mame/docs/source/commandline/commandline-all.rst
2019-01-28 03:59:45 +11:00

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.. _universal-command-line:
Universal Commandline Options
=============================
This section contains configuration options that are applicable to *all* MAME
sub-builds (both SDL and Windows native).
Commands and Verbs
------------------
Commands include **mame** itself as well as various tools included with the MAME
distribution such as **romcmp** and **srcclean**.
Verbs are actions to take upon something with the command (e.g.
**mame -validate pacman** has *mame* as a command and *-validate* as a verb)
Patterns
--------
Many verbs support the use of *patterns*, which are either a system or device
short name (e.g. **a2600**, **zorba_kbd**) or a glob pattern that matches either
(e.g. **zorba_\***).
Depending on the command you're using the pattern with, pattern matching may
match systems or systems and devices. It is advised to put quotes around your
patterns to avoid having your shell try to expand them against filenames (e.g.
**mame -validate "pac\*"**).
.. _mame-commandline-paths:
File Names and Directory Paths
------------------------------
A number of options for specifying directories support multiple paths (for
for example to search for ROMs in multiple locations). MAME expects multiple
paths to be separated with semicolons (``;``).
MAME expands environment variable expressions in paths. The syntax used depends
on your operating system. On Windows, ``%`` (percent) syntax is used. For
example ``%APPDATA%\mame\cfg`` will expand the application data path for the
current user's roaming profile. On UNIX-like system (including macOS and
Linux), Bourne shell syntax is used, and a leading ``~`` expands to the current
user's home directory. For example, ``~/.mame/${HOSTNAME}/cfg`` expands to
a host-specific path inside the ``.mame`` directory in the current user's home
directory. Note that only simple variable substitutions are supported; more
complex expressions supported by Bash, ksh or zsh are not recognised by MAME.
Relative paths are resolved relative to the current working directory. If you
start MAME by double-clicking it in Windows Explorer, the working directory is
set to the folder containing the MAME executable. If you start MAME by
double-clicking it in the macOS Finder, it will open a Terminal window with the
working directory is set to your home directory (usually ``/Users/<username>``)
and start MAME.
If you want behaviour similar to what Windows Explorer provides on macOS, create
a script file containing these lines in the directory containing the MAME
executable (for example you could call it ``mame-here``)::
#!/bin/sh
cd "`dirname "$0"`"
exec ./mame64
You should be able to use any text editor. If you have a choice of file format
or line ending style, chose UNIX. I've assumed you're using a 64-bit release
build of MAME, but if you aren't you just need to change ``mame64`` to the name
of your MAME executable. Once you've created the file, you need to mark is as
executable. You can do this by opening a Terminal window, typing **chmod a+x**
followed by a space, dragging the file you created onto the window (this causes
Terminal to insert the full escaped path to the file), and then ensuring the
Terminal window is active and hitting **Return** (or **Enter**) on your
keyboard. You can close the Terminal window after doing this. Now if you
double-click the script in the Finder, it will open a Terminal window, set the
working directory to the location of the script (i.e. the folder containing
MAME), and then start MAME.
Core Verbs
----------
.. _mame-commandline-help:
**-help** / **-h** / **-?**
Displays current MAME version and copyright notice.
.. _mame-commandline-validate:
**-validate** / **-valid** [*<pattern>*]
Performs internal validation on one or more drivers and devices in the
system. Run this before submitting changes to ensure that you haven't
violated any of the core system rules.
If a pattern is specified, it will validate systems matching the pattern,
otherwise it will validate all systems and devices. Note that if a pattern
is specified, it will be matched against systems only (not other devices),
and no device type validation will be performed.
Configuration Verbs
-------------------
.. _mame-commandline-createconfig:
**-createconfig** / **-cc**
Creates the default ``mame.ini`` file. All the configuration options (not
verbs) described below can be permanently changed by editing this
configuration file.
.. _mame-commandline-showconfig:
**-showconfig** / **-sc**
Displays the current configuration settings. If you route this to a file,
you can use it as an INI file. For example, the command:
**mame -showconfig > mame.ini**
is equivalent to **-createconfig**.
.. _mame-commandline-showusage:
**-showusage** / **-su**
Displays a summary of all the command line options. For options that are
not mentioned here, the short summary given by "mame -showusage" is usually
a sufficient description.
Frontend Verbs
--------------
Note: By default, all the '**-list**' verbs below write info to the standard
output (usually the terminal/command window where you typed the command). If
you wish to write the info to a text file instead, add this to the end of your
command:
**>** *filename*
where *filename* is the name of the file to save the output in (e.g.
``list.txt``). Note that if this file already exists, it will be completely
overwritten.
Example:
| **mame -listcrc puckman > list.txt**
|
This creates (or overwrites the existing file if already there) ``list.txt``
and fills the file with the results of **-listcrc puckman**. In other
words, the list of each ROM used in Puckman and the CRC for that ROM are
written into that file.
.. _mame-commandline-listxml:
**-listxml** / **-lx** [*<pattern>*...]
List comprehensive details for all of the supported systems and devices in
XML format. The output is quite long, so it is usually better to redirect
this into a file. By default all systems are listed; however, you can limit
this list by specifying one or more *patterns* after the **-listxml** verb.
This XML output is typically imported into other tools (like graphical
front-ends and ROM managers), or processed with scripts query detailed
information.
.. _mame-commandline-listfull:
**-listfull** / **-ll** [*<pattern>*...]
Displays a list of system driver names and descriptions. By default all
systems and devices are listed; however, you can limit this list by
specifying one or more *patterns* after the **-listfull** verb.
.. _mame-commandline-listsource:
**-listsource** / **-ls** [*<pattern>*...]
Displays a list of system drivers/devices and the names of the source files
where they are defined. Useful for finding which driver a system runs on in
order to fix bugs. By default all systems and devices are listed; however,
you can limit this list by specifying one or more *pattern* after the
**-listsource** verb.
.. _mame-commandline-listclones:
**-listclones** / **-lc** [*<pattern>*]
Displays a list of clones. By default all clones are listed; however, you
can limit this list by specifying a *pattern* after the **-listsource**
verb. If a pattern is specified, MAME will list clones of systems that
match the pattern, as well as clones that match the pattern themselves.
.. _mame-commandline-listbrothers:
**-listbrothers** / **-lb** [*<pattern>*]
Displays a list of *brothers*, i.e. other systems that are defined in the
same source file as a system that matches the specified *pattern*.
.. _mame-commandline-listcrc:
**-listcrc** [*<pattern>*...]
Displays a full list of CRCs and names of all ROM images referenced by
systems and devices matching the specified pattern(s). If no patterns are
specified, ROMs referenced by all supported systems and devices will be
included.
.. _mame-commandline-listroms:
**-listroms** / **-lr** [*<pattern>*...]
Displays a list of ROM images referenced by supported systems/devices that
match the specified pattern(s). If no patterns are specified, the results
will include *all* supported systems and devices.
.. _mame-commandline-listsamples:
**-listsamples** [<*pattern*>]
Displays a list of samples referenced by the specified pattern of system or
device names. If no pattern is specified, the results will be *all* systems
and devices.
.. _mame-commandline-verifyroms:
**-verifyroms** [<*pattern*>]
Checks for invalid or missing ROM images. By default all drivers that have
valid ZIP files or directories in the rompath are verified; however, you can
limit this list by specifying a *pattern* after the **-verifyroms** command.
.. _mame-commandline-verifysamples:
**-verifysamples** [<*pattern*>]
Checks for invalid or missing samples. By default all drivers that have
valid ZIP files or directories in the samplepath are verified; however, you
can limit this list by specifying a *pattern* after the **-verifyroms**
command.
.. _mame-commandline-romident:
**-romident** [*path\\to\\romstocheck.zip*]
Attempts to identify ROM files, if they are known to MAME, in the specified
.zip file or directory. This command can be used to try and identify ROM
sets taken from unknown boards. On exit, the errorlevel is returned as one
of the following:
* 0: means all files were identified
* 7: means all files were identified except for 1 or more "non-ROM" files
* 8: means some files were identified
* 9: means no files were identified
.. _mame-commandline-listdevices:
**-listdevices** / **-ld** [<*pattern*>]
Displays a list of all devices known to be hooked up to a system. The ":" is
considered the system itself with the devices list being attached to give
the user a better understanding of what the emulation is using.
If slots are populated with devices, any additional slots those devices
provide will be visible with **-listdevices** as well. For instance,
installing a floppy controller into a PC will expose the disk drive slots.
.. _mame-commandline-listslots:
**-listslots** / **-lslot** [<*pattern*>]
Show available slots and options for each slot (if available). Primarily
used for MAME to allow control over internal plug-in cards, much like PCs
needing video, sound and other expansion cards.
If slots are populated with devices, any additional slots those devices
provide will be visible with **-listslots** as well. For instance,
installing a floppy controller into a PC will expose the disk drive slots.
The slot name (e.g. **ctrl1**) can be used from the command
line (**-ctrl1** in this case)
.. _mame-commandline-listmedia:
**-listmedia** / **-lm** [<*pattern*>]
List available media that the chosen system allows to be used. This
includes media types (cartridge, cassette, diskette and more) as well as
common file extensions which are supported.
