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https://github.com/holub/mame
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> From: Atari Ace [mailto:atari_ace@verizon.net] > Sent: Sunday, September 27, 2009 7:58 AM > To: submit@mamedev.org > Cc: atariace@hotmail.com > Subject: [patch] More _NAME macros > > Hi mamedev, > > MAME's idiom for function/data macros is to first implement > <name>_NAME, then implement the other macros in terms of the _NAME > macro. Then in principle only a single line needs editing to change > the naming convention. > > This patchset implements this idiom more completely. The first patch > adds some missing _NAME macros and fixes cases in source files that > should be using the macros. The second patch then changes header > files where the macros should have been used, but weren't. This > required changing the idiom for removing a machine driver function > pointer from MDRV_<FUNCTION>(NULL) to MDRV_<FUNCTION>(0), to avoid > problems with NULL being macro expanded. This actually unifies the > handling of all such cases, as we already had ipt_0 and driver_init_0. > It also required reworking the devtempl.h implementation in a way that > triggered a warning on MSVC about using empty macros, so vconv.c > needed to be updated. The third patch then renames all the _NAME and > _0 macros to verify that all the cases have been covered, so it isn't > intended to be applied. > > ~aa
416 lines
21 KiB
C
416 lines
21 KiB
C
/*********************************************************************
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drawgfx.h
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Generic graphic functions.
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Copyright Nicola Salmoria and the MAME Team.
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Visit http://mamedev.org for licensing and usage restrictions.
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*********************************************************************/
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#pragma once
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#ifndef __DRAWGFX_H__
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#define __DRAWGFX_H__
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#include "mamecore.h"
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/***************************************************************************
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CONSTANTS
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***************************************************************************/
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#define MAX_GFX_PLANES 8
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#define MAX_GFX_SIZE 32
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#define MAX_ABS_GFX_SIZE 1024
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#define EXTENDED_XOFFS { 0 }
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#define EXTENDED_YOFFS { 0 }
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#define GFX_ELEMENT_PACKED 1 /* two 4bpp pixels are packed in one byte of gfxdata */
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#define GFX_ELEMENT_DONT_FREE 2 /* gfxdata was not malloc()ed, so don't free it on exit */
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#define GFX_RAW 0x12345678
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/* When planeoffset[0] is set to GFX_RAW, the gfx data is left as-is, with no conversion.
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No buffer is allocated for the decoded data, and gfxdata is set to point to the source
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data.
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xoffset[0] is an optional displacement (*8) from the beginning of the source data, while
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yoffset[0] is the line modulo (*8) and charincrement the char modulo (*8). They are *8
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for consistency with the usual behaviour, but the bottom 3 bits are not used.
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GFX_ELEMENT_PACKED is automatically set if planes is <= 4.
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This special mode can be used to save memory in games that require several different
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handlings of the same ROM data (e.g. metro.c can use both 4bpp and 8bpp tiles, and both
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8x8 and 16x16; cps.c has 8x8, 16x16 and 32x32 tiles all fetched from the same ROMs).
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*/
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enum
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{
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DRAWMODE_NONE,
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DRAWMODE_SOURCE,
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DRAWMODE_SHADOW
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};
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/***************************************************************************
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MACROS
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***************************************************************************/
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/* these macros describe gfx_layouts in terms of fractions of a region */
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/* they can be used for total, planeoffset, xoffset, yoffset */
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#define RGN_FRAC(num,den) (0x80000000 | (((num) & 0x0f) << 27) | (((den) & 0x0f) << 23))
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#define IS_FRAC(offset) ((offset) & 0x80000000)
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#define FRAC_NUM(offset) (((offset) >> 27) & 0x0f)
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#define FRAC_DEN(offset) (((offset) >> 23) & 0x0f)
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#define FRAC_OFFSET(offset) ((offset) & 0x007fffff)
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/* these macros are useful in gfx_layouts */
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#define STEP2(START,STEP) (START),(START)+(STEP)
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#define STEP4(START,STEP) STEP2(START,STEP),STEP2((START)+2*(STEP),STEP)
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#define STEP8(START,STEP) STEP4(START,STEP),STEP4((START)+4*(STEP),STEP)
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#define STEP16(START,STEP) STEP8(START,STEP),STEP8((START)+8*(STEP),STEP)
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#define STEP32(START,STEP) STEP16(START,STEP),STEP16((START)+16*(STEP),STEP)
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#define STEP64(START,STEP) STEP32(START,STEP),STEP32((START)+32*(STEP),STEP)
