLASS_KEYBOARD, "KEYCODE" },
{ DEVICE_CLASS_MOUSE, "MOUSECODE" },
{ DEVICE_CLASS_LIGHTGUN, "GUNCODE" },
{ DEVICE_CLASS_JOYSTICK, "JOYCODE" },
{ ~0U, "UNKCODE" }
};
// friendly strings for device classes
static const code_string_table devclass_string_table[] =
{
{ DEVICE_CLASS_KEYBOARD, "Kbd" },
{ DEVICE_CLASS_MOUSE, "Mouse" },
{ DEVICE_CLASS_LIGHTGUN, "Gun" },
{ DEVICE_CLASS_JOYSTICK, "Joy" },
{ ~0U, "Unk" }
};
// token strings for item modifiers
static const code_string_table modifier_token_table[] =
{
{ ITEM_MODIFIER_POS, "POS" },
{ ITEM_MODIFIER_NEG, "NEG" },
{ ITEM_MODIFIER_LEFT, "LEFT" },
{ ITEM_MODIFIER_RIGHT, "RIGHT" },
{ ITEM_MODIFIER_UP, "UP" },
{ ITEM_MODIFIER_DOWN, "DOWN" },
{ ~0U, "" }
};
// friendly strings for item modifiers
static const code_string_table modifier_string_table[] =
{
{ ITEM_MODIFIER_POS, "+" },
{ ITEM_MODIFIER_NEG, "-" },
{ ITEM_MODIFIER_LEFT, "Left" },
{ ITEM_MODIFIER_RIGHT, "Right" },
{ ITEM_MODIFIER_UP, "Up" },
{ ITEM_MODIFIER_DOWN, "Down" },
{ ~0U, "" }
};
// token strings for item classes
static const code_string_table itemclass_token_table[] =
{
{ ITEM_CLASS_SWITCH, "SWITCH" },
{ ITEM_CLASS_ABSOLUTE, "ABSOLUTE" },
{ ITEM_CLASS_RELATIVE, "RELATIVE" },
{ ~0U, "" }
};
// token strings for standard item ids
static const code_string_table itemid_token_table[] =
{
// standard keyboard codes
{ ITEM_ID_A, "A" },
{ ITEM_ID_B, "B" },
{ ITEM_ID_C, "C" },
{ ITEM_ID_D, "D" },
{ ITEM_ID_E, "E" },
{ ITEM_ID_F, "F" },
{ ITEM_ID_G, "G" },
{ ITEM_ID_H, "H" },
{ ITEM_ID_I, "I" },
{ ITEM_ID_J, "J" },
{ ITEM_ID_K, "K" },
{ ITEM_ID_L, "L" },
{ ITEM_ID_M, "M" },
{ ITEM_ID_N, "N" },
{ ITEM_ID_O, "O" },
{ ITEM_ID_P, "P" },
{ ITEM_ID_Q, "Q" },
{ ITEM_ID_R, "R" },
{ ITEM_ID_S, "S" },
{ ITEM_ID_T, "T" },
{ ITEM_ID_U, "U" },
{ ITEM_ID_V, "V" },
{ ITEM_ID_W, "W" },
{ ITEM_ID_X, "X" },
{ ITEM_ID_Y, "Y" },
{ ITEM_ID_Z, "Z" },
{ ITEM_ID_0, "0" },
{ ITEM_ID_1, "1" },
{ ITEM_ID_2, "2" },
{ ITEM_ID_3, "3" },
{ ITEM_ID_4, "4" },
{ ITEM_ID_5, "5" },
{ ITEM_ID_6, "6" },
{ ITEM_ID_7, "7" },
{ ITEM_ID_8, "8" },
{ ITEM_ID_9, "9" },
{ ITEM_ID_F1, "F1" },
{ ITEM_ID_F2, "F2" },
{ ITEM_ID_F3, "F3" },
{ ITEM_ID_F4, "F4" },
{ ITEM_ID_F5, "F5" },
{ ITEM_ID_F6, "F6" },
{ ITEM_ID_F7, "F7" },
{ ITEM_ID_F8, "F8" },
{ ITEM_ID_F9, "F9" },
{ ITEM_ID_F10, "F10" },
{ ITEM_ID_F11, "F11" },
{ ITEM_ID_F12, "F12" },
{ ITEM_ID_F13, "F13" },
{ ITEM_ID_F14, "F14" },
{ ITEM_ID_F15, "F15" },
{ ITEM_ID_F16, "F16" },
{ ITEM_ID_F17, "F17" },
{ ITEM_ID_F18, "F18" },
{ ITEM_ID_F19, "F19" },
{ ITEM_ID_F20, "F20" },
{ ITEM_ID_ESC, "ESC" },
{ ITEM_ID_TILDE, "TILDE" },
{ ITEM_ID_MINUS, "MINUS" },
{ ITEM_ID_EQUALS, "EQUALS" },
{ ITEM_ID_BACKSPACE, "BACKSPACE" },
{ ITEM_ID_TAB, "TAB" },
{ ITEM_ID_OPENBRACE, "OPENBRACE" },
{ ITEM_ID_CLOSEBRACE, "CLOSEBRACE" },
{ ITEM_ID_ENTER, "ENTER" },
{ ITEM_ID_COLON, "COLON" },
{ ITEM_ID_QUOTE, "QUOTE" },
{ ITEM_ID_BACKSLASH, "BACKSLASH" },
{ ITEM_ID_BACKSLASH2, "BACKSLASH2" },
{ ITEM_ID_COMMA, "COMMA" },
{ ITEM_ID_STOP, "STOP" },
{ ITEM_ID_SLASH, "SLASH" },
{ ITEM_ID_SPACE, "SPACE" },
{ ITEM_ID_INSERT, "INSERT" },
{ ITEM_ID_DEL, "DEL" },
{ ITEM_ID_HOME, "HOME" },
{ ITEM_ID_END, "END" },
{ ITEM_ID_PGUP, "PGUP" },
{ ITEM_ID_PGDN, "PGDN" },
{ ITEM_ID_LEFT, "LEFT" },
{ ITEM_ID_RIGHT, "RIGHT" },
{ ITEM_ID_UP, "UP" },
{ ITEM_ID_DOWN, "DOWN" },
{ ITEM_ID_0_PAD, "0PAD" },
{ ITEM_ID_1_PAD, "1PAD" },
{ ITEM_ID_2_PAD, "2PAD" },
{ ITEM_ID_3_PAD, "3PAD" },
{ ITEM_ID_4_PAD, "4PAD" },
{ ITEM_ID_5_PAD, "5PAD" },
{ ITEM_ID_6_PAD, "6PAD" },
{ ITEM_ID_7_PAD, "7PAD" },
{ ITEM_ID_8_PAD, "8PAD" },
{ ITEM_ID_9_PAD, "9PAD" },
{ ITEM_ID_SLASH_PAD, "SLASHPAD" },
{ ITEM_ID_ASTERISK, "ASTERISK" },
{ ITEM_ID_MINUS_PAD, "MINUSPAD" },
{ ITEM_ID_PLUS_PAD, "PLUSPAD" },
{ ITEM_ID_DEL_PAD, "DELPAD" },
{ ITEM_ID_ENTER_PAD, "ENTERPAD" },
{ ITEM_ID_BS_PAD, "BSPAD" },
{ ITEM_ID_TAB_PAD, "TABPAD" },
{ ITEM_ID_00_PAD, "00PAD" },
{ ITEM_ID_000_PAD, "000PAD" },
{ ITEM_ID_PRTSCR, "PRTSCR" },
{ ITEM_ID_PAUSE, "PAUSE" },
