Go to file
R. Belmont f34d59a8d5 SDL: Next stage cleanup, aligned texture conversion with current Windows/D3D code, and fixed overzealous GL texture caching. [R. Belmont]
nw: this fixes brightness/gamma/contrast on RGB32 format games (which has been broken since 2008, clearly a well-loved feature ;-) and breaks prescale.  Prescale will be fixed soon.
2014-03-21 01:51:58 +00:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs (mess): Floppy subsystem documentation checkpoint. Incomplete, but 2014-01-30 20:13:38 +00:00
hash Fixed validation. (nw) 2014-03-20 21:33:20 +00:00
hlsl This revert (r26927), as requested by author, fixes the regression of missing graphics for vector games using HLSL. Also reverted patch in code (r27063) to deal with "roundf" for pre-vs2013 compilers - which is no longer needed. (nw) 2014-01-24 00:30:29 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Fixed netlist opamp example. 2014-03-04 09:25:39 +00:00
src SDL: Next stage cleanup, aligned texture conversion with current Windows/D3D code, and fixed overzealous GL texture caching. [R. Belmont] 2014-03-21 01:51:58 +00:00
web Adding missed files (nw) 2013-10-01 14:12:22 +00:00
.gitattributes SDL: Next stage cleanup, aligned texture conversion with current Windows/D3D code, and fixed overzealous GL texture caching. [R. Belmont] 2014-03-21 01:51:58 +00:00
.gitignore Made gfx_element::decode() private; fixed drivers that were calling it directly [Alex Jackson] 2014-03-18 06:42:10 +00:00
makefile disabled another check with SANITIZE=undefined (nw) 2014-03-11 12:45:14 +00:00