// license:BSD-3-Clause // copyright-holders:K.Wilkins,Stephane Humbert /*************************************************************************** Toaplan Slap Fight hardware ***************************************************************************/ #ifndef MAME_TOAPLAN_SLAPFGHT_H #define MAME_TOAPLAN_SLAPFGHT_H #pragma once #include "taito68705.h" #include "cpu/z80/z80.h" #include "video/bufsprite.h" #include "emupal.h" #include "screen.h" #include "tilemap.h" class perfrman_state : public driver_device { public: perfrman_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_audiocpu(*this, "audiocpu"), m_gfxdecode(*this, "gfxdecode"), m_screen(*this, "screen"), m_palette(*this, "palette"), m_videoram(*this, "videoram"), m_colorram(*this, "colorram"), m_spriteram(*this, "spriteram") { } void perfrman(machine_config &config) ATTR_COLD; protected: virtual void machine_start() override ATTR_COLD; virtual void machine_reset() override ATTR_COLD; virtual void video_start() override ATTR_COLD; // devices, memory pointers required_device m_maincpu; required_device m_audiocpu; required_device m_gfxdecode; required_device m_screen; required_device m_palette; required_shared_ptr m_videoram; required_shared_ptr m_colorram; required_device m_spriteram; tilemap_t *m_pf1_tilemap = nullptr; uint8_t m_palette_bank = 0; bool m_main_irq_enabled = false; bool m_sound_nmi_enabled = false; void sound_reset_w(int state); void irq_enable_w(int state); uint8_t vblank_r(); void sound_nmi_enable_w(offs_t offset, uint8_t data); void videoram_w(offs_t offset, uint8_t data); void colorram_w(offs_t offset, uint8_t data); void flipscreen_w(int state); void palette_bank_w(int state); TILE_GET_INFO_MEMBER(get_pf_tile_info); void draw_perfrman_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, int layer); uint32_t screen_update_perfrman(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void vblank_irq(int state); INTERRUPT_GEN_MEMBER(sound_nmi); void base_sound_map(address_map &map) ATTR_COLD; void io_map_nomcu(address_map &map) ATTR_COLD; void perfrman_map(address_map &map) ATTR_COLD; void perfrman_sound_map(address_map &map) ATTR_COLD; }; // with foreground tilemap layer class tigerh_state : public perfrman_state { public: tigerh_state(const machine_config &mconfig, device_type type, const char *tag) : perfrman_state(mconfig, type, tag), m_bmcu(*this, "bmcu"), m_fixvideoram(*this, "fixvideoram"), m_fixcolorram(*this, "fixcolorram") { } void tigerh(machine_config &config) ATTR_COLD; void tigerhb1(machine_config &config) ATTR_COLD; void tigerhb2(machine_config &config) ATTR_COLD; void tigerhb4(machine_config &config) ATTR_COLD; protected: virtual void machine_start() override ATTR_COLD; virtual void video_start() override ATTR_COLD; // devices, memory pointers optional_device m_bmcu; required_shared_ptr m_fixvideoram; required_shared_ptr m_fixcolorram; tilemap_t *m_fix_tilemap = nullptr; uint8_t m_scrollx_lo = 0; uint8_t m_scrollx_hi = 0; uint8_t m_scrolly = 0; uint8_t m_tigerhb_cmd = 0; uint8_t tigerh_mcu_status_r(); void fixram_w(offs_t offset, uint8_t data); void fixcol_w(offs_t offset, uint8_t data); void scrollx_lo_w(uint8_t data); void scrollx_hi_w(uint8_t data); void scrolly_w(uint8_t data); uint8_t tigerhb1_prot_r(); void tigerhb1_prot_w(uint8_t data); TILE_GET_INFO_MEMBER(get_pf1_tile_info); TILE_GET_INFO_MEMBER(get_fix_tile_info); void draw_slapfight_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect); uint32_t screen_update_slapfight(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void io_map_mcu(address_map &map) ATTR_COLD; void tigerh_base_map(address_map &map) ATTR_COLD; void tigerh_map(address_map &map) ATTR_COLD; void tigerh_map_mcu(address_map &map) ATTR_COLD; void tigerh_sound_map(address_map &map) ATTR_COLD; void tigerhb1_map(address_map &map) ATTR_COLD; void tigerhb2_map(address_map &map) ATTR_COLD; }; // above with main CPU bankswitching class slapfght_state : public tigerh_state { public: slapfght_state(const machine_config &mconfig, device_type type, const char *tag) : tigerh_state(mconfig, type, tag), m_mainbank(*this, "mainbank") { } void getstarb2(machine_config &config) ATTR_COLD; void getstarb1(machine_config &config) ATTR_COLD; void slapfigh(machine_config &config) ATTR_COLD; void slapfigha(machine_config &config) ATTR_COLD; void slapfighb1(machine_config &config) ATTR_COLD; void slapfighb2(machine_config &config) ATTR_COLD; void init_getstarb1() ATTR_COLD; void init_getstarb2() ATTR_COLD; protected: virtual void machine_start() override ATTR_COLD; virtual void machine_reset() override ATTR_COLD; private: // devices, memory pointers required_memory_bank m_mainbank; /* This it the best way to allow game specific kludges until the system is fully understood */ enum getstar_id { GETSTUNK = 0, /* unknown for inclusion of possible new sets */ //GETSTAR, //GETSTARJ, GETSTARB1, /* "good" bootleg with same behaviour as 'getstarj' */ GETSTARB2 /* "lame" bootleg with lots of ingame bugs */ } m_getstar_id; uint8_t m_getstar_status = 0; int32_t m_getstar_status_state = 0; uint8_t m_getstar_cmd = 0; uint8_t m_gs_a = 0; uint8_t m_gs_d = 0; uint8_t m_gs_e = 0; void scroll_from_mcu_w(offs_t offset, uint8_t data); uint8_t getstar_mcusim_r(); void getstar_mcusim_w(uint8_t data); uint8_t getstar_mcusim_status_r(); uint8_t getstarb1_prot_r(); void getstar_map(address_map &map) ATTR_COLD; void getstarb1_io_map(address_map &map) ATTR_COLD; void getstarb2_io_map(address_map &map) ATTR_COLD; void slapfigh_base_map(address_map &map) ATTR_COLD; void slapfigh_map(address_map &map) ATTR_COLD; void slapfigh_map_mcu(address_map &map) ATTR_COLD; void slapfighb1_map(address_map &map) ATTR_COLD; void slapfighb2_map(address_map &map) ATTR_COLD; }; #endif // MAME_TOAPLAN_SLAPFGHT_H