Go to file
Vas Crabb f494a00024 More UI enhancements/cleanup:
Made the headings in the info viewer clickable, so you can switch
between DATs with a mouse or trackball (or maybe a lightgun if that's
your thing).

Made the UI red/yellow/green traffic light status colours less
dirty-looking.  The "yellow" is more of an amber-brown than a cat puke
brown now, and red is brighter.  The contrast with white text is
definitely fine for red and green, but it's reduced a bit for yellow.
However there's a limit to how dark you can make a yellow or orange
colour before it looks muddy.

Reduced the number of places the UI uses red for things that aren't
errors.  The error colour should be used sparingly, for actual errors.

Improved the colour swatch display in the RGBA colour editor.  It now
has black/white underlay so alpha effects are move obvious.  Also fixed
a bug preventing the channels being run down to zero.

Fixed double-clicking configure machine causing MAME to exit from the
system selection menu.  Also slightly adjusted the colours of the
toolbar buttons again.
2021-10-12 04:03:05 +11:00
.github/workflows Overdue internal UI enhancements (#8674) 2021-10-09 12:16:17 +11:00
3rdparty Overdue internal UI enhancements (#8674) 2021-10-09 12:16:17 +11:00
android-project Bump version to 0.236 2021-09-28 12:48:17 +10:00
artwork saitek_osa maestro: latest official version for default 'bios' 2021-05-26 13:53:59 +02:00
benchmarks Fix building benchmarks 2021-06-22 14:42:29 +02:00
bgfx -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (#8528) 2021-09-04 09:02:10 -04:00
ctrlr
docs frontend: Keep cleaning up. 2021-10-11 13:14:31 +11:00
doxygen debugger: Extended target address syntax to include device/address space. (#8630) 2021-10-01 05:26:11 +10:00
hash nes.xml: Set correct board type for fjsanguo. (#8670) 2021-10-12 00:04:22 +11:00
hlsl HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
ini HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
keymaps (nw) More license shuffling 2020-03-07 22:02:56 +11:00
language Re-generated translations for I/O port names. 2021-10-11 15:02:55 +11:00
plugins Re-generated translations for I/O port names. 2021-10-11 15:02:55 +11:00
projects
regtests Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00
roms Restore this, it's used when building packages (nw) 2017-10-25 01:34:02 +11:00
samples
scripts bus/nes: Improved support for various VRC clone boards. (#8687) 2021-10-11 23:49:37 +11:00
src More UI enhancements/cleanup: 2021-10-12 04:03:05 +11:00
tests Fix building mametest 2021-06-22 14:42:16 +02:00
web Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00
.editorconfig docs: Add naming conventions for certain things. 2020-08-24 13:01:37 +10:00
.gitattributes
.gitignore Create GitHub Actions for CI (#7335) 2020-10-21 22:42:17 +11:00
.travis.yml Create GitHub Actions for CI (#7335) 2020-10-21 22:42:17 +11:00
COPYING Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00
dist.mak Goodbye 64 suffix on the main executable, it was nice knowing you. 2021-01-26 15:37:11 +11:00
makefile Re-generated translations for I/O port names. 2021-10-11 15:02:55 +11:00
README.md Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00
uismall.bdf Update "2020" text to "2021" (#7713) 2021-01-28 00:11:17 -05:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status:

OS/Compiler Status
Linux/GCC and Clang CI (Linux) Build Status
Windows/GCC and MSVC CI (Windows)
macOS/Clang CI (macOS)

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2021  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.