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#define STEP128(START,STEP) STEP64(START,STEP),STEP64((START)+64*(STEP),STEP)
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#define STEP256(START,STEP) STEP128(START,STEP),STEP128((START)+128*(STEP),STEP)
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#define STEP512(START,STEP) STEP256(START,STEP),STEP256((START)+256*(STEP),STEP)
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#define STEP1024(START,STEP) STEP512(START,STEP),STEP512((START)+512*(STEP),STEP)
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#define STEP2048(START,STEP) STEP1024(START,STEP),STEP1024((START)+1024*(STEP),STEP)
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/* these macros are used for declaring gfx_decode_entry_entry info arrays. */
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#define GFXDECODE_NAME( name ) gfxdecodeinfo_##name
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#define GFXDECODE_EXTERN( name ) extern const gfx_decode_entry GFXDECODE_NAME(name)[]
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#define GFXDECODE_START( name ) const gfx_decode_entry GFXDECODE_NAME(name)[] = {
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#define GFXDECODE_ENTRY(region,offset,layout,start,colors) { region, offset, &layout, start, colors, 0, 0 },
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#define GFXDECODE_SCALE(region,offset,layout,start,colors,xscale,yscale) { region, offset, &layout, start, colors, xscale, yscale },
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#define GFXDECODE_END { 0 } };
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/* these macros are used for declaring gfx_layout structures. */
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#define GFXLAYOUT_RAW( name, planes, width, height, linemod, charmod ) \
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const gfx_layout name = { width, height, RGN_FRAC(1,1), planes, { GFX_RAW }, { 0 }, { linemod }, charmod };
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/***************************************************************************
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TYPE DEFINITIONS
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***************************************************************************/
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typedef struct _gfx_layout gfx_layout;
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struct _gfx_layout
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{
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UINT16 width; /* pixel width of each element */
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UINT16 height; /* pixel height of each element */
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UINT32 total; /* total number of elements, or RGN_FRAC() */
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UINT16 planes; /* number of bitplanes */
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UINT32 planeoffset[MAX_GFX_PLANES]; /* bit offset of each bitplane */
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UINT32 xoffset[MAX_GFX_SIZE]; /* bit offset of each horizontal pixel */
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UINT32 yoffset[MAX_GFX_SIZE]; /* bit offset of each vertical pixel */
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UINT32 charincrement; /* distance between two consecutive elements (in bits) */
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const UINT32 * extxoffs; /* extended X offset array for really big layouts */
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const UINT32 * extyoffs; /* extended Y offset array for really big layouts */
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};
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/* In mamecore.h: typedef struct _gfx_element gfx_element; */
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struct _gfx_element
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{
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UINT16 width; /* current pixel width of each element (changeble with source clipping) */
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UINT16 height; /* current pixel height of each element (changeble with source clipping) */
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UINT16 startx; /* current source clip X offset */
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UINT16 starty; /* current source clip Y offset */
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UINT16 origwidth; /* starting pixel width of each element */
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UINT16 origheight; /* staring pixel height of each element */
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UINT8 flags; /* one of the GFX_ELEMENT_* flags above */
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UINT32 total_elements; /* total number of decoded elements */
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UINT32 color_base; /* base color for rendering */
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UINT16 color_depth; /* number of colors each pixel can represent */
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UINT16 color_granularity; /* number of colors for each color code */
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UINT32 total_colors; /* number of color codes */
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UINT32 * pen_usage; /* bitmask of pens that are used (pens 0-31 only) */
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UINT8 * gfxdata; /* pixel data, 8bpp or 4bpp (if GFX_ELEMENT_PACKED) */
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UINT32 line_modulo; /* bytes between each row of data */
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UINT32 char_modulo; /* bytes between each element */
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const UINT8 * srcdata; /* pointer to the source data for decoding */
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UINT8 * dirty; /* dirty array for detecting tiles that need decoding */
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UINT32 dirtyseq; /* sequence number; incremented each time a tile is dirtied */
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running_machine *machine; /* pointer to the owning machine */
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gfx_layout layout; /* copy of the original layout */
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};
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typedef struct _gfx_decode_entry gfx_decode_entry;
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struct _gfx_decode_entry
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{
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const char * memory_region; /* memory region where the data resides */
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UINT32 start; /* offset of beginning of data to decode */
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const gfx_layout *gfxlayout; /* pointer to gfx_layout describing the layout; NULL marks the end of the array */
