//////////////////////////////// // CPU-based systems // //////////////////////////////// atari/flyball.cpp capcom/1942.cpp cinematronics/cinemat.cpp exidy/carpolo.cpp exidy/starfire.cpp irem/m62.cpp jpm/jpmsru.cpp misc/cocoloco.cpp modelracing/dribling.cpp nintendo/mario.cpp nintendo/popeye.cpp ramtek/starcrus.cpp sega/segag80r.cpp sega/segag80v.cpp sega/segas16b.cpp sega/segas16b_isgsm.cpp sega/zaxxon.cpp skeleton/hazeltin.cpp skeleton/palestra.cpp skeleton/testpat.cpp taito/sspeedr.cpp universal/cheekyms.cpp vtech/gamemachine.cpp zaccaria/zaccaria.cpp // from handheld/hh_pic16.cpp +sfxphasor // from handheld/hh_tms1k.cpp +bship // from midw8080/mw8080bw.cpp +280zzzap +gunfight +gunfighto +lagunar // from sega/vicdual.cpp +brdrlinb +brdrline +brdrlinet +brdrlins +frogs +starrkr +tranqgun // extra parents to allow validation to pass +afighter +fantzone +sdi +shinobi +tetris //////////////////////////////// // Non-CPU systems // //////////////////////////////// atari/atarittl.cpp atari/pong.cpp /////////////////////////////// // Skeletons // /////////////////////////////// alliedleisure/aleisttl.cpp exidy/exidyttl.cpp meadows/meadows.cpp misc/a1supply.cpp misc/bailey.cpp misc/chicago.cpp misc/crazybal.cpp misc/electra.cpp misc/fungames.cpp misc/pse.cpp misc/usbilliards.cpp ramtek/ramtek.cpp sega/monacogp.cpp sega/segattl.cpp taito/taitottl.cpp