{ ITEM_ID_LSHIFT, "LSHIFT" },
{ ITEM_ID_RSHIFT, "RSHIFT" },
{ ITEM_ID_LCONTROL, "LCONTROL" },
{ ITEM_ID_RCONTROL, "RCONTROL" },
{ ITEM_ID_LALT, "LALT" },
{ ITEM_ID_RALT, "RALT" },
{ ITEM_ID_SCRLOCK, "SCRLOCK" },
{ ITEM_ID_NUMLOCK, "NUMLOCK" },
{ ITEM_ID_CAPSLOCK, "CAPSLOCK" },
{ ITEM_ID_LWIN, "LWIN" },
{ ITEM_ID_RWIN, "RWIN" },
{ ITEM_ID_MENU, "MENU" },
{ ITEM_ID_CANCEL, "CANCEL" },
// standard mouse/joystick/gun codes
{ ITEM_ID_XAXIS, "XAXIS" },
{ ITEM_ID_YAXIS, "YAXIS" },
{ ITEM_ID_ZAXIS, "ZAXIS" },
{ ITEM_ID_RXAXIS, "RXAXIS" },
{ ITEM_ID_RYAXIS, "RYAXIS" },
{ ITEM_ID_RZAXIS, "RZAXIS" },
{ ITEM_ID_SLIDER1, "SLIDER1" },
{ ITEM_ID_SLIDER2, "SLIDER2" },
{ ITEM_ID_BUTTON1, "BUTTON1" },
{ ITEM_ID_BUTTON2, "BUTTON2" },
{ ITEM_ID_BUTTON3, "BUTTON3" },
{ ITEM_ID_BUTTON4, "BUTTON4" },
{ ITEM_ID_BUTTON5, "BUTTON5" },
{ ITEM_ID_BUTTON6, "BUTTON6" },
{ ITEM_ID_BUTTON7, "BUTTON7" },
{ ITEM_ID_BUTTON8, "BUTTON8" },
{ ITEM_ID_BUTTON9, "BUTTON9" },
{ ITEM_ID_BUTTON10, "BUTTON10" },
{ ITEM_ID_BUTTON11, "BUTTON11" },
{ ITEM_ID_BUTTON12, "BUTTON12" },
{ ITEM_ID_BUTTON13, "BUTTON13" },
{ ITEM_ID_BUTTON14, "BUTTON14" },
{ ITEM_ID_BUTTON15, "BUTTON15" },
{ ITEM_ID_BUTTON16, "BUTTON16" },
{ ITEM_ID_BUTTON17, "BUTTON17" },
{ ITEM_ID_BUTTON18, "BUTTON18" },
{ ITEM_ID_BUTTON19, "BUTTON19" },
{ ITEM_ID_BUTTON20, "BUTTON20" },
{ ITEM_ID_BUTTON21, "BUTTON21" },
{ ITEM_ID_BUTTON22, "BUTTON22" },
{ ITEM_ID_BUTTON23, "BUTTON23" },
{ ITEM_ID_BUTTON24, "BUTTON24" },
{ ITEM_ID_BUTTON25, "BUTTON25" },
{ ITEM_ID_BUTTON26, "BUTTON26" },
{ ITEM_ID_BUTTON27, "BUTTON27" },
{ ITEM_ID_BUTTON28, "BUTTON28" },
{ ITEM_ID_BUTTON29, "BUTTON29" },
{ ITEM_ID_BUTTON30, "BUTTON30" },
{ ITEM_ID_BUTTON31, "BUTTON31" },
{ ITEM_ID_BUTTON32, "BUTTON32" },
{ ITEM_ID_START, "START" },
{ ITEM_ID_SELECT, "SELECT" },
// Hats
{ ITEM_ID_HAT1UP, "HAT1UP" },
{ ITEM_ID_HAT1DOWN, "HAT1DOWN" },
{ ITEM_ID_HAT1LEFT, "HAT1LEFT" },
{ ITEM_ID_HAT1RIGHT, "HAT1RIGHT" },
{ ITEM_ID_HAT2UP, "HAT2UP" },
{ ITEM_ID_HAT2DOWN, "HAT2DOWN" },
{ ITEM_ID_HAT2LEFT, "HAT2LEFT" },
{ ITEM_ID_HAT2RIGHT, "HAT2RIGHT" },
{ ITEM_ID_HAT3UP, "HAT3UP" },
{ ITEM_ID_HAT3DOWN, "HAT3DOWN" },
{ ITEM_ID_HAT3LEFT, "HAT3LEFT" },
{ ITEM_ID_HAT3RIGHT, "HAT3RIGHT" },
{ ITEM_ID_HAT4UP, "HAT4UP" },
{ ITEM_ID_HAT4DOWN, "HAT4DOWN" },
{ ITEM_ID_HAT4LEFT, "HAT4LEFT" },
{ ITEM_ID_HAT4RIGHT, "HAT4RIGHT" },
// Additional IDs
{ ITEM_ID_ADD_SWITCH1, "ADDSW1" },
{ ITEM_ID_ADD_SWITCH2, "ADDSW2" },
{ ITEM_ID_ADD_SWITCH3, "ADDSW3" },
{ ITEM_ID_ADD_SWITCH4, "ADDSW4" },
{ ITEM_ID_ADD_SWITCH5, "ADDSW5" },
{ ITEM_ID_ADD_SWITCH6, "ADDSW6" },
{ ITEM_ID_ADD_SWITCH7, "ADDSW7" },
{ ITEM_ID_ADD_SWITCH8, "ADDSW8" },
{ ITEM_ID_ADD_SWITCH9, "ADDSW9" },
{ ITEM_ID_ADD_SWITCH10, "ADDSW10" },
{ ITEM_ID_ADD_SWITCH11, "ADDSW11" },
{ ITEM_ID_ADD_SWITCH12, "ADDSW12" },
{ ITEM_ID_ADD_SWITCH13, "ADDSW13" },
{ ITEM_ID_ADD_SWITCH14, "ADDSW14" },
{ ITEM_ID_ADD_SWITCH15, "ADDSW15" },
{ ITEM_ID_ADD_SWITCH16, "ADDSW16" },
{ ITEM_ID_ADD_ABSOLUTE1, "ADDAXIS1" },
{ ITEM_ID_ADD_ABSOLUTE2, "ADDAXIS2" },
{ ITEM_ID_ADD_ABSOLUTE3, "ADDAXIS3" },
{ ITEM_ID_ADD_ABSOLUTE4, "ADDAXIS4" },
{ ITEM_ID_ADD_ABSOLUTE5, "ADDAXIS5" },
{ ITEM_ID_ADD_ABSOLUTE6, "ADDAXIS6" },
{ ITEM_ID_ADD_ABSOLUTE7, "ADDAXIS7" },
{ ITEM_ID_ADD_ABSOLUTE8, "ADDAXIS8" },
{ ITEM_ID_ADD_ABSOLUTE9, "ADDAXIS9" },
{ ITEM_ID_ADD_ABSOLUTE10,"ADDAXIS10" },
{ ITEM_ID_ADD_ABSOLUTE11,"ADDAXIS11" },
{ ITEM_ID_ADD_ABSOLUTE12,"ADDAXIS12" },
{ ITEM_ID_ADD_ABSOLUTE13,"ADDAXIS13" },
{ ITEM_ID_ADD_ABSOLUTE14,"ADDAXIS14" },
{ ITEM_ID_ADD_ABSOLUTE15,"ADDAXIS15" },
{ ITEM_ID_ADD_ABSOLUTE16,"ADDAXIS16" },
{ ITEM_ID_ADD_RELATIVE1, "ADDREL1" },
{ ITEM_ID_ADD_RELATIVE2, "ADDREL2" },
{ ITEM_ID_ADD_RELATIVE3, "ADDREL3" },
{ ITEM_ID_ADD_RELATIVE4, "ADDREL4" },
{ ITEM_ID_ADD_RELATIVE5, "ADDREL5" },
{ ITEM_ID_ADD_RELATIVE6, "ADDREL6" },
{ ITEM_ID_ADD_RELATIVE7, "ADDREL7" },
{ ITEM_ID_ADD_RELATIVE8, "ADDREL8" },
{ ITEM_ID_ADD_RELATIVE9, "ADDREL9" },
{ ITEM_ID_ADD_RELATIVE10,"ADDREL10" },
