mame/src/emu/dipalette.h
Vas Crabb f1f0591f43 Start cleaning up palette configuration:
* Basically, initialisers go in the constructor arguments, and things for setting format go in set_format.
* Initialisation patterns can be specified with an enum discriminator or with a FUNC and optionally a tag.
* Formats can be specified with an enum discriminator or a size and function pointer.
* You must always supply the number of entries when setting the format.
* When initislising with a paletter initialisation member, you can specify the entries and indirecte entries together.
* The palette_device now has a standard constructor, so use .set_entries if you are specifying entry count with no format/initialisation.
* Also killed an overload on delegates that wasn't being useful.
2018-12-29 05:53:50 +11:00

147 lines
6.2 KiB
C++

// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
dipalette.h
Device palette interface.
******************************************************************************/
#pragma once
#ifndef __EMU_H__
#error Dont include this file directly; include emu.h instead.
#endif
#ifndef MAME_EMU_DIPALETTE_H
#define MAME_EMU_DIPALETTE_H
//**************************************************************************
// CONSTANTS
//**************************************************************************
constexpr float PALETTE_DEFAULT_SHADOW_FACTOR = 0.6f;
constexpr float PALETTE_DEFAULT_HIGHLIGHT_FACTOR = 1.0f/PALETTE_DEFAULT_SHADOW_FACTOR;
//**************************************************************************
// TYPE DEFINITIONS
//**************************************************************************
typedef u16 indirect_pen_t;
// ======================> device_palette_interface
class device_palette_interface : public device_interface
{
friend class screen_device;
static constexpr int MAX_SHADOW_PRESETS = 4;
public:
// getters
u32 entries() const { return palette_entries(); }
u32 indirect_entries() const { return palette_indirect_entries(); }
palette_t *palette() const { return m_palette; }
const pen_t &pen(int index) const { return m_pens[index]; }
const pen_t *pens() const { return m_pens; }
pen_t *shadow_table() const { return m_shadow_table; }
rgb_t pen_color(pen_t pen) const { return m_palette->entry_color(pen); }
double pen_contrast(pen_t pen) const { return m_palette->entry_contrast(pen); }
pen_t black_pen() const { return m_black_pen; }
pen_t white_pen() const { return m_white_pen; }
bool shadows_enabled() const { return palette_shadows_enabled(); }
bool hilights_enabled() const { return palette_hilights_enabled(); }
// setters
void set_pen_color(pen_t pen, rgb_t rgb) { m_palette->entry_set_color(pen, rgb); }
void set_pen_red_level(pen_t pen, u8 level) { m_palette->entry_set_red_level(pen, level); }
void set_pen_green_level(pen_t pen, u8 level) { m_palette->entry_set_green_level(pen, level); }
void set_pen_blue_level(pen_t pen, u8 level) { m_palette->entry_set_blue_level(pen, level); }
void set_pen_color(pen_t pen, u8 r, u8 g, u8 b) { m_palette->entry_set_color(pen, rgb_t(r, g, b)); }
void set_pen_colors(pen_t color_base, const rgb_t *colors, int color_count) { while (color_count--) set_pen_color(color_base++, *colors++); }
template <size_t N> void set_pen_colors(pen_t color_base, const rgb_t (&colors)[N]) { set_pen_colors(color_base, colors, N); }
void set_pen_colors(pen_t color_base, const std::vector<rgb_t> &colors) { for (unsigned int i=0; i != colors.size(); i++) set_pen_color(color_base+i, colors[i]); }
void set_pen_contrast(pen_t pen, double bright) { m_palette->entry_set_contrast(pen, bright); }
// indirection (aka colortables)
indirect_pen_t pen_indirect(int index) const { return m_indirect_pens[index]; }
rgb_t indirect_color(int index) const { return m_indirect_colors[index]; }
void set_indirect_color(int index, rgb_t rgb);
void set_pen_indirect(pen_t pen, indirect_pen_t index);
u32 transpen_mask(gfx_element &gfx, u32 color, indirect_pen_t transcolor) const;
// shadow config
void set_shadow_factor(double factor) { assert(m_shadow_group != 0); m_palette->group_set_contrast(m_shadow_group, factor); }
void set_highlight_factor(double factor) { assert(m_hilight_group != 0); m_palette->group_set_contrast(m_hilight_group, factor); }
void set_shadow_mode(int mode) { assert(mode >= 0 && mode < MAX_SHADOW_PRESETS); m_shadow_table = m_shadow_tables[mode].base; }
protected:
// construction/destruction
device_palette_interface(const machine_config &mconfig, device_t &device);
// interface-level overrides
virtual void interface_validity_check(validity_checker &valid) const override;
virtual void interface_pre_start() override;
virtual void interface_post_start() override;
virtual void interface_pre_save() override;
virtual void interface_post_load() override;
virtual void interface_post_stop() override;
// configuration-related overrides
virtual u32 palette_entries() const = 0;
virtual u32 palette_indirect_entries() const { return 0; }
virtual bool palette_shadows_enabled() const { return false; }
virtual bool palette_hilights_enabled() const { return false; }
private:
// internal helpers
void allocate_palette(u32 numentries);
void allocate_color_tables();
void allocate_shadow_tables();
public: // needed by konamigx
void set_shadow_dRGB32(int mode, int dr, int dg, int db, bool noclip);
private:
void configure_rgb_shadows(int mode, float factor);
// internal state
palette_t * m_palette; // the palette itself
const pen_t * m_pens; // remapped palette pen numbers
bitmap_format m_format; // format assumed for palette data
pen_t * m_shadow_table; // table for looking up a shadowed pen
u32 m_shadow_group; // index of the shadow group, or 0 if none
u32 m_hilight_group; // index of the hilight group, or 0 if none
pen_t m_white_pen; // precomputed white pen value
pen_t m_black_pen; // precomputed black pen value
// indirection state
std::vector<rgb_t> m_indirect_colors; // actual colors set for indirection
std::vector<indirect_pen_t> m_indirect_pens; // indirection values
struct shadow_table_data
{
pen_t * base; // pointer to the base of the table
s16 dr; // delta red value
s16 dg; // delta green value
s16 db; // delta blue value
bool noclip; // clip?
};
shadow_table_data m_shadow_tables[MAX_SHADOW_PRESETS]; // array of shadow table data
std::vector<pen_t> m_save_pen; // pens for save/restore
std::vector<float> m_save_contrast; // brightness for save/restore
std::vector<pen_t> m_pen_array;
std::vector<pen_t> m_shadow_array;
std::vector<pen_t> m_hilight_array;
};
// interface type iterator
typedef device_interface_iterator<device_palette_interface> palette_interface_iterator;
#endif // MAME_EMU_DIPALETTE_H