.. _mame-commandline-listsoftware:
**-listsoftware** / **-lsoft** [<*pattern*>]
Posts to screen all software lists which can be used by the entered
*pattern* or system. Note that this is simply a copy/paste of the .XML file
which reside in the HASH folder which are allowed to be used.
.. _mame-commandline-verifysoftware:
**-verifysoftware** / **-vsoft** [<*pattern*>]
Checks for invalid or missing ROM images in your software lists. By default
all drivers that have valid ZIP files or directories in the rompath are
verified; however, you can limit this list by specifying a specific driver
name or *pattern* after the **-verifysoftware** command.
.. _mame-commandline-getsoftlist:
**-getsoftlist** / **-glist** [<*pattern*>]
Posts to screen a specific software list which matches with the system name
provided.
.. _mame-commandline-verifysoftlist:
**-verifysoftlist** / **-vlist** [softwarelistname]
Checks a specified software list for missing ROM images if files exist for
issued softwarelistname. By default, all drivers that have valid ZIP files
or directories in the rompath are verified; however, you can limit this list
by specifying a specific softwarelistname (without .XML) after the
-verifysoftlist command.
.. _osd-commandline-options:
OSD-related Options
-------------------
.. _mame-commandline-uimodekey:
**-uimodekey** [*keystring*]
Key used to enable/disable MAME keyboard controls when the emulated system
has keyboard inputs. The default setting is **Forward Delete** on macOS or
**SCRLOCK** on other operating systems (including Windows and Linux). Use
**FN-Delete** on Macintosh computers with notebook/compact keyboards.
.. _mame-commandline-uifontprovider:
**-uifontprovider**
Chooses provider for UI font rendering.
| On Windows, you can choose from: ``win``, ``dwrite``, ``none`` or ``auto``.
| On macOS, you can choose from: ``osx``, ``none`` or ``auto``.
| On other platforms, you can choose from: ``sdl``, ``none`` or ``auto``.
|
| Default setting is ``auto``.
|
.. _mame-commandline-keyboardprovider:
**-keyboardprovider**
Chooses how MAME will get keyboard input.
| On Windows, you can choose from: ``auto``, ``rawinput``, ``dinput``, ``win32``, or ``none``
| On SDL, you can choose from: ``auto``, ``sdl``, ``none``
|
| The default is ``auto``.
|
| On Windows, ``auto`` will try ``rawinput`` with fallback to ``dinput``.
| On SDL, ``auto`` will default to ``sdl``.
|
.. _mame-commandline-mouseprovider:
**\-mouseprovider**
Chooses how MAME will get mouse input.
| On Windows, you can choose from: ``auto``, ``rawinput``, ``dinput``, ``win32``, or ``none``
| On SDL, you can choose from: ``auto``, ``sdl``, ``none``
|
| The default is ``auto``.
|
| On Windows, ``auto`` will try ``rawinput`` with fallback to ``dinput``.
| On SDL, ``auto`` will default to ``sdl``.
|
.. _mame-commandline-lightgunprovider:
**\-lightgunprovider**
Chooses how MAME will get light gun input.
| On Windows, you can choose from: ``auto``, ``rawinput``, ``win32``, or ``none``
| On SDL, you can choose from: ``auto``, ``x11`` or ``none``
|
| The default is ``auto``.
|
| On Windows, auto will try ``rawinput`` with fallback to ``win32``, or ``none`` if it doesn't find any.
| On SDL/Linux, ``auto`` will default to ``x11``, or ``none`` if it doesn't find any.
| On other SDL, ``auto`` will default to ``none``.
|
.. _mame-commandline-joystickprovider:
**\-joystickprovider**
Chooses how MAME will get joystick input.
| On Windows, you can choose from: ``auto, ``winhybrid``, ``dinput``, ``xinput``, or ``none``
| On SDL, you can choose from: ``auto``, ``sdl``, ``none``
|
| The default is ``auto``.
|
| On Windows, auto will default to ``dinput``.
|
| Note that Microsoft XBox 360 and XBox One controllers connected to Windows will work best with ``winhybrid`` or ``xinput``. The ``winhybrid`` option supports a mix of DirectInput and XInput controllers at the same time.
| On SDL, auto will default to ``sdl``.
|
OSD CLI Options
---------------
.. _mame-commandline-listmidi:
**\-listmidi**
Create a list of available MIDI I/O devices for use with emulation.
.. _mame-commandline-listnetwork:
**\-listnetwork**
Create a list of available Network Adapters for use with emulation.
OSD Output Options
------------------
.. _mame-commandline-output:
**\-output**
Chooses how MAME will handle processing of output notifiers.
You can choose from: ``auto``, ``none``, ``console`` or ``network``
Note that network port is fixed at 8000.
Configuration Options
---------------------
.. _mame-commandline-noreadconfig:
**-[no]readconfig** / **-[no]rc**
Enables or disables the reading of the config files. When enabled (which is
the default), MAME reads the following config files in order:
- ``mame.ini``
- ``debug.ini`` (if the debugger is enabled)
- ``source/``\ *<driver>*\ ``.ini`` (based on the source filename of the driver)
- ``vertical.ini`` (for systems with vertical monitor orientation)
- ``horizont.ini`` (for systems with horizontal monitor orientation)
- ``arcade.ini`` (for systems in source added with ``GAME()`` macro)
- ``console.ini`` (for systems in source added with ``CONS()`` macro)
- ``computer.ini`` (for systems in source added with ``COMP()`` macro)
- ``othersys.ini`` (for systems in source added with ``SYST()`` macro)
- ``vector.ini`` (for vector systems only)
- *<parent>*\ ``.ini`` (for clones only, may be called recursively)
- *<systemname>*\ ``.ini``
(See :ref:`advanced-multi-CFG` for further details)
The settings in the later INIs override those in the earlier INIs. So, for
example, if you wanted to disable overlay effects in the vector systems, you
can create a ``vector.ini`` with line ``effect none`` in it, and it will
override whatever ``effect`` value you have in your ``mame.ini``.
The default is ON (**-readconfig**).
Core Search Path Options
------------------------
.. _mame-commandline-homepath:
**-homepath** *<path>*
Specifies a path for Lua plugins to store data.
The default is ``.`` (that is, in the current working directory).
.. _mame-commandline-rompath:
**-rompath** / **-rp** / **-biospath** / **-bp** *<path>*
Specifies one or more paths within which to find ROM or disk images.
Multiple paths can be specified by separating them with semicolons.
The default is ``roms`` (that is, a directory ``roms`` in the current
working directory).
.. _mame-commandline-hashpath:
**-hashpath** / **-hash_directory** / **-hash** *<path>*
Specifies one or more paths within which to find software definition files.
Multiple paths can be specified by separating them with semicolons.
The default is ``hash`` (that is, a directory ``hash`` in the current
working directory).
.. _mame-commandline-samplepath:
**-samplepath** / **-sp** *<path>*
Specifies one or more paths within which to find audio sample files.
Multiple paths can be specified by separating them with semicolons.
The default is ``samples`` (that is, a directory ``samples`` in the current
working directory).
.. _mame-commandline-artpath:
**-artpath** *<path>* *<path>*
Specifies one or more paths within which to find external layout and artwork
files. Multiple paths can be specified by separating them with semicolons.
The default is ``artwork`` (that is, a directory ``artwork`` in the current
working directory).
.. _mame-commandline-ctrlrpath:
**-ctrlrpath** *<path>*
Specifies one or more paths within which to find default input configuration
files. Multiple paths can be specified by separating them with semicolons.
The default is ``ctrlr`` (that is, a directory ``ctrlr`` in the current
working directory).
.. _mame-commandline-inipath:
**-inipath** *<path>*
Specifies one or more paths within which to find INI files. Multiple paths
can be specified by separating them with semicolons.
On Windows, the default is ``.;ini;ini/presets`` (that is, search in the
current directory first, then in the directory ``ini`` in the current
working directory, and finally the directory ``presets`` inside that
directory).
On macOS, the default is
``$HOME/Library/Application Support/mame;$HOME/.mame;.;ini`` (that is,
search the ``mame`` folder inside the current user's Application Support
folder, followed by the ``.mame`` folder in the current user's home
directory, then the current working directory, and finally the directory
``ini`` in the current working directory).
On other platforms (including Linux), the default is ``$HOME/.mame;.;ini``
(that is search the ``.mame`` directory in the current user's home
directory, followed by the current working directory, and finally the
directory ``ini`` in the current working directory).
.. _mame-commandline-fontpath:
**-fontpath** *<path>*
Specifies one or more paths within which to find BDF (Adobe Glyph Bitmap
Distribution Format) font files. Multiple paths can be specified by
separating them with semicolons.
The default is ``.`` (that is, search in the current working directory).
.. _mame-commandline-cheatpath:
**-cheatpath** *<path>*
Specifies one or more paths within which to find XML cheat files. Multiple
paths can be specified by separating them with semicolons.
The default is ``cheat`` (that is, a folder called ``cheat`` located in the
current working directory).
.. _mame-commandline-crosshairpath:
**-crosshairpath** *<path>*
Specifies one or more paths within which to find crosshair image files.
