mame/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.sc
2016-03-08 12:58:10 +01:00

17 lines
399 B
Python

$input a_position
$output v_view, v_world
/*
* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx_shader.sh>
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
v_view = mul(u_modelView, vec4(a_position, 1.0) ).xyz;
v_world = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
}