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UINT16 color_codes_start; /* offset in the color lookup table where color codes start */
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UINT16 total_color_codes; /* total number of color codes */
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UINT8 xscale; /* optional horizontal scaling factor; 0 means 1x */
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UINT8 yscale; /* optional vertical scaling factor; 0 means 1x */
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};
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/***************************************************************************
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FUNCTION PROTOTYPES
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***************************************************************************/
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/* ----- graphics elements ----- */
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/* allocate a gfx_element structure based on a given layout */
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gfx_element *gfx_element_alloc(running_machine *machine, const gfx_layout *gl, const UINT8 *srcdata, UINT32 total_colors, UINT32 color_base);
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/* update a single code in a gfx_element */
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void gfx_element_decode(const gfx_element *gfx, UINT32 code);
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/* free a gfx_element */
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void gfx_element_free(gfx_element *gfx);
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/* create a temporary one-off gfx_element */
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void gfx_element_build_temporary(gfx_element *gfx, running_machine *machine, UINT8 *base, UINT32 width, UINT32 height, UINT32 rowbytes, UINT32 color_base, UINT32 color_granularity, UINT32 flags);
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/* ----- core graphics drawing ----- */
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/* specific drawgfx implementations for each transparency type */
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void drawgfx_opaque(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty);
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void drawgfx_transpen(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 transpen);
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void drawgfx_transpen_raw(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 transpen);
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void drawgfx_transmask(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 transmask);
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void drawgfx_transtable(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, const UINT8 *pentable, const pen_t *shadowtable);
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void drawgfx_alpha(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 transpen, UINT8 alpha);
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/* ----- zoomed graphics drawing ----- */
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/* specific drawgfxzoom implementations for each transparency type */
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void drawgfxzoom_opaque(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley);
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void drawgfxzoom_transpen(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, UINT32 transpen);
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void drawgfxzoom_transpen_raw(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, UINT32 transpen);
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void drawgfxzoom_transmask(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, UINT32 transmask);
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void drawgfxzoom_transtable(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, const UINT8 *pentable, const pen_t *shadowtable);
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void drawgfxzoom_alpha(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, UINT32 transpen, UINT8 alpha);
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/* ----- priority masked graphics drawing ----- */
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/* specific pdrawgfx implementations for each transparency type */
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void pdrawgfx_opaque(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, bitmap_t *priority, UINT32 pmask);
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void pdrawgfx_transpen(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, bitmap_t *priority, UINT32 pmask, UINT32 transpen);
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void pdrawgfx_transpen_raw(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, bitmap_t *priority, UINT32 pmask, UINT32 transpen);
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void pdrawgfx_transmask(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, bitmap_t *priority, UINT32 pmask, UINT32 transmask);
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void pdrawgfx_transtable(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, bitmap_t *priority, UINT32 pmask, const UINT8 *pentable, const pen_t *shadowtable);
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void pdrawgfx_alpha(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, bitmap_t *priority, UINT32 pmask, UINT32 transpen, UINT8 alpha);
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/* ----- priority masked zoomed graphics drawing ----- */
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/* specific pdrawgfxzoom implementations for each transparency type */
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void pdrawgfxzoom_opaque(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, bitmap_t *priority, UINT32 pmask);
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void pdrawgfxzoom_transpen(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, bitmap_t *priority, UINT32 pmask, UINT32 transpen);
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void pdrawgfxzoom_transpen_raw(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, bitmap_t *priority, UINT32 pmask, UINT32 transpen);
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void pdrawgfxzoom_transmask(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, bitmap_t *priority, UINT32 pmask, UINT32 transmask);
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void pdrawgfxzoom_transtable(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, bitmap_t *priority, UINT32 pmask, const UINT8 *pentable, const pen_t *shadowtable);
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void pdrawgfxzoom_alpha(bitmap_t *dest, const rectangle *cliprect, const gfx_element *gfx, UINT32 code, UINT32 color, int flipx, int flipy, INT32 destx, INT32 desty, UINT32 scalex, UINT32 scaley, bitmap_t *priority, UINT32 pmask, UINT32 transpen, UINT8 alpha);