Multiple paths can be specified by separating them with semicolons.
The default is ``crsshair`` (that is, a directory ``crsshair`` in the
current working directory).
.. _mame-commandline-pluginspath:
**-pluginspath** *<path>*
Specifies one or more paths within which to find Lua plugins for MAME.
The default is ``plugins`` (that is, a directory ``plugins`` in the current
working directory).
.. _mame-commandline-languagepath:
**-languagepath** *<path>*
Specifies one or more paths within which to find language files for
localized UI text.
The default is ``language`` (that is, a directory ``language`` in the
current working directory).
.. _mame-commandline-swpath:
**-swpath** *<path>*
Specifies the default path from which to load loose software image files.
The default is ``sofware`` (that is, a directory ``software`` in the current
working directory).
Core Output Directory Options
-----------------------------
.. _mame-commandline-cfgdirectory:
**-cfg_directory** *<path>*
Specifies the directory where configuration files are stored. Configuration
files are read when starting MAME or when starting an emulated machine, and
written on exit. Configuration files preserve settings including input
assignment, DIP switch settings, bookkeeping statistics, and debugger window
arrangement.
The default is ``cfg`` (that is, a directory ``cfg`` in the current working
directory). If this directory does not exist, it will be created
automatically.
.. _mame-commandline-nvramdirectory:
**-nvram_directory** *<path>*
Specifies the directory where NVRAM files are stored. NVRAM files store the
contents of EEPROM, non-volatile RAM (NVRAM), and other programmable devices
for systems that used this type of hardware. This data is read when
starting an emulated machine and written on exit.
The default is ``nvram`` (that is, a directory ``nvram`` in the current
working directory)). If this directory does not exist, it will be created
automatically.
.. _mame-commandline-inputdirectory:
**-input_directory** *<path>*
Specifies the directory where input recording files are stored. Input
recordings are created using the **-record** option and played back using
the **-playback** option.
The default is ``inp`` (that is, a directory ``inp`` in the current working
directory). If this directory does not exist, it will be created
automatically.
.. _mame-commandline-statedirectory:
**-state_directory** *<path>*
Specifies the directory where save state files are stored. Save state files
are read and written either upon user request, or when using the
**-autosave** option.
The default is ``sta`` (that is, a directory ``sta`` in the current working
directory). If this directory does not exist, it will be created
automatically.
.. _mame-commandline-snapshotdirectory:
**-snapshot_directory** *<path>*
Specifies the directory where screen snapshots and video recordings are
stored when requested by the user.
The default is ``snap`` (that is, a directory ``snap`` in the current
working directory). If this directory does not exist, it will be created
automatically.
.. _mame-commandline-diffdirectory:
**-diff_directory** *<path>*
Specifies the directory where hard drive difference files are stored. Hard
drive difference files store data that is written back to an emulated hard
disk, in order to preserve the original image file. The difference files
are created when starting an emulated system with a compressed hard disk
image.
The default is ``diff`` (that is, a directory ``diff`` in the current
working directory). If this directory does not exist, it will be created
automatically.
.. _mame-commandline-commentdirectory:
**-comment_directory** *<path>*
Specifies a directory where debugger comment files are stored. Debugger
comment files are written by the debugger when comments are added to the
disassembly for a system.
The default is ``comments`` (that is, a directory ``comments`` in the
current working directory). If this directory does not exist, it will be
created automatically.
Core State/Playback Options
---------------------------
.. _mame-commandline-norewind:
**-[no]rewind**
When enabled and emulation is paused, automatically creates a save state in
memory every time a frame is advanced. Rewind save states can then be
loaded consecutively by pressing the rewind single step shortcut key
(**Left Shift + Tilde** by default).
The default rewind value is OFF (**-norewind**).
If debugger is in a 'break' state, a save state is instead created every
time step in, step over, or step out occurs. In that mode, rewind save
states can be loaded by executing the debugger **rewind** (or **rw**)
command.
.. _mame-commandline-rewindcapacity:
**-rewind_capacity** *<value>*
Sets the rewind capacity value, in megabytes. It is the total amount of
memory rewind savestates can occupy. When capacity is hit, old savestates
get erased as new ones are captured. Setting capacity lower than the
current savestate size disables rewind. Values below 0 are automatically
clamped to 0.
.. _mame-commandline-state:
**-state** *<slot>*
Immediately after starting the specified system, will cause the save state
in the specified <slot> to be loaded.
.. _mame-commandline-noautosave:
**-[no]autosave**
When enabled, automatically creates a save state file when exiting MAME and
automatically attempts to reload it when later starting MAME with the same
system. This only works for systems that have explicitly enabled save state
support in their driver.
The default is OFF (**-noautosave**).
.. _mame-commandline-playback:
**-playback** / **-pb** *<filename>*
Specifies a file from which to play back a series of inputs. This feature
does not work reliably for all systems, but can be used to watch a
previously recorded game session from start to finish. In order to make
things consistent, you should only record and playback with all
configuration (.cfg), NVRAM (.nv), and memory card files deleted.
The default is ``NULL`` (no playback).
.. _mame-commandline-exitafterplayback:
**-[no]exit_after_playback**
When used in conjunction with the **-playback** option, MAME will exit after
playing back the input file. By default, MAME continues to run the emulated
system after playback completes.
The default is OFF (**-noexit_after_playback**).
.. _mame-commandline-record:
**-record** / **-rec** *<filename>*
Specifies a file to record all input from a session. This can be used to
record a session for later playback. This feature does not work reliably
for all systems, but can be used to watch a previously recorded session from
start to finish. In order to make things consistent, you should only record
and playback with all configuration (.cfg), NVRAM (.nv), and memory card
files deleted.
The default is ``NULL`` (no recording).
.. _mame-commandline-recordtimecode:
**-record_timecode**
Tells MAME to create a timecode file. It contains a line with elapsed times
on each press of timecode shortcut key (default is **F12**). This option
works only when recording mode is enabled (**-record** option). The
timecode file is saved in the ``inp`` folder.
By default, no timecode file is saved.
.. _mame-commandline-mngwrite:
**-mngwrite** *<filename>*
Writes each video frame to the given <filename> in MNG format, producing an
animation of the session. Note that **-mngwrite** only writes video frames;
it does not save any audio data. Either use **-wavwrite** to record audio
and combine the audio and video tracks using video editing software, or use
**-aviwrite** to record audio and video to a single file.
The default is ``NULL`` (no recording).
.. _mame-commandline-aviwrite:
**-aviwrite** *<filename>*
Stream video and sound data to the given <filename> in uncompressed AVI
format, producing an animation of the session complete with sound. Note
that the AVI format does not changes to resolution or frame rate,
uncompressed video consumes a lot of disk space, and recording uncompressed
video in realtime requires a fast disk. It may be more practical to record
an emulation session using **-record** then make a video of it with
**-aviwrite** in combination with **-playback** and **-exit_after_playback**
options.
The default is ``NULL`` (no recording).
.. _mame-commandline-wavwrite:
**-wavwrite** *<filename>*
Writes the final mixer output to the given <filename> in WAV format,
producing an audio recording of the session.
The default is ``NULL`` (no recording).
.. _mame-commandline-snapname:
**-snapname** *<name>*
Describes how MAME should name files for snapshots. <name> is a string that
provides a template that is used to generate a filename.
Three simple substitutions are provided: the ``/`` character represents the
path separator on any target platform (even Windows); the string ``%g``
represents the driver name of the current system; and the string ``%i``
represents an incrementing index. If ``%i`` is omitted, then each snapshot
taken will overwrite the previous one; otherwise, MAME will find the next
empty value for ``%i`` and use that for a filename.
The default is ``%g/%i``, which creates a separate folder for each system,
and names the snapshots under it starting with 0000 and increasing from
there.
In addition to the above, for drivers using different media, like carts or
floppy disks, you can also use the ``%d_[media]`` indicator. Replace [media]
with the media switch you want to use.
A few examples:
If you use **mame robby -snapname foo/%g%i** snapshots will be saved as
``snaps\\foo\\robby0000.png`` , ``snaps\\foo\\robby0001.png`` and so on.
If you use **mame nes -cart robby -snapname %g/%d_cart** snapshots will be
saved as ``snaps\\nes\\robby.png``.
If you use **mame c64 -flop1 robby -snapname %g/%d_flop1/%i** snapshots will
be saved as ``snaps\\c64\\robby\\0000.png``.
.. _mame-commandline-snapsize:
**-snapsize** *<width>x<height>*
Hard-codes the size for snapshots and movie recording. By default, MAME
will create snapshots at the system's current resolution in raw pixels, and
will create movies at the system's starting resolution in raw pixels. If
you specify this option, then MAME will create both snapshots and movies at
the size specified, and will bilinear filter the result. Note that this
size does not automatically rotate if the system is vertically oriented.
The default is ``auto``.
.. _mame-commandline-snapview:
**-snapview** *<viewname>*
Specifies the view to use when rendering snapshots and movies.
By default, both use a special 'internal' view, which renders a separate
snapshot per screen or renders movies only of the first screen. By
specifying this option, you can override this default behavior and select a
single view that will apply to all snapshots and movies. Note that
<viewname> does not need to be a perfect match; rather, it will select the
first view whose name matches all the characters specified by <viewname>.