{ ITEM_ID_ADD_RELATIVE11,"ADDREL11" },
{ ITEM_ID_ADD_RELATIVE12,"ADDREL12" },
{ ITEM_ID_ADD_RELATIVE13,"ADDREL13" },
{ ITEM_ID_ADD_RELATIVE14,"ADDREL14" },
{ ITEM_ID_ADD_RELATIVE15,"ADDREL15" },
{ ITEM_ID_ADD_RELATIVE16,"ADDREL16" },
{ ~0U, nullptr }
};
//**************************************************************************
// INPUT SEQ
//**************************************************************************
//-------------------------------------------------
// operator+= - append a code to the end of an
// input sequence
//-------------------------------------------------
input_seq &input_seq::operator+=(input_code code)
{
// if not enough room, return false
int curlength = length();
if (curlength < ARRAY_LENGTH(m_code) - 1)
{
m_code[curlength++] = code;
m_code[curlength] = end_code;
}
return *this;
}
//-------------------------------------------------
// operator|= - append a code to a sequence; if
// the sequence is non-empty, insert an OR
// before the new code
//-------------------------------------------------
input_seq &input_seq::operator|=(input_code code)
{
// overwrite end/default with the new code
if (m_code[0] == end_code || m_code[0] == default_code)
m_code[0] = code;
// otherwise, append an OR token and then the new code
else
{
*this += or_code;
*this += code;
}
return *this;
}
//-------------------------------------------------
// length - return the length of the sequence
//-------------------------------------------------
int input_seq::length() const
{
// find the end token; error if none found
for (int seqnum = 0; seqnum < ARRAY_LENGTH(m_code); seqnum++)
if (m_code[seqnum] == end_code)
return seqnum;
return ARRAY_LENGTH(m_code);
}
//-------------------------------------------------
// is_valid - return true if a given sequence is
// valid
//-------------------------------------------------
bool input_seq::is_valid() const
{
// "default" can only be of length 1
if (m_code[0] == default_code)
return (length() == 1);
// scan the sequence for valid codes
input_item_class lastclass = ITEM_CLASS_INVALID;
input_code lastcode = INPUT_CODE_INVALID;
int positive_code_count = 0;
for (auto code : m_code)
{
// invalid codes are never permitted
if (code == INPUT_CODE_INVALID)
return false;
// if we hit an OR or the end, validate the previous chunk
if (code == or_code || code == end_code)
{
// must be at least one positive code
if (positive_code_count == 0)
return false;
// last code must not have been an internal code
if (lastcode.internal())
return false;
// if this is the end, we're ok
if (code == end_code)
return true;
// reset the state for the next chunk
positive_code_count = 0;
lastclass = ITEM_CLASS_INVALID;
}
// if we hit a NOT, make sure we don't have a double
else if (code == not_code)
{
if (lastcode == not_code)
return false;
}
// anything else
else
{
// count positive codes
if (lastcode != not_code)
positive_code_count++;
// non-switch items can't have a NOT
input_item_class itemclass = code.item_class();
if (itemclass != ITEM_CLASS_SWITCH && lastcode == not_code)
return false;
// absolute/relative items must all be the same class
if ((lastclass == ITEM_CLASS_ABSOLUTE && itemclass != ITEM_CLASS_ABSOLUTE) ||
(lastclass == ITEM_CLASS_RELATIVE && itemclass != ITEM_CLASS_RELATIVE))
return false;
}
// remember the last code
lastcode = code;
}
// if we got here, we were missing an END token; fail
return false;
}
//-------------------------------------------------
// set - directly set up to the first 7 codes
//-------------------------------------------------
void input_seq::set(input_code code0, input_code code1, input_code code2, input_code code3, input_code code4, input_code code5, input_code code6)
{
m_code[0] = code0;
m_code[1] = code1;
m_code[2] = code2;
m_code[3] = code3;
m_code[4] = code4;
m_code[5] = code5;
m_code[6] = code6;
for (int codenum = 7; codenum < ARRAY_LENGTH(m_code); codenum++)
m_code[codenum] = end_code;
