igs/igs036crypt.cpp: Fixed misspelling in notes (#15367)
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@ -51,7 +51,7 @@ The unused section at the tail end of the ROMs are pattern-filled and hide 20-by
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values located at positions which vary per set. The first 16 bytes is a magic number
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that the internal ROM looks for while hash checking the external ROM. Once a match
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is found, the next 4 bytes is used as a hash for the external ROM and the 4 bytes of
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the hash are skipped in the hash calculation. It appears that the hash algorhythm is
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the hash are skipped in the hash calculation. It appears that the hash algorithm is
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the same for all igs036 games, with the exception of the two shifts that are used.
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Note that the hash check is performed while the external ROM is decrypted.
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Code to validate the hash is commented below.
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