For example, **-snapview native** will match the "Native (15:14)" view even
though it is not a perfect match. <viewname> can also be 'auto', which
selects the first view with all screens present.
The default value is ``internal``.
.. _mame-commandline-nosnapbilinear:
**-[no]snapbilinear**
Specify if the snapshot or movie should have bilinear filtering applied.
Shutting this off can improve performance while recording video to a file.
The default is ON (**-snapbilinear**).
.. _mame-commandline-statename:
**-statename** *<name>*
Describes how MAME should store save state files, relative to the
state_directory path. <name> is a string that provides a template that is
used to generate a relative path.
Two simple substitutions are provided: the ``/`` character represents the
path separator on any target platform (even Windows); the string ``%g``
represents the driver name of the current system.
The default is ``%g``, which creates a separate folder for each system.
In addition to the above, for drivers using different media, like carts or
floppy disks, you can also use the ``%d_[media]`` indicator. Replace
``[media]`` with the media switch you want to use.
A few examples:
If you use **mame robby -statename foo/%g** save states will be stored
inside ``sta\\foo\\robby\\``.
If you use **mame nes -cart robby -statename %g/%d_cart** save states will
be stored inside ``sta\\nes\\robby\\``.
If you use **mame c64 -flop1 robby -statename %g/%d_flop1** save states will
be stored inside 'sta\\c64\\robby\\'.
.. _mame-commandline-noburnin:
**-[no]burnin**
Tracks brightness of the screen during play and at the end of emulation
generates a PNG that can be used to simulate burn-in effects on other
systems. The resulting PNG is created such that the least used-areas of
the screen are fully white (since burned-in areas are darker, all other
areas of the screen must be lightened a touch).
The intention is that this PNG can be loaded via an artwork file with a low
alpha (e.g, 0.1-0.2 seems to work well) and blended over the entire screen.
The PNG files are saved in the snap directory under the
``<systemname>/burnin-<screen.name>.png``.
The default is OFF (**-noburnin**).
Core Performance Options
------------------------
.. _mame-commandline-noautoframeskip:
**-[no]autoframeskip** / **-[no]afs**
Dynamically adjust the frameskip level while you're running the system to
maintain full speed. Turning this on overrides the **-frameskip** setting
described below.
This is off by default (**-noautoframeskip**).
.. _mame-commandline-frameskip:
**-frameskip** / **-fs** *<level>*
Specifies the frameskip value. This is the number of frames out of every 12
to drop when running. For example, if you specify **-frameskip 2**, MAME
will render and display 10 out of every 12 emulated frames. By skipping
some frames, you may be able to get full speed emulation for a system that
would otherwise be too demanding for your computer.
The default value is **-frameskip 0**, which skips no frames.
.. _mame-commandline-secondstorun:
**-seconds_to_run** / **-str** *<seconds>*
This option tells MAME to automatically stop emulation after a fixed number
of seconds of emulated time have elapsed. This may be useful for
benchmarking and automated testing. By combining this with a fixed set of
other command line options, you can set up a consistent environment for
benchmarking MAME's emulation performance. In addition, upon exit, the
**-str** option will write a screenshot called ``final.png`` to the system's
snapshot directory.
.. _mame-commandline-nothrottle:
**-[no]throttle**
Enable or disable thottling emulation speed. When throttling is enabled,
MAME limits emulation speed to so the emulated system will not run faster
than the original hardware. When throttling is disabled, MAME runs the
emulation as fast as possible. Depending on your settings and the
characteristics of the emulated system, performance may be limited by your
CPU, graphics card, or even memory performance.
The default is to enable throttling (**-throttle**).
.. _mame-commandline-nosleep:
**-[no]sleep**
When enabled along with **-throttle**, MAME will yield the CPU when
limiting emulation speed. This allows other programs to use CPU time,
assuming the main emulation thread isn't completely utilising a CPU core.
This option can potentially cause hiccups in performance if other demanding
programs are running.
The default is on (**-sleep**).
.. _mame-commandline-speed:
**-speed** *<factor>*
Changes the way MAME throttles the emulation so that it runs at some
multiple of the system's original speed. A *<factor>* of ``1.0`` means to
run the system at its normal speed, a *<factor>* of ``0.5`` means run at
half speed, and a *<factor>* of 2.0 means run at double speed. Note that
changing this value affects sound playback as well, which will scale in
pitch accordingly. The internal precision of the fraction is two decimal
places, so a *<factor>* of ``1.002`` is rounded to ``1.00``.
The default is ``1.0`` (normal speed).
.. _mame-commandline-norefreshspeed:
**-[no]refreshspeed** / **-[no]rs**
Allows MAME to adjust the emulation speed so that the refresh rate of the
first emulated screen does not exceed the slowest refresh rate for any
targeted monitors in your system. Thus, if you have a 60Hz monitor and run
a system that is designed to run at 60.6Hz, MAME will reduce the emulation
speed to 99% in order to prevent sound hiccups or other undesirable side
effects of running at a slower refresh rate.
The default is off (**-norefreshspeed**).
.. _mame-commandline-numprocessors:
**-numprocessors** / **-np** **auto**\ \|\ *<value>*
Specify the number of threads to use for work queues. Specifying ``auto``
will use the value reported by the system or environment variable
``OSDPROCESSORS``. This value is internally limited to four times the
number of processors reported by the system.
The default is ``auto``.
.. _mame-commandline-bench:
**-bench** *<n>*
Benchmark for *<n>* emulated seconds. This is equivalent to the following
options:
**-str** *<n>* **-video none -sound none -nothrottle**
Core Rotation Options
---------------------
.. _mame-commandline-norotate:
**-[no]rotate**
Rotate the system to match its normal state (horizontal/vertical). This
ensures that both vertically and horizontally oriented systems show up
correctly without the need to rotate your monitor. If you want to keep the
system displaying 'raw' on the screen the way it would have in the arcade,
turn this option OFF.
The default is ON (**-rotate**).
.. _mame-commandline-noror:
**-[no]ror**
.. _mame-commandline-norol:
**-[no]rol**
Rotate the system screen to the right (clockwise) or left
(counter-clockwise) relative to either its normal state
(if **-rotate** is specified) or its native state (if **-norotate** is
specified).
The default for both of these options is OFF (**-noror -norol**).
.. _mame-commandline-noautoror:
**-[no]autoror**
.. _mame-commandline-noautorol:
**-[no]autorol**
These options are designed for use with pivoting screens that only pivot in
a single direction. If your screen only pivots clockwise, use **-autorol**
to ensure that the system will fill the screen either horizontally or
vertically in one of the directions you can handle. If your screen only
pivots counter-clockwise, use **-autoror**.
.. _mame-commandline-noflipx:
**-[no]flipx**
.. _mame-commandline-noflipy:
**-[no]flipy**
Flip (mirror) the system screen either horizontally (**-flipx**) or
vertically (**-flipy**). The flips are applied after the **-rotate** and
**-ror**/**-rol** options are applied.
The default for both of these options is OFF (**-noflipx -noflipy**).
Core Video Options
------------------
.. _mame-commandline-video:
**-video** *<bgfx|gdi|d3d|opengl|soft|accel|none>*
Specifies which video subsystem to use for drawing. Options here depend on
the operating system and whether this is an SDL-compiled version of MAME.
Generally Available:
| Using ``bgfx`` specifies the new hardware accelerated renderer.
|
| Using ``opengl`` tells MAME to render video using OpenGL acceleration.
|
| Using ``none`` displays no windows and does no drawing. This is primarily present for doing CPU benchmarks without the overhead of the video system.
|
On Windows:
| Using ``gdi`` tells MAME to render video using older standard Windows graphics drawing calls. This is the slowest but most compatible option on older versions of Windows.
|
| Using ``d3d`` tells MAME to use Direct3D for rendering. This produces the better quality output than ``gdi`` and enables additional rendering options. It is recommended if you have a semi-recent (2002+) video card or onboard Intel video of the HD3000 line or better.
|
On other platforms (including SDL on Windows):
| Using ``accel`` tells MAME to render video using SDL's 2D acceleration if possible.
|
| Using ``soft`` uses software rendering for video output. This isn't as fast or as nice as OpenGL but will work on any platform.
|
Defaults:
| The default on Windows is ``d3d``.
|
| The default for Mac OS X is ``opengl`` because OS X is guaranteed to have a compliant OpenGL stack.
|
| The default on all other systems is ``soft``.
|
.. _mame-commandline-numscreens:
**-numscreens** *<count>*
Tells MAME how many output windows to create. For most systems, a single
output window is all you need, but some systems originally used multipl
screens (*e.g. Darius and PlayChoice-10 arcade machines*). Each screen
(up to 4) has its own independent settings for physical monitor, aspect
ratio, resolution, and view, which can be set using the options below.
The default is ``1``.
.. _mame-commandline-window:
**-[no]window** / **-[no]w**
Run MAME in either a window or full screen.
The default is OFF (**-nowindow**).