}
//-------------------------------------------------
// backspace - "backspace" over the last entry in
// a sequence
//-------------------------------------------------
void input_seq::backspace()
{
// if we have at least one entry, remove it
int curlength = length();
if (curlength > 0)
m_code[curlength - 1] = end_code;
}
//-------------------------------------------------
// replace - replace all instances of oldcode
// with newcode in a sequence
//-------------------------------------------------
void input_seq::replace(input_code oldcode, input_code newcode)
{
for (auto & elem : m_code)
if (elem == oldcode)
elem = newcode;
}
//**************************************************************************
// INPUT MANAGER
//**************************************************************************
//-------------------------------------------------
// input_manager - constructor
//-------------------------------------------------
input_manager::input_manager(running_machine &machine)
: m_machine(machine),
m_poll_seq_last_ticks(0),
m_poll_seq_class(ITEM_CLASS_SWITCH)
{
// reset code memory
reset_memory();
// create pointers for the classes
m_class[DEVICE_CLASS_KEYBOARD] = std::make_unique<input_class_keyboard>(*this);
m_class[DEVICE_CLASS_MOUSE] = std::make_unique<input_class_mouse>(*this);
m_class[DEVICE_CLASS_LIGHTGUN] = std::make_unique<input_class_lightgun>(*this);
m_class[DEVICE_CLASS_JOYSTICK] = std::make_unique<input_class_joystick>(*this);
#ifdef MAME_DEBUG
for (input_device_class devclass = DEVICE_CLASS_FIRST_VALID; devclass <= DEVICE_CLASS_LAST_VALID; ++devclass)
{
assert(m_class[devclass] != nullptr);
assert(m_class[devclass]->devclass() == devclass);
}
#endif
}
//-------------------------------------------------
// input_manager - destructor
//-------------------------------------------------
input_manager::~input_manager()
{
}
//-------------------------------------------------
// code_value - return the value of a given
// input code
//-------------------------------------------------
s32 input_manager::code_value(input_code code)
{
g_profiler.start(PROFILER_INPUT);
s32 result = 0;
// dummy loop to allow clean early exits
do
{
// return 0 for any invalid devices
input_device *device = device_from_code(code);
if (device == nullptr)
break;
// also return 0 if the device class is disabled
input_class &devclass = *m_class[code.device_class()];
if (!devclass.enabled())
break;
// if this is not a multi device, only return data for item 0 and iterate over all
int startindex = code.device_index();
int stopindex = startindex;
if (!devclass.multi())
{
if (startindex != 0)
break;
stopindex = devclass.maxindex();
}
// iterate over all device indices
input_item_class targetclass = code.item_class();
for (int curindex = startindex; curindex <= stopindex; curindex++)
{
// lookup the item for the appropriate index
code.set_device_index(curindex);
input_device_item *item = item_from_code(code);
if (item == nullptr)
continue;
// process items according to their native type
switch (targetclass)
{
case ITEM_CLASS_ABSOLUTE:
if (result == 0)
result = item->read_as_absolute(code.item_modifier());
break;
case ITEM_CLASS_RELATIVE:
result += item->read_as_relative(code.item_modifier());
break;
case ITEM_CLASS_SWITCH:
result |= item->read_as_switch(code.item_modifier());
break;
default:
break;
}
}
} while (0);
// stop the profiler before exiting
g_profiler.stop();
return result;
}
//-------------------------------------------------
// code_pressed_once - return non-zero if a given
// input code has transitioned from off to on
// since the last call
//-------------------------------------------------
bool input_manager::code_pressed_once(input_code code)
{
// look for the code in the memory
bool curvalue = code_pressed(code);
int empty = -1;
for (int memnum = 0; memnum < ARRAY_LENGTH(m_switch_memory); memnum++)
{
// were we previous pressed on the last time through here?