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/* ----- scanline copying ----- */
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/* copy pixels from an 8bpp buffer to a single scanline of a bitmap */
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void draw_scanline8(bitmap_t *bitmap, INT32 destx, INT32 desty, INT32 length, const UINT8 *srcptr, const pen_t *paldata);
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/* copy pixels from a 16bpp buffer to a single scanline of a bitmap */
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void draw_scanline16(bitmap_t *bitmap, INT32 destx, INT32 desty, INT32 length, const UINT16 *srcptr, const pen_t *paldata);
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/* copy pixels from a 32bpp buffer to a single scanline of a bitmap */
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void draw_scanline32(bitmap_t *bitmap, INT32 destx, INT32 desty, INT32 length, const UINT32 *srcptr, const pen_t *paldata);
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/* ----- scanline extraction ----- */
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/* copy pixels from a single scanline of a bitmap to an 8bpp buffer */
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void extract_scanline8(bitmap_t *bitmap, INT32 srcx, INT32 srcy, INT32 length, UINT8 *destptr);
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/* copy pixels from a single scanline of a bitmap to a 16bpp buffer */
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void extract_scanline16(bitmap_t *bitmap, INT32 srcx, INT32 srcy, INT32 length, UINT16 *destptr);
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/* copy pixels from a single scanline of a bitmap to a 32bpp buffer */
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void extract_scanline32(bitmap_t *bitmap, INT32 srcx, INT32 srcy, INT32 length, UINT32 *destptr);
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/* ----- bitmap copying ----- */
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/* copy from one bitmap to another, copying all unclipped pixels */
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void copybitmap(bitmap_t *dest, bitmap_t *src, int flipx, int flipy, INT32 destx, INT32 desty, const rectangle *cliprect);
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/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen */
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void copybitmap_trans(bitmap_t *dest, bitmap_t *src, int flipx, int flipy, INT32 destx, INT32 desty, const rectangle *cliprect, UINT32 transpen);
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/*
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Copy a bitmap onto another with scroll and wraparound.
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These functions support multiple independently scrolling rows/columns.
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"rows" is the number of indepentently scrolling rows. "rowscroll" is an
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array of integers telling how much to scroll each row. Same thing for
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"numcols" and "colscroll".
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If the bitmap cannot scroll in one direction, set numrows or columns to 0.
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If the bitmap scrolls as a whole, set numrows and/or numcols to 1.
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Bidirectional scrolling is, of course, supported only if the bitmap
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scrolls as a whole in at least one direction.
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*/
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/* copy from one bitmap to another, copying all unclipped pixels, and applying scrolling to one or more rows/colums */
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void copyscrollbitmap(bitmap_t *dest, bitmap_t *src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle *cliprect);
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/* copy from one bitmap to another, copying all unclipped pixels except those that match transpen, and applying scrolling to one or more rows/colums */
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void copyscrollbitmap_trans(bitmap_t *dest, bitmap_t *src, UINT32 numrows, const INT32 *rowscroll, UINT32 numcols, const INT32 *colscroll, const rectangle *cliprect, UINT32 transpen);
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/*
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Copy a bitmap applying rotation, zooming, and arbitrary distortion.
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This function works in a way that mimics some real hardware like the Konami
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051316, so it requires little or no further processing on the caller side.
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Two 16.16 fixed point counters are used to keep track of the position on
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the source bitmap. startx and starty are the initial values of those counters,
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indicating the source pixel that will be drawn at coordinates (0,0) in the
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destination bitmap. The destination bitmap is scanned left to right, top to
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bottom; every time the cursor moves one pixel to the right, incxx is added
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to startx and incxy is added to starty. Every time the cursor moves to the
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next line, incyx is added to startx and incyy is added to startyy.
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What this means is that if incxy and incyx are both 0, the bitmap will be
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copied with only zoom and no rotation. If e.g. incxx and incyy are both 0x8000,
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the source bitmap will be doubled.
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Rotation is performed this way:
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incxx = 0x10000 * cos(theta)
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incxy = 0x10000 * -sin(theta)
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incyx = 0x10000 * sin(theta)
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incyy = 0x10000 * cos(theta)
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this will perform a rotation around (0,0), you'll have to adjust startx and
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starty to move the center of rotation elsewhere.
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Optionally the bitmap can be tiled across the screen instead of doing a single
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copy. This is obtained by setting the wraparound parameter to true.
