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emu/ioport.cpp: Allow controller files to override input sequences for inputs that don't use defaults, and to override the toggle setting for digital inputs. emu/config.cpp: Expose configuration level (mostly matters for controller files), improved verbose diagnostic messages, and moved a few things out of the global and preprocessor namespaces. docs: Added documentation for some controller configuration file features. The device mapping feature documentation will be merged in at some point. util/unicode.cpp, emu/input.cpp: API cleanups.
230 lines
9.2 KiB
ReStructuredText
230 lines
9.2 KiB
ReStructuredText
.. _ctrlrcfg:
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Controller Configuration Files
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==============================
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.. contents:: :local:
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.. _ctrlrcfg-intro:
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Introduction
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------------
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Controller configuration files can be used to modify MAME’s default input
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settings. Controller configuration files may be supplied with an input device
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to provide more suitable defaults, or used as profiles that can be selected for
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different situations. MAME includes a few sample controller configuration files
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in the **ctrlr** folder, designed to provide useful defaults for certain
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arcade-style controllers.
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Controller configuration files are an XML application, using the ``.cfg``
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filename extension. MAME searches for controller configuration files in the
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directories specified using the ``ctrlrpath`` option. A controller
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configuration file is selected by setting the ``ctrlr`` option to its filename,
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excluding the ``.cfg`` extension (e.g. set the ``ctrlr`` option to
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``scorpionxg`` to use **scorpionxg.cfg**). It is an error if the specified
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controller configuration file does not exist, or if it contains no sections
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applicable to the emulated system.
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Controller configuration files use implementation-dependent input tokens. The
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values available and their precise meanings depend on the exact version of MAME
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used, the input devices connected, the selected input provider modules
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(``keyboardprovider``, ``mouseprovider``, ``lightgunprovider`` and
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``joystickprovider`` options), and possibly other settings.
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.. _ctrlrcfg-structure:
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Basic structure
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---------------
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Controller configuration files follow a similar format to the system
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configuration files that MAME uses to save things like input settings and
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bookkeeping data. This example shows the overall structure of a controller
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configuration file:
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.. code-block:: XML
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<?xml version="1.0"?>
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<mameconfig version="10">
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<system name="default">
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<input>
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<!-- settings affecting all emulated systems go here -->
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</input>
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</system>
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<system name="neogeo">
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<input>
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<!-- settings affecting neogeo and clones go here -->
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</input>
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</system>
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<system name="intellec4.cpp">
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<input>
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<!-- settings affecting all systems defined in intellec4.cpp go here -->
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</input>
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</system>
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</mameconfig>
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The root of a controller configuration file must be a ``mameconfig`` element,
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with a ``version`` attribute specifying the configuration format version
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(currently ``10`` – MAME will not load a file using a different version). The
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``mameconfig`` element contains one or more ``system`` elements, each of which
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has a ``name`` attribute specifying the system(s) it applies to. Each
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``system`` element contains an ``input`` element which holds the actual
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``remap`` and ``port`` configuration elements, which will be described later.
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When launching an emulated system, MAME will apply configuration from ``system``
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elements where the value of the ``name`` attribute meets one of the following
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criteria:
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* If the ``name`` attribute has the value ``default``, it will always be applied
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(including for the system/software selection menus).
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* If the value of the ``name`` attribute matches the system’s short name, the
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short name of its parent system, or the short name of its BIOS system (if
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applicable).
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* If the value of the ``name`` attribute matches the name of the source file
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where the system is defined.
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For example, for the game “DaeJeon! SanJeon SuJeon (AJTUE 990412 V1.000)”,
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``system`` elements will be applied if their ``name`` attribute has the value
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``default`` (applies to all systems), ``sanjeon`` (short name of the system
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itself), ``sasissu`` (short name of the parent system), ``stvbios`` (short
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name of the BIOS system), or ``stv.cpp`` (source file where the system is
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defined).
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As another example, a ``system`` element whose ``name`` attribute has the value
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``zac2650.cpp`` will be applied for the systems “The Invaders”, “Super Invader
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Attack (bootleg of The Invaders)”, and “Dodgem”.
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Applicable ``system`` elements are applied in the order they appear in the
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controller configuration file. Settings from elements that appear later in the
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file may modify or override settings from elements that appear earlier. Within
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a ``system`` element, ``remap`` elements are applied before ``port`` elements.