if (m_switch_memory[memnum] == code)
{
// if no longer pressed, clear entry
if (curvalue == false)
m_switch_memory[memnum] = INPUT_CODE_INVALID;
// always return false
return false;
}
// remember the first empty entry
if (empty == -1 && m_switch_memory[memnum] == INPUT_CODE_INVALID)
empty = memnum;
}
// if we get here, we were not previously pressed; if still not pressed, return 0
if (curvalue == false)
return false;
// otherwise, add ourself to the memory and return 1
assert(empty != -1);
if (empty != -1)
m_switch_memory[empty] = code;
return true;
}
//-------------------------------------------------
// reset_polling - reset memories in preparation
// for polling
//-------------------------------------------------
void input_manager::reset_polling()
{
// reset switch memory
reset_memory();
// iterate over device classes and devices
for (input_device_class devclass = DEVICE_CLASS_FIRST_VALID; devclass <= DEVICE_CLASS_LAST_VALID; ++devclass)
for (int devnum = 0; devnum <= m_class[devclass]->maxindex(); devnum++)
{
// fetch the device; ignore if nullptr
input_device *device = m_class[devclass]->device(devnum);
if (device == nullptr)
continue;
// iterate over items within each device
for (input_item_id itemid = ITEM_ID_FIRST_VALID; itemid <= device->maxitem(); ++itemid)
{
// for any non-switch items, set memory equal to the current value
input_device_item *item = device->item(itemid);
if (item != nullptr && item->itemclass() != ITEM_CLASS_SWITCH)
item->set_memory(code_value(item->code()));
}
}
}
//-------------------------------------------------
// poll_switches - poll for any input
//-------------------------------------------------
input_code input_manager::poll_switches()
{
// iterate over device classes and devices
for (input_device_class devclass = DEVICE_CLASS_FIRST_VALID; devclass <= DEVICE_CLASS_LAST_VALID; ++devclass)
for (int devnum = 0; devnum <= m_class[devclass]->maxindex(); devnum++)
{
// fetch the device; ignore if nullptr
input_device *device = m_class[devclass]->device(devnum);
if (device == nullptr)
continue;
// iterate over items within each device
for (input_item_id itemid = ITEM_ID_FIRST_VALID; itemid <= device->maxitem(); ++itemid)
{
input_device_item *item = device->item(itemid);
if (item != nullptr)
{
input_code code = item->code();
// if the item is natively a switch, poll it
if (item->itemclass() == ITEM_CLASS_SWITCH)
{
if (code_pressed_once(code))
return code;
else
continue;
}
// skip if there is not enough axis movement
if (!code_check_axis(*item, code))
continue;
// otherwise, poll axes digitally
code.set_item_class(ITEM_CLASS_SWITCH);
// if this is a joystick X axis, check with left/right modifiers
if (devclass == DEVICE_CLASS_JOYSTICK && code.item_id() == ITEM_ID_XAXIS)
{
code.set_item_modifier(ITEM_MODIFIER_LEFT);
if (code_pressed_once(code))
return code;
code.set_item_modifier(ITEM_MODIFIER_RIGHT);
if (code_pressed_once(code))
return code;
}
// if this is a joystick Y axis, check with up/down modifiers
else if (devclass == DEVICE_CLASS_JOYSTICK && code.item_id() == ITEM_ID_YAXIS)
{
code.set_item_modifier(ITEM_MODIFIER_UP);
if (code_pressed_once(code))
return code;
code.set_item_modifier(ITEM_MODIFIER_DOWN);
if (code_pressed_once(code))
return code;
}
// any other axis, check with pos/neg modifiers
else
{
code.set_item_modifier(ITEM_MODIFIER_POS);
if (code_pressed_once(code))
return code;
code.set_item_modifier(ITEM_MODIFIER_NEG);
if (code_pressed_once(code))
return code;
}
}
}
}
// if nothing, return an invalid code
return INPUT_CODE_INVALID;
}
//-------------------------------------------------
// poll_keyboard_switches - poll for any
// keyboard-specific input
//-------------------------------------------------
input_code input_manager::poll_keyboard_switches()
{
// iterate over devices within each class
input_class &keyboard_class = device_class(DEVICE_CLASS_KEYBOARD);
for (int devnum = 0; devnum < keyboard_class.maxindex(); devnum++)
{
// fetch the device; ignore if nullptr
input_device *device = keyboard_class.device(devnum);
if (device == nullptr)
continue;
// iterate over items within each device
for (input_item_id itemid = ITEM_ID_FIRST_VALID; itemid <= device->maxitem(); ++itemid)
{
input_device_item *item = device->item(itemid);
if (item != nullptr && item->itemclass() == ITEM_CLASS_SWITCH)
{
input_code code = item->code();
if (code_pressed_once(code))
return code;
}
}
}
// if nothing, return an invalid code
return INPUT_CODE_INVALID;
}
//-------------------------------------------------
// code_check_axis - see if axis has moved far
// enough to trigger a read when polling
//-------------------------------------------------
bool input_manager::code_check_axis(input_device_item &item, input_code code)
{
// if we've already reported this one, don't bother
if (item.memory() == INVALID_AXIS_VALUE)
return false;
// ignore min/max for lightguns
// so the selection will not be affected by a gun going out of range
s32 curval = code_value(code);
if (code.device_class() == DEVICE_CLASS_LIGHTGUN &&
(code.item_id() == ITEM_ID_XAXIS || code.item_id() == ITEM_ID_YAXIS) &&
(curval == INPUT_ABSOLUTE_MAX || curval == INPUT_ABSOLUTE_MIN))
return false;
// compute the diff against memory
s32 diff = curval - item.memory();
if (diff < 0)
diff = -diff;
// for absolute axes, look for 25% of maximum
if (item.itemclass() == ITEM_CLASS_ABSOLUTE && diff > (INPUT_ABSOLUTE_MAX - INPUT_ABSOLUTE_MIN) / 4)
{
item.set_memory(INVALID_AXIS_VALUE);
return true;
}
// for relative axes, look for ~20 pixels movement
if (item.itemclass() == ITEM_CLASS_RELATIVE && diff > 20 * INPUT_RELATIVE_PER_PIXEL)
{
item.set_memory(INVALID_AXIS_VALUE);
return true;
}
return false;
}
//-------------------------------------------------
// poll_axes - poll for any input
//-------------------------------------------------
input_code input_manager::poll_axes()
{
// iterate over device classes and devices
for (input_device_class devclass = DEVICE_CLASS_FIRST_VALID; devclass <= DEVICE_CLASS_LAST_VALID; ++devclass)
for (int devnum = 0; devnum <= m_class[devclass]->maxindex(); devnum++)
{
// fetch the device; ignore if nullptr
input_device *device = m_class[devclass]->device(devnum);
if (device == nullptr)
continue;
// iterate over items within each device
for (input_item_id itemid = ITEM_ID_FIRST_VALID; itemid <= device->maxitem(); ++itemid)
{
input_device_item *item = device->item(itemid);
if (item != nullptr && item->itemclass() != ITEM_CLASS_SWITCH)
{
input_code code = item->code();
if (code_check_axis(*item, code))
return code;
}
}
}
// if nothing, return an invalid code
return INPUT_CODE_INVALID;
}
//-------------------------------------------------
