mirror of
https://github.com/holub/mame
synced 2025-05-29 09:03:08 +03:00

this is mainly for making testruns and debugging faster - could also be used to speed up -aviwrite usage though
362 lines
15 KiB
C++
362 lines
15 KiB
C++
// license:BSD-3-Clause
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// copyright-holders:Aaron Giles
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/***************************************************************************
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emuopts.h
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Options file and command line management.
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***************************************************************************/
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#pragma once
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#ifndef __EMUOPTS_H__
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#define __EMUOPTS_H__
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#include "options.h"
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//**************************************************************************
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// CONSTANTS
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//**************************************************************************
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// option priorities
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enum
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{
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// command-line options are HIGH priority
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OPTION_PRIORITY_CMDLINE = OPTION_PRIORITY_HIGH,
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// INI-based options are NORMAL priority, in increasing order:
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OPTION_PRIORITY_INI = OPTION_PRIORITY_NORMAL,
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OPTION_PRIORITY_MAME_INI,
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OPTION_PRIORITY_DEBUG_INI,
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OPTION_PRIORITY_ORIENTATION_INI,
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OPTION_PRIORITY_SYSTYPE_INI,
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OPTION_PRIORITY_VECTOR_INI,
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OPTION_PRIORITY_SOURCE_INI,
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OPTION_PRIORITY_GPARENT_INI,
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OPTION_PRIORITY_PARENT_INI,
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OPTION_PRIORITY_DRIVER_INI
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};
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// core options
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#define OPTION_SYSTEMNAME core_options::unadorned(0)
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#define OPTION_SOFTWARENAME core_options::unadorned(1)
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// core configuration options
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#define OPTION_READCONFIG "readconfig"
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#define OPTION_WRITECONFIG "writeconfig"
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// core search path options
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#define OPTION_MEDIAPATH "rompath"
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#define OPTION_HASHPATH "hashpath"
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#define OPTION_SAMPLEPATH "samplepath"
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#define OPTION_ARTPATH "artpath"
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#define OPTION_CTRLRPATH "ctrlrpath"
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#define OPTION_INIPATH "inipath"
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#define OPTION_FONTPATH "fontpath"
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#define OPTION_CHEATPATH "cheatpath"
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#define OPTION_CROSSHAIRPATH "crosshairpath"
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// core directory options
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#define OPTION_CFG_DIRECTORY "cfg_directory"
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#define OPTION_NVRAM_DIRECTORY "nvram_directory"
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#define OPTION_INPUT_DIRECTORY "input_directory"
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#define OPTION_STATE_DIRECTORY "state_directory"
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#define OPTION_SNAPSHOT_DIRECTORY "snapshot_directory"
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#define OPTION_DIFF_DIRECTORY "diff_directory"
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#define OPTION_COMMENT_DIRECTORY "comment_directory"
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// core state/playback options
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#define OPTION_STATE "state"
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#define OPTION_AUTOSAVE "autosave"
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#define OPTION_PLAYBACK "playback"
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#define OPTION_RECORD "record"
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#define OPTION_MNGWRITE "mngwrite"
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#define OPTION_AVIWRITE "aviwrite"
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#define OPTION_WAVWRITE "wavwrite"
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#define OPTION_SNAPNAME "snapname"
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#define OPTION_SNAPSIZE "snapsize"
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#define OPTION_SNAPVIEW "snapview"
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#define OPTION_SNAPBILINEAR "snapbilinear"
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#define OPTION_STATENAME "statename"
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#define OPTION_BURNIN "burnin"
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// core performance options
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#define OPTION_AUTOFRAMESKIP "autoframeskip"
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#define OPTION_FRAMESKIP "frameskip"
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#define OPTION_SECONDS_TO_RUN "seconds_to_run"
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#define OPTION_THROTTLE "throttle"
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#define OPTION_SLEEP "sleep"
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#define OPTION_SPEED "speed"
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#define OPTION_REFRESHSPEED "refreshspeed"
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// core rotation options
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#define OPTION_ROTATE "rotate"
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#define OPTION_ROR "ror"
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#define OPTION_ROL "rol"
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#define OPTION_AUTOROR "autoror"
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#define OPTION_AUTOROL "autorol"
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#define OPTION_FLIPX "flipx"
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#define OPTION_FLIPY "flipy"
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// core artwork options
