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Dirk Best f96bb1bf71 coleco: Add homebrew titles sourced from ColecoVision Addict
New working software list items (coleco_homebrew.xml)
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421
Aerial
Asteroids
Astrostorm
Bankruptcy Builder
Bejeweled
Bootskell
Breakout
Canadian Mini Games
Cavit
Children of the Night
Circus Charlie
Cold Blood
Crazy Climber Redux
DacMan
Danger Tower
Deep Dungeon Adventure
Deflektor Kollection
Destructor S.C.E.
Dragon's Lair
Flicky
Flora and the Ghost Mirror
Frog Feast
Front Line S.C.E.
Frostbite
Gauntlet
Ghostblaster
Ghostbusters
Girl's Garden
Golgo 13
GP World
Gulkave
Heroes Arena
Impetus
Insane Pickin' Sticks VIII
Jeepers Creepers
J.E.T.P.A.C.
Kaboom!
Kevtris
King & Balloon
King's Valley
Knight Lore
Knightmare
Konami's Ping-Pong
Kralizec Tetris
Lift
Magical Tree
Majikazo
Mappy
Maze Maniac
Mazy
Mecha 9
Mikie
Missle Strike
Module Man
Monaco GP
Mopiranger
Ms. Space Fury
Multiverse
Neuras
Ninja Princess
N-Sub
Operation Wolf
Pacar
Pac-Man Collection
Peek-A-Boo
Pitfall II Arcade
Princess Quest
Purple Dinosaur Massacre
Qbiqs
Quest for the Golden Chalice
Rally-X
Remember the Flag
Reversi & Diamond Dash
Road Fighter
Ruptus
Search for the Stolen Crown Jewels 3 (Demo)
Secret of the Moai
Sega Flipper
Shmup!
Shouganai
Sindbad Mystery
Sky Jaguar
Space Invaders Collection
Space Invasion
Space Shuttle: A Journey Into Space
Spelunker
Squares
Star Castle
Star Fire
Star Fortess
Star Jacker
Steamroller
Stray Cat
Subroc Super Game
Sudoku
Super Pac-Man
Super Space Acer
The Goonies
The Stone of Wisdom
Thexder
Track & Field
Traffic Jam
Turmoil 2022
TwinBee
Txupinazo!
Uridium
Utopia
Vectorollerpede
War
Waterville Rescue
Wizard of Wor
Wonder Boy
Yie Ar Kung-Fu
Zaxxon II
Zaxxon Super Game
Zombie Incident
Zoom 909

New software list items marked not working (coleco_homebrew.xml)
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Jetp4k
Space Shuttle: A Journey Into Space (64k)
Star Force
2024-04-16 23:02:44 +02:00
.github ci-windows.yml: mingw-w64-x86_64-llvm is required for llvm-ar 2024-01-14 11:40:42 +01:00
3rdparty 3rdparty/asmjit: Updated to upstream version 1.13.0. (#12228) 2024-04-11 03:16:51 +10:00
android-project Bumped version to 0.264 2024-03-26 01:00:46 +11:00
artwork Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
attic multfish.cpp: Added documented game dumps from file outside of SRC tree (attic/multfish.ref) 2022-08-10 20:20:56 -04:00
benchmarks Fix building benchmarks 2021-06-22 14:42:29 +02:00
bgfx Revert "Updated bgfx, bx and bimg to current upstream versions. (#11493)" 2023-09-08 05:14:35 +10:00
ctrlr Input refactoring: 2023-02-18 06:18:45 +11:00
docs docs: Updated RTD to 2.0.0 and removed dependency on jQuery. (#12253) 2024-04-16 03:22:07 +10:00
doxygen debugger: Extended target address syntax to include device/address space. (#8630) 2021-10-01 05:26:11 +10:00
hash coleco: Add homebrew titles sourced from ColecoVision Addict 2024-04-16 23:02:44 +02:00
hlsl Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz] 2023-03-20 03:59:44 +11:00
ini HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
keymaps housekeeping: Use proper SPDX ID for CC0 license. 2022-12-23 02:49:34 +11:00
language Update copyright years. 2024-02-26 03:32:36 +11:00
plugins cheat: Make string.char and string.format available to cheats (#12183) 2024-03-27 15:35:30 -05:00
projects
regtests Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
roms Restore this, it's used when building packages (nw) 2017-10-25 01:34:02 +11:00
samples
scripts misc/xtom3d.cpp: Added PIU10 ISA PCB for Pump It Up. (#12237) 2024-04-17 04:28:27 +10:00
src machine/spi_sdcard.cpp: Don't write received data to the command shift register. (#12249) 2024-04-17 05:05:38 +10:00
tests Bump dates to 2023 where appropriate 2023-01-02 11:58:17 +11:00
web Update copyright years. 2024-02-26 03:32:36 +11:00
.editorconfig docs: Add naming conventions for certain things. 2020-08-24 13:01:37 +10:00
.gitattributes Tied up loose ends: 2023-12-06 17:31:13 +11:00
.gitignore spi_sdcard: add CMD18 - CMD_READ_MULTIPLE_BLOCK (#8913) 2021-12-01 18:49:48 -05:00
.travis.yml Fix the linux CI, hopefully 2022-11-15 16:27:32 +01:00
CONTRIBUTING.md docs: Added preliminary guide for would-be contributors. (#10717) [Ryan Holtz, Vas Crabb, O. Galibert] 2022-12-22 07:17:55 +11:00
COPYING Update copyright years. 2024-02-26 03:32:36 +11:00
dist.mak Added PDF documentation to dist.mak 2022-01-12 05:43:41 +11:00
makefile Bumped version to 0.264 2024-03-26 01:00:46 +11:00
README.md Update copyright years. 2024-02-26 03:32:36 +11:00
uismall.bdf uismall.bdf: Added 57 glyphs (mostly arrow symbols). 2022-02-01 02:07:50 +11:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Continuous integration build status:

OS/Compiler Status
Linux/clang and GCC CI (Linux)
Windows/MinGW GCC and clang CI (Windows)
macOS/clang CI (macOS)
UI Translations Compile UI translations
Documentation Build documentation
BGFX Shaders Rebuild BGFX shaders

Static analysis status for entire build (except for third-party parts of project):

Coverity Scan Status

What is MAME?

MAME is a multi-purpose emulation framework.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a UNIX-like system (including Linux and macOS), it could be as easy as typing

make

for a full build,

make SUBTARGET=tiny

for a build including a small subset of supported systems.

See the Compiling MAME page on our documentation site for more information, including prerequisites for macOS and popular Linux distributions.

For recent versions of macOS you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2019

or use this command to build it directly using msbuild

make vs2019 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

See more specific C++ Coding Guidelines on our documentation web site.

License

The MAME project as a whole is made available under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of the source files (over 90% including core files) are made available under the terms of the 3-clause BSD License, and we would encourage new contributors to make their contributions available under the terms of this license.

Please note that MAME is a registered trademark of Gregory Ember, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (c) 1997-2024  MAMEdev and contributors

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2, as provided in
docs/legal/GPL-2.0.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
more details.

Please see COPYING for more details.