mame/src/emu/save.c
Aaron Giles 4ea9df02a1 Moved core template container classes up from emutempl.h to coretmpl.h:
[Aaron Giles]
 * these classes now no longer take a resource_pool; everything is
    managed globally -- this means that objects added to lists must be
    allocated with global_alloc
 * added new auto_pointer<> template which wraps a pointer and auto-frees
    it upon destruction; it also defaults to NULL so it doesn't need to
    be explicitly initialized
 * moved tagged_list template to tagmap.h

Redo of the low-level memory tracking system: [Aaron Giles]
 * moved low-level tracking out of emu\emualloc into lib\util\corealloc
    so it can be shared among all components and used by core libraries
 * global_alloc and friends no longer use a resource pool to track
    allocations; turns out this was a wholly redundant system that wasted
    a lot of memory
 * removed global_resource_pool entirely
 * added global_free_array to delete arrays allocated with 
    global_alloc_array
 * added tracking of object versus array allocation; we will now error
    if you use global_free on an array, or global_free_array on an object

Added new utility helper const_string_pool which can be used to 
efficiently accumulate strings that are not intended to be modified.
Used by updated makelist and software list code. [Aaron Giles]

Updated png2bdc and makelist tools to not leak memory and use more modern
techniques (no more MAX_DRIVERS in makelist, for example). [Aaron Giles]

Deprecated auto_strdup and removed all uses by way of caller-managed 
astrings and the software list rewrite. [Aaron Giles]

Rewrote software list management: [Aaron Giles]
 * removed the notion of a software_list that is separate from a
    software_list_device; they are one and the same now
 * moved several functions into device_image_interface since they really
    didn't belong in the core software list class
 * lots of simplification as a result of the above changes

Additional notes (no whatsnew):

Moved definition of FPTR to osdcomm.h.

Some changes happened in the OSD code to fix issues, especially regarding
freeing arrays. SDL folks may need to fix up some of these.

The following devices still are using tokens and should be modernized
(I found them because they kept their token as void * and tried to
delete it, which you can't):

namco_52xx_device (mame/audio/namco52.c)
namco_54xx_device (mame/audio/namco54.c)
namco_06xx_device (mame/machine/namco06.c)
namco_50xx_device (mame/machine/namco50.c)
namco_51xx_device (mame/machine/namco51.c)
namco_53xx_device (mame/machine/namco53.c)
voodoo_device (emu/video/voodoo.c)
mos6581_device (emu/sound/mos6581.c)
aica_device (emu/sound/aica.c)
scsp_device (emu/sound/scsp.c)
dmadac_sound_device (emu/sound/dmadac.c)
s3c2440_device (emu/machine/s3c2440.c)
wd1770_device (emu/machine/wd17xx.c)
latch8_device (emu/machine/latch8.c)
duart68681_device (emu/machine/68681.c)
s3c2400_device (emu/machine/s3c2400.c)
s3c2410_device (emu/machine/s3c2410.c)
strataflash_device (mess/machine/strata.c)
hd63450_device (mess/machine/hd63450.c)
tap_990_device (mess/machine/ti99/990_tap.c)
omti8621_device (mess/machine/omti8621.c)
vdt911_device (mess/video/911_vdt.c)
apollo_graphics_15i (mess/video/apollo.c)
asr733_device (mess/video/733_asr.c)
2014-03-11 15:54:58 +00:00