.. _mame-commandline-maximize:
**-[no]maximize** / **-[no]max**
Controls initial window size in windowed mode. If it is set on, the window
will initially be set to the maximum supported size when you start MAME. If
it is turned off, the window will start out at the closest possible size to
the original size of the display; it will scale on only one axis where
non-square pixels are used. This option only has an effect when the
**-window** option is used.
The default is ON (**-maximize**).
.. _mame-commandline-keepaspect:
**-[no]keepaspect** / **-[no]ka**
When enabled, MAME preserves the correct aspect ratio for the emulated
system's screen(s). This is most often 4:3 or 3:4 for CRT monitors
(depending on the orientation), though many other aspect ratios have been
used, such as 3:2 (Nintendo Game Boy), 5:4 (some workstations), and various
other ratios. If the emulated screen and/or artwork does not fill MAME's
screen or Window, the image will be centred and black bars will be added
as necessary to fill unused space (either above/below or to the left and
right).
When this option is disabled, the emulated screen and/or artwork will be
stretched to fill MAME's screen or window. The image will be distorted by
non-proportional scaling if the aspect ratio does not match. This is very
pronounced when the emulated system uses a vertically-oriented screen and
MAME stretches the image to fill a horizontally-oriented screen.
On Windows, when this option is enabled and MAME is running in a window (not
full screen), the aspect ratio will be maintained when you resize the window
unless you hold the **Control** (or **Ctrl**) key on your keyboard. The
window size will not be restricted when this option is disabled.
The default is ON (**-keepaspect**).
The MAME team strongly recommends leaving this option enabled. Stretching
systems beyond their original aspect ratio will mangle the appearance of the
system in ways that no filtering or shaders can repair.
.. _mame-commandline-waitvsync:
**-[no]waitvsync**
Waits for the refresh period on your computer's monitor to finish before
starting to draw video to your screen. If this option is off, MAME will
just draw to the screen as a frame is ready, even if in the middle of a
refresh cycle. This can cause "tearing" artifacts, where the top portion of
the screen is out of sync with the bottom portion.
The effect of turning **-waitvsync** on differs a bit between combinations
of different operating systems and video drivers.
On Windows, **-waitvsync** will block until video blanking before allowing
MAME to draw the next frame, limiting the emulated machine's framerate to
that of the host display. Note that this option does not work with
**-video gdi** mode in Windows.
On macOS, **-waitvsync** does not block; instead the most recent completely
drawn frame will be displayed at vblank. This means that if an emulated
system has a higher framerate than your host display, emulated frames will
be dropped periodically resulting in motion judder.
On Windows, you should only need to turn this on in windowed mode. In full
screen mode, it is only needed if **-triplebuffer** does not remove the
tearing, in which case you should use **-notriplebuffer -waitvsync**.
Note that SDL-based MAME support for this option depends entirely on your
operating system and video drivers; in general it will not work in windowed
mode so **-video opengl** and fullscreen give the greatest chance of
success with SDL builds of MAME.
The default is OFF (**-nowaitvsync**).
.. _mame-commandline-syncrefresh:
**-[no]syncrefresh**
Enables speed throttling only to the refresh of your monitor. This means
that the system's actual refresh rate is ignored; however, the sound code
still attempts to keep up with the system's original refresh rate, so you
may encounter sound problems.
This option is intended mainly for those who have tweaked their video card's
settings to provide carefully matched refresh rate options. Note that this
option does not work with **-video gdi** mode.
The default is OFF (**-nosyncrefresh**).
.. _mame-commandline-prescale:
**-prescale** *<amount>*
Controls the size of the screen images when they are passed off to the
graphics system for scaling. At the minimum setting of 1, the screen is
rendered at its original resolution before being scaled. At higher
settings, the screen is expanded in both axes by a factor of *<amount>*
using nearest-neighbor sampling before applying filters or shaders. With
**-video d3d**, this produces a less blurry image at the expense of speed.
The default is ``1``.
This is supported with all video output types (``bgfx``, ``d3d``, etc) on
Windows and is **ONLY** supported with OpenGL on other platforms.
.. _mame-commandline-filter:
**-[no]filter** / **-[no]d3dfilter** / **-[no]flt**
Enable bilinear filtering on the system screen graphics. When disabled,
point filtering is applied, which is crisper but leads to scaling artifacts.
If you don't like the filtered look, you are probably better off increasing
the **-prescale** value rather than turning off filtering altogether.
The default is ON (**-filter**).
This is supported with OpenGL and D3D video on Windows and is **ONLY**
supported with OpenGL on other platforms.
Use ``bgfx_screen_chains`` in your INI file(s) to adjust filtering with the
BGFX video system.
.. _mame-commandline-unevenstretch:
**-[no]unevenstretch**
Allow non-integer scaling factors allowing for great window sizing
flexability.
The default is ON. (**-unevenstretch**)
Core Full Screen Options
------------------------
.. _mame-commandline-switchres:
**-[no]switchres**
Enables resolution switching. This option is required for the
**-resolution\*** options to switch resolutions in full screen mode.
On modern video cards, there is little reason to switch resolutions unless
you are trying to achieve the "exact" pixel resolutions of the original
systems, which requires significant tweaking. This option is also useful
on LCD displays, since they run with a fixed resolution and switching
resolutions on them is just silly. This option does not work with
**-video gdi**.
The default is OFF (**-noswitchres**).
Core Per-Window Options
-----------------------
.. _mame-commandline-screen:
NOTE: **Multiple Screens may fail to work correctly on some Mac machines as of
right now.**
**-screen** *<display>*
**-screen0** *<display>*
**-screen1** *<display>*
**-screen2** *<display>*
**-screen3** *<display>*
Specifies which physical monitor on your system you wish to have each window
use by default. In order to use multiple windows, you must have increased
the value of the **-numscreens** option. The name of each display in your
system can be determined by running MAME with the -verbose option. The
display names are typically in the format of: ``\\\\.\\DISPLAYn``, where
'n' is a number from 1 to the number of connected monitors.
The default value for these options is ``auto``, which means that the first
window is placed on the first display, the second window on the second
display, etc.
The **-screen0**, **-screen1**, **-screen2**, **-screen3** parameters apply
to the specific window. The **-screen** parameter applies to all windows.
The window-specific options override values from the all window option.
.. _mame-commandline-aspect:
**-aspect** *<width:height>* / **-screen_aspect** *<num:den>*
**-aspect0** *<width:height>*
**-aspect1** *<width:height>*
**-aspect2** *<width:height>*
**-aspect3** *<width:height>*
Specifies the physical aspect ratio of the physical monitor for each window.
In order to use multiple windows, you must have increased the value of the
**-numscreens** option. The physical aspect ratio can be determined by
measuring the width and height of the visible screen image and specifying
them separated by a colon.
The default value for these options is ``auto``, which means that MAME
assumes the aspect ratio is proportional to the number of pixels in the
desktop video mode for each monitor.
The **-aspect0**, **-aspect1**, **-aspect2**, **-aspect3** parameters apply
to the specific window. The **-aspect** parameter applies to all windows.
The window-specific options override values from the all window option.
.. _mame-commandline-resolution:
**-resolution** *<widthxheight[@refresh]>* / **-r** *<widthxheight[@refresh]>*
**-resolution0** *<widthxheight[@refresh]>* / **-r0** *<widthxheight[@refresh]>*
**-resolution1** *<widthxheight[@refresh]>* / **-r1** *<widthxheight[@refresh]>*
**-resolution2** *<widthxheight[@refresh]>* / **-r2** *<widthxheight[@refresh]>*
**-resolution3** *<widthxheight[@refresh]>* / **-r3** *<widthxheight[@refresh]>*
Specifies an exact resolution to run in. In full screen mode, MAME will try
to use the specific resolution you request. The width and height are
required; the refresh rate is optional. If omitted or set to 0, MAME will
determine the mode automatically. For example, **-resolution 640x480** will
force 640x480 resolution, but MAME is free to choose the refresh rate.
Similarly, **-resolution 0x0@60** will force a 60Hz refresh rate, but allows
MAME to choose the resolution. The string ``auto`` is also supported, and
is equivalent to ``0x0@0``.
In window mode, this resolution is used as a maximum size for the window.
This option requires the **-switchres** option as well in order to actually
enable resolution switching with **-video d3d**.
The default value for these options is ``auto``.
The **-resolution0**, **-resolution1**, **-resolution2**, **-resolution3**
parameters apply to the specific window. The **-resolution** parameter
applies to all windows. The window-specific options override values from
the all window option.
.. _mame-commandline-view:
**-view** *<viewname>*
**-view0** *<viewname>*
**-view1** *<viewname>*
**-view2** *<viewname>*
**-view3** *<viewname>*
Specifies the initial view setting for each window. The *<viewname>* does
not need to be a perfect match; rather, it will select the first view whose
name matches all the characters specified by *<viewname>*. For example,
**-view native** will match the "*Native (15:14)*" view even though it is
not a perfect match. The value ``auto`` is also supported, and requests
that MAME perform a default selection.
The default value for these options is ``auto``.
The **-view0**, **-view1**, **-view2**, **-view3** parameters apply to the
specific window. The **-view** parameter applies to all windows. The
window-specific options override values from the all window option.