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#define OPTION_ARTWORK_CROP "artwork_crop"
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#define OPTION_USE_BACKDROPS "use_backdrops"
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#define OPTION_USE_OVERLAYS "use_overlays"
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#define OPTION_USE_BEZELS "use_bezels"
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#define OPTION_USE_CPANELS "use_cpanels"
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#define OPTION_USE_MARQUEES "use_marquees"
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// core screen options
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#define OPTION_BRIGHTNESS "brightness"
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#define OPTION_CONTRAST "contrast"
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#define OPTION_GAMMA "gamma"
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#define OPTION_PAUSE_BRIGHTNESS "pause_brightness"
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#define OPTION_EFFECT "effect"
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// core vector options
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#define OPTION_ANTIALIAS "antialias"
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#define OPTION_BEAM "beam"
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#define OPTION_FLICKER "flicker"
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// core sound options
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#define OPTION_SAMPLERATE "samplerate"
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#define OPTION_SAMPLES "samples"
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#define OPTION_VOLUME "volume"
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// core input options
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#define OPTION_COIN_LOCKOUT "coin_lockout"
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#define OPTION_CTRLR "ctrlr"
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#define OPTION_MOUSE "mouse"
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#define OPTION_JOYSTICK "joystick"
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#define OPTION_LIGHTGUN "lightgun"
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#define OPTION_MULTIKEYBOARD "multikeyboard"
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#define OPTION_MULTIMOUSE "multimouse"
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#define OPTION_STEADYKEY "steadykey"
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#define OPTION_UI_ACTIVE "ui_active"
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#define OPTION_OFFSCREEN_RELOAD "offscreen_reload"
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#define OPTION_JOYSTICK_MAP "joystick_map"
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#define OPTION_JOYSTICK_DEADZONE "joystick_deadzone"
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#define OPTION_JOYSTICK_SATURATION "joystick_saturation"
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#define OPTION_NATURAL_KEYBOARD "natural"
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#define OPTION_JOYSTICK_CONTRADICTORY "joystick_contradictory"
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#define OPTION_COIN_IMPULSE "coin_impulse"
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// input autoenable options
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#define OPTION_PADDLE_DEVICE "paddle_device"
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#define OPTION_ADSTICK_DEVICE "adstick_device"
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#define OPTION_PEDAL_DEVICE "pedal_device"
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#define OPTION_DIAL_DEVICE "dial_device"
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#define OPTION_TRACKBALL_DEVICE "trackball_device"
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#define OPTION_LIGHTGUN_DEVICE "lightgun_device"
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#define OPTION_POSITIONAL_DEVICE "positional_device"
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#define OPTION_MOUSE_DEVICE "mouse_device"
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// core debugging options
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#define OPTION_UPDATEINPAUSE "update_in_pause"
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#define OPTION_DEBUGSCRIPT "debugscript"
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// core misc options
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#define OPTION_DRC "drc"
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#define OPTION_DRC_USE_C "drc_use_c"
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#define OPTION_BIOS "bios"
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#define OPTION_CHEAT "cheat"
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#define OPTION_SKIP_GAMEINFO "skip_gameinfo"
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#define OPTION_UI_FONT "uifont"
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#define OPTION_RAMSIZE "ramsize"
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#define OPTION_CONFIRM_QUIT "confirm_quit"
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#define OPTION_UI_MOUSE "ui_mouse"
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#define OPTION_AUTOBOOT_COMMAND "autoboot_command"
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#define OPTION_AUTOBOOT_DELAY "autoboot_delay"
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#define OPTION_AUTOBOOT_SCRIPT "autoboot_script"
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#define OPTION_HTTP "http"
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#define OPTION_HTTP_PORT "http_port"
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#define OPTION_HTTP_PATH "http_path"
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#define OPTION_CONSOLE "console"
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//**************************************************************************
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// TYPE DEFINITIONS
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//**************************************************************************
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// forward references
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struct game_driver;
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class emu_options : public osd_options
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{
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static const UINT32 OPTION_FLAG_DEVICE = 0x80000000;
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public:
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// construction/destruction
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emu_options();
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// parsing wrappers
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bool parse_command_line(int argc, char *argv[], astring &error_string);
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void parse_standard_inis(astring &error_string);
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bool parse_slot_devices(int argc, char *argv[], astring &error_string, const char *name, const char *value);
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// core options
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const char *system_name() const { return value(OPTION_SYSTEMNAME); }