446 lines
13 KiB
C

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
save.c
Save state management functions.
****************************************************************************
Save state file format:
00..07 'MAMESAVE'
08 Format version (this is format 2)
09 Flags
0A..1B Game name padded with \0
1C..1F Signature
20..end Save game data (compressed)
Data is always written as native-endian.
Data is converted from the endiannness it was written upon load.
***************************************************************************/
#include "emu.h"
#include <zlib.h>
//**************************************************************************
// DEBUGGING
//**************************************************************************
#define VERBOSE 0
#define LOG(x) do { if (VERBOSE) logerror x; } while (0)
//**************************************************************************
// CONSTANTS
//**************************************************************************
const int SAVE_VERSION = 2;
const int HEADER_SIZE = 32;
// Available flags
enum
{
SS_MSB_FIRST = 0x02
};
//**************************************************************************
// INITIALIZATION
//**************************************************************************
//-------------------------------------------------
// save_manager - constructor
//-------------------------------------------------
save_manager::save_manager(running_machine &machine)
: m_machine(machine),
m_reg_allowed(true),
m_illegal_regs(0)
{
}
//-------------------------------------------------
// allow_registration - allow/disallow
// registrations to happen
//-------------------------------------------------
void save_manager::allow_registration(bool allowed)
{
// allow/deny registration
m_reg_allowed = allowed;
if (!allowed)
dump_registry();
}
//-------------------------------------------------
// indexed_item - return an item with the given
// index
//-------------------------------------------------
const char *save_manager::indexed_item(int index, void *&base, UINT32 &valsize, UINT32 &valcount) const
{
state_entry *entry = m_entry_list.find(index);
if (entry == NULL)
return NULL;
base = entry->m_data;
valsize = entry->m_typesize;
valcount = entry->m_typecount;
return entry->m_name;
}
//-------------------------------------------------
// register_presave - register a pre-save
// function callback
//-------------------------------------------------
void save_manager::register_presave(save_prepost_delegate func)
{
// check for invalid timing
if (!m_reg_allowed)
fatalerror("Attempt to register callback function after state registration is closed!\n");
// scan for duplicates and push through to the end
for (state_callback *cb = m_presave_list.first(); cb != NULL; cb = cb->next())
if (cb->m_func == func)
fatalerror("Duplicate save state function (%s/%s)\n", cb->m_func.name(), func.name());
// allocate a new entry
m_presave_list.append(*global_alloc(state_callback(func)));
}
//-------------------------------------------------
// state_save_register_postload -
// register a post-load function callback
//-------------------------------------------------
void save_manager::register_postload(save_prepost_delegate func)
{
// check for invalid timing
if (!m_reg_allowed)
fatalerror("Attempt to register callback function after state registration is closed!\n");
// scan for duplicates and push through to the end
for (state_callback *cb = m_postload_list.first(); cb != NULL; cb = cb->next())
if (cb->m_func == func)
fatalerror("Duplicate save state function (%s/%s)\n", cb->m_func.name(), func.name());
// allocate a new entry
m_postload_list.append(*global_alloc(state_callback(func)));
}
//-------------------------------------------------
// save_memory - register an array of data in
// memory
//-------------------------------------------------
void save_manager::save_memory(const char *module, const char *tag, UINT32 index, const char *name, void *val, UINT32 valsize, UINT32 valcount)
{
assert(valsize == 1 || valsize == 2 || valsize == 4 || valsize == 8);
// check for invalid timing
if (!m_reg_allowed)
{
logerror("Attempt to register save state entry after state registration is closed!\nModule %s tag %s name %s\n", module, tag, name);