Core Artwork Options
--------------------
.. _mame-commandline-noartworkcrop:
**-[no]artwork_crop** / **-[no]artcrop**
Enable cropping of artwork to the system screen area only. This means that
vertically oriented systems running full screen can display their artwork to
the left and right sides of the screen. This option can also be controlled
via the Video Options menu in the user interface.
The default is OFF **-noartwork_crop**.
.. _mame-commandline-nousebackdrops:
**-[no]use_backdrops** / **-[no]backdrop**
Enables/disables the display of backdrops.
The default is ON (**-use_backdrops**).
.. _mame-commandline-nouseoverlays:
**-[no]use_overlays** / **-[no]overlay**
Enables/disables the display of overlays.
The default is ON (**-use_overlays**).
.. _mame-commandline-nousebezels:
**-[no]use_bezels** / **-[no]bezels**
Enables/disables the display of bezels.
The default is ON (**-use_bezels**).
.. _mame-commandline-nousecpanels:
**-[no]use_cpanels** / **-[no]cpanels**
Enables/disables the display of control panels.
The default is ON (**-use_cpanels**).
.. _mame-commandline-nousemarquees:
**-[no]use_marquees** / **-[no]marquees**
Enables/disables the display of marquees.
The default is ON (**-use_marquees**).
.. _mame-commandline-fallbackartwork:
**-fallback_artwork**
Specifies fallback artwork if no external artwork or internal driver layout
is defined.
.. _mame-commandline-overrideartwork:
**-override_artwork**
Specifies override artwork for external artwork and internal driver layout.
Core Screen Options
-------------------
.. _mame-commandline-brightness:
**-brightness** *<value>*
Controls the default brightness, or black level, of the system screens.
This option does not affect the artwork or other parts of the display.
Using the MAME UI, you can individually set the brightness for each system
screen; this option controls the initial value for all visible system
screens. The standard value is ``1.0``. Selecting lower values
(down to 0.1) will produce a darkened display, while selecting higher values
(up to 2.0) will give a brighter display.
The default is ``1.0``.
.. _mame-commandline-contrast:
**-contrast** *<value>*
Controls the contrast, or white level, of the system screens. This option
does not affect the artwork or other parts of the display. Using the MAME
UI, you can individually set the contrast for each system screen; this
option controls the initial value for all visible system screens. The
standard value is ``1.0``. Selecting lower values (down to 0.1) will
produce a dimmer display, while selecting higher values (up to 2.0) will
give a more saturated display.
The default is ``1.0``.
.. _mame-commandline-gamma:
**-gamma** *<value>*
Controls the gamma, which produces a potentially nonlinear black to white
ramp, for the system screens. This option does not affect the artwork or
other parts of the display. Using the MAME UI, you can individually set
the gamma for each system screen; this option controls the initial value for
all visible system screens. The standard value is ``1.0``, which gives a
linear ramp from black to white. Selecting lower values (down to 0.1) will
increase the nonlinearity toward black, while selecting higher values
(up to 3.0) will push the nonlinearity toward white.
The default is ``1.0``.
.. _mame-commandline-pausebrightness:
**-pause_brightness** *<value>*
This controls the brightness level when MAME is paused.
The default value is ``0.65``.
.. _mame-commandline-effect:
**-effect** *<filename>*
Specifies a single PNG file that is used as an overlay over any system
screens in the video display. This PNG file is assumed to live in the root
of one of the artpath directories. The pattern in the PNG file is repeated
both horizontally and vertically to cover the entire system screen areas
(but not any external artwork), and is rendered at the target resolution of
the system image.
For **-video gdi** and **-video d3d** modes, this means that one pixel in
the PNG will map to one pixel on your output display. The RGB values of
each pixel in the PNG are multiplied against the RGB values of the target
screen.
The default is ``none``, meaning no effect.
Core Vector Options
-------------------
.. _mame-commandline-beamwidthmin:
**-beam_width_min** *<width>*
Sets the vector beam minimum width.
.. _mame-commandline-beamwidthmax:
**-beam_width_max** *<width>*
Sets the vector beam maximum width.
.. _mame-commandline-beamintensityweight:
**-beam_intensity_weight** *<weight>*
Sets the vector beam intensity weight.
.. _mame-commandline-flicker:
**-flicker** *<value>*
Simulates a vector "flicker" effect, similar to a vector monitor that needs
adjustment. This option requires a float argument in the range of
0.00 - 100.00 (0=none, 100=maximum).
The default is ``0``.
Core Video OpenGL Debugging Options
-----------------------------------
These options are for compatibility in **-video opengl**. If you report
rendering artifacts you may be asked to try messing with them by the devs, but
normally they should be left at their defaults which results in the best
possible video performance.
.. _mame-commandline-glforcepow2texture:
**-[no]gl_forcepow2texture**
Always use only power-of-2 sized textures.
The default is OFF. (**-nogl_forcepow2texture**)
.. _mame-commandline-glnotexturerect:
**-[no]gl_notexturerect**
Don't use OpenGL GL_ARB_texture_rectangle.
The default is ON. (**-gl_notexturerect**)
.. _mame-commandline-glvbo:
**-[no]gl_vbo**
Enable OpenGL VBO (Vertex Buffer Objects), if available.
The default is ON. (**-gl_vbo**)
.. _mame-commandline-glpbo:
**-[no]gl_pbo**
Enable OpenGL PBO (Pixel Buffer Objects), if available (default ``on``)
The default is ON. (**-gl_pbo**)
Core Video OpenGL GLSL Options
------------------------------
.. _mame-commandline-glglsl:
**-gl_glsl**
Enable OpenGL GLSL, if available.
The default is OFF.
.. _mame-commandline-glglslfilter:
**-gl_glsl_filter**
Use OpenGL GLSL shader-based filtering instead of fixed function
pipeline-based filtering.
*0-plain, 1-bilinear, 2-bicubic*
The default is 1. (**-gl_glsl_filter 1**)
.. _mame-commandline-glslshadermame:
**-glsl_shader_mame0**
**-glsl_shader_mame1**
...
**-glsl_shader_mame9**
Custom OpenGL GLSL shader set MAME bitmap in the provided slot (0-9); one
can be applied to each slot.
[todo: better details on usage at some point.
See http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=100988#Post100988 ]
.. _mame-commandline-glslshaderscreen:
**-glsl_shader_screen0**
**-glsl_shader_screen1**
...
**-glsl_shader_screen9**
Custom OpenGL GLSL shader screen bitmap in the provided slot (0-9).
[todo: better details on usage at some point.
See http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=100988#Post100988 ]
.. _mame-commandline-glglslvidattr:
**-gl_glsl_vid_attr**
Enable OpenGL GLSL handling of brightness and contrast.
Better RGB system performance.
Default is ``on``.
Core Sound Options
------------------
.. _mame-commandline-samplerate:
**-samplerate** *<value>* / **-sr** *<value>*
Sets the audio sample rate. Smaller values (e.g. 11025) cause lower audio
quality but faster emulation speed. Higher values (e.g. 48000) cause higher
audio quality but slower emulation speed.
The default is ``48000``.
.. _mame-commandline-nosamples:
**-[no]samples**
Use samples if available.
The default is ON (**-samples**).
.. _mame-commandline-volume:
**-volume** / **-vol** *<value>*
Sets the startup volume. It can later be changed with the user interface
(see Keys section). The volume is an attenuation in dB: e.g.,
"**-volume -12**" will start with -12dB attenuation.
The default is ``0``.
.. _mame-commandline-sound:
**-sound** *<``dsound``|``coreaudio``|``sdl``|``xaudio2``|``portaudio``|``none``>*
Specifies which sound subsystem to use. Selecting ``none`` disables sound
output altogether (sound hardware is still emulated).
| On Windows, ``dsound``, ``xaudio2``, ``portaudio`` and ``none`` are available.
| On macOS, ``coreaudio``, ``sdl``, ``portaudio`` and ``none`` are available.
| On other operating systems, ``sdl``, ``portaudio`` and ``none`` are available. (Special build options allow ``sdl`` to be used on Windows, or ``portaudio`` to be disabled.)
|
| The default is ``dsound`` on Windows. On Mac, ``coreaudio`` is the default. On all other platforms, ``sdl`` is the default.
|
On Windows and Linux, *portaudio* is likely to give the lowest possible
latency, while Mac users will find *coreaudio* provides the best results.
When using the ``sdl`` sound subsystem, the audio API to use may be selected
by setting the *SDL_AUDIODRIVER* environment variable. Available audio APIs
depend on the operating system. On Windows, it may be necessary to set
``SDL_AUDIODRIVER=directsound`` if no sound output is produced by default.
.. _mame-commandline-audiolatency:
**-audio_latency** *<value>*
The exact behavior depends on the selected audio output module. Smaller
values provide less audio delay while requiring better system performance.
Higher values increase audio delay but may help avoid buffer under-runs and
audio interruptions.
The default is ``1``.
Core Input Options
------------------
.. _mame-commandline-nocoinlockout:
**-[no]coin_lockout** / **-[no]coinlock**
Enables simulation of the "coin lockout" feature that is implemented on a
number of arcade game PCBs. It was up to the operator whether or not the
coin lockout outputs were actually connected to the coin mechanisms. If
this feature is enabled, then attempts to enter a coin while the lockout is
active will fail and will display a popup message in the user interface
(in debug mode). If this feature is disabled, the coin lockout signal will
be ignored.
