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https://github.com/holub/mame
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![]() Attempting to fix the HLSL 'blurriness' reported by a few people. Now HLSL will auto-prescale to the nearest texture size that is greater than the target screen size on both axes and is also an even multiple of the raw bitmap's size. |
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.. | ||
color.fx | ||
deconverge.fx | ||
focus.fx | ||
phosphor.fx | ||
pincushion.fx | ||
post.fx | ||
prescale.fx | ||
primary.fx | ||
yiq_decode.fx | ||
yiq_encode.fx |