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.. _ctrlrcfg-substitute:
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Substituting default controls
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-----------------------------
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You can use a ``remap`` element to substitute one host input for another in
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MAME’s default input configuration. For example, this substitutes keys on the
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numeric keypad for the cursor direction keys:
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.. code-block:: XML
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<input>
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<remap origcode="KEYCODE_UP" newcode="KEYCODE_8PAD" />
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<remap origcode="KEYCODE_DOWN" newcode="KEYCODE_2PAD" />
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<remap origcode="KEYCODE_LEFT" newcode="KEYCODE_4PAD" />
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<remap origcode="KEYCODE_RIGHT" newcode="KEYCODE_6PAD" />
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</input>
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The ``origcode`` attribute specifies the token for the host input to be
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substituted, and the ``newcode`` attribute specifies the token for the
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replacement host input. In this case, assignments using the cursor up, down,
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left and right arrows will be replaced with the numeric 8, 2, 4 and 6 keys on
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the numeric keypad, respectively.
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Note that substitutions specified using ``remap`` elements only apply to inputs
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that use MAME’s default assignment for the control type. That is, they only
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apply to default assignments for control types set in the “Inputs (general)”
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menu. They *do not* apply to default input assignments set in driver/device I/O
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port definitions (using the ``PORT_CODE`` macro).
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MAME applies ``remap`` elements found inside any applicable ``system`` element.
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.. _ctrlrcfg-typeoverride:
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Overriding defaults by control type
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-----------------------------------
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Use ``port`` elements with ``type`` attributes but without ``tag`` attributes to
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override the default host input assignments for a controls:
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.. code-block:: XML
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<input>
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<port type="UI_CONFIGURE">
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<newseq type="standard">KEYCODE_TAB OR KEYCODE_1 KEYCODE_5</newseq>
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</port>
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<port type="UI_CANCEL">
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<newseq type="standard">KEYCODE_ESC OR KEYCODE_2 KEYCODE_6</newseq>
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</port>
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<port type="P1_BUTTON1">
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<newseq type="standard">KEYCODE_C OR JOYCODE_1_BUTTON1</newseq>
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</port>
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<port type="P1_BUTTON2">
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<newseq type="standard">KEYCODE_LSHIFT OR JOYCODE_1_BUTTON2</newseq>
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</port>
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<port type="P1_BUTTON3">
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<newseq type="standard">KEYCODE_Z OR JOYCODE_1_BUTTON3</newseq>
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</port>
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<port type="P1_BUTTON4">
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<newseq type="standard">KEYCODE_X OR JOYCODE_1_BUTTON4</newseq>
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</port>
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</input>
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This sets the following default input assignments:
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Config Menu (User Interface)
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Tab key, or 1 and 2 keys pressed simultaneously
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UI Cancel (User Interface)
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Escape key, or 2 and 6 keys pressed simultaneously
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P1 Button 1 (Player 1 Controls)
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C key, or joystick 1 button 1
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P1 Button 2 (Player 1 Controls)
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Left Shift key, or joystick 1 button 2
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P1 Button 3 (Player 1 Controls)
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Z key, or joystick 1 button 3
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P1 Button 4 (Player 1 Controls)
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X key, or joystick 1 button 4
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Note that this will only apply for inputs that use MAME’s default assignment for
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the control type. That is, ``port`` elements without ``tag`` attributes only
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override default assignments for control types set in the “Inputs (general)”
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menu. They *do not* override default input assignments set in driver/device I/O
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port definitions (using the ``PORT_CODE`` macro).
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MAME applies ``port`` elements without ``tag`` attributes found inside any
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applicable ``system`` element.
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.. _ctrlrcfg-ctrloverride:
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Overriding defaults for specific controls
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-----------------------------------------
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Use ``port`` elements with ``tag``, ``type``, ``mask`` and ``defvalue``
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attributes to override defaults for specific controls. These ``port`` elements
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should only occur inside ``system`` elements that apply to particular systems or
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source files (i.e. they should not occur inside ``system`` elements where the
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``name`` attribute has the value ``default``). The default host input
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assignments can be overridden, as well as the toggle setting for digital
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controls.
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The ``tag``, ``type``, ``mask`` and ``defvalue`` are used to identify the
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affected input. You can find out the values to use for a particular input by
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changing its assigned host input, exiting MAME, and checking the values in the
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system configuration file. Note that these values are not guaranteed to be
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stable, and may change between MAME versions.
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Here’s an example that overrides defaults for 280-ZZZAP:
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.. code-block:: XML
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<system name="280zzzap">
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<input>
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<port tag=":IN0" type="P1_BUTTON2" mask="16" defvalue="0" toggle="no" />
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<port tag=":IN1" type="P1_PADDLE" mask="255" defvalue="127">
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<newseq type="increment">KEYCODE_K</newseq>
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<newseq type="decrement">KEYCODE_J</newseq>
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</port>
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</input>
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</system>
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This sets the host inputs to steer left and right to the K and J keys,
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respectively, and disables the toggle setting for the gear shift input.
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