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*/
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/* copy from one bitmap to another, with zoom and rotation, copying all unclipped pixels */
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void copyrozbitmap(bitmap_t *dest, const rectangle *cliprect, bitmap_t *src, INT32 startx, INT32 starty, INT32 incxx, INT32 incxy, INT32 incyx, INT32 incyy, int wraparound);
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/* copy from one bitmap to another, with zoom and rotation, copying all unclipped pixels whose values do not match transpen */
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void copyrozbitmap_trans(bitmap_t *dest, const rectangle *cliprect, bitmap_t *src, INT32 startx, INT32 starty, INT32 incxx, INT32 incxy, INT32 incyx, INT32 incyy, int wraparound, UINT32 transparent_color);
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/***************************************************************************
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INLINE FUNCTIONS
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***************************************************************************/
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/*-------------------------------------------------
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gfx_element_set_source - set a pointer to
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the source of a gfx_element
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|
-------------------------------------------------*/
|
|
|
|
INLINE void gfx_element_set_source(gfx_element *gfx, const UINT8 *source)
|
|
{
|
|
gfx->srcdata = source;
|
|
memset(gfx->dirty, 1, gfx->total_elements);
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
gfx_element_get_data - return a pointer to
|
|
the base of the given code within a
|
|
gfx_element, decoding it if it is dirty
|
|
-------------------------------------------------*/
|
|
|
|
INLINE const UINT8 *gfx_element_get_data(const gfx_element *gfx, UINT32 code)
|
|
{
|
|
assert(code < gfx->total_elements);
|
|
if (gfx->dirty[code])
|
|
gfx_element_decode(gfx, code);
|
|
return gfx->gfxdata + code * gfx->char_modulo + gfx->starty * gfx->line_modulo + gfx->startx;
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
gfx_element_mark_dirty - mark a code of a
|
|
gfx_element dirty
|
|
-------------------------------------------------*/
|
|
|
|
INLINE void gfx_element_mark_dirty(gfx_element *gfx, UINT32 code)
|
|
{
|
|
if (code < gfx->total_elements)
|
|
{
|
|
gfx->dirty[code] = 1;
|
|
gfx->dirtyseq++;
|
|
}
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
gfx_element_set_source_clip - set a source
|
|
clipping area to apply to subsequent renders
|
|
-------------------------------------------------*/
|
|
|
|
INLINE void gfx_element_set_source_clip(gfx_element *gfx, UINT32 xoffs, UINT32 width, UINT32 yoffs, UINT32 height)
|
|
{
|
|
assert(xoffs < gfx->origwidth);
|
|
assert(yoffs < gfx->origheight);
|
|
assert(xoffs + width <= gfx->origwidth);
|
|
assert(yoffs + height <= gfx->origheight);
|
|
|
|
gfx->width = width;
|
|
gfx->height = height;
|
|
gfx->startx = xoffs;
|
|
gfx->starty = yoffs;
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
alpha_blend_r16 - alpha blend two 16-bit
|
|
5-5-5 RGB pixels
|
|
-------------------------------------------------*/
|
|
|
|
INLINE UINT32 alpha_blend_r16(UINT32 d, UINT32 s, UINT8 level)
|
|
{
|
|
int alphad = 256 - level;
|
|
return ((((s & 0x001f) * level + (d & 0x001f) * alphad) >> 8)) |
|
|
((((s & 0x03e0) * level + (d & 0x03e0) * alphad) >> 8) & 0x03e0) |
|
|
((((s & 0x7c00) * level + (d & 0x7c00) * alphad) >> 8) & 0x7c00);
|
|
}
|
|
|
|
|
|
/*-------------------------------------------------
|
|
alpha_blend_r32 - alpha blend two 32-bit
|
|
8-8-8 RGB pixels
|
|
-------------------------------------------------*/
|
|
|
|
INLINE UINT32 alpha_blend_r32(UINT32 d, UINT32 s, UINT8 level)
|
|
{
|
|
int alphad = 256 - level;
|
|
return ((((s & 0x0000ff) * level + (d & 0x0000ff) * alphad) >> 8)) |
|
|
((((s & 0x00ff00) * level + (d & 0x00ff00) * alphad) >> 8) & 0x00ff00) |
|
|
((((s & 0xff0000) * level + (d & 0xff0000) * alphad) >> 8) & 0xff0000);
|
|
}
|
|
|
|
|
|
#endif /* __DRAWGFX_H__ */
|