if (machine().system().flags & GAME_SUPPORTS_SAVE)
fatalerror("Attempt to register save state entry after state registration is closed!\nModule %s tag %s name %s\n", module, tag, name);
m_illegal_regs++;
return;
}
// create the full name
astring totalname;
if (tag != NULL)
totalname.printf("%s/%s/%X/%s", module, tag, index, name);
else
totalname.printf("%s/%X/%s", module, index, name);
// look for duplicates and an entry to insert in front of
state_entry *insert_after = NULL;
for (state_entry *entry = m_entry_list.first(); entry != NULL; entry = entry->next())
{
// stop when we find an entry whose name is after ours
if (entry->m_name > totalname)
break;
insert_after = entry;
// error if we are equal
if (entry->m_name == totalname)
fatalerror("Duplicate save state registration entry (%s)\n", totalname.cstr());
}
// insert us into the list
m_entry_list.insert_after(*global_alloc(state_entry(val, totalname, valsize, valcount)), insert_after);
}
//-------------------------------------------------
// check_file - check if a file is a valid save
// state
//-------------------------------------------------
save_error save_manager::check_file(running_machine &machine, emu_file &file, const char *gamename, void (CLIB_DECL *errormsg)(const char *fmt, ...))
{
// if we want to validate the signature, compute it
UINT32 sig = 0;
sig = machine.save().signature();
// seek to the beginning and read the header
file.compress(FCOMPRESS_NONE);
file.seek(0, SEEK_SET);
UINT8 header[HEADER_SIZE];
if (file.read(header, sizeof(header)) != sizeof(header))
{
if (errormsg != NULL)
(*errormsg)("Could not read %s save file header",emulator_info::get_appname());
return STATERR_READ_ERROR;
}
// let the generic header check work out the rest
return validate_header(header, gamename, sig, errormsg, "");
}
//-------------------------------------------------
// read_file - read the data from a file
//-------------------------------------------------
save_error save_manager::read_file(emu_file &file)
{
// if we have illegal registrations, return an error
if (m_illegal_regs > 0)
return STATERR_ILLEGAL_REGISTRATIONS;
// read the header and turn on compression for the rest of the file
file.compress(FCOMPRESS_NONE);
file.seek(0, SEEK_SET);
UINT8 header[HEADER_SIZE];
if (file.read(header, sizeof(header)) != sizeof(header))
return STATERR_READ_ERROR;
file.compress(FCOMPRESS_MEDIUM);
// verify the header and report an error if it doesn't match
UINT32 sig = signature();
if (validate_header(header, machine().system().name, sig, popmessage, "Error: ") != STATERR_NONE)
return STATERR_INVALID_HEADER;
// determine whether or not to flip the data when done
bool flip = NATIVE_ENDIAN_VALUE_LE_BE((header[9] & SS_MSB_FIRST) != 0, (header[9] & SS_MSB_FIRST) == 0);
// read all the data, flipping if necessary
for (state_entry *entry = m_entry_list.first(); entry != NULL; entry = entry->next())
{
UINT32 totalsize = entry->m_typesize * entry->m_typecount;
if (file.read(entry->m_data, totalsize) != totalsize)
return STATERR_READ_ERROR;
// handle flipping
if (flip)
entry->flip_data();
}
// call the post-load functions
for (state_callback *func = m_postload_list.first(); func != NULL; func = func->next())
func->m_func();
return STATERR_NONE;
}
//-------------------------------------------------
// write_file - writes the data to a file
//-------------------------------------------------
save_error save_manager::write_file(emu_file &file)
{
// if we have illegal registrations, return an error
if (m_illegal_regs > 0)
return STATERR_ILLEGAL_REGISTRATIONS;
// generate the header
UINT8 header[HEADER_SIZE];
memcpy(&header[0], emulator_info::get_state_magic_num(), 8);
header[8] = SAVE_VERSION;
header[9] = NATIVE_ENDIAN_VALUE_LE_BE(0, SS_MSB_FIRST);
strncpy((char *)&header[0x0a], machine().system().name, 0x1c - 0x0a);
UINT32 sig = signature();
*(UINT32 *)&header[0x1c] = LITTLE_ENDIANIZE_INT32(sig);
// write the header and turn on compression for the rest of the file
file.compress(FCOMPRESS_NONE);
file.seek(0, SEEK_SET);
if (file.write(header, sizeof(header)) != sizeof(header))
return STATERR_WRITE_ERROR;
file.compress(FCOMPRESS_MEDIUM);