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const char *software_name() const { return value(OPTION_SOFTWARENAME); }
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const game_driver *system() const;
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void set_system_name(const char *name);
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// core configuration options
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bool read_config() const { return bool_value(OPTION_READCONFIG); }
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bool write_config() const { return bool_value(OPTION_WRITECONFIG); }
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// core search path options
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const char *media_path() const { return value(OPTION_MEDIAPATH); }
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const char *hash_path() const { return value(OPTION_HASHPATH); }
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const char *sample_path() const { return value(OPTION_SAMPLEPATH); }
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const char *art_path() const { return value(OPTION_ARTPATH); }
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const char *ctrlr_path() const { return value(OPTION_CTRLRPATH); }
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const char *ini_path() const { return value(OPTION_INIPATH); }
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const char *font_path() const { return value(OPTION_FONTPATH); }
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const char *cheat_path() const { return value(OPTION_CHEATPATH); }
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const char *crosshair_path() const { return value(OPTION_CROSSHAIRPATH); }
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// core directory options
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const char *cfg_directory() const { return value(OPTION_CFG_DIRECTORY); }
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const char *nvram_directory() const { return value(OPTION_NVRAM_DIRECTORY); }
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const char *input_directory() const { return value(OPTION_INPUT_DIRECTORY); }
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const char *state_directory() const { return value(OPTION_STATE_DIRECTORY); }
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const char *snapshot_directory() const { return value(OPTION_SNAPSHOT_DIRECTORY); }
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const char *diff_directory() const { return value(OPTION_DIFF_DIRECTORY); }
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const char *comment_directory() const { return value(OPTION_COMMENT_DIRECTORY); }
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// core state/playback options
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const char *state() const { return value(OPTION_STATE); }
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bool autosave() const { return bool_value(OPTION_AUTOSAVE); }
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const char *playback() const { return value(OPTION_PLAYBACK); }
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const char *record() const { return value(OPTION_RECORD); }
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const char *mng_write() const { return value(OPTION_MNGWRITE); }
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const char *avi_write() const { return value(OPTION_AVIWRITE); }
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const char *wav_write() const { return value(OPTION_WAVWRITE); }
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const char *snap_name() const { return value(OPTION_SNAPNAME); }
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const char *snap_size() const { return value(OPTION_SNAPSIZE); }
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const char *snap_view() const { return value(OPTION_SNAPVIEW); }
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bool snap_bilinear() const { return bool_value(OPTION_SNAPBILINEAR); }
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const char *state_name() const { return value(OPTION_STATENAME); }
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bool burnin() const { return bool_value(OPTION_BURNIN); }
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// core performance options
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bool auto_frameskip() const { return bool_value(OPTION_AUTOFRAMESKIP); }
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int frameskip() const { return int_value(OPTION_FRAMESKIP); }
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int seconds_to_run() const { return int_value(OPTION_SECONDS_TO_RUN); }
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bool throttle() const { return bool_value(OPTION_THROTTLE); }
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bool sleep() const { return bool_value(OPTION_SLEEP); }
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float speed() const { return float_value(OPTION_SPEED); }
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bool refresh_speed() const { return bool_value(OPTION_REFRESHSPEED); }
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// core rotation options
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bool rotate() const { return bool_value(OPTION_ROTATE); }
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bool ror() const { return bool_value(OPTION_ROR); }
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bool rol() const { return bool_value(OPTION_ROL); }
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bool auto_ror() const { return bool_value(OPTION_AUTOROR); }
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bool auto_rol() const { return bool_value(OPTION_AUTOROL); }
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bool flipx() const { return bool_value(OPTION_FLIPX); }
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bool flipy() const { return bool_value(OPTION_FLIPY); }
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// core artwork options
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bool artwork_crop() const { return bool_value(OPTION_ARTWORK_CROP); }
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bool use_backdrops() const { return bool_value(OPTION_USE_BACKDROPS); }
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bool use_overlays() const { return bool_value(OPTION_USE_OVERLAYS); }
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bool use_bezels() const { return bool_value(OPTION_USE_BEZELS); }
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bool use_cpanels() const { return bool_value(OPTION_USE_CPANELS); }
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bool use_marquees() const { return bool_value(OPTION_USE_MARQUEES); }
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// core screen options
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float brightness() const { return float_value(OPTION_BRIGHTNESS); }
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float contrast() const { return float_value(OPTION_CONTRAST); }
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float gamma() const { return float_value(OPTION_GAMMA); }
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float pause_brightness() const { return float_value(OPTION_PAUSE_BRIGHTNESS); }
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const char *effect() const { return value(OPTION_EFFECT); }