// device_from_code - given an input_code return
// a pointer to the associated device
//-------------------------------------------------
input_device *input_manager::device_from_code(input_code code) const
{
// if the class is valid, return the appropriate device pointer
input_device_class devclass = code.device_class();
if (devclass >= DEVICE_CLASS_FIRST_VALID && devclass <= DEVICE_CLASS_LAST_VALID)
return m_class[devclass]->device(code.device_index());
// otherwise, return nullptr
return nullptr;
}
//-------------------------------------------------
// item_from_code - given an input_code return
// a pointer to the appropriate input_device_item
//-------------------------------------------------
input_device_item *input_manager::item_from_code(input_code code) const
{
// first get the device; if none, then we don't have an item
input_device *device = device_from_code(code);
if (device == nullptr)
return nullptr;
// then return the device's item
return device->item(code.item_id());
}
//-------------------------------------------------
// reset_memory - reset the array of memory for
// pressed switches
//-------------------------------------------------
void input_manager::reset_memory()
{
// reset all entries in switch memory to invalid
for (auto & elem : m_switch_memory)
elem = INPUT_CODE_INVALID;
}
//-------------------------------------------------
// code_from_itemid - translates an input_item_id
// to an input_code
//-------------------------------------------------
input_code input_manager::code_from_itemid(input_item_id itemid) const
{
// iterate over device classes and devices
for (input_device_class devclass = DEVICE_CLASS_FIRST_VALID; devclass <= DEVICE_CLASS_LAST_VALID; ++devclass)
for (int devnum = 0; devnum <= m_class[devclass]->maxindex(); devnum++)
{
input_device *device = m_class[devclass]->device(devnum);
if (device != nullptr)
{
input_device_item *item = device->item(itemid);
if (item != nullptr)
return item->code();
}
}
return INPUT_CODE_INVALID;
}
//-------------------------------------------------
// code_name - convert an input code into a
// friendly name
//-------------------------------------------------
std::string input_manager::code_name(input_code code) const
{
// if nothing there, return an empty string
input_device_item *item = item_from_code(code);
if (item == nullptr)
return std::string();
// determine the devclass part
const char *devclass = (*devclass_string_table)[code.device_class()];
// determine the devindex part
std::string devindex = string_format("%d", code.device_index() + 1);
// if we're unifying all devices, don't display a number
if (!m_class[code.device_class()]->multi())
devindex.clear();
// keyboard 0 doesn't show a class or index if it is the only one
input_device_class device_class = item->device().devclass();
if (device_class == DEVICE_CLASS_KEYBOARD && m_class[device_class]->maxindex() == 0)
{
devclass = "";
devindex.clear();
}
// devcode part comes from the item name
const char *devcode = item->name();
// determine the modifier part
const char *modifier = (*modifier_string_table)[code.item_modifier()];
// devcode is redundant with joystick switch left/right/up/down
if (device_class == DEVICE_CLASS_JOYSTICK && code.item_class() == ITEM_CLASS_SWITCH)
if (code.item_modifier() >= ITEM_MODIFIER_LEFT && code.item_modifier() <= ITEM_MODIFIER_DOWN)
devcode = "";
// concatenate the strings
std::string str(devclass);
if (!devindex.empty())
str.append(" ").append(devindex);
if (devcode[0] != 0)
str.append(" ").append(devcode);
if (modifier != nullptr)
str.append(" ").append(modifier);
// delete any leading spaces
strtrimspace(str);
return str;
}
//-------------------------------------------------
// code_to_token - create a token for a given code
//-------------------------------------------------
std::string input_manager::code_to_token(input_code code) const
{
// determine the devclass part
const char *devclass = (*devclass_token_table)[code.device_class()];
// determine the devindex part; keyboard 0 doesn't show an index
std::string devindex = string_format("%d", code.device_index() + 1);
if (code.device_class() == DEVICE_CLASS_KEYBOARD && code.device_index() == 0)
devindex.clear();
// determine the itemid part; look up in the table if we don't have a token
input_device_item *item = item_from_code(code);
const char *devcode = (item != nullptr) ? item->token() : "UNKNOWN";
// determine the modifier part
const char *modifier = (*modifier_token_table)[code.item_modifier()];
// determine the itemclass part; if we match the native class, we don't include this
const char *itemclass = "";
if (item == nullptr || item->itemclass() != code.item_class())
itemclass = (*itemclass_token_table)[code.item_class()];
// concatenate the strings
std::string str(devclass);
if (!devindex.empty())
str.append("_").append(devindex);
if (devcode[0] != 0)
str.append("_").append(devcode);
if (modifier != nullptr)
str.append("_").append(modifier);
if (itemclass[0] != 0)
str.append("_").append(itemclass);
return str;
}
//-------------------------------------------------
// code_from_token - extract an input code from a
// token
//-------------------------------------------------
input_code input_manager::code_from_token(const char *_token)
{
// copy the token and break it into pieces
std::string token[6];
int numtokens;
for (numtokens = 0; numtokens < ARRAY_LENGTH(token); )
{
// make a token up to the next underscore
char *score = (char *)strchr(_token, '_');
token[numtokens++].assign(_token, (score == nullptr) ? strlen(_token) : (score - _token));
// if we hit the end, we're done, else advance our pointer
if (score == nullptr)
break;
_token = score + 1;
}
// first token should be the devclass
int curtok = 0;
input_device_class devclass = input_device_class((*devclass_token_table)[token[curtok++].c_str()]);
if (devclass == ~input_device_class(0))
return INPUT_CODE_INVALID;
// second token might be index; look for number
int devindex = 0;
if (numtokens > 2 && sscanf(token[curtok].c_str(), "%d", &devindex) == 1)
{
curtok++;
devindex--;
}
if (curtok >= numtokens)
return INPUT_CODE_INVALID;
// next token is the item ID
input_item_id itemid = input_item_id((*itemid_token_table)[token[curtok].c_str()]);
bool standard = (itemid != ~input_item_id(0));
// if we're a standard code, default the itemclass based on it
input_item_class itemclass = ITEM_CLASS_INVALID;
if (standard)
itemclass = m_class[devclass]->standard_item_class(itemid);
// otherwise, keep parsing
else
{
// if this is an invalid device, we have nothing to look up
input_device *device = m_class[devclass]->device(devindex);
if (device == nullptr)
return INPUT_CODE_INVALID;