// call the pre-save functions
for (state_callback *func = m_presave_list.first(); func != NULL; func = func->next())
func->m_func();
// then write all the data
for (state_entry *entry = m_entry_list.first(); entry != NULL; entry = entry->next())
{
UINT32 totalsize = entry->m_typesize * entry->m_typecount;
if (file.write(entry->m_data, totalsize) != totalsize)
return STATERR_WRITE_ERROR;
}
return STATERR_NONE;
}
//-------------------------------------------------
// signature - compute the signature, which
// is a CRC over the structure of the data
//-------------------------------------------------
UINT32 save_manager::signature() const
{
// iterate over entries
UINT32 crc = 0;
for (state_entry *entry = m_entry_list.first(); entry != NULL; entry = entry->next())
{
// add the entry name to the CRC
crc = crc32(crc, (UINT8 *)entry->m_name.cstr(), entry->m_name.len());
// add the type and size to the CRC
UINT32 temp[2];
temp[0] = LITTLE_ENDIANIZE_INT32(entry->m_typecount);
temp[1] = LITTLE_ENDIANIZE_INT32(entry->m_typesize);
crc = crc32(crc, (UINT8 *)&temp[0], sizeof(temp));
}
return crc;
}
//-------------------------------------------------
// dump_registry - dump the registry to the
// logfile
//-------------------------------------------------
void save_manager::dump_registry() const
{
for (state_entry *entry = m_entry_list.first(); entry != NULL; entry = entry->next())
LOG(("%s: %d x %d\n", entry->m_name.cstr(), entry->m_typesize, entry->m_typecount));
}
//-------------------------------------------------
// validate_header - validate the data in the
// header
//-------------------------------------------------
save_error save_manager::validate_header(const UINT8 *header, const char *gamename, UINT32 signature,
void (CLIB_DECL *errormsg)(const char *fmt, ...), const char *error_prefix)
{
// check magic number
if (memcmp(header, emulator_info::get_state_magic_num(), 8))
{
if (errormsg != NULL)
(*errormsg)("%sThis is not a %s save file", error_prefix,emulator_info::get_appname());
return STATERR_INVALID_HEADER;
}
// check save state version
if (header[8] != SAVE_VERSION)
{
if (errormsg != NULL)
(*errormsg)("%sWrong version in save file (version %d, expected %d)", error_prefix, header[8], SAVE_VERSION);
return STATERR_INVALID_HEADER;
}
// check gamename, if we were asked to
if (gamename != NULL && strncmp(gamename, (const char *)&header[0x0a], 0x1c - 0x0a))
{
if (errormsg != NULL)
(*errormsg)("%s'File is not a valid savestate file for game '%s'.", error_prefix, gamename);
return STATERR_INVALID_HEADER;
}
// check signature, if we were asked to
if (signature != 0)
{
UINT32 rawsig = *(UINT32 *)&header[0x1c];
if (signature != LITTLE_ENDIANIZE_INT32(rawsig))
{
if (errormsg != NULL)
(*errormsg)("%sIncompatible save file (signature %08x, expected %08x)", error_prefix, LITTLE_ENDIANIZE_INT32(rawsig), signature);
return STATERR_INVALID_HEADER;
}
}
return STATERR_NONE;
}
//-------------------------------------------------
// state_callback - constructor
//-------------------------------------------------
save_manager::state_callback::state_callback(save_prepost_delegate callback)
: m_next(NULL),
m_func(callback)
{
}
//-------------------------------------------------
// state_entry - constructor
//-------------------------------------------------
save_manager::state_entry::state_entry(void *data, const char *name, UINT8 size, UINT32 count)
: m_next(NULL),
m_data(data),
m_name(name),
m_typesize(size),
m_typecount(count),
m_offset(0)
{
}
//-------------------------------------------------
// flip_data - reverse the endianness of a
// block of data
//-------------------------------------------------
void save_manager::state_entry::flip_data()
{
UINT16 *data16;
UINT32 *data32;
UINT64 *data64;
int count;
switch (m_typesize)
{
case 2:
data16 = (UINT16 *)m_data;
for (count = 0; count < m_typecount; count++)
data16[count] = FLIPENDIAN_INT16(data16[count]);
break;
case 4:
data32 = (UINT32 *)m_data;
for (count = 0; count < m_typecount; count++)
data32[count] = FLIPENDIAN_INT32(data32[count]);
break;
case 8:
data64 = (UINT64 *)m_data;
for (count = 0; count < m_typecount; count++)
data64[count] = FLIPENDIAN_INT64(data64[count]);
break;
}
}