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// core vector options
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bool antialias() const { return bool_value(OPTION_ANTIALIAS); }
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float beam() const { return float_value(OPTION_BEAM); }
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float flicker() const { return float_value(OPTION_FLICKER); }
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// core sound options
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int sample_rate() const { return int_value(OPTION_SAMPLERATE); }
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bool samples() const { return bool_value(OPTION_SAMPLES); }
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int volume() const { return int_value(OPTION_VOLUME); }
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// core input options
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bool coin_lockout() const { return bool_value(OPTION_COIN_LOCKOUT); }
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const char *ctrlr() const { return value(OPTION_CTRLR); }
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bool mouse() const { return bool_value(OPTION_MOUSE); }
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bool joystick() const { return bool_value(OPTION_JOYSTICK); }
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bool lightgun() const { return bool_value(OPTION_LIGHTGUN); }
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bool multi_keyboard() const { return bool_value(OPTION_MULTIKEYBOARD); }
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bool multi_mouse() const { return bool_value(OPTION_MULTIMOUSE); }
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const char *paddle_device() const { return value(OPTION_PADDLE_DEVICE); }
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const char *adstick_device() const { return value(OPTION_ADSTICK_DEVICE); }
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const char *pedal_device() const { return value(OPTION_PEDAL_DEVICE); }
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const char *dial_device() const { return value(OPTION_DIAL_DEVICE); }
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const char *trackball_device() const { return value(OPTION_TRACKBALL_DEVICE); }
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const char *lightgun_device() const { return value(OPTION_LIGHTGUN_DEVICE); }
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const char *positional_device() const { return value(OPTION_POSITIONAL_DEVICE); }
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const char *mouse_device() const { return value(OPTION_MOUSE_DEVICE); }
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const char *joystick_map() const { return value(OPTION_JOYSTICK_MAP); }
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float joystick_deadzone() const { return float_value(OPTION_JOYSTICK_DEADZONE); }
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float joystick_saturation() const { return float_value(OPTION_JOYSTICK_SATURATION); }
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bool steadykey() const { return bool_value(OPTION_STEADYKEY); }
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bool ui_active() const { return bool_value(OPTION_UI_ACTIVE); }
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bool offscreen_reload() const { return bool_value(OPTION_OFFSCREEN_RELOAD); }
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bool natural_keyboard() const { return bool_value(OPTION_NATURAL_KEYBOARD); }
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bool joystick_contradictory() const { return bool_value(OPTION_JOYSTICK_CONTRADICTORY); }
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int coin_impulse() const { return int_value(OPTION_COIN_IMPULSE); }
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// core debugging options
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const char *debug_script() const { return value(OPTION_DEBUGSCRIPT); }
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bool update_in_pause() const { return bool_value(OPTION_UPDATEINPAUSE); }
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// core misc options
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bool drc() const { return bool_value(OPTION_DRC); }
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bool drc_use_c() const { return bool_value(OPTION_DRC_USE_C); }
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const char *bios() const { return value(OPTION_BIOS); }
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bool cheat() const { return bool_value(OPTION_CHEAT); }
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bool skip_gameinfo() const { return bool_value(OPTION_SKIP_GAMEINFO); }
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const char *ui_font() const { return value(OPTION_UI_FONT); }
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const char *ram_size() const { return value(OPTION_RAMSIZE); }
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bool confirm_quit() const { return bool_value(OPTION_CONFIRM_QUIT); }
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bool ui_mouse() const { return bool_value(OPTION_UI_MOUSE); }
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const char *autoboot_command() const { return value(OPTION_AUTOBOOT_COMMAND); }
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int autoboot_delay() const { return int_value(OPTION_AUTOBOOT_DELAY); }
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const char *autoboot_script() const { return value(OPTION_AUTOBOOT_SCRIPT); }
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bool http() const { return bool_value(OPTION_HTTP); }
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const char *http_port() const { return value(OPTION_HTTP_PORT); }
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const char *http_path() const { return value(OPTION_HTTP_PATH); }
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bool console() const { return bool_value(OPTION_CONSOLE); }
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// device-specific options
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const char *device_option(device_image_interface &image);
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void remove_device_options();
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const char *main_value(astring &buffer, const char *option) const;
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const char *sub_value(astring &buffer, const char *name, const char *subname) const;
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private:
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// device-specific option handling
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void add_device_options(bool isfirst);
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bool add_slot_options(bool isfirst);
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void update_slot_options();
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// INI parsing helper
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bool parse_one_ini(const char *basename, int priority, astring *error_string = NULL);
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static const options_entry s_option_entries[];
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};
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#endif /* __EMUOPTS_H__ */
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