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David Haywood f156678f49 New Working Game
Panic Road [David Haywood]

sprite-sprite priorities look a bit goofy in places, but with the current code I'm fairly sure the game logic is now correct at least (some sprites weren't getting drawn until now)  Reference videos would be handy for refining this.
2013-08-14 04:32:16 +00:00
artwork
docs SDL.txt: edited by someone who actually knows what these do ;-) (nw) 2013-06-09 00:22:42 +00:00
hash fixed copera softlist shortname (nw) 2013-08-11 19:39:25 +00:00
hlsl Fix raster_bloom_scale and vector_bloom_scale, nw 2013-05-22 22:25:23 +00:00
keymaps
src New Working Game 2013-08-14 04:32:16 +00:00
web make it work on IE too (nw) 2013-08-13 14:08:05 +00:00
.gitattributes Merged s2636 video and sound implementations and moved them to machine/ (nw) 2013-08-13 22:42:48 +00:00
.gitignore added two more output folders to ignore list (nw) 2013-07-17 10:38:27 +00:00
makefile Initial commit of internal web server, mostly to check compiling on various platforms (nw) 2013-08-07 07:20:01 +00:00