Go to file
Ramiro Polla f26bae07da upd7810: fix and export timer/event counter output
The timer/event counter outputs (CO0 and CO1) are set differently when
EOM changes and when a timer update occurs. Most EOM values are
cleared on use. The document at [0] is confusing regarding these bits.
An older document [1], easier to understand, was used instead.

[0] NEC Electronics User's Manual, April 1987
[1] NEC uCOM-87AD Family 8-Bit Microcomputers uPD78C1X Users Manual
2014-11-07 05:00:57 +01:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs and what a fine horse it was 2014-10-26 02:00:27 +02:00
hash Merge branch 'master' of https://github.com/mamedev/mame 2014-11-06 08:15:05 -06:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Preliminary support for LTE dynamic time-stepping based on Local truncation error. This enables the possibility to connect a capacitor between ground and a TTL output and get a e.g. 100 ns delay with a 1nF capacitor. 2014-05-15 22:50:40 +00:00
src upd7810: fix and export timer/event counter output 2014-11-07 05:00:57 +01:00
web WebUI: clean up and fixed HTML compliance. [Firehawke] 2014-09-29 03:31:14 +00:00
.gitattributes Treat .jed files as binary so they are not converted as text (nw) 2014-10-22 10:48:21 +02:00
.gitignore ignore inp directory (nw) 2014-10-29 18:21:49 +00:00
makefile Build fixes for Emscripten (nw) 2014-11-05 23:12:54 -08:00
README.md Update README.md 2014-11-06 18:36:59 +01:00

What is MAME?

MAME stands for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve these decades of video-game history. As gaming technology continues to rush forward, MAME prevents these important "vintage" games from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the games are playable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully)?