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default
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Update generated shaders (nw)
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2016-04-05 08:56:10 +02:00 |
hlsl
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
hq2x
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
hq3x
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
hq4x
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
misc
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
pillarbox_left_horizontal
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
pillarbox_left_vertical
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
pillarbox_right_horizontal
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
pillarbox_right_vertical
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
super-4xbr-3d-4p
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
super-4xbr-3d-6p-smoother
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
supereagle
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bgfx: Added SuperEagle shader. [Ryan Holtz]
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2016-04-19 16:29:30 +02:00 |
unfiltered
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bgfx: Add data-driven render target clearing [Ryan Holtz]
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2016-04-14 17:22:24 +02:00 |
xbr
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-hybrid
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv1-noblend
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv2-3d
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv2-accuracy-multipass
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv2-accuracy-smart-blur
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv2-deposterize
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv2-fast
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv2-multipass
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv2-noblend
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv3
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv3-multipass
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-lv3-noblend
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-mlv4-dilation
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |
xbr-mlv4-multipass
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Checkpoint 1, nw
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2016-04-21 15:48:29 +02:00 |