mame/bgfx/effects/hlsl
Vas Crabb 9cbc957076 (nw) misc cleanup:
* tabify a JSON file (not currently handled by srcclean)
* get rid of stray printf
* µ'nSP in header comments - we do UTF-8 source
* spg2xx.cpp: make room for LOG_GENERAL - it's defined as (1U << 0) if you don't give it a different value
* spg2xx.h: inline on member function declarations generally doesn't do anything useful - it's implicit when the function body is inlined at declaration, and in other cases you usually want to put the inline qualifier on the definition, not the declaration
* rainbow.cpp: revert mouse changes - there's no reason a Mouse Systems driver couldn't be loaded, and the Logitech mouse is Microsoft-compatible
* video21.cpp: use deal/stand for blackjack control buttons now that we're not using deal for vblank
2018-11-04 17:57:08 +11:00
..
blit.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
chroma.json HLSL Color Transforms and 3D LUT (#4043) 2018-10-07 11:42:30 -04:00
color.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
deconverge.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
defocus.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
distortion.json Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
LICENSE Final bgfx fixups for release 2016-03-28 22:58:32 +02:00
ntsc_decode.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
ntsc_encode.json Fix up bgfx NTSC shader, nw 2016-04-29 06:58:20 +02:00
phosphor.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
post.json (nw) misc cleanup: 2018-11-04 17:57:08 +11:00
prescale.json bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
README.md fix some typos (#2772) 2017-11-03 14:58:54 +01:00
scanline.json Port scanline modification to BGFX 2018-09-14 19:00:52 -07:00

BGFX shader effects

Contains definitions for BGFX shader effects

Licensed under The BSD 3-Clause License by Ryan Holtz and MAME Development Team