// if not a standard code, look it up in the device specific codes
for (itemid = ITEM_ID_FIRST_VALID; itemid <= device->maxitem(); ++itemid)
{
input_device_item *item = device->item(itemid);
if (item != nullptr && token[curtok].compare(item->token()) == 0)
{
// take the itemclass from the item
itemclass = item->itemclass();
break;
}
}
// bail on fail
if (itemid > device->maxitem())
return INPUT_CODE_INVALID;
}
curtok++;
// if we have another token, it is probably a modifier
input_item_modifier modifier = ITEM_MODIFIER_NONE;
if (curtok < numtokens)
{
modifier = input_item_modifier((*modifier_token_table)[token[curtok].c_str()]);
if (modifier != ~input_item_modifier(0))
curtok++;
else
modifier = ITEM_MODIFIER_NONE;
}
// if we have another token, it is the item class
if (curtok < numtokens)
{
u32 temp = (*itemclass_token_table)[token[curtok].c_str()];
if (temp != ~0)
{
curtok++;
itemclass = input_item_class(temp);
}
}
// we should have consumed all tokens
if (curtok != numtokens)
return INPUT_CODE_INVALID;
// assemble the final code
return input_code(devclass, devindex, itemclass, modifier, itemid);
}
//-------------------------------------------------
// standard_token - return the standard token for
// the given input item ID
//-------------------------------------------------
const char *input_manager::standard_token(input_item_id itemid) const
{
return itemid <= ITEM_ID_MAXIMUM ? (*itemid_token_table)[itemid] : nullptr;
}
//-------------------------------------------------
// seq_pressed - return true if the given sequence
// of switch inputs is "pressed"
//-------------------------------------------------
bool input_manager::seq_pressed(const input_seq &seq)
{
// iterate over all of the codes
bool result = false;
bool invert = false;
bool first = true;
for (int codenum = 0; ; codenum++)
{
// handle NOT
input_code code = seq[codenum];
if (code == input_seq::not_code)
invert = true;
// handle OR and END
else if (code == input_seq::or_code || code == input_seq::end_code)
{
// if we have a positive result from the previous set, we're done
if (result || code == input_seq::end_code)
break;
// otherwise, reset our state
result = false;
invert = false;
first = true;
}
// handle everything else as a series of ANDs
else
{
// if this is the first in the sequence, result is set equal
if (first)
result = code_pressed(code) ^ invert;
// further values are ANDed
else if (result)
result &= code_pressed(code) ^ invert;
// no longer first, and clear the invert flag
first = invert = false;
}
}
// return the result if we queried at least one switch
return result;
}
//-------------------------------------------------
// seq_axis_value - return the value of an axis
// defined in an input sequence
//-------------------------------------------------
s32 input_manager::seq_axis_value(const input_seq &seq, input_item_class &itemclass)
{
// start with no valid classes
input_item_class itemclasszero = ITEM_CLASS_INVALID;
itemclass = ITEM_CLASS_INVALID;
// iterate over all of the codes
s32 result = 0;
bool invert = false;
bool enable = true;
for (int codenum = 0; ; codenum++)
{
// handle NOT
input_code code = seq[codenum];
if (code == input_seq::not_code)
invert = true;
// handle OR and END
else if (code == input_seq::or_code || code == input_seq::end_code)
{
// if we have a positive result from the previous set, we're done
if (itemclass != ITEM_CLASS_INVALID || code == input_seq::end_code)
break;
// otherwise, reset our state
result = 0;
invert = false;
enable = true;
}
// handle everything else only if we're still enabled
else if (enable)
{
// switch codes serve as enables
if (code.item_class() == ITEM_CLASS_SWITCH)
{
// AND against previous digital codes
if (enable)
enable &= code_pressed(code) ^ invert;
}
// non-switch codes are analog values
else
{
s32 value = code_value(code);
// if we got a 0 value, don't do anything except remember the first type
if (value == 0)
{
if (itemclasszero == ITEM_CLASS_INVALID)
itemclasszero = code.item_class();
}
// non-zero absolute values stick
else if (code.item_class() == ITEM_CLASS_ABSOLUTE)
{
itemclass = ITEM_CLASS_ABSOLUTE;
result = value;
}
// non-zero relative values accumulate
else if (code.item_class() == ITEM_CLASS_RELATIVE)
{
itemclass = ITEM_CLASS_RELATIVE;
result += value;
}
}
// clear the invert flag
invert = false;
}
}
// if the caller wants to know the type, provide it
if (result == 0)
itemclass = itemclasszero;
return result;
}
//-------------------------------------------------
// seq_poll_start - begin polling for a new
// sequence of the given itemclass
//-------------------------------------------------
void input_manager::seq_poll_start(input_item_class itemclass, const input_seq *startseq)
{
assert(itemclass == ITEM_CLASS_SWITCH || itemclass == ITEM_CLASS_ABSOLUTE || itemclass == ITEM_CLASS_RELATIVE);
// reset the recording count and the clock
m_poll_seq_last_ticks = 0;
m_poll_seq_class = itemclass;
m_poll_seq.reset();
// grab the starting sequence to append to, and append an OR
if (startseq != nullptr)
{
m_poll_seq = *startseq;
if (m_poll_seq.length() > 0)
m_poll_seq += input_seq::or_code;
}
// flush out any goobers
reset_polling();
input_code dummycode = KEYCODE_ENTER;
while (dummycode != INPUT_CODE_INVALID)
dummycode = (m_poll_seq_class == ITEM_CLASS_SWITCH) ? poll_switches() : poll_axes();
}
//-------------------------------------------------
// input_seq_poll - continue polling
//-------------------------------------------------
bool input_manager::seq_poll()
{
int curlen = m_poll_seq.length();
input_code lastcode = m_poll_seq[curlen - 1];
// switch case: see if we have a new code to process
input_code newcode;
if (m_poll_seq_class == ITEM_CLASS_SWITCH)
{
newcode = poll_switches();
if (newcode != INPUT_CODE_INVALID)
{
// if code is duplicate, toggle the NOT state on the code
if (curlen > 0 && newcode == lastcode)
{
// back up over the existing code
m_poll_seq.backspace();
// if there was a NOT preceding it, delete it as well, otherwise append a fresh one
if (m_poll_seq[curlen - 2] == input_seq::not_code)
m_poll_seq.backspace();
else
m_poll_seq += input_seq::not_code;
}
}
}
// absolute/relative case: see if we have an analog change of sufficient amount
else
{
bool has_or = false;
if (lastcode == input_seq::or_code)
{
lastcode = m_poll_seq[curlen - 2];
has_or = true;
}
newcode = poll_axes();
// if the last code doesn't match absolute/relative of this code, ignore the new one
if ((lastcode.item_class() == ITEM_CLASS_ABSOLUTE && newcode.item_class() != ITEM_CLASS_ABSOLUTE) ||
(lastcode.item_class() == ITEM_CLASS_RELATIVE && newcode.item_class() != ITEM_CLASS_RELATIVE))
newcode = INPUT_CODE_INVALID;