The default is ON (**-coin_lockout**).
.. _mame-commandline-ctrlr:
**-ctrlr** *<controller>*
Enables support for special controllers. Configuration files are loaded from
the ctrlrpath. They are in the same format as the .cfg files that are
saved, but only control configuration data is read from the file.
The default is ``NULL`` (no controller file).
.. _mame-commandline-nomouse:
**-[no]mouse**
Controls whether or not MAME makes use of mouse controllers. When this is
enabled, you will likely be unable to use your mouse for other purposes
until you exit or pause the system.
The default is OFF (**-nomouse**).
.. _mame-commandline-nojoystick:
**-[no]joystick** / **-[no]joy**
Controls whether or not MAME makes use of joystick/gamepad controllers.
When this is enabled, MAME will ask the system about which controllers are
connected.
The default is OFF (**-nojoystick**).
.. _mame-commandline-nolightgun:
**-[no]lightgun** / **-[no]gun**
Controls whether or not MAME makes use of lightgun controllers. Note that
most lightguns map to the mouse, so using **-lightgun** and **-mouse**
together may produce strange results.
The default is OFF (**-nolightgun**).
.. _mame-commandline-nomultikeyboard:
**-[no]multikeyboard** / **-[no]multikey**
Determines whether MAME differentiates between multiple keyboards. Some
systems may report more than one keyboard; by default, the data from all of
these keyboards is combined so that it looks like a single keyboard.
Turning this option on will enable MAME to report keypresses on different
keyboards independently.
The default is OFF (**-nomultikeyboard**).
.. _mame-commandline-nomultimouse:
**-[no]multimouse**
Determines whether MAME differentiates between multiple mice. Some systems
may report more than one mouse device; by default, the data from all of
these mice is combined so that it looks like a single mouse. Turning this
option on will enable MAME to report mouse movement and button presses on
different mice independently.
The default is OFF (**-nomultimouse**).
.. _mame-commandline-nosteadykey:
**-[no]steadykey** / **-[no]steady**
Some systems require two or more buttons to be pressed at exactly the same
time to make special moves. Due to limitations in the keyboard hardware,
it can be difficult or even impossible to accomplish that using the standard
keyboard handling. This option selects a different handling that makes it
easier to register simultaneous button presses, but has the disadvantage of
making controls less responsive.
The default is OFF (**-nosteadykey**)
.. _mame-commandline-uiactive:
**-[no]ui_active**
Enable user interface on top of emulated keyboard (if present).
The default is OFF (**-noui_active**)
.. _mame-commandline-nooffscreenreload:
**-[no]offscreen_reload** / **-[no]reload**
Controls whether or not MAME treats a second button input from a lightgun as
a reload signal. In this case, MAME will report the gun's position as
(0,MAX) with the trigger held, which is equivalent to an offscreen reload.
This is only needed for games that required you to shoot offscreen to
reload, and then only if your gun does not support off screen reloads.
The default is OFF (**-nooffscreen_reload**).
.. _mame-commandline-joystickmap:
**-joystick_map** *<map>* / **-joymap** *<map>*
Controls how joystick values map to digital joystick controls. MAME accepts
all joystick input from the system as analog data. For true analog
joysticks, this needs to be mapped down to the usual 4-way or 8-way digital
joystick values. To do this, MAME divides the analog range into a 9x9 grid.
It then takes the joystick axis position (for X and Y axes only), maps it to
this grid, and then looks up a translation from a joystick map. This
parameter allows you to specify the map.
The default is ``auto``, which means that a standard 8-way, 4-way, or 4-way
diagonal map is selected automatically based on the input port configuration
of the current system.
Maps are defined as a string of numbers and characters. Since the grid is
9x9, there are a total of 81 characters necessary to define a complete map.
Below is an example map for an 8-way joystick:
+-------------+---------------------------------------------------------+
| | 777888999 | |
| | 777888999 | | Note that the numeric digits correspond to the keys |
| | 777888999 | | on a numeric keypad. So '7' maps to up+left, '4' maps |
| | 444555666 | | to left, '5' maps to neutral, etc. In addition to the |
| | 444555666 | | numeric values, you can specify the character 's', |
| | 444555666 | | which means "sticky". In this case, the value of the |
| | 111222333 | | map is the same as it was the last time a non-sticky |
| | 111222333 | | value was read. |
| | 111222333 | |
+-------------+---------------------------------------------------------+
To specify the map for this parameter, you can specify a string of rows
separated by a '.' (which indicates the end of a row), like so:
+-------------------------------------------------------------------------------------------------------+
| **-joymap 777888999.777888999.777888999.444555666.444555666.444555666.111222333.111222333.111222333** |
+-------------------------------------------------------------------------------------------------------+
However, this can be reduced using several shorthands supported by the <map>
parameter. If information about a row is missing, then it is assumed that
any missing data in columns 5-9 are left/right symmetric with data in
columns 0-4; and any missing data in columns 0-4 is assumed to be copies of
the previous data. The same logic applies to missing rows, except that
up/down symmetry is assumed.
By using these shorthands, the 81 character map can be simply specified by
this 11 character string: 7778...4445 (which means we then use
**-joymap 7778...4445**)
Looking at the first row, 7778 is only 4 characters long. The 5th entry
can't use symmetry, so it is assumed to be equal to the previous character
'8'. The 6th character is left/right symmetric with the 4th character,
giving an '8'. The 7th character is left/right symmetric with the 3rd
character, giving a '9' (which is '7' with left/right flipped).
Eventually this gives the full 777888999 string of the row.
The second and third rows are missing, so they are assumed to be identical
to the first row. The fourth row decodes similarly to the first row,
producing 444555666. The fifth row is missing so it is assumed to be the
same as the fourth.
The remaining three rows are also missing, so they are assumed to be the
up/down mirrors of the first three rows, giving three final rows of
111222333.
.. _mame-commandline-joystickdeadzone:
**-joystick_deadzone** *<value>* / **-joy_deadzone** *<value>* / **-jdz** *<value>*
If you play with an analog joystick, the center can drift a little.
joystick_deadzone tells how far along an axis you must move before the axis
starts to change. This option expects a float in the range of 0.0 to 1.0.
Where 0 is the center of the joystick and 1 is the outer limit.
The default is ``0.3``.
.. _mame-commandline-joysticksaturation:
**-joystick_saturation** *<value>* / **joy_saturation** *<value>* / **-jsat** *<value>*
If you play with an analog joystick, the ends can drift a little, and may
not match in the +/- directions. joystick_saturation tells how far along
an axis movement change will be accepted before it reaches the maximum
range. This option expects a float in the range of 0.0 to 1.0, where 0 is
the center of the joystick and 1 is the outer limit.
The default is ``0.85``.
.. _mame-commandline-natural:
**\-natural**
Allows user to specify whether or not to use a natural keyboard or not.
This allows you to start your system in a 'native' mode, depending on your
region, allowing compatability for non-"QWERTY" style keyboards.
The default is OFF (**-nonatural**)
In "emulated keyboard" mode (the default mode), MAME translates
pressing/releasing host keys/buttons to emulated keystrokes. When you
press/release a key/button mapped to an emulated key, MAME
presses/releases the emulated key.
In "natural keyboard" mode, MAME attempts to translate characters to
keystrokes. The OS translates keystrokes to characters
(similarly when you type into a text editor), and MAME attempts to translate
these characters to emulated keystrokes.
**There are a number of unavoidable limitations in "natural keyboard" mode:**
* The emulated system driver and/or keyboard device or has to support it.
* The selected keyboard *must* match the keyboard layout selected in the emulated OS!
* Keystrokes that don't produce characters can't be translated. (e.g. pressing a modifier on its own such as **shift**, **ctrl**, or **alt**)
* Holding a key until the character repeats will cause the emulated key to be pressed repeatedly as opposed to being held down.
* Dead key sequences are cumbersome to use at best.
* It won't work at all if IME edit is involved. (e.g. for Chinese/Japanese/Korean)
.. _mame-commandline-joystickcontradictory:
**-joystick_contradictory**
Enable contradictory direction digital joystick input at the same time such
as **Left and Right** or **Up and Down** at the same time.
The default is OFF (**-nojoystick_contradictory**)
.. _mame-commandline-coinimpulse:
**-coin_impulse** *[n]*
Set coin impulse time based on n (n<0 disable impulse, n==0 obey driver,
0<n set time n).
Default is ``0``.