// if the new code is valid, check for half-axis toggles on absolute controls
if (newcode != INPUT_CODE_INVALID && curlen > 0 && newcode.item_class() == ITEM_CLASS_ABSOLUTE)
{
input_code last_nomodifier = lastcode;
last_nomodifier.set_item_modifier(ITEM_MODIFIER_NONE);
if (newcode == last_nomodifier)
{
// increment the modifier, wrapping back to none
switch (lastcode.item_modifier())
{
case ITEM_MODIFIER_NONE: newcode.set_item_modifier(ITEM_MODIFIER_POS); break;
case ITEM_MODIFIER_POS: newcode.set_item_modifier(ITEM_MODIFIER_NEG); break;
default:
case ITEM_MODIFIER_NEG: newcode.set_item_modifier(ITEM_MODIFIER_NONE); break;
}
// back up over the previous code so we can re-append
if (has_or)
m_poll_seq.backspace();
m_poll_seq.backspace();
}
}
}
// if we got a new code to append it, append it and reset the timer
if (newcode != INPUT_CODE_INVALID)
{
m_poll_seq += newcode;
m_poll_seq_last_ticks = osd_ticks();
}
// if we're recorded at least one item and 2/3 of a second has passed, we're done
if (m_poll_seq_last_ticks != 0 && osd_ticks() > m_poll_seq_last_ticks + osd_ticks_per_second() * 2 / 3)
{
// if the final result is invalid, reset to nothing
if (!m_poll_seq.is_valid())
m_poll_seq.reset();
// return true to indicate that we are finished
return true;
}
// return false to indicate we are still polling
return false;
}
//-------------------------------------------------
// seq_name - generate the friendly name of a
// sequence
//-------------------------------------------------
std::string input_manager::seq_name(const input_seq &seq) const
{
// make a copy of our sequence, removing any invalid bits
input_code clean_codes[sizeof(seq) / sizeof(input_code)];
int clean_index = 0;
for (int codenum = 0; seq[codenum] != input_seq::end_code; codenum++)
{
// if this is a code item which is not valid, don't copy it and remove any preceding ORs/NOTs
input_code code = seq[codenum];
if (!code.internal() && code_name(code).empty())
{
while (clean_index > 0 && clean_codes[clean_index - 1].internal())
clean_index--;
}
else if (clean_index > 0 || !code.internal())
clean_codes[clean_index++] = code;
}
// special case: empty
if (clean_index == 0)
return std::string((seq.length() == 0) ? "None" : "n/a");
// start with an empty buffer
std::string str;
// loop until we hit the end
for (int codenum = 0; codenum < clean_index; codenum++)
{
// append a space if not the first code
if (codenum != 0)
str.append(" ");
// handle OR/NOT codes here
input_code code = clean_codes[codenum];
if (code == input_seq::or_code)
str.append("or");
else if (code == input_seq::not_code)
str.append("not");
// otherwise, assume it is an input code and ask the input system to generate it
else
str.append(code_name(code));
}
return str;
}
//-------------------------------------------------
// seq_to_tokens - generate the tokenized form of
// a sequence
//-------------------------------------------------
std::string input_manager::seq_to_tokens(const input_seq &seq) const
{
// start with an empty buffer
std::string str;
// loop until we hit the end
for (int codenum = 0; seq[codenum] != input_seq::end_code; codenum++)
{
// append a space if not the first code
if (codenum != 0)
str.append(" ");
// handle OR/NOT codes here
input_code code = seq[codenum];
if (code == input_seq::or_code)
str.append("OR");
else if (code == input_seq::not_code)
str.append("NOT");
else if (code == input_seq::default_code)
str.append("DEFAULT");
// otherwise, assume it is an input code and ask the input system to generate it
else
str.append(code_to_token(code));
}
return str;
}
//-------------------------------------------------
// seq_from_tokens - generate the tokenized form
// of a sequence
//-------------------------------------------------
void input_manager::seq_from_tokens(input_seq &seq, const char *string)
{
// start with a blank sequence
seq.reset();
// loop until we're done
std::string strcopy = string;
char *str = const_cast<char *>(strcopy.c_str());
while (1)
{
// trim any leading spaces
while (*str != 0 && isspace(u8(*str)))
str++;
// bail if we're done
if (*str == 0)
return;
// find the end of the token and make it upper-case along the way
char *strtemp;
for (strtemp = str; *strtemp != 0 && !isspace(u8(*strtemp)); strtemp++)
*strtemp = toupper(u8(*strtemp));
char origspace = *strtemp;
*strtemp = 0;
// look for common stuff
input_code code;
if (strcmp(str, "OR") == 0)
code = input_seq::or_code;
else if (strcmp(str, "NOT") == 0)
code = input_seq::not_code;
else if (strcmp(str, "DEFAULT") == 0)
code = input_seq::default_code;
else
code = code_from_token(str);
// translate and add to the sequence
seq += code;
// advance
if (origspace == 0)
return;
str = strtemp + 1;
}
}
//-------------------------------------------------
// map_device_to_controller - map device to
// controller based on device map table
//-------------------------------------------------
bool input_manager::map_device_to_controller(const devicemap_table_type *devicemap_table)
{
if (nullptr == devicemap_table)
return true;
for (devicemap_table_type::const_iterator it = devicemap_table->begin(); it != devicemap_table->end(); it++)
{
const char *deviceid = it->first.c_str();
const char *controllername = it->second.c_str();
// tokenize the controller name into device class and index (i.e. controller name should be of the form "GUNCODE_1")
std::string token[2];
int numtokens;
const char *_token = controllername;
for (numtokens = 0; numtokens < ARRAY_LENGTH(token); )
{
// make a token up to the next underscore
char *score = (char *)strchr(_token, '_');
token[numtokens++].assign(_token, (score == nullptr) ? strlen(_token) : (score - _token));
// if we hit the end, we're done, else advance our pointer
if (score == nullptr)
break;
_token = score + 1;
}
if (2 != numtokens)
return false;
// first token should be the devclass
input_device_class devclass = input_device_class((*devclass_token_table)[strmakeupper(token[0]).c_str()]);
if (devclass == ~input_device_class(0))
return false;
// second token should be the devindex
int devindex = 0;
if (1 != sscanf(token[1].c_str(), "%d", &devindex))
return false;
devindex--;
if (devindex >= DEVICE_INDEX_MAXIMUM)
return false;
// enumerate through devices and look for a match
input_class *input_devclass = m_class[devclass].get();
for (int devnum = 0; devnum <= input_devclass->maxindex(); devnum++)
{
input_device *device = input_devclass->device(devnum);
if (device != nullptr && device->match_device_id(deviceid))
{
// remap devindex
input_devclass->remap_device_index(device->devindex(), devindex);
osd_printf_verbose("Input: Remapped %s #%d: %s (device id: %s)\n", input_devclass->name(), devindex, device->name(), device->id());
break;
}
}
}
return true;
}