Core Input Automatic Enable Options
-----------------------------------
.. _mame-commandline-paddledevice:
**-paddle_device** (``none``|``keyboard``|``mouse``|``lightgun``|``joystick``)
.. _mame-commandline-adstickdevice:
**-adstick_device** (``none``|``keyboard``|``mouse``|``lightgun``|``joystick``)
.. _mame-commandline-pedaldevice:
**-pedal_device** (``none``|``keyboard``|``mouse``|```lightgun``|``joystick``)
.. _mame-commandline-dialdevice:
**-dial_device** (``none``|``keyboard``|``mouse``|``lightgun``|``joystick``)
.. _mame-commandline-trackballdevice:
**-trackball_device** (``none``|``keyboard``|``mouse``|``lightgun``|``joystick``)
.. _mame-commandline-lightgundevice:
**-lightgun_device** (``none``|``keyboard``|``mouse``|``lightgun``|``joystick``)
.. _mame-commandline-positionaldevice:
**-positional_device** (``none``|``keyboard``|``mouse``|``lightgun``|``joystick``)
.. _mame-commandline-mousedevice:
**-mouse_device** (``none``|``keyboard``|``mouse``|``lightgun``|``joystick``)
Each of these options controls autoenabling the mouse, joystick, or lightgun
depending on the presence of a particular class of analog control for a
particular system. For example, if you specify the option
**-paddle mouse**, then any game that has a paddle control will
automatically enable mouse controls just as if you had explicitly specified
**-mouse**.
Note that these controls override the values of **-[no]mouse**,
**-[no]joystick**, etc.
Debugging Options
-----------------
.. _mame-commandline-verbose:
**-[no]verbose** / **-[no]v**
Displays internal diagnostic information. This information is very useful
for debugging problems with your configuration. IMPORTANT: when reporting
bugs, please run with **mame -verbose** and include the resulting
information.
The default is OFF (**-noverbose**).
.. _mame-commandline-oslog:
**-[no]oslog**
Output ``error.log`` messages to the system diagnostic output, if one is
present.
By default messages are sent to the standard error output (this is typically
displayed in the terminal or command prompt window, or saved to a system log
file). On Windows, if a debugger is attached (e.g. the Visual Studio
debugger or WinDbg), messages will be sent to the debugger instead.
The default is OFF (**-nooslog**).
.. _mame-commandline-log:
**-[no]log**
Creates a file called error.log which contains all of the internal log
messages generated by the MAME core and system drivers. This can be used at
the same time as **-log** to output the log data to both targets as well.
The default is OFF (**-nolog**).
.. _mame-commandline-debug:
**-[no]debug**
Activates the integrated debugger. By default, the debugger is entered by
pressing the tilde (**~**) key during emulation. It is also entered
immediately at startup.
The default is OFF (**-nodebug**).
.. _mame-commandline-debugscript:
**-debugscript** *<filename>*
Specifies a file that contains a list of debugger commands to execute
immediately upon startup.
The default is ``NULL`` (*no commands*).
.. _mame-commandline-updateinpause:
**-[no]update_in_pause**
Enables updating of the main screen bitmap while the system is paused. This
means that the video update callback will be called repeatedly while the
emulation is paused, which can be useful for debugging.
The default is OFF (**-noupdate_in_pause**).
.. _mame-commandline-watchdog:
**-watchdog** *<duration>* / **-wdog** *<duration>*
Enables an internal watchdog timer that will automatically kill the MAME
process if more than *<duration>* seconds passes without a frame update.
Keep in mind that some systems sit for a while during load time without
updating the screen, so *<duration>* should be long enough to cover that.
10-30 seconds on a modern system should be plenty in general.
By default there is no watchdog.
.. _mame-commandline-debuggerfont:
**-debugger_font** *<fontname>* / **-dfont** *<fontname>*
Specifies the name of the font to use for debugger windows.
| The Windows default font is ``Lucida Console``.
| The Mac (Cocoa) default font is system fixed-pitch font default (typically ``Monaco``).
| The Qt default font is ``Courier New``.
.. _mame-commandline-debuggerfontsize:
**-debugger_font_size** *<points>* / **-dfontsize** *<points>*
Specifies the size of the font to use for debugger windows, in points.
| The Windows default size is ``9`` points.
| The Qt default size is ``11`` points.
| The Mac (Cocoa) default size is the system default size.
Core Communication Options
--------------------------
.. _mame-commandline-commlocalhost:
**-comm_localhost** *<string>*
Local address to bind to. This can be a traditional ``xxx.xxx.xxx.xxx``
address or a string containing a resolvable hostname.
The default is value is "``0.0.0.0``" (which binds to all local IPv4
addresses).
.. _mame-commandline-commlocalport:
**-comm_localport** *<string>*
Local port to bind to. This can be any traditional communications port as
an unsigned 16-bit integer (0-65535).
The default value is "``15122``".
.. _mame-commandline-commremotehost:
**-comm_remotehost** *<string>*
Remote address to connect to. This can be a traditional xxx.xxx.xxx.xxx
address or a string containing a resolvable hostname.
The default is value is "``0.0.0.0``" (which binds to all local IPv4
addresses).
.. _mame-commandline-commremoteport:
**-comm_remoteport** *<string>*
Remote port to connect to. This can be any traditional communications port
as an unsigned 16-bit integer (0-65535).
The default value is "``15122``".
.. _mame-commandline-commframesync:
**-[no]comm_framesync**
Synchronize frames between the communications network.
The default is OFF (**-nocomm_framesync**).
Core Misc Options
-----------------
.. _mame-commandline-drc:
**-[no]drc**
Enable DRC (dynamic recompiler) CPU core if available for maximum speed.
The default is ON (**-drc**).
.. _mame-commandline-drcusec:
**\-drc_use_c**
Force DRC to use the C code backend.
The default is OFF (**-nodrc_use_c**).
.. _mame-commandline-drcloguml:
**\-drc_log_uml**
Write DRC UML disassembly log.
The default is OFF (**-nodrc_log_uml**).
.. _mame-commandline-drclognative:
**\-drc_log_native**
Write DRC native disassembly log.
The default is OFF (**-nodrc_log_native**).
.. _mame-commandline-bios:
**-bios** *<biosname>*
Specifies the specific BIOS to use with the current system, for systems that
make use of a BIOS. The **-listxml** output will list all of the possible
BIOS names for a system.
The default is ``default``.
.. _mame-commandline-cheat:
**-[no]cheat** / **-[no]c**
Activates the cheat menu with autofire options and other tricks from the
cheat database, if present. This also activates additional options on the
slider menu for overclocking/underclocking.
*Be advised that savestates created with cheats on may not work correctly
with this turned off and vice-versa.*
The default is OFF (**-nocheat**).
.. _mame-commandline-skipgameinfo:
**-[no]skip_gameinfo**
Forces MAME to skip displaying the system info screen.
The default is OFF (**-noskip_gameinfo**).
.. _mame-commandline-uifont:
**-uifont** *<fontname>*
Specifies the name of a font file to use for the UI font. If this font
cannot be found or cannot be loaded, the system will fall back to its
built-in UI font. On some platforms *fontname* can be a system font name
instead of a BDF font file.
The default is ``default`` (use the OSD-determined default font).
.. _mame-commandline-ui:
**-ui** *<type>*
Specifies the type of UI to use, either ``simple`` or ``cabinet``.
The default is Cabinet (**-ui cabinet**).
.. _mame-commandline-ramsize:
**-ramsize** *[n]*
Allows you to change the default RAM size (if supported by driver).
.. _mame-commandline-confirmquit:
**\-confirm_quit**
Display a Confirm Quit dialong to screen on exit, requiring one extra step
to exit MAME.
The default is OFF (**-noconfirm_quit**).
.. _mame-commandline-uimouse:
**\-ui_mouse**
Displays a mouse cursor when using the built-in UI for MAME.
The default is (**-noui_mouse**).
.. _mame-commandline-language:
**-language** *<language>*
Specify a localization language found in the ``languagepath`` tree.
.. _mame-commandline-nvramsave:
**-[no]nvram_save**
Save the NVRAM contents when exiting machine emulation. By turning this off,
you can retain your previous NVRAM contents as any current changes made will
not be saved.
The default is ON (**-nvram_save**).
Scripting Options
-----------------
.. _mame-commandline-autobootcommand:
**-autoboot_command** *"<command>"*
Command string to execute after machine boot (in quotes " "). To issue a
quote to the emulation, use """ in the string. Using **\\n** will issue a
create a new line, issuing what was typed prior as a command.
This works only with systems that support natural keyboard mode.
Example: **-autoboot_command "load """$""",8,1\\n"**
.. _mame-commandline-autobootdelay:
**-autoboot_delay** *[n]*
Timer delay (in seconds) to trigger command execution on autoboot.
.. _mame-commandline-autobootscript:
**-autoboot_script** / **-script** *[filename.lua]*
File containing scripting to execute after machine boot.
.. _mame-commandline-console:
**-[no]console**
Enables emulator Lua Console window.
The default of OFF (**-noconsole**).
.. _mame-commandline-plugins:
**-plugins**
Enable the use of Lua Plugins.
The default is ON (**-plugins**).
.. _mame-commandline-plugin:
**-plugin** *[plugin shortname]*
A list of Lua Plugins to enable, comma separated.
.. _mame-commandline-noplugin:
**-noplugin** *[plugin shortname]*
A list of Lua Plugins to disable, comma separated.
HTTP Server Options
-------------------
.. _mame-commandline-http:
**-[no]http**
Enable HTTP server.
The default is OFF (**-nohttp**).
.. _mame-commandline-httpport:
**-http_port** *[port]*
Choose HTTP server port.
The default is ``8080``.
.. _mame-commandline-httproot:
**-http_root** *[rootfolder]*
Choose HTTP server document